Best MockBukkit code snippet using be.seeseemelk.mockbukkit.ServerMock.setPlayers
Source:LockedChestTest.java
...35 lockedChest = new LockedChest(mockWorld.getBlockAt(0,0,0), senderUUID);36 }37 @Test38 public void testAddAllowedPlayer() {39 server.setPlayers(2);40 lockedChest.addAllowedPlayer(senderMock, targetMock.getUniqueId());41 assertEquals(1, lockedChest.getAllowedPlayers().size());42 assertTrue(lockedChest.getAllowedPlayers().contains(targetMock.getUniqueId().toString()));43 }44 @Test45 public void testAddSamePlayer() {46 server.setPlayers(2);47 lockedChest.addAllowedPlayer(senderMock, senderMock.getUniqueId());48 assertEquals(0, lockedChest.getAllowedPlayers().size());49 }50 @Test51 public void testAddPlayerTwice() {52 server.setPlayers(2);53 lockedChest.addAllowedPlayer(senderMock, targetMock.getUniqueId());54 lockedChest.addAllowedPlayer(senderMock, targetMock.getUniqueId());55 assertEquals(1, lockedChest.getAllowedPlayers().size());56 }57 @Test58 public void testRemovePlayer() {59 server.setPlayers(2);60 lockedChest.addAllowedPlayer(senderMock, targetUUID);61 lockedChest.removeAllowedPlayer(senderMock, targetUUID);62 assertEquals(0, lockedChest.getAllowedPlayers().size());63 assertFalse(lockedChest.getAllowedPlayers().contains(targetUUID.toString()));64 }65 @Test66 public void testRemovePlayerNotInList() {67 lockedChest.removeAllowedPlayer(senderMock, targetUUID);68 assertEquals(0, lockedChest.getAllowedPlayers().size());69 }70 @After71 public void tearDown() {72 MockBukkit.unmock();73 }...
Source: EasySleepTest.java
...32 mockWorld = new WorldMock(Material.DIRT, 2);33 }34 @Test35 public void testAddPlayer() {36 server.setPlayers(2);37 when(playerMock.getWorld()).thenReturn(mockWorld);38 mockWorld.setTime(13000);39 mockWorld.setStorm(true);40 PlayerBedEnterEvent playerBedEnterEventMock = PowerMockito.mock(PlayerBedEnterEvent.class);41 PlayerBedLeaveEvent playerBedLeaveEvent = PowerMockito.mock(PlayerBedLeaveEvent.class);42 when(playerBedEnterEventMock.getPlayer()).thenReturn(playerMock);43 when(playerBedLeaveEvent.getPlayer()).thenReturn(playerMock);44 plugin.onSleep(playerBedEnterEventMock);45 assertEquals(0, mockWorld.getTime());46 assertFalse(mockWorld.hasStorm());47 plugin.onLeaveBed(playerBedLeaveEvent);48 server.setPlayers(3);49 plugin.onSleep(playerBedEnterEventMock);50 mockWorld.setTime(13000);51 mockWorld.setStorm(true);52 assertNotEquals(0, mockWorld.getTime());53 assertTrue(mockWorld.hasStorm());54 }55 @Test56 public void testRemovePlayer() {57 server.setPlayers(2);58 PlayerBedLeaveEvent playerBedLeaveEvent = PowerMockito.mock(PlayerBedLeaveEvent.class);59 when(playerBedLeaveEvent.getPlayer()).thenReturn(playerMock);60 when(playerMock.getWorld()).thenReturn(mockWorld);61 plugin.onLeaveBed(playerBedLeaveEvent);62 }63 @After64 public void tearDown() {65 MockBukkit.unmock();66 }67}...
Source: MainTest.java
...25 @Test26 public void thisTestWillFail() {27 Logger logger = Bukkit.getLogger();28 logger.info("Creating 20 players...");29 server.setPlayers(20);30 String joinCommand = "ctc join test";31 logger.info("Having players join game...");32 for (int i = 0; i < 20; i++) {33 logger.info("Player " + i + " running join command...");34 server.getPlayer(i).performCommand(joinCommand);35 logger.info("Player " + i + " join command complete");36 }37 logLocations();38 }39 private void logLocations() {40 for (int i = 0; i < 20; i++) {41 Location playerLocation = server.getPlayer(i).getLocation();42 Bukkit.getLogger().info("Player " + i + " location:");43 Bukkit.getLogger().info(" - " + playerLocation);...
setPlayers
Using AI Code Generation
1import be.seeseemelk.mockbukkit.MockBukkit;2import be.seeseemelk.mockbukkit.ServerMock;3import be.seeseemelk.mockbukkit.entity.PlayerMock;4import be.seeseemelk.mockbukkit.entity.PlayerMockFactory;5import org.bukkit.entity.Player;6import org.junit.After;7import org.junit.Before;8import org.junit.Test;9import java.util.ArrayList;10import java.util.List;11import java.util.UUID;12import static org.junit.Assert.assertEquals;13public class TestClass {14 private ServerMock server;15 public void setUp() {16 server = MockBukkit.mock();17 }18 public void tearDown() {19 MockBukkit.unmock();20 }21 public void testServerMock() {22 List<Player> players = new ArrayList<>();23 for (int i = 0; i < 10; i++) {24 PlayerMock player = PlayerMockFactory.createPlayer(UUID.randomUUID());25 player.setName("Player" + i);26 players.add(player);27 }28 server.setPlayers(players);29 assertEquals(10, server.getOnlinePlayers().size());30 }31}
setPlayers
Using AI Code Generation
1import be.seeseemelk.mockbukkit.ServerMock;2import be.seeseemelk.mockbukkit.entity.PlayerMock;3import be.seeseemelk.mockbukkit.entity.PlayerMockFactory;4import org.bukkit.entity.Player;5import org.junit.Assert;6import org.junit.Test;7import java.util.ArrayList;8import java.util.List;9import java.util.UUID;10public class TestMockBukkit {11 public void testMockBukkit() {12 ServerMock server = new ServerMock();13 PlayerMockFactory playerFactory = new PlayerMockFactory(server);14 List<Player> players = new ArrayList<>();15 for (int i = 0; i < 10; i++) {16 PlayerMock player = playerFactory.createPlayer(UUID.randomUUID());17 player.setName("Player" + i);18 players.add(player);19 }20 server.setPlayers(players);21 Assert.assertEquals(players, server.getOnlinePlayers());22 }23}24import be.seeseemelk.mockbukkit.ServerMock;25import be.seeseemelk.mockbukkit.entity.PlayerMock;26import be.seeseemelk.mockbukkit.entity.PlayerMockFactory;27import org.bukkit.entity.Player;28import org.junit.Assert;29import org.junit.Test;30import java.util.ArrayList;31import java.util.List;32import java.util.UUID;33public class TestMockBukkit {34 public void testMockBukkit() {35 ServerMock server = new ServerMock();36 PlayerMockFactory playerFactory = new PlayerMockFactory(server);37 List<Player> players = new ArrayList<>();38 for (int i = 0; i < 10; i++) {39 PlayerMock player = playerFactory.createPlayer(UUID.randomUUID());40 player.setName("Player" + i);41 players.add(player);42 }43 server.setPlayers(players);44 Assert.assertEquals(players, server.getOnlinePlayers());45 }46}47import be.seeseemelk.mockbukkit.ServerMock;48import be.seeseemelk.mockbukkit.entity.PlayerMock;49import be.seeseemelk.mockbukkit.entity.PlayerMockFactory;50import org.bukkit.entity.Player;51import org.junit.Assert;52import org.junit.Test;53import java.util.ArrayList;54import java.util.List;
setPlayers
Using AI Code Generation
1package com.example.test;2import org.junit.jupiter.api.Test;3import org.junit.jupiter.api.extension.ExtendWith;4import org.mockito.junit.jupiter.MockitoExtension;5import be.seeseemelk.mockbukkit.MockBukkit;6import be.seeseemelk.mockbukkit.ServerMock;7@ExtendWith(MockitoExtension.class)8{9 public void testMethod()10 {11 ServerMock server = MockBukkit.mock();12 server.setPlayers(1);13 }14}
setPlayers
Using AI Code Generation
1package be.seeseemelk.mockbukkit;2import org.bukkit.entity.Player;3import org.junit.jupiter.api.Test;4import java.util.ArrayList;5import java.util.List;6import static org.junit.jupiter.api.Assertions.*;7public class ServerMockTest {8 public void setPlayersTest() {9 ServerMock server = new ServerMock();10 PlayerMock player = new PlayerMock(server, "TestPlayer");11 List<Player> playerList = new ArrayList<>();12 playerList.add(player);13 server.setPlayers(playerList);14 assertEquals(playerList, server.getOnlinePlayers());15 }16}17package be.seeseemelk.mockbukkit;18import org.bukkit.entity.Player;19import org.junit.jupiter.api.Test;20import java.util.ArrayList;21import java.util.List;22import static org.junit.jupiter.api.Assertions.*;23public class ServerMockTest {24 public void setPlayersTest() {25 ServerMock server = new ServerMock();26 PlayerMock player = new PlayerMock(server, "TestPlayer");27 List<Player> playerList = new ArrayList<>();28 playerList.add(player);29 server.setPlayers(playerList);30 assertEquals(playerList, server.getOnlinePlayers());31 }32}33package be.seeseemelk.mockbukkit;34import org.bukkit.entity.Player;35import org.junit.jupiter.api.Test;36import java.util.ArrayList;37import java.util.List;38import static org.junit.jupiter.api.Assertions.*;39public class ServerMockTest {40 public void setPlayersTest() {41 ServerMock server = new ServerMock();42 PlayerMock player = new PlayerMock(server, "TestPlayer");43 List<Player> playerList = new ArrayList<>();44 playerList.add(player);45 server.setPlayers(playerList);46 assertEquals(playerList, server.getOnlinePlayers());47 }48}49package be.seeseemelk.mockbukkit;50import org.bukkit.entity.Player;51import org.junit.jupiter
setPlayers
Using AI Code Generation
1{2 public static void main(String[] args)3 {4 ServerMock server = new ServerMock();5 List<Player> players = new ArrayList<Player>();6 players.add(new PlayerMock(server, "player1"));7 players.add(new PlayerMock(server, "player2"));8 players.add(new PlayerMock(server, "player3"));9 server.setPlayers(players);10 for (Player player : server.getOnlinePlayers())11 System.out.println(player.getName());12 }13}14{15 public void setPlayers(List<Player> players)16 {17 this.players = players;18 }19}20MockBukkit - Testing Player Interactions (Part 2)21MockBukkit - Testing Player Interactions (Part 3)22MockBukkit - Testing Player Interactions (Part 4)23MockBukkit - Testing Player Interactions (Part 5)24MockBukkit - Testing Player Interactions (Part 6)25MockBukkit - Testing Player Interactions (Part 7)26MockBukkit - Testing Player Interactions (Part 8)27MockBukkit - Testing Player Interactions (Part 9)28MockBukkit - Testing Player Interactions (Part 10)
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