Best MockBukkit code snippet using be.seeseemelk.mockbukkit.ServerMock.addWorld
Source:PlayerListenerTest.java
...29 playerListener = new PlayerListener();30 // configurando mundo31 worldMock = new WorldMock();32 worldMock.setName("world_test_1");33 serverMock.addWorld(worldMock);34 //configure world in the plugin35 CommandHandler.set(serverMock.getConsoleSender(), worldMock.getName());36 CommandHandler.set(serverMock.getConsoleSender(), worldMock.getName(), "time", "configured");37 CommandHandler.set(serverMock.getConsoleSender(), worldMock.getName(), "durationDay", "28000");38 CommandHandler.set(serverMock.getConsoleSender(), worldMock.getName(), "durationNight", "20000");39 }40 @AfterAll41 public static void tearDown() {42 try {43 MockBukkit.unmock();44 } catch (AsyncTaskException ignored) {45 }46 }47 @BeforeEach...
Source:ThConfigTest.java
...47 lobby = new WorldMock();48 hardcore = new WorldMock();49 lobby.setName("lobby");50 hardcore.setName("hardcore");51 server.addWorld(lobby);52 server.addWorld(hardcore);53 try {54 file = folder.newFile("test.yml");55 lobbyWorldFile = folder.newFile(lobby.getName() + ".yml");56 hardcoreWorldFile = folder.newFile(hardcore.getName() + ".yml");57 } catch (IOException e) {58 Logger.getAnonymousLogger().info(e.getMessage());59 }60 }61 @Test62 public void configTest() {63 ThConfig config = new ThConfig(file, "Test");64 HardcoreWorldConfig worldConfig65 = new HardcoreWorldConfig(hardcoreWorldFile, "TrueHardCore", hardcore.getName());66 worldConfig.save();...
Source:UtilTests.java
...19 this.plugin = MockBukkit.load(RCCitiesPlugin.class);20 this.player = server.addPlayer();21 world = new WorldMock();22 world.setName("world");23 server.addWorld(world);24 }25 @AfterEach26 void tearDown() {27 MockBukkit.unmock();28 }29 @Nested30 @DisplayName("LocationUtil")31 class LocationUtilTests {32 @Test33 @DisplayName("getChunkX")34 void getChunkX() {35 // Real test locations picked from running server with existing town plot locations36 ChunkLocationSet[] testLocations = {37 new ChunkLocationSet(0.645, 147.946, 0, 9),...
addWorld
Using AI Code Generation
1import be.seeseemelk.mockbukkit.MockBukkit;2import be.seeseemelk.mockbukkit.ServerMock;3import be.seeseemelk.mockbukkit.WorldMock;4import org.bukkit.World;5import org.bukkit.WorldCreator;6import org.bukkit.WorldType;7import org.junit.After;8import org.junit.Before;9import org.junit.Test;10public class Test1 {11 private ServerMock server;12 public void setUp() {13 server = MockBukkit.mock();14 }15 public void tearDown() {16 MockBukkit.unmock();17 }18 public void test1() {19 WorldMock world = new WorldMock();20 world.setName("world");21 world.setEnvironment(World.Environment.NORMAL);22 world.setDifficulty(World.Difficulty.NORMAL);23 world.setPVP(true);24 world.setKeepSpawnInMemory(false);25 world.setAutoSave(true);26 world.setThundering(false);27 world.setStorm(false);28 world.setGameRuleValue("doDaylightCycle", "true");29 world.setGameRuleValue("doFireTick", "true");30 world.setGameRuleValue("doMobLoot", "true");31 world.setGameRuleValue("doMobSpawning", "true");32 world.setGameRuleValue("doTileDrops", "true");33 world.setGameRuleValue("keepInventory", "false");34 world.setGameRuleValue("mobGriefing", "true");35 world.setGameRuleValue("naturalRegeneration", "true");36 world.setGameRuleValue("randomTickSpeed", "3");37 world.setGameRuleValue("sendCommandFeedback", "true");38 world.setGameRuleValue("showDeathMessages", "true");39 world.setGameRuleValue("doWeatherCycle", "true");40 world.setGameRuleValue("doLimitedCrafting", "false");41 world.setGameRuleValue("doEntityDrops", "true");42 world.setGameRuleValue("doInsomnia", "true");43 world.setGameRuleValue("logAdminCommands", "true");44 world.setGameRuleValue("reducedDebugInfo", "false");45 world.setGameRuleValue("announceAdvancements", "true");46 world.setGameRuleValue("maxCommandChainLength", "65536");47 world.setGameRuleValue("spectatorsGenerateChunks", "true");48 world.setGameRuleValue("spawn
addWorld
Using AI Code Generation
1import be.seeseemelk.mockbukkit.MockBukkit;2import be.seeseemelk.mockbukkit.ServerMock;3import be.seeseemelk.mockbukkit.WorldMock;4import org.bukkit.World.Environment;5{6 public static void main(String[] args)7 {8 ServerMock server = MockBukkit.mock();9 WorldMock world = server.addSimpleWorld("world");10 WorldMock nether = server.addWorld("world_nether", Environment.NETHER);11 WorldMock end = server.addWorld("world_the_end", Environment.THE_END);12 }13}14import be.seeseemelk.mockbukkit.MockBukkit;15import be.seeseemelk.mockbukkit.ServerMock;16import be.seeseemelk.mockbukkit.WorldMock;17{18 public static void main(String[] args)19 {20 ServerMock server = MockBukkit.mock();21 WorldMock world = server.addSimpleWorld("world");22 }23}24import be.seeseemelk.mockbukkit.MockBukkit;25import be.seeseemelk.mockbukkit.ServerMock;26import be.seeseemelk.mockbukkit.WorldMock;27import org.bukkit.World.Environment;28{29 public static void main(String[] args)30 {31 ServerMock server = MockBukkit.mock();32 WorldMock world = server.addWorld("world");33 }34}35import be.seeseemelk.mockbukkit.MockBukkit;36import be.seeseemelk.mockbukkit.ServerMock;37import be.seeseemelk.mockbukkit.WorldMock;38{39 public static void main(String[] args)40 {41 ServerMock server = MockBukkit.mock();42 WorldMock world = server.addSimpleWorld("world");43 }44}
addWorld
Using AI Code Generation
1import org.junit.jupiter.api.Test;2import org.junit.jupiter.api.BeforeEach;3import org.junit.jupiter.api.AfterEach;4import org.junit.jupiter.api.extension.ExtendWith;5import org.mockito.junit.jupiter.MockitoExtension;6import org.mockito.Mock;7import org.mockito.MockitoAnnotations;8import org.mockito.MockedStatic;9import org.mockito.Mockito;10import org.mockito.Mockito.*;11import org.bukkit.plugin.PluginManager;12import org.bukkit.plugin.Plugin;13import org.bukkit.plugin.PluginDescriptionFile;14import org.bukkit.World;15import org.bukkit.Server;16import org.bukkit.WorldCreator;17import org.bukkit.Location;18import org.bukkit.Material;19import org.bukkit.block.Block;20import org.bukkit.block.BlockState;21import org.bukkit.block.data.BlockData;22import org.bukkit.entity.Player;23import org.bukkit.inventory.Inventory;24import org.bukkit.inventory.InventoryHolder;25import org.bukkit.inventory.ItemStack;26import org.bukkit.inventory.meta.ItemMeta;27import org.bukkit.inventory.meta.SkullMeta;28import org.bukkit.entity.Entity;29import org.bukkit.entity.EntityType;30import org.bukkit.entity.HumanEntity;31import org.bukkit.entity.Player;32import org.bukkit.entity.LivingEntity;33import org.bukkit.entity.Villager;34import org.bukkit.entity.Villager.Profession;35import org.b
addWorld
Using AI Code Generation
1public class 2 {2 public static void main(String[] args) {3 ServerMock server = new ServerMock();4 WorldMock world = new WorldMock();5 world.setName("world");6 server.addWorld(world);7 World w = server.getWorld("world");8 System.out.println(w.getName());9 }10}11public class 3 {12 public static void main(String[] args) {13 WorldMock world = new WorldMock();14 world.setName("world");15 world.setEnvironment(World.Environment.NORMAL);16 world.setDifficulty(Difficulty.HARD);17 world.setPVP(true);18 world.setSpawnLocation(0, 0, 0);19 world.setSeed(123456789);20 System.out.println(world.getName());21 System.out.println(world.getEnvironment());22 System.out.println(world.getDifficulty());23 System.out.println(world.getPVP());24 System.out.println(world.getSpawnLocation());25 System.out.println(world.getSeed());26 }27}28Location{world=CraftWorld{name=world},x=0.0,y=0.0,z=0.0,pitch=0.0,yaw=0.0}29public class 4 {30 public static void main(String[] args) {31 PlayerMock player = new PlayerMock();32 player.setName("player");33 player.setDisplayName("player");34 player.setPlayerListName("player");35 player.setPlayerListHeader("header");36 player.setPlayerListFooter("footer");37 player.setPlayerListHeaderFooter("header", "footer");38 player.setPlayerTime(1000, false);39 player.setPlayerWeather(WeatherType.DOWNFALL);40 player.setGameMode(GameMode.CREATIVE);41 player.setAllowFlight(true);42 player.setFlying(true);43 player.setFlySpeed(0.5f);44 player.setWalkSpeed(0.5f);45 player.setSneaking(true);46 player.setSprinting(true);47 player.setSleepingIgnored(true);48 player.setCompassTarget(new Location(player.getWorld(), 0, 0, 0));49 player.setBedSpawnLocation(new Location(player.getWorld(),
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