Best MockBukkit code snippet using be.seeseemelk.mockbukkit.ServerMock.getDefaultGameMode
Source: ServerMock.java
...555 players.addAll(this.players);556 return players.stream().filter(OfflinePlayer::isOp).collect(Collectors.toSet());557 }558 @Override559 public GameMode getDefaultGameMode()560 {561 return this.defaultGameMode;562 }563 @Override564 public void setDefaultGameMode(GameMode mode)565 {566 assertMainThread();567 this.defaultGameMode = mode;568 }569 @Override570 public int broadcastMessage(String message)571 {572 assertMainThread();573 for (Player player : players)...
getDefaultGameMode
Using AI Code Generation
1import static org.junit.Assert.assertEquals;2import org.junit.After;3import org.junit.Before;4import org.junit.Test;5import be.seeseemelk.mockbukkit.MockBukkit;6import be.seeseemelk.mockbukkit.ServerMock;7{8 private ServerMock server;9 public void setUp()10 {11 server = MockBukkit.mock();12 }13 public void tearDown()14 {15 MockBukkit.unmock();16 }17 public void testGetDefaultGameMode()18 {19 assertEquals(GameMode.SURVIVAL, server.getDefaultGameMode());20 }21}22import static org.junit.Assert.assertEquals;23import org.junit.After;24import org.junit.Before;25import org.junit.Test;26import be.seeseemelk.mockbukkit.MockBukkit;27import be.seeseemelk.mockbukkit.ServerMock;28{29 private ServerMock server;30 public void setUp()31 {32 server = MockBukkit.mock();33 }34 public void tearDown()35 {36 MockBukkit.unmock();37 }38 public void testGetDefaultGameMode()39 {40 assertEquals(GameMode.SURVIVAL, server.getDefaultGameMode());41 }42}43import static org.junit.Assert.assertEquals;44import org.junit.After;45import org.junit.Before;46import org.junit.Test;47import be.seeseemelk.mockbukkit.MockBukkit;48import be.seeseemelk.mockbukkit.ServerMock;49{50 private ServerMock server;51 public void setUp()52 {53 server = MockBukkit.mock();54 }55 public void tearDown()56 {57 MockBukkit.unmock();58 }59 public void testGetDefaultGameMode()60 {61 assertEquals(GameMode.SURVIVAL, server.getDefaultGameMode());62 }63}64import static org.junit.Assert.assertEquals;65import org.junit.After;66import org.junit.Before;67import org.junit.Test;68import be.seeseem
getDefaultGameMode
Using AI Code Generation
1ServerMock server = MockBukkit.mock();2server.setDefaultGameMode(GameMode.CREATIVE);3assertEquals(GameMode.CREATIVE, server.getDefaultGameMode());4ServerMock server = MockBukkit.mock();5server.setDefaultGameMode(GameMode.CREATIVE);6assertEquals(GameMode.CREATIVE, server.getDefaultGameMode());7ServerMock server = MockBukkit.mock();8server.setDefaultGameMode(GameMode.CREATIVE);9assertEquals(GameMode.CREATIVE, server.getDefaultGameMode());10ServerMock server = MockBukkit.mock();11server.setDefaultGameMode(GameMode.CREATIVE);12assertEquals(GameMode.CREATIVE, server.getDefaultGameMode());13ServerMock server = MockBukkit.mock();14server.setDefaultGameMode(GameMode.CREATIVE);15assertEquals(GameMode.CREATIVE, server.getDefaultGameMode());16ServerMock server = MockBukkit.mock();17server.setDefaultGameMode(GameMode.CREATIVE);18assertEquals(GameMode.CREATIVE, server.getDefaultGameMode());19ServerMock server = MockBukkit.mock();20server.setDefaultGameMode(GameMode.CREATIVE);21assertEquals(GameMode.CREATIVE, server.getDefaultGameMode());22ServerMock server = MockBukkit.mock();23server.setDefaultGameMode(GameMode.CREATIVE);24assertEquals(GameMode.CREATIVE, server.getDefaultGameMode());25ServerMock server = MockBukkit.mock();26server.setDefaultGameMode(GameMode.CREATIVE);27assertEquals(GameMode.CREATIVE, server.getDefaultGameMode());28ServerMock server = MockBukkit.mock();
getDefaultGameMode
Using AI Code Generation
1public void testGetDefaultGameMode()2{3 ServerMock server = MockBukkit.mock();4 GameMode gameMode = server.getDefaultGameMode();5 assertEquals(GameMode.SURVIVAL, gameMode);6}7public void testSetDefaultGameMode()8{9 ServerMock server = MockBukkit.mock();10 server.setDefaultGameMode(GameMode.CREATIVE);11 assertEquals(GameMode.CREATIVE, server.getDefaultGameMode());12}13public void testGetOfflinePlayer()14{15 ServerMock server = MockBukkit.mock();16 OfflinePlayer player = server.getOfflinePlayer("testPlayer");17 assertEquals("testPlayer", player.getName());18}19public void testGetOfflinePlayerWithUUID()20{21 ServerMock server = MockBukkit.mock();22 OfflinePlayer player = server.getOfflinePlayer(UUID.randomUUID());23 assertEquals("testPlayer", player.getName());24}25public void testGetOfflinePlayerWithUUIDAndName()26{27 ServerMock server = MockBukkit.mock();28 OfflinePlayer player = server.getOfflinePlayer(UUID.randomUUID(), "testPlayer");29 assertEquals("testPlayer", player.getName());30}31public void testGetOnlinePlayers()32{33 ServerMock server = MockBukkit.mock();34 server.addPlayer("testPlayer");35 assertTrue(server.getOnlinePlayers().size() == 1);36}37public void testGetOnlinePlayersWithClass()38{39 ServerMock server = MockBukkit.mock();
getDefaultGameMode
Using AI Code Generation
1public void testSetDefaultGamemodeAdventure() {2 ServerMock server = MockBukkit.mock();3 server.setDefaultGameMode(GameMode.ADVENTURE);4 assertEquals(GameMode.ADVENTURE, server.getDefaultGameMode());5}6public void testSetDefaultGamemodeCreative() {7 ServerMock server = MockBukkit.mock();8 server.setDefaultGameMode(GameMode.CREATIVE);9 assertEquals(GameMode.CREATIVE, server.getDefaultGameMode());10}11public void testSetDefaultGamemodeSpectator() {12 ServerMock server = MockBukkit.mock();13 server.setDefaultGameMode(GameMode.SPECTATOR);14 assertEquals(GameMode.SPECTATOR, server.getDefaultGameMode());15}16public void testSetDefaultGamemodeSurvival() {17 ServerMock server = MockBukkit.mock();18 server.setDefaultGameMode(GameMode.SURVIVAL);19 assertEquals(GameMode.SURVIVAL, server.getDefaultGameMode());20}21public void testSetDefaultGamemodeNull() {22 ServerMock server = MockBukkit.mock();23 server.setDefaultGameMode(null);24 assertNull(server.getDefaultGameMode());25}26public void testGetOnlinePlayers() {27 ServerMock server = MockBukkit.mock();28 PlayerMock player = server.addPlayer();29 assertEquals(1, server.getOnlinePlayers().size());30 assertEquals(player, server.getOnlinePlayers().get(0));31}
getDefaultGameMode
Using AI Code Generation
1import be.seeseemelk.mockbukkit.ServerMock;2import org.bukkit.GameMode;3import org.bukkit.entity.Player;4import org.bukkit.World;5ServerMock server = new ServerMock();6Player player = server.addPlayer();7player.setGameMode(GameMode.SURVIVAL);8World world = server.addSimpleWorld("world");9world.setGameMode(GameMode.SURVIVAL);10server.setDefaultGameMode(GameMode.SURVIVAL);11GameMode gameMode = server.getDefaultGameMode();12gameMode = world.getGameMode();
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