How to use AnvilInventoryMock class of be.seeseemelk.mockbukkit.inventory package

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.inventory.AnvilInventoryMock

Source:AnvilOperationTest.java Github

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...8import be.seeseemelk.mockbukkit.MockBukkit;9import be.seeseemelk.mockbukkit.enchantments.EnchantmentMock;10import be.seeseemelk.mockbukkit.entity.PlayerMock;11import com.github.jikoo.planarenchanting.util.EnchantmentHelper;12import com.github.jikoo.planarenchanting.util.mock.AnvilInventoryMock;13import java.util.Arrays;14import java.util.Objects;15import java.util.stream.Stream;16import com.github.jikoo.planarenchanting.util.mock.MockHelper;17import org.bukkit.Material;18import org.bukkit.enchantments.Enchantment;19import org.bukkit.inventory.ItemStack;20import org.bukkit.inventory.meta.Damageable;21import org.bukkit.inventory.meta.ItemMeta;22import org.jetbrains.annotations.NotNull;23import org.jetbrains.annotations.Nullable;24import org.junit.jupiter.api.AfterAll;25import org.junit.jupiter.api.BeforeAll;26import org.junit.jupiter.api.BeforeEach;27import org.junit.jupiter.api.DisplayName;28import org.junit.jupiter.api.Test;29import org.junit.jupiter.api.TestInstance;30import org.junit.jupiter.params.ParameterizedTest;31import org.junit.jupiter.params.provider.Arguments;32import org.junit.jupiter.params.provider.MethodSource;33/*34 * Note: These tests are only supposed to cover the functionality of the AnvilOperation class.35 * Specific operations are not verified, that is handled in more specific and thorough tests.36 */37@DisplayName("Verify AnvilOperation application")38@TestInstance(TestInstance.Lifecycle.PER_CLASS)39class AnvilOperationTest {40 private static final Material TOOL = Material.DIAMOND_SHOVEL;41 private static final Material TOOL_REPAIR = Material.DIAMOND;42 public static final Material BOOK = Material.ENCHANTED_BOOK;43 private static final Material INCOMPATIBLE = Material.STONE;44 public static final Enchantment TOOL_ENCHANTMENT = Enchantment.DIG_SPEED;45 private AnvilOperation operation;46 @BeforeAll47 void beforeAll() {48 MockBukkit.mock();49 EnchantmentHelper.setupToolEnchants();50 }51 @AfterAll52 void afterAll() {53 MockHelper.unmock();54 }55 @BeforeEach56 void beforeEach() {57 operation = new AnvilOperation();58 }59 @Test60 void testEnchantmentTarget() {61 var item = new ItemStack(TOOL);62 assertThat("Enchantment applies to tools", operation.enchantApplies(TOOL_ENCHANTMENT, item));63 item.setType(INCOMPATIBLE);64 assertThat(65 "Enchantment does not apply to non-tools",66 operation.enchantApplies(TOOL_ENCHANTMENT, item),67 is(false));68 operation.setEnchantApplies((enchant, itemStack) -> true);69 assertThat(70 "Enchantment applies with alternate predicate",71 operation.enchantApplies(TOOL_ENCHANTMENT, item));72 }73 @Test74 void testEnchantmentConflict() {75 Enchantment conflict1 = new EnchantmentMock(76 Enchantment.SILK_TOUCH.getKey(),77 Enchantment.SILK_TOUCH.getKey().getKey()) {78 @Override79 public boolean conflictsWith(@NotNull Enchantment other) {80 return other.getKey().equals(Enchantment.LOOT_BONUS_BLOCKS.getKey());81 }82 };83 Enchantment conflict2 = new EnchantmentMock(84 Enchantment.LOOT_BONUS_BLOCKS.getKey(),85 Enchantment.LOOT_BONUS_BLOCKS.getKey().getKey()) {86 @Override87 public boolean conflictsWith(@NotNull Enchantment other) {88 return other.getKey().equals(Enchantment.SILK_TOUCH.getKey());89 }90 };91 assertThat(92 "Vanilla enchantments conflict",93 operation.enchantsConflict(conflict1, conflict2));94 operation.setEnchantsConflict(((enchantment, enchantment2) -> false));95 assertThat(96 "Enchantments do not conflict with alternate predicate",97 operation.enchantsConflict(conflict1, conflict2),98 is(false));99 }100 @ParameterizedTest101 @MethodSource("getEnchantments")102 void testEnchantmentMaxLevel(Enchantment enchantment) {103 assertThat(104 "Enchantment max level must be vanilla",105 operation.getEnchantMaxLevel(enchantment),106 is(enchantment.getMaxLevel()));107 operation.setEnchantMaxLevel(enchant -> Short.MAX_VALUE);108 assertThat(109 "Enchantment max level must set as expected",110 operation.getEnchantMaxLevel(enchantment),111 is((int) Short.MAX_VALUE));112 }113 private static Stream<Arguments> getEnchantments() {114 return Arrays.stream(Enchantment.values()).map(Arguments::of);115 }116 @Test117 void testSameMaterialEnchantCombination() {118 ItemStack base = new ItemStack(TOOL);119 ItemStack addition = new ItemStack(TOOL);120 assertThat(121 "Same type combine enchantments",122 operation.itemsCombineEnchants(base, addition));123 }124 @Test125 void testEnchantedBookEnchantCombination() {126 ItemStack base = new ItemStack(TOOL);127 ItemStack addition = new ItemStack(BOOK);128 assertThat(129 "Enchanted books combine enchantments",130 operation.itemsCombineEnchants(base, addition));131 }132 @Test133 void testDifferentMaterialEnchantCombination() {134 ItemStack base = new ItemStack(TOOL);135 ItemStack addition = new ItemStack(INCOMPATIBLE);136 assertThat(137 "Incompatible materials do not combine enchantments",138 operation.itemsCombineEnchants(base, addition),139 not(true));140 operation.setItemsCombineEnchants((itemStack, itemStack2) -> true);141 assertThat(142 "Enchantments combine with alternate predicate",143 operation.itemsCombineEnchants(base, addition));144 }145 @Test146 void testEmptyBaseIsEmpty() {147 var anvil = getMockInventory(null, null);148 var result = operation.apply(anvil);149 assertThat("Result must be empty", result, is(AnvilResult.EMPTY));150 }151 @Test152 void testEmptyAdditionIsEmpty() {153 var anvil = getMockInventory(new ItemStack(TOOL), null);154 var result = operation.apply(anvil);155 assertThat("Result must be empty", result, is(AnvilResult.EMPTY));156 }157 @Test158 void testEmptyAdditionRenameNotEmpty() {159 var anvil = getMockInventory(new ItemStack(TOOL), null);160 anvil.setRenameText("Sample Text");161 var result = operation.apply(anvil);162 assertThat("Result must not be empty", result, not(AnvilResult.EMPTY));163 }164 @Test165 void testMultipleBaseIsEmpty() {166 var base = new ItemStack(TOOL);167 base.setAmount(2);168 var addition = new ItemStack(TOOL);169 var anvil = getMockInventory(base, addition);170 var result = operation.apply(anvil);171 assertThat("Result must be empty", result, is(AnvilResult.EMPTY));172 }173 @Test174 void testRepairWithMaterial() {175 var base = new ItemStack(TOOL);176 var itemMeta = base.getItemMeta();177 assertThat("ItemMeta must be Damageable", itemMeta, instanceOf(Damageable.class));178 assertThat("Material must have durability", (int) TOOL.getMaxDurability(), greaterThan(0));179 Damageable damageable = (Damageable) itemMeta;180 Objects.requireNonNull(damageable).setDamage(TOOL.getMaxDurability() - 1);181 base.setItemMeta(damageable);182 var addition = new ItemStack(TOOL_REPAIR);183 assertThat("Base must be repairable by addition", operation.itemRepairedBy(base, addition));184 var anvil = getMockInventory(base, addition);185 var result = operation.apply(anvil);186 assertThat("Result must not be empty", result, is(not(AnvilResult.EMPTY)));187 ItemStack resultItem = result.item();188 assertThat("Result must be of original type", resultItem.getType(), is(base.getType()));189 ItemMeta resultMeta = resultItem.getItemMeta();190 assertThat("Result must be Damageable", resultMeta, instanceOf(Damageable.class));191 assertThat(192 "Result must be repaired",193 ((Damageable) Objects.requireNonNull(resultMeta)).getDamage(),194 lessThan(damageable.getDamage()));195 }196 @Test197 void testRepairWithCombination() {198 var base = new ItemStack(TOOL);199 var itemMeta = base.getItemMeta();200 assertThat("ItemMeta must be Damageable", itemMeta, instanceOf(Damageable.class));201 assertThat("Material must have durability", (int) TOOL.getMaxDurability(), greaterThan(0));202 Damageable damageable = (Damageable) itemMeta;203 Objects.requireNonNull(damageable).setDamage(TOOL.getMaxDurability() - 1);204 base.setItemMeta(damageable);205 var addition = base.clone();206 var anvil = getMockInventory(base, addition);207 var result = operation.apply(anvil);208 assertThat("Result must not be empty", result, is(not(AnvilResult.EMPTY)));209 ItemStack resultItem = result.item();210 assertThat("Result must be of original type", resultItem.getType(), is(base.getType()));211 ItemMeta resultMeta = resultItem.getItemMeta();212 assertThat("Result must be Damageable", resultMeta, instanceOf(Damageable.class));213 assertThat(214 "Result must be repaired",215 ((Damageable) Objects.requireNonNull(resultMeta)).getDamage(),216 lessThan(damageable.getDamage()));217 }218 private static @NotNull AnvilInventoryMock getMockInventory(219 @Nullable ItemStack base,220 @Nullable ItemStack addition) {221 var anvil = new AnvilInventoryMock(new PlayerMock(MockBukkit.getMock(), "player1"));222 anvil.setItem(0, base);223 anvil.setItem(1, addition);224 return anvil;225 }226}...

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Source:AnvilEnchanterTest.java Github

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...8import be.seeseemelk.mockbukkit.entity.PlayerMock;9import com.github.jikoo.enchantableblocks.block.impl.dummy.DummyEnchantableBlock.DummyEnchantableRegistration;10import com.github.jikoo.enchantableblocks.registry.EnchantableBlockRegistry;11import com.github.jikoo.enchantableblocks.util.enchant.EnchantmentHelper;12import com.github.jikoo.enchantableblocks.util.mock.AnvilInventoryMock;13import java.util.Set;14import org.bukkit.Material;15import org.bukkit.enchantments.Enchantment;16import org.bukkit.entity.Player;17import org.bukkit.event.inventory.PrepareAnvilEvent;18import org.bukkit.inventory.InventoryView;19import org.bukkit.inventory.ItemStack;20import org.bukkit.inventory.meta.EnchantmentStorageMeta;21import org.bukkit.plugin.Plugin;22import org.jetbrains.annotations.NotNull;23import org.junit.jupiter.api.AfterAll;24import org.junit.jupiter.api.BeforeAll;25import org.junit.jupiter.api.BeforeEach;26import org.junit.jupiter.api.DisplayName;27import org.junit.jupiter.api.Test;28import org.junit.jupiter.api.TestInstance;29@DisplayName("Feature: Enchant and combine blocks in anvils.")30@TestInstance(TestInstance.Lifecycle.PER_CLASS)31class AnvilEnchanterTest {32 private static final Enchantment ENCHANTMENT = Enchantment.DIG_SPEED;33 public static final Material MATERIAL = Material.COAL_ORE;34 private ServerMock server;35 private Plugin plugin;36 private EnchantableBlockRegistry registry;37 private Player player;38 private AnvilEnchanter enchanter;39 private ItemStack itemStack;40 @BeforeAll41 void setUpAll() {42 server = MockBukkit.mock();43 EnchantmentHelper.setupToolEnchants();44 plugin = MockBukkit.createMockPlugin("EnchantableBlocks");45 registry = new EnchantableBlockRegistry(plugin);46 var registration = new DummyEnchantableRegistration(47 plugin, Set.of(ENCHANTMENT), Set.of(MATERIAL));48 registry.register(registration);49 }50 @BeforeEach51 void setUp() {52 enchanter = new AnvilEnchanter(plugin, registry);53 itemStack = new ItemStack(MATERIAL);54 }55 @AfterAll56 void tearDownAll() {57 plugin.getServer().getScheduler().cancelTasks(plugin);58 MockBukkit.unmock();59 }60 @Test61 void testNullBaseItemsInvalid() {62 assertThat("Items are invalid", enchanter.areItemsInvalid(null, null));63 }64 @Test65 void testNullAdditionItemsInvalid() {66 assertThat("Items are invalid", enchanter.areItemsInvalid(itemStack, null));67 }68 @Test69 void testStackedBaseItemsInvalid() {70 var base = itemStack.clone();71 base.setAmount(64);72 var addition = itemStack.clone();73 assertThat("Items are invalid", enchanter.areItemsInvalid(base, addition));74 }75 @Test76 void testStackedAdditionItemsValid() {77 var base = itemStack.clone();78 var addition = itemStack.clone();79 addition.setAmount(64);80 assertThat("Items are valid", enchanter.areItemsInvalid(base, addition), is(false));81 }82 @Test83 void testItemsValid() {84 var base = itemStack.clone();85 var addition = itemStack.clone();86 assertThat("Items are valid", !enchanter.areItemsInvalid(base, addition));87 }88 private void prepareEvent(boolean hasPermission) {89 player = new PlayerMock(server, "sample text") {90 @Override91 public boolean hasPermission(String name) {92 return hasPermission;93 }94 @Override95 public boolean setWindowProperty(@NotNull InventoryView.Property prop, int value) {96 // Sends packet to client, ignore.97 return true;98 }99 };100 var inventory = new AnvilInventoryMock(player);101 inventory.setItem(0, itemStack.clone());102 var additionItem = new ItemStack(Material.ENCHANTED_BOOK);103 var additionMeta = additionItem.getItemMeta();104 if (additionMeta instanceof EnchantmentStorageMeta storageMeta) {105 storageMeta.addStoredEnchant(ENCHANTMENT, ENCHANTMENT.getMaxLevel(), true);106 }107 additionItem.setItemMeta(additionMeta);108 inventory.setItem(1, additionItem);109 player.openInventory(inventory);110 }111 @Test112 void testInvalidItemPrepareAnvil() {113 prepareEvent(true);114 var view = player.getOpenInventory();...

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Source:AnvilInventoryMock.java Github

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...3import org.bukkit.event.inventory.InventoryType;4import org.bukkit.inventory.AnvilInventory;5import org.bukkit.inventory.InventoryHolder;6import org.jetbrains.annotations.Nullable;7public class AnvilInventoryMock extends InventoryMock implements AnvilInventory {8 private @Nullable String renameText;9 private int repairCost = 0;10 private int repairCostAmount = 0;11 private int maxRepairCost = 40;12 public AnvilInventoryMock(@Nullable InventoryHolder holder) {13 super(holder, InventoryType.ANVIL);14 }15 public void setRenameText(@Nullable String renameText) {16 this.renameText = renameText;17 }18 @Override19 public @Nullable String getRenameText() {20 return renameText;21 }22 @Override23 public int getRepairCostAmount() {24 return repairCostAmount;25 }26 @Override...

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AnvilInventoryMock

Using AI Code Generation

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1package com.example;2import be.seeseemelk.mockbukkit.inventory.AnvilInventoryMock;3import be.seeseemelk.mockbukkit.inventory.InventoryMock;4import be.seeseemelk.mockbukkit.inventory.InventoryMock.ItemMatcher;5import be.seeseemelk.mockbukkit.inventory.InventoryMock.SlotPos;6import org.bukkit.inventory.ItemStack;7public class AnvilInventoryMockTest {8 public static void main(String[] args) {9 AnvilInventoryMock anvilInventoryMock = new AnvilInventoryMock();10 ItemStack itemStack = new ItemStack(1);11 anvilInventoryMock.setItem(0, itemStack);12 anvilInventoryMock.setItem(1, itemStack);13 anvilInventoryMock.setItem(2, itemStack);14 anvilInventoryMock.setItem(3, itemStack);15 anvilInventoryMock.setItem(4, itemStack);16 anvilInventoryMock.setItem(5, itemStack);17 anvilInventoryMock.setItem(6, itemStack);18 anvilInventoryMock.setItem(7, itemStack);19 anvilInventoryMock.setItem(8, itemStack);20 anvilInventoryMock.setItem(9, itemStack);21 anvilInventoryMock.setItem(10, itemStack);22 anvilInventoryMock.setItem(11, itemStack);23 anvilInventoryMock.setItem(12, itemStack);24 anvilInventoryMock.setItem(13, itemStack);25 anvilInventoryMock.setItem(14, itemStack);26 anvilInventoryMock.setItem(15, itemStack);27 anvilInventoryMock.setItem(16, itemStack);28 anvilInventoryMock.setItem(17, itemStack);29 anvilInventoryMock.setItem(18, itemStack);30 anvilInventoryMock.setItem(19, itemStack);31 anvilInventoryMock.setItem(20, itemStack);32 anvilInventoryMock.setItem(21, itemStack);33 anvilInventoryMock.setItem(22, itemStack);34 anvilInventoryMock.setItem(23, itemStack);35 anvilInventoryMock.setItem(24, itemStack);36 anvilInventoryMock.setItem(25, itemStack);37 anvilInventoryMock.setItem(26, itemStack);38 anvilInventoryMock.setItem(27, itemStack);39 anvilInventoryMock.setItem(28, itemStack);40 anvilInventoryMock.setItem(29, itemStack);41 anvilInventoryMock.setItem(30, itemStack);42 anvilInventoryMock.setItem(31,

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AnvilInventoryMock

Using AI Code Generation

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1import org.bukkit.Material;2import org.bukkit.entity.Player;3import org.bukkit.inventory.ItemStack;4import org.bukkit.inventory.meta.Repairable;5import org.junit.After;6import org.junit.Before;7import org.junit.Test;8import be.seeseemelk.mockbukkit.MockBukkit;9import be.seeseemelk.mockbukkit.ServerMock;10import be.seeseemelk.mockbukkit.inventory.AnvilInventoryMock;11public class AnvilInventoryMockTest {12 private ServerMock server;13 private Player player;14 public void setUp() throws Exception {15 server = MockBukkit.mock();16 player = server.addPlayer();17 }18 public void tearDown() throws Exception {19 MockBukkit.unmock();20 }21 public void testAnvilInventoryMock() {22 ItemStack item1 = new ItemStack(Material.DIAMOND_SWORD);23 ItemStack item2 = new ItemStack(Material.IRON_INGOT);24 Repairable repairable = (Repairable) item1.getItemMeta();25 repairable.setRepairCost(1);26 item1.setItemMeta((ItemMeta) repairable);27 AnvilInventoryMock mock = new AnvilInventoryMock(player, item1, item2);28 mock.setRepairCost(2);29 mock.setRenameText("test");30 assertEquals(2, mock.getRepairCost());31 assertEquals("test", mock.getRenameText());32 assertEquals(item1, mock.getItem(0));33 assertEquals(item2, mock.getItem(1));34 assertEquals(item1, mock.getResult());35 }36}

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AnvilInventoryMock

Using AI Code Generation

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1package com.example;2import be.seeseemelk.mockbukkit.inventory.AnvilInventoryMock;3import org.bukkit.Material;4import org.bukkit.inventory.ItemStack;5public class AnvilInventoryMockExample {6 public static void main(String[] args) {7 AnvilInventoryMock anvil = new AnvilInventoryMock();8 anvil.setItem(0, new ItemStack(Material.DIAMOND_SWORD));9 anvil.setItem(1, new ItemStack(Material.DIAMOND_SWORD));10 anvil.setItem(2, new ItemStack(Material.DIAMOND_SWORD));11 System.out.println("Anvil inventory has 3 items: " + anvil.getContents().length);12 }13}14package com.example;15import be.seeseemelk.mockbukkit.inventory.AnvilInventoryMock;16import org.bukkit.Material;17import org.bukkit.inventory.ItemStack;18public class AnvilInventoryMockExample {19 public static void main(String[] args) {20 AnvilInventoryMock anvil = new AnvilInventoryMock();21 anvil.setItem(0, new ItemStack(Material.DIAMOND_SWORD));22 anvil.setItem(1, new ItemStack(Material.DIAMOND_SWORD));23 anvil.setItem(2, new ItemStack(Material.DIAMOND_SWORD));24 System.out.println("Anvil inventory has 3 items: " + anvil.getContents().length);25 }26}27package com.example;28import be.seeseemelk.mockbukkit.inventory.AnvilInventoryMock;29import org.bukkit.Material;30import org.bukkit.inventory.ItemStack;31public class AnvilInventoryMockExample {32 public static void main(String[] args) {33 AnvilInventoryMock anvil = new AnvilInventoryMock();34 anvil.setItem(0, new ItemStack(Material.DIAMOND_SWORD));35 anvil.setItem(1, new ItemStack(Material.DIAMOND_SWORD));36 anvil.setItem(2, new ItemStack(Material.DIAMOND_SWORD));37 System.out.println("Anvil inventory has 3 items: " + anvil.getContents().length);38 }39}

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AnvilInventoryMock

Using AI Code Generation

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1import org.junit.Before;2import org.junit.Test;3import org.junit.runner.RunWith;4import org.mockito.Mock;5import org.mockito.junit.MockitoJUnitRunner;6import org.bukkit.entity.Player;7import org.bukkit.inventory.InventoryView;8import org.bukkit.inventory.ItemStack;9import org.bukkit.inventory.meta.ItemMeta;10import org.bukkit.event.inventory.InventoryType;11import org.bukkit.event.inventory.InventoryClickEvent;12import be.seeseemelk.mockbukkit.MockBukkit;13import be.seeseemelk.mockbukkit.ServerMock;14import be.seeseemelk.mockbukkit.inventory.AnvilInventoryMock;15import be.seeseemelk.mockbukkit.inventory.InventoryMock;16@RunWith(MockitoJUnitRunner.class)17{18 private Player player;19 private ServerMock server;20 private AnvilInventoryMock anvilInventory;21 public void setUp()22 {23 server = MockBukkit.mock();24 anvilInventory = new AnvilInventoryMock(player, "Anvil");25 }26 public void testAnvilInventoryMock()27 {28 InventoryView inventoryView = player.openInventory(anvilInventory);29 InventoryClickEvent inventoryClickEvent = new InventoryClickEvent(inventoryView, InventoryType.SlotType.CONTAINER, 0, 0, InventoryClickEvent.ClickType.LEFT, InventoryClickEvent.Action.PICKUP_ALL);30 server.getPluginManager().callEvent(inventoryClickEvent);31 inventoryClickEvent = new InventoryClickEvent(inventoryView, InventoryType.SlotType.CONTAINER, 1, 0, InventoryClickEvent.ClickType.LEFT, InventoryClickEvent.Action.PICKUP_ALL);32 server.getPluginManager().callEvent(inventoryClickEvent);33 inventoryClickEvent = new InventoryClickEvent(inventoryView, InventoryType.SlotType.CONTAINER, 2, 0, InventoryClickEvent.ClickType.LEFT, InventoryClickEvent.Action.PICKUP_ALL);34 server.getPluginManager().callEvent(inventoryClickEvent);35 inventoryClickEvent = new InventoryClickEvent(inventoryView, InventoryType.SlotType.RESULT, 2, 0, InventoryClickEvent.ClickType.LEFT, InventoryClick

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AnvilInventoryMock

Using AI Code Generation

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1package be.seeseemelk.mockbukkit.inventory;2import org.bukkit.Material;3import org.bukkit.inventory.AnvilInventory;4import org.bukkit.inventory.ItemStack;5import org.bukkit.inventory.meta.ItemMeta;6{7 private ItemStack item;8 private ItemStack result;9 public AnvilInventoryMock()10 {11 super(3);12 }13 public ItemStack getRenameText()14 {15 return item;16 }17 public void setRenameText(ItemStack item)18 {19 this.item = item;20 }21 public ItemStack getResult()22 {23 return result;24 }25 public void setResult(ItemStack item)26 {27 this.result = item;28 }29 public ItemStack getItem(int index)30 {31 if (index == 2)32 return result;33 return super.getItem(index);34 }35 public void setItem(int index, ItemStack item)36 {37 if (index == 2)38 result = item;39 super.setItem(index, item);40 }41 public ItemStack[] getContents()42 {43 ItemStack[] contents = super.getContents();44 contents[2] = result;45 return contents;46 }47 public void setContents(ItemStack[] items)48 {49 if (items.length >= 2)50 {51 super.setContents(new ItemStack[] { items[0], items[1] });52 result = items[2];53 }54 {55 super.setContents(items);56 result = null;57 }58 }59 public ItemStack[] getStorageContents()60 {61 return getContents();62 }63 public void setStorageContents(ItemStack[] items)64 {65 setContents(items);66 }67 public void setMaxStackSize(int size)68 {69 super.setMaxStackSize(size);70 if (item != null)71 item.setAmount(Math.min(item.getAmount(), size));72 if (result != null)73 result.setAmount(Math.min(result.getAmount(), size));74 }75 public void setItemMeta(ItemMeta meta)76 {77 if (item == null)78 item = new ItemStack(Material.AIR);79 item.setItemMeta(meta

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AnvilInventoryMock

Using AI Code Generation

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1package be.seeseemelk.mockbukkit.inventory;2import org.bukkit.Material;3import org.bukkit.inventory.AnvilInventory;4import org.bukkit.inventory.ItemStack;5import org.junit.Test;6import be.seeseemelk.mockbukkit.MockBukkit;7{8 public void testAnvilInventoryMock()9 {10 MockBukkit.setUp();11 AnvilInventory mock = new AnvilInventoryMock();12 mock.setItem(0, new ItemStack(Material.DIAMOND, 1));13 mock.setItem(1, new ItemStack(Material.DIAMOND, 1));14 mock.setItem(2, new ItemStack(Material.DIAMOND, 1));15 mock.setItem(3, new ItemStack(Material.DIAMOND, 1));16 mock.setItem(4, new ItemStack(Material.DIAMOND, 1));17 mock.setItem(5, new ItemStack(Material.DIAMOND, 1));18 mock.setItem(6, new ItemStack(Material.DIAMOND, 1));19 mock.setItem(7, new ItemStack(Material.DIAMOND, 1));20 mock.setItem(8, new ItemStack(Material.DIAMOND, 1));21 mock.setItem(9, new ItemStack(Material.DIAMOND, 1));22 mock.setItem(10, new ItemStack(Material.DIAMOND, 1));23 mock.setItem(11, new ItemStack(Material.DIAMOND, 1));24 mock.setItem(12, new ItemStack(Material.DIAMOND, 1));25 mock.setItem(13, new ItemStack(Material.DIAMOND, 1));26 mock.setItem(14, new ItemStack(Material.DIAMOND, 1));27 mock.setItem(15, new ItemStack(Material.DIAMOND, 1));28 mock.setItem(16, new ItemStack(Material.DIAMOND, 1));29 mock.setItem(17, new ItemStack(Material.DIAMOND, 1));30 mock.setItem(18, new ItemStack(Material.DIAMOND, 1));31 mock.setItem(19, new ItemStack(Material.DIAMOND, 1));32 mock.setItem(20, new ItemStack(Material.DIAMOND, 1));33 mock.setItem(21, new ItemStack(Material.DIAMOND, 1));34 mock.setItem(22, new ItemStack(Material.DIAMOND, 1));35 mock.setItem(23, new ItemStack(Material.DIAMOND, 1

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AnvilInventoryMock

Using AI Code Generation

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1AnvilInventoryMock anvil = new AnvilInventoryMock();2anvil.setItem(0, new ItemStack(Material.DIAMOND_SWORD, 1));3anvil.setItem(1, new ItemStack(Material.DIAMOND_SWORD, 1));4anvil.setItem(2, new ItemStack(Material.DIAMOND_SWORD, 1));5anvil.setItem(3, new ItemStack(Material.DIAMOND_SWORD, 1));6anvil.setItem(4, new ItemStack(Material.DIAMOND_SWORD, 1));7anvil.setItem(5, new ItemStack(Material.DIAMOND_SWORD, 1));8anvil.setItem(6, new ItemStack(Material.DIAMOND_SWORD, 1));9anvil.setItem(7, new ItemStack(Material.DIAMOND_SWORD, 1));10anvil.setItem(8, new ItemStack(Material.DIAMOND_SWORD, 1));11anvil.setItem(9, new ItemStack(Material.DIAMOND_SWORD, 1));12anvil.setItem(10, new ItemStack(Material.DIAMOND_SWORD, 1));13anvil.setItem(11, new ItemStack(Material.DIAMOND_SWORD, 1));14anvil.setItem(12, new ItemStack(Material.DIAMOND_SWORD, 1));15anvil.setItem(13, new ItemStack(Material.DIAMOND_SWORD, 1));16anvil.setItem(14, new ItemStack(Material.DIAMOND_SWORD, 1));17anvil.setItem(15, new ItemStack(Material.DIAMOND_SWORD, 1));18anvil.setItem(16, new ItemStack(Material.DIAMOND_SWORD, 1));19anvil.setItem(17, new ItemStack(Material.DIAMOND_SWORD, 1));20anvil.setItem(18, new ItemStack(Material.DIAMOND_SWORD, 1));21anvil.setItem(19, new ItemStack(Material.DIAMOND_SWORD, 1));22anvil.setItem(20, new ItemStack(Material.DIAMOND_SWORD, 1));23anvil.setItem(21, new ItemStack(Material.DIAMOND_SWORD, 1));24anvil.setItem(22, new ItemStack(Material.DIAMOND_SWORD, 1));25anvil.setItem(23, new ItemStack(Material.DIAMOND_SWORD, 1));26anvil.setItem(24, new ItemStack(Material.DIAMOND_SWORD, 1));27anvil.setItem(25, new ItemStack(Material.DIAMOND_SWORD,

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AnvilInventoryMock

Using AI Code Generation

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1package be.seeseemelk.mockbukkit.inventory;2import org.bukkit.Material;3import org.bukkit.entity.Player;4import org.bukkit.inventory.Inventory;5import org.bukkit.inventory.InventoryHolder;6import org.bukkit.inventory.InventoryView;7import org.bukkit.inventory.ItemStack;8import org.bukkit.inventory.PlayerInventory;9import org.bukkit.inventory.meta.ItemMeta;10import be.seeseemelk.mockbukkit.MockBukkit;11import be.seeseemelk.mockbukkit.ServerMock;12{13 private ItemStack[] contents;14 private InventoryView view;15 private String title;16 private int size;17 private InventoryHolder holder;18 private Player player;19 private boolean open = false;20 public AnvilInventoryMock(Player player)21 {22 this.player = player;23 contents = new ItemStack[3];24 title = "Repairing";25 size = 3;26 holder = player;27 view = new AnvilInventoryView(player.getOpenInventory(), this, player);28 }29 public AnvilInventoryMock(Player player, String title)30 {31 this.player = player;32 contents = new ItemStack[3];33 this.title = title;34 size = 3;35 holder = player;36 view = new AnvilInventoryView(player.getOpenInventory(), this, player);37 }38 public AnvilInventoryMock(Player player, String title, int size)39 {40 this.player = player;41 contents = new ItemStack[size];42 this.title = title;43 this.size = size;44 holder = player;45 view = new AnvilInventoryView(player.getOpenInventory(), this, player);46 }47 public AnvilInventoryMock(Player player, String title, int size, InventoryHolder holder)48 {49 this.player = player;50 contents = new ItemStack[size];51 this.title = title;52 this.size = size;53 this.holder = holder;54 view = new AnvilInventoryView(player.getOpenInventory(), this, player);55 }56 public int getSize()57 {58 return size;59 }60 public int getMaxStackSize()61 {62 return 64;63 }64 public void setMaxStackSize(int size

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