How to use getMaxPlayers method of be.seeseemelk.mockbukkit.MockPlayerList class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.MockPlayerList.getMaxPlayers

Source:MockPlayerList.java Github

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...34 {35 // TODO: The maxPlayers setting is currently not enforced.36 this.maxPlayers = maxPlayers;37 }38 public int getMaxPlayers()39 {40 return this.maxPlayers;41 }42 @NotNull43 public BanList getIPBans()44 {45 return this.ipBans;46 }47 @NotNull48 public BanList getProfileBans()49 {50 return this.profileBans;51 }52 public void addPlayer(@NotNull PlayerMock player)...

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getMaxPlayers

Using AI Code Generation

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1public class MockPlayerListTest {2 public void testGetMaxPlayers() {3 Server server = MockBukkit.mock();4 PlayerList playerList = server.getPlayerList();5 int maxPlayers = playerList.getMaxPlayers();6 assertEquals(20, maxPlayers);7 MockBukkit.unmock();8 }9}10package be.seeseemelk.mockbukkit;11import org.bukkit.Server;12import org.bukkit.entity.Player;13public class MockPlayerList implements PlayerList {14 private final Server server;15 private int maxPlayers = 20;16 public MockPlayerList(Server server) {17 this.server = server;18 }19 public int getMaxPlayers() {20 return maxPlayers;21 }22 public void setMaxPlayers(int maxPlayers) {23 this.maxPlayers = maxPlayers;24 }25 public Player[] getPlayers() {26 return new Player[0];27 }28 public void addPlayer(Player player) {29 }30 public void removePlayer(Player player) {31 }32 public void removePlayer(String name) {33 }34 public void removePlayer(UUID uuid) {35 }36 public Player getPlayer(String name) {37 return null;38 }39 public Player getPlayer(UUID uuid) {40 return null;41 }42 public Player getPlayerExact(String name) {43 return null;44 }45 public Player getPlayerExact(UUID uuid) {46 return null;47 }48 public void sendPacketToAllPlayers(Packet packet) {49 }50 public void sendPacketToAllPlayersInWorld(World world, Packet packet) {51 }52 public void sendPacketToPlayer(Player player, Packet packet) {53 }54 public void sendPacketToPlayer(String name, Packet packet) {55 }56 public void sendPacketToPlayer(UUID uuid, Packet packet) {57 }58 public Server getServer() {59 return server;60 }61 public void setServer(Server server) {

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getMaxPlayers

Using AI Code Generation

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1import org.junit.jupiter.api.Test;2import org.junit.jupiter.api.BeforeEach;3import org.junit.jupiter.api.extension.ExtendWith;4import org.mockito.junit.jupiter.MockitoExtension;5import org.mockito.Mock;6import be.seeseemelk.mockbukkit.MockBukkit;7import be.seeseemelk.mockbukkit.ServerMock;8import be.seeseemelk.mockbukkit.entity.PlayerMock;9import be.seeseemelk.mockbukkit.entity.PlayerListMock;10import be.seeseemelk.mockbukkit.entity.LivingEntityMock;11import static org.junit.jupiter.api.Assertions.*;12@ExtendWith(MockitoExtension.class)13{14 ServerMock server;15 PlayerListMock playerList;16 public void setUp()17 {18 server = MockBukkit.mock();19 playerList = server.getPlayerList();20 }21 public void testGetMaxPlayers()22 {23 assertEquals(20, playerList.getMaxPlayers());24 }25}26public void testPlayerListEmpty()27{28 assertEquals(0, playerList.getPlayers().size());29}30public void testPlayerListNotEmpty()31{32 PlayerMock player = server.addPlayer();33 assertEquals(1, playerList.getPlayers().size());34}35The above code uses the server.addPlayer() method to add a player to the server. The code uses the assertEquals() method to check

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getMaxPlayers

Using AI Code Generation

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1public int getMaxPlayers()2{3 return maxPlayers;4}5public void setMaxPlayers(int maxPlayers)6{7 this.maxPlayers = maxPlayers;8}9public Collection<MockPlayer> getOnlinePlayers()10{11 return onlinePlayers.values();12}13public Collection<MockOfflinePlayer> getOfflinePlayers()14{15 return offlinePlayers.values();16}17public Collection<MockOfflinePlayer> getBannedPlayers()18{19 return bannedPlayers.values();20}21public Collection<String> getBannedIPs()22{23 return bannedIPs;24}25public Collection<MockOfflinePlayer> getWhitelistedPlayers()26{27 return whitelistedPlayers.values();28}29public Collection<MockOfflinePlayer> getOperators()30{31 return operators.values();32}33public boolean getWhitelist()34{35 return whitelist;36}

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getMaxPlayers

Using AI Code Generation

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1MockPlayerList playerList = new MockPlayerList(server);2int maxPlayers = playerList.getMaxPlayers();3assertEquals(maxPlayers, 20);4public MockPlayerList(MockServer server)5{6 this.server = server;7 this.maxPlayers = 20;8}9void getMaxPlayersTest()10{11 MockPlayerList playerList = new MockPlayerList(server);12 int maxPlayers = playerList.getMaxPlayers();13 assertEquals(maxPlayers, 20);14}15{16 private final MockPlayerList playerList;17 private final MockPluginManager pluginManager;18 private final MockScheduler scheduler;19 private final MockWorlds worlds;20 public MockServer()21 {22 playerList = new MockPlayerList(this);23 pluginManager = new MockPluginManager(this);24 scheduler = new MockScheduler(this);25 worlds = new MockWorlds(this);26 }27}28{29 private final Map<Integer, BukkitTask> tasks = new HashMap<>();30 public MockScheduler(MockServer server)31 {32 super(server);33 }

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