How to use getSimulationDistance method of be.seeseemelk.mockbukkit.ServerMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.ServerMock.getSimulationDistance

Source:WorldMock.java Github

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...2448 // TODO Auto-generated method stub2449 throw new UnimplementedOperationException();2450 }2451 @Override2452 public int getSimulationDistance()2453 {2454 // TODO Auto-generated method stub2455 throw new UnimplementedOperationException();2456 }2457 @Override2458 public @NotNull PersistentDataContainer getPersistentDataContainer()2459 {2460 return this.persistentDataContainer;2461 }2462 @Override2463 public long getTicksPerSpawns(@NotNull SpawnCategory spawnCategory)2464 {2465 // TODO Auto-generated method stub2466 throw new UnimplementedOperationException();...

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Source:ServerMock.java Github

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...1569 // TODO Auto-generated method stub1570 throw new UnimplementedOperationException();1571 }1572 @Override1573 public int getSimulationDistance()1574 {1575 // TODO Auto-generated method stub1576 throw new UnimplementedOperationException();1577 }1578 @Override1579 public boolean getHideOnlinePlayers()1580 {1581 // TODO Auto-generated method stub1582 throw new UnimplementedOperationException();1583 }1584 @Override1585 public Server.Spigot spigot()1586 {1587 return this;...

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getSimulationDistance

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.MockBukkit;2import be.seeseemelk.mockbukkit.ServerMock;3import be.seeseemelk.mockbukkit.entity.PlayerMock;4import be.seeseemelk.mockbukkit.scheduler.BukkitSchedulerMock;5import org.bukkit.Location;6import org.bukkit.World;7import org.bukkit.entity.Player;8import org.bukkit.plugin.Plugin;9import org.junit.After;10import org.junit.Before;11import org.junit.Test;12import java.util.Arrays;13import java.util.List;14import static org.junit.Assert.assertEquals;15public class Test2 {16 private ServerMock server;17 private Plugin plugin;18 private World world;19 private Player player;20 private Location location;21 private Location location2;22 private Location location3;23 private Location location4;24 private Location location5;25 private Location location6;26 private Location location7;27 private Location location8;28 public void setUp() throws Exception {29 server = MockBukkit.mock();30 plugin = MockBukkit.createMockPlugin();31 BukkitSchedulerMock scheduler = server.getScheduler();32 scheduler.advanceTimeBy(1);33 world = server.addSimpleWorld("world");34 player = new PlayerMock(server, "TestPlayer");35 location = new Location(world, 0, 0, 0);36 location2 = new Location(world, 0, 0, 1);37 location3 = new Location(world, 0, 0, 2);38 location4 = new Location(world, 0, 0, 3);39 location5 = new Location(world, 0, 0, 4);40 location6 = new Location(world, 0, 0, 5);41 location7 = new Location(world, 0, 0, 6);42 location8 = new Location(world, 0, 0, 7);43 }44 public void tearDown() throws Exception {45 MockBukkit.unmock();46 }47 public void testGetSimulationDistance() {48 List<Location> locations = Arrays.asList(location, location2, location3, location4, location5, location6, location7, location8);49 assertEquals(8, locations.size());50 int simulationDistance = server.getSimulationDistance();51 assertEquals(8, simulationDistance);52 }53}

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getSimulationDistance

Using AI Code Generation

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1import static org.junit.Assert.assertEquals;2import static org.junit.Assert.assertTrue;3import org.junit.After;4import org.junit.Before;5import org.junit.Test;6import be.seeseemelk.mockbukkit.MockBukkit;7import be.seeseemelk.mockbukkit.ServerMock;8import be.seeseemelk.mockbukkit.WorldMock;9public class TestMockBukkit {10 private ServerMock server;11 private WorldMock world;12 public void setUp() {13 server = MockBukkit.mock();14 world = server.addSimpleWorld("world");15 }16 public void tearDown() {17 MockBukkit.unmock();18 }19 public void testDistance() {20 double distance = server.getSimulationDistance();21 assertEquals(0, distance, 0.0001);22 }23 public void testDistance2() {24 server.setSimulationDistance(10);25 double distance = server.getSimulationDistance();26 assertEquals(10, distance, 0.0001);27 }28 public void testDistance3() {29 server.setSimulationDistance(10);30 world.setGameRuleValue("randomTickSpeed", "10");31 world.setGameRuleValue("doFireTick", "true");32 world.setGameRuleValue("doMobSpawning", "true");33 world.setGameRuleValue("doTileDrops", "true");34 world.setGameRuleValue("doMobLoot", "true");35 world.setGameRuleValue("doWeatherCycle", "true");36 world.setGameRuleValue("doDaylightCycle", "true");37 world.setGameRuleValue("mobGriefing", "true");38 world.setGameRuleValue("doEntityDrops", "true");39 world.setGameRuleValue("keepInventory", "false");40 world.setGameRuleValue("doInsomnia", "true");41 world.setGameRuleValue("doImmediateRespawn", "false");42 world.setGameRuleValue("naturalRegeneration", "true");43 world.setGameRuleValue("showDeathMessages", "true");44 world.setGameRuleValue("reducedDebugInfo", "false");45 world.setGameRuleValue("doPatrolSpawning", "true");46 world.setGameRuleValue("doTraderSpawning", "true");47 world.setGameRuleValue("disableElytraMovementCheck", "false");48 world.setGameRuleValue("

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getSimulationDistance

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.MockBukkit;2import be.seeseemelk.mockbukkit.ServerMock;3import be.seeseemelk.mockbukkit.WorldMock;4import org.bukkit.Bukkit;5import org.bukkit.Location;6import org.bukkit.World;7import org.bukkit.block.Block;8import org.bukkit.entity.Player;9import org.junit.After;10import org.junit.Before;11import org.junit.Test;12import static org.junit.Assert.*;13public class TestMain {14 private ServerMock server;15 private WorldMock world;16 private Player player;17 public void setUp() {18 server = MockBukkit.mock();19 world = server.addSimpleWorld("world");20 player = server.addPlayer();21 }22 public void tearDown() {23 MockBukkit.unmock();24 }25 public void test() {26 Location location = new Location(world, 0, 0, 0);27 Block block = world.getBlockAt(location);28 double distance = player.getSimulationDistance(block);29 assertEquals(0, distance, 0.001);30 }31}32import be.seeseemelk.mockbukkit.MockBukkit;33import be.seeseemelk.mockbukkit.ServerMock;34import be.seeseemelk.mockbukkit.WorldMock;35import org.bukkit.Bukkit;36import org.bukkit.Location;37import org.bukkit.World;38import org.bukkit.block.Block;39import org.bukkit.entity.Player;40import org.junit.After;41import org.junit.Before;42import org.junit.Test;43import static org.junit.Assert.*;44public class TestMain {45 private ServerMock server;46 private WorldMock world;47 private Player player;48 public void setUp() {49 server = MockBukkit.mock();50 world = server.addSimpleWorld("world");51 player = server.addPlayer();52 }53 public void tearDown() {54 MockBukkit.unmock();55 }56 public void test() {57 Location location = new Location(world, 0, 0, 0);58 Block block = world.getBlockAt(location);59 double distance = player.getSimulationDistance(block);60 assertEquals(0, distance, 0.001);61 }62}

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getSimulationDistance

Using AI Code Generation

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1package com.example.test;2import be.seeseemelk.mockbukkit.MockBukkit;3import be.seeseemelk.mockbukkit.ServerMock;4import be.seeseemelk.mockbukkit.entity.PlayerMock;5import org.junit.After;6import org.junit.Before;7import org.junit.Test;8import static org.junit.Assert.assertEquals;9public class Test1 {10 private ServerMock server;11 public void setUp() {12 server = MockBukkit.mock();13 }14 public void tearDown() {15 MockBukkit.unmock();16 }17 public void test1() {18 PlayerMock player = server.addPlayer();19 player.setVelocity(player.getVelocity().multiply(2));20 assertEquals(2, server.getSimulationDistance(), 0.001);21 }22}23package com.example.test;24import be.seeseemelk.mockbukkit.MockBukkit;25import be.seeseemelk.mockbukkit.ServerMock;26import be.seeseemelk.mockbukkit.entity.PlayerMock;27import org.junit.After;28import org.junit.Before;29import org.junit.Test;30import static org.junit.Assert.assertEquals;31public class Test1 {32 private ServerMock server;33 public void setUp() {34 server = MockBukkit.mock();35 }36 public void tearDown() {37 MockBukkit.unmock();38 }39 public void test1() {40 PlayerMock player = server.addPlayer();41 player.setVelocity(player.getVelocity().multiply(2));42 assertEquals(2, server.getSimulationDistance(), 0.001);43 }44}45package com.example.test;46import be.seeseemelk.mockbukkit.MockBukkit;47import be.seeseemelk.mockbukkit.ServerMock;48import be.seeseemelk.mockbukkit.entity.PlayerMock;49import org.junit.After;50import org.junit.Before;51import org.junit.Test;52import static org.junit.Assert.assertEquals;53public class Test1 {54 private ServerMock server;55 public void setUp() {56 server = MockBukkit.mock();57 }

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getSimulationDistance

Using AI Code Generation

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1package com.example.test;2import be.seeseemelk.mockbukkit.MockBukkit;3import be.seeseemelk.mockbukkit.ServerMock;4import be.seeseemelk.mockbukkit.WorldMock;5import org.bukkit.Location;6import org.junit.*;7import java.util.Random;8import static org.junit.Assert.*;9public class Test {10 private static ServerMock server;11 private static WorldMock world;12 private static Random random;13 public static void setUpClass() {14 server = MockBukkit.mock();15 world = server.addSimpleWorld("world");16 random = new Random();17 }18 public static void tearDownClass() {19 MockBukkit.unmock();20 }21 public void setUp() {22 server.getScheduler().clearPendingTasks();23 }24 public void test() {25 Location location1 = new Location(world, random.nextInt(), random.nextInt(), random.nextInt());26 Location location2 = new Location(world, random.nextInt(), random.nextInt(), random.nextInt());27 double distance = location1.distance(location2);28 assertEquals("Distance is not the same", distance, world.getSimulationDistance(location1, location2), 0.1);29 }30}31package com.example.test;32import be.seeseemelk.mockbukkit.MockBukkit;33import be.seeseemelk.mockbukkit.ServerMock;34import be.seeseemelk.mockbukkit.WorldMock;35import org.bukkit.Location;36import org.junit.*;37import java.util.Random;38import static org.junit.Assert.*;39public class Test {40 private static ServerMock server;41 private static WorldMock world;42 private static Random random;43 public static void setUpClass() {44 server = MockBukkit.mock();45 world = server.addSimpleWorld("world");46 random = new Random();47 }48 public static void tearDownClass() {49 MockBukkit.unmock();50 }51 public void setUp() {52 server.getScheduler().clearPendingTasks();53 }54 public void test() {55 Location location1 = new Location(world, random.nextInt(), random.nextInt(), random.nextInt());56 Location location2 = new Location(world, random.nextInt(), random.nextInt

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getSimulationDistance

Using AI Code Generation

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1import org.junit.Test;2import org.junit.runner.RunWith;3import org.mockito.Mock;4import org.mockito.junit.MockitoJUnitRunner;5import be.seeseemelk.mockbukkit.ServerMock;6import static org.junit.Assert.assertEquals;7import static org.mockito.Mockito.when;8@RunWith(MockitoJUnitRunner.class)9public class TestDistance {10 ServerMock serverMock;11 public void testDistance() {12 when(serverMock.getSimulationDistance()).thenReturn(5);13 assertEquals(5, serverMock.getSimulationDistance());14 }15}

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getSimulationDistance

Using AI Code Generation

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1import org.junit.Test;2import org.junit.Before;3import org.junit.runner.RunWith;4import org.mockito.junit.MockitoJUnitRunner;5import static org.junit.Assert.assertEquals;6import static org.junit.Assert.assertTrue;7import static org.junit.Assert.assertFalse;8import static org.junit.Assert.assertNull;9import static org.junit.Assert.assertNotNull;10import static org.junit.Assert.assertSame;11import static org.junit.Assert.assertNotSame;12import static org.junit.Assert.assertArrayEquals;13import static org.junit.Assert.fail;14import static org.mockito.Mockito.*;15import org.bukkit.Location;16import org.bukkit.World;17import org.bukkit.util.Vector;18import be.seeseemelk.mockbukkit.MockBukkit;19import be.seeseemelk.mockbukkit.ServerMock;20import be.seeseemelk.mockbukkit.entity.PlayerMock;21import be.seeseemelk.mockbukkit.entity.EntityMock;22import be.seeseemelk.mockbukkit.entity.EntityTypeMock;23import be.seeseemelk.mockbukkit.entity.VehicleMock;24import be.seeseemelk.mockbukkit.entity.LivingEntityMock;25import be.seeseemelk.mockbukkit.entity.ItemMock;26import be.seeseemelk.mockbukkit.entity.EntityTypeMock;27import be.seeseemelk.mockbukkit.entity.PlayerMock;28import be.seeseemelk.mockbukkit.entity.EntityMock;29import be.seeseemelk.mockbukkit.entity.EntityTypeMock;30import be.seeseemelk.mockbukkit.entity.VehicleMock;31import be.seeseemelk.mockbukkit.entity.LivingEntityMock;32import be.seeseemelk.mockbukkit.entity.ItemMock;33import be.seeseemelk.mockbukkit.entity.EntityTypeMock;34import be.seeseemelk.mockbukkit.entity.PlayerMock;35import be.seeseemelk.mockbukkit.entity.EntityMock;36import be.seeseemelk.mockbukkit.entity.EntityTypeMock;37import be.seeseemelk.mockbukkit.entity.VehicleMock;38import be.seeseemelk.mockbukkit.entity.LivingEntityMock;39import be.seeseemelk.mockbukkit.entity.ItemMock;40import be.seeseemelk.mockbukkit.entity.EntityTypeMock;41import be.seeseemelk.mockbukkit.entity.PlayerMock;42import be.seeseemelk.mockbukkit.entity.EntityMock;43import be.seeseemel

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getSimulationDistance

Using AI Code Generation

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1import org.junit.After;2import org.junit.Assert;3import org.junit.Before;4import org.junit.Test;5import be.seeseemelk.mockbukkit.MockBukkit;6import be.seeseemelk.mockbukkit.ServerMock;7import be.seeseemelk.mockbukkit.WorldMock;8import org.bukkit.Location;9public class TestDistance {10 private ServerMock server;11 private WorldMock world;12 public void setUp() {13 server = MockBukkit.mock();14 world = server.addSimpleWorld("world");15 }16 public void tearDown() {17 MockBukkit.unmock();18 }19 public void testDistance() {20 Location loc1 = new Location(world, 0, 0, 0);21 Location loc2 = new Location(world, 3, 0, 4);22 Assert.assertEquals(5.0, server.getSimulationDistance(loc1, loc2), 0.0);23 }24}25import org.junit.After;26import org.junit.Assert;27import org.junit.Before;28import org.junit.Test;29import be.seeseemelk.mockbukkit.MockBukkit;30import be.seeseemelk.mockbukkit.ServerMock;31import be.seeseemelk.mockbukkit.WorldMock;32import org.bukkit.Location;33public class TestDistance {34 private ServerMock server;35 private WorldMock world;36 public void setUp() {37 server = MockBukkit.mock();38 world = server.addSimpleWorld("world");39 }40 public void tearDown() {41 MockBukkit.unmock();42 }43 public void testDistance() {44 Location loc1 = new Location(world, 0, 0, 0);45 Location loc2 = new Location(world, 3, 0, 4);46 Assert.assertEquals(5.0, server.getSimulationDistance(loc1, loc2), 0.0);47 }48}

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getSimulationDistance

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.ServerMock;2import org.bukkit.Location;3import org.bukkit.World;4import org.junit.Test;5{6 public void testGetDistance()7 {8 ServerMock server = new ServerMock();9 World world = server.addSimpleWorld("world");10 Location location1 = new Location(world, 0, 0, 0);11 Location location2 = new Location(world, 10, 0, 0);12 double distance = server.getSimulationDistance(location1, location2);13 System.out.println("distance between two locations: " + distance);14 }15}

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