How to use generateTree method of be.seeseemelk.mockbukkit.WorldMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.WorldMock.generateTree

Source:WorldMock.java Github

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...409 // TODO Auto-generated method stub410 throw new UnimplementedOperationException();411 }412 @Override413 public boolean generateTree(Location location, TreeType type)414 {415 // TODO Auto-generated method stub416 throw new UnimplementedOperationException();417 }418 @Override419 public boolean generateTree(Location loc, TreeType type, BlockChangeDelegate delegate)420 {421 // TODO Auto-generated method stub422 throw new UnimplementedOperationException();423 }424 @Override425 public Entity spawnEntity(Location loc, EntityType type)426 {427 // TODO Auto-generated method stub428 throw new UnimplementedOperationException();429 }430 @Override431 public LightningStrike strikeLightning(Location loc)432 {433 // TODO Auto-generated method stub...

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generateTree

Using AI Code Generation

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1import org.bukkit.Material;2import org.bukkit.TreeType;3import org.bukkit.block.BlockFace;4import org.bukkit.entity.Player;5import org.bukkit.inventory.ItemStack;6import org.bukkit.inventory.meta.ItemMeta;7import org.junit.jupiter.api.Test;8import org.junit.jupiter.api.extension.ExtendWith;9import org.mockito.junit.jupiter.MockitoExtension;10import be.seeseemelk.mockbukkit.MockBukkit;11import be.seeseemelk.mockbukkit.ServerMock;12import be.seeseemelk.mockbukkit.WorldMock;13import be.seeseemelk.mockbukkit.entity.PlayerMock;14import be.seeseemelk.mockbukkit.inventory.InventoryMock;15import be.seeseemelk.mockbukkit.inventory.ItemStackBuilder;16@ExtendWith(MockitoExtension.class)17{18 private ServerMock server;19 private WorldMock world;20 private PlayerMock player;21 private TreeGenerator plugin;22 public void testTreeGenerator()23 {24 server = MockBukkit.mock();25 world = server.addSimpleWorld("world");26 player = server.addPlayer();27 plugin = MockBukkit.load(TreeGenerator.class);28 InventoryMock inventory = player.getInventory();29 ItemStack itemStack = new ItemStackBuilder(Material.WOODEN_AXE).build();30 ItemMeta itemMeta = itemStack.getItemMeta();31 itemMeta.setDisplayName("Tree Generator");32 itemStack.setItemMeta(itemMeta);33 inventory.setItem(0, itemStack);34 player.teleport(world.getSpawnLocation());35 player.setTargetBlock(world.getBlockAt(0, 64, 0), BlockFace.UP);36 player.performCommand("tree");37 assertEquals(world.getBlockAt(0, 64, 0).getType(), Material.GRASS_BLOCK);38 assertNotEquals(world.getBlockAt(0, 65, 0).getType(), Material.AIR);39 assertNotEquals(world.getBlockAt(0, 66, 0).getType(), Material.AIR);

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