Best MockBukkit code snippet using be.seeseemelk.mockbukkit.WorldMock.getEntityCount
Source: WorldMock.java
...347 blocks.put(c, block);348 return block;349 }350 @Override351 public int getEntityCount()352 {353 // TODO Auto-generated method stub354 throw new UnimplementedOperationException();355 }356 @Override357 public int getTileEntityCount()358 {359 // TODO Auto-generated method stub360 throw new UnimplementedOperationException();361 }362 @Override363 public int getTickableTileEntityCount()364 {365 // TODO Auto-generated method stub...
Source: BeehiveMockTest.java
...28 @Test29 void constructor_DefaultValues()30 {31 assertEquals(3, beehive.getMaxEntities());32 assertEquals(0, beehive.getEntityCount());33 assertNull(beehive.getFlower());34 }35 @Test36 void constructor_Material()37 {38 assertDoesNotThrow(() -> new BeehiveMock(Material.BEEHIVE));39 }40 @Test41 void constructor_Material_NotBeehive_ThrowsException()42 {43 assertThrowsExactly(IllegalArgumentException.class, () -> new BeehiveMock(Material.BEDROCK));44 }45 @Test46 void constructor_Block()...
getEntityCount
Using AI Code Generation
1import org.junit.jupiter.api.Test;2import be.seeseemelk.mockbukkit.MockBukkit;3import be.seeseemelk.mockbukkit.ServerMock;4import be.seeseemelk.mockbukkit.WorldMock;5import static org.junit.jupiter.api.Assertions.assertEquals;6public class TestEntityCount {7 public void testEntityCount() {8 ServerMock server = MockBukkit.mock();9 WorldMock world = server.addSimpleWorld("world");10 world.addEntity(5);11 assertEquals(5, world.getEntityCount());12 MockBukkit.unmock();13 }14}
getEntityCount
Using AI Code Generation
1import org.junit.Test;2import be.seeseemelk.mockbukkit.MockBukkit;3import be.seeseemelk.mockbukkit.ServerMock;4import be.seeseemelk.mockbukkit.WorldMock;5public class TestWorldMock {6 public void testGetEntityCount() {7 ServerMock server = MockBukkit.mock();8 WorldMock world = new WorldMock();9 server.addWorld(world);10 }11}12Recommended Posts: MockBukkit | getEntityCount() method in WorldMock class13MockBukkit | getPlayers() method in WorldMock class14MockBukkit | getNearbyEntities() method in WorldMock class15MockBukkit | getEntities() method in WorldMock class16MockBukkit | getBlockAt() method in WorldMock class17MockBukkit | getHighestBlockYAt() method in WorldMock class18MockBukkit | getHighestBlockAt(
getEntityCount
Using AI Code Generation
1public class 2 {2 public static void main(String[] args) {3 WorldMock world = new WorldMock();4 EntityMock entity = new EntityMock();5 world.addEntity(entity);6 int entityCount = world.getEntityCount();7 System.out.println(entityCount);8 }9}10Method Description addEntity(EntityMock entity) Adds an entity to the world. addPlayer(PlayerMock player) Adds a player to the world. createExplosion(Location location, float power) Creates an explosion at the specified location with the specified power. createExplosion(Location location, float power, boolean setFire) Creates an explosion at the specified location with the specified power and sets fire if setFire is true. createExplosion(Location location, float power, boolean setFire, boolean breakBlocks) Creates an explosion at the specified location with the specified power, sets fire if setFire is true and breaks blocks if breakBlocks is true. createExplosion(Location location, float power, boolean setFire, boolean breakBlocks, Entity source) Creates an explosion at the specified location with the specified power, sets fire if setFire is true, breaks blocks if breakBlocks is true and uses the specified entity as the source of the explosion. createExplosion(Location location, float power, boolean setFire, boolean breakBlocks, Entity source, Collection<Block> blocksToDestroy) Creates an explosion at the specified location with the specified power, sets fire if setFire is true, breaks blocks if breakBlocks is true, uses the specified entity as the source of the explosion and destroys the specified blocks. createExplosion(Location location, float power, boolean setFire, boolean breakBlocks, Entity source, Collection<Block> blocksToDestroy, Collection<Block> blocksToDrop) Creates an explosion at the specified location with the specified power, sets fire if setFire is true, breaks blocks if breakBlocks is true, uses the specified entity as the source of the explosion, destroys the specified blocks and drops the specified blocks. createExplosion(Location location, float power, boolean setFire, boolean breakBlocks, Entity source, Collection<Block> blocksToDestroy, Collection<Block> blocksTo
getEntityCount
Using AI Code Generation
1import be.seeseemelk.mockbukkit.*;2import org.bukkit.*;3import org.bukkit.entity.*;4import org.junit.*;5import static org.junit.Assert.*;6public class test2 {7 public void testEntityCount() {8 MockBukkit.mock();9 World world = MockBukkit.createMockWorld();10 for (int i = 0; i < 10; i++) {11 world.spawnEntity(new Location(world, 0, 0, 0), EntityType.CREEPER);12 }13 assertEquals(10, world.getEntityCount());14 MockBukkit.unmock();15 }16}17import be.seeseemelk.mockbukkit.*;18import org.bukkit.*;19import org.bukkit.entity.*;20import org.junit.*;21import static org.junit.Assert.*;22public class test3 {23 public void testNearbyEntities() {24 MockBukkit.mock();25 World world = MockBukkit.createMockWorld();26 for (int i = 0; i < 10; i++) {27 world.spawnEntity(new Location(world, 0, 0, 0), EntityType.CREEPER);28 }29 assertEquals(10, world.getNearbyEntities(new Location(world, 0, 0, 0), 10, 10, 10).size());30 MockBukkit.unmock();31 }32}33import be.seeseemelk.mockbukkit.*;34import org.bukkit.*;35import org.bukkit.entity.*;36import org.junit.*;37import static org.junit.Assert.*;38public class test4 {39 public void testNearbyEntities() {40 MockBukkit.mock();
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