How to use AbstractSkeletonMock class of be.seeseemelk.mockbukkit.entity package

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.AbstractSkeletonMock

Source:AbstractSkeletonMock.java Github

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...9import java.util.HashMap;10import java.util.Map;11import java.util.UUID;12import static org.junit.jupiter.api.Assertions.fail;13public abstract class AbstractSkeletonMock extends MonsterMock implements AbstractSkeleton14{15 private boolean shouldBurnInDay = true;16 private boolean isChargingAttack = false;17 private final Map<LivingEntity, Pair<Float, Boolean>> attackedMobs = new HashMap<>();18 protected AbstractSkeletonMock(@NotNull ServerMock server, @NotNull UUID uuid)19 {20 super(server, uuid);21 }22 @Override23 @Deprecated24 public void setSkeletonType(Skeleton.SkeletonType type)25 {26 throw new UnsupportedOperationException("Not supported.");27 }28 @Override29 public boolean shouldBurnInDay()30 {31 return shouldBurnInDay;32 }...

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Source:WitherSkeletonMock.java Github

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...3import org.bukkit.entity.Skeleton;4import org.bukkit.entity.WitherSkeleton;5import org.jetbrains.annotations.NotNull;6import java.util.UUID;7public class WitherSkeletonMock extends AbstractSkeletonMock implements WitherSkeleton8{9 public WitherSkeletonMock(@NotNull ServerMock server, @NotNull UUID uuid)10 {11 super(server, uuid);12 }13 @Override14 @Deprecated15 public Skeleton.@NotNull SkeletonType getSkeletonType()16 {17 return Skeleton.SkeletonType.WITHER;18 }19}...

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Source:StrayMock.java Github

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...3import org.bukkit.entity.Skeleton;4import org.bukkit.entity.Stray;5import org.jetbrains.annotations.NotNull;6import java.util.UUID;7public class StrayMock extends AbstractSkeletonMock implements Stray8{9 public StrayMock(@NotNull ServerMock server, @NotNull UUID uuid)10 {11 super(server, uuid);12 }13 @Override14 @Deprecated15 public Skeleton.@NotNull SkeletonType getSkeletonType()16 {17 return Skeleton.SkeletonType.STRAY;18 }19}...

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AbstractSkeletonMock

Using AI Code Generation

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1package com.example.test;2import be.seeseemelk.mockbukkit.MockBukkit;3import be.seeseemelk.mockbukkit.entity.AbstractSkeletonMock;4import be.seeseemelk.mockbukkit.entity.EntityMock;5import be.seeseemelk.mockbukkit.entity.EntityTypeMock;6import be.seeseemelk.mockbukkit.entity.PlayerMock;7import be.seeseemelk.mockbukkit.inventory.InventoryMock;8import be.seeseemelk.mockbukkit.inventory.InventoryViewMock;9import be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock;10import org.bukkit.Location;11import org.bukkit.entity.EntityType;12import org.bukkit.inventory.ItemStack;13import org.bukkit.inventory.PlayerInventory;14import org.bukkit.inventory.meta.ItemMeta;15import org.junit.After;16import org.junit.Before;17import org.junit.Test;18import java.util.ArrayList;19import java.util.List;20import static org.junit.Assert.*;21public class ExampleTest {22 private MockBukkit mockBukkit;23 private PlayerMock playerMock;24 private PlayerInventoryMock playerInventoryMock;25 private InventoryMock inventoryMock;26 public void setUp() {27 mockBukkit = MockBukkit.mock();28 playerMock = mockBukkit.addPlayer();29 playerInventoryMock = playerMock.getInventory();30 inventoryMock = playerInventoryMock.getMainContents();31 }32 public void tearDown() {33 MockBukkit.unmock();34 }35 public void test() {36 InventoryMock inventoryMock = new InventoryMock(9, "Inventory");37 PlayerMock playerMock = new PlayerMock(mockBukkit, "Player");38 playerMock.setInventory(inventoryMock);39 assertEquals(inventoryMock, playerMock.getInventory());40 assertEquals(playerMock.getInventory(), playerMock.getInventory());41 assertEquals(playerMock.getInventory(), playerMock.getInventory());42 assertEquals(playerMock.getInventory(), playerMock.getInventory());

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AbstractSkeletonMock

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.entity.AbstractSkeletonMock;2{3 public SkeletonMock()4 {5 super();6 }7}8import be.seeseemelk.mockbukkit.entity.AbstractSkeletonMock;9{10 public SkeletonMock()11 {12 super();13 }14}15import be.seeseemelk.mockbukkit.entity.AbstractSkeletonMock;16{17 public SkeletonMock()18 {19 super();20 }21}22import be.seeseemelk.mockbukkit.entity.AbstractSkeletonMock;23{24 public SkeletonMock()25 {26 super();27 }28}29import be.seeseemelk.mockbukkit.entity.AbstractSkeletonMock;30{31 public SkeletonMock()32 {33 super();34 }35}36import be.seeseemelk.mockbukkit.entity.AbstractSkeletonMock;37{38 public SkeletonMock()39 {40 super();41 }42}43import be.seeseemelk.mockbukkit.entity.AbstractSkeletonMock;44{45 public SkeletonMock()46 {47 super();48 }49}50import be.seeseemelk.mockbukkit.entity.AbstractSkeletonMock;51{52 public SkeletonMock()53 {54 super();55 }56}

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AbstractSkeletonMock

Using AI Code Generation

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1import org.bukkit.entity.EntityType;2import org.junit.jupiter.api.Test;3import org.junit.jupiter.api.extension.ExtendWith;4import org.junit.jupiter.api.extension.RegisterExtension;5import org.mockito.junit.jupiter.MockitoExtension;6import be.seeseemelk.mockbukkit.entity.AbstractSkeletonMock;7import static org.junit.jupiter.api.Assertions.*;8@ExtendWith(MockitoExtension.class)9{10 public static final AbstractSkeletonMock skeleton = new AbstractSkeletonMock();11 public void testAbstractSkeletonMock()12 {13 skeleton.setArrowsInBody(5);14 skeleton.setArrowsInBody(0);15 skeleton.setArrowsInBody(-1);16 skeleton.setArrowsInBody(10);17 skeleton.setArrowsInBody(1);18 skeleton.setArrowsInBody(5);19 skeleton.setArrowsInBody(10);20 skeleton.setArrowsInBody(1);21 skeleton.setArrowsInBody(5);22 skeleton.setArrowsInBody(0);23 skeleton.setArrowsInBody(10);24 skeleton.setArrowsInBody(1);25 skeleton.setArrowsInBody(5);26 skeleton.setArrowsInBody(0);27 skeleton.setArrowsInBody(10);28 skeleton.setArrowsInBody(1);29 skeleton.setArrowsInBody(5);30 skeleton.setArrowsInBody(0);31 skeleton.setArrowsInBody(10);32 skeleton.setArrowsInBody(1);33 skeleton.setArrowsInBody(5);34 skeleton.setArrowsInBody(0);35 skeleton.setArrowsInBody(10);36 skeleton.setArrowsInBody(1);37 skeleton.setArrowsInBody(5);38 skeleton.setArrowsInBody(0);39 skeleton.setArrowsInBody(10);40 skeleton.setArrowsInBody(1);41 skeleton.setArrowsInBody(5);42 skeleton.setArrowsInBody(0);43 skeleton.setArrowsInBody(10);44 skeleton.setArrowsInBody(1);45 skeleton.setArrowsInBody(5);46 skeleton.setArrowsInBody(0);47 skeleton.setArrowsInBody(10);48 skeleton.setArrowsInBody(1);49 skeleton.setArrowsInBody(5);50 skeleton.setArrowsInBody(0);

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AbstractSkeletonMock

Using AI Code Generation

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1import org.bukkit.Location;2import org.bukkit.entity.EntityType;3import org.bukkit.entity.Player;4import be.seeseemelk.mockbukkit.entity.AbstractSkeletonMock;5public class SkeletonMock extends AbstractSkeletonMock {6public SkeletonMock(Location loc) {7super(loc);8}9public SkeletonMock(Player player) {10super(player);11}12public EntityType getType() {13return EntityType.SKELETON;14}15}16import org.bukkit.Location;17import org.bukkit.entity.EntityType;18import org.bukkit.entity.Player;19import be.seeseemelk.mockbukkit.entity.AbstractSkeletonMock;20public class SkeletonMock extends AbstractSkeletonMock {21public SkeletonMock(Location loc) {22super(loc);23}24public SkeletonMock(Player player) {25super(player);26}27public EntityType getType() {28return EntityType.SKELETON;29}30}31import org.bukkit.Location;32import org.bukkit.entity.EntityType;33import org.bukkit.entity.Player;34import be.seeseemelk.mockbukkit.entity.AbstractSkeletonMock;35public class SkeletonMock extends AbstractSkeletonMock {36public SkeletonMock(Location loc) {37super(loc);38}39public SkeletonMock(Player player) {40super(player);41}42public EntityType getType() {43return EntityType.SKELETON;44}45}46import org.bukkit.Location;47import org.bukkit.entity.EntityType;48import org.bukkit.entity.Player;49import be.seeseemelk.mockbukkit.entity.AbstractSkeletonMock;50public class SkeletonMock extends AbstractSkeletonMock {51public SkeletonMock(Location loc) {52super(loc);53}54public SkeletonMock(Player player) {55super(player);56}57public EntityType getType() {58return EntityType.SKELETON;59}60}61import org.bukkit.Location;62import org.bukkit.entity.EntityType;63import org.bukkit.entity.Player;64import be.seeseemelk.mockbukkit.entity.AbstractSkeleton

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AbstractSkeletonMock

Using AI Code Generation

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1package com.example.test;2import org.bukkit.entity.Entity;3import org.bukkit.entity.Skeleton;4import org.junit.After;5import org.junit.Before;6import org.junit.Test;7import be.seeseemelk.mockbukkit.MockBukkit;8import be.seeseemelk.mockbukkit.ServerMock;9import be.seeseemelk.mockbukkit.entity.AbstractSkeletonMock;10import be.seeseemelk.mockbukkit.entity.EntityMock;11import be.seeseemelk.mockbukkit.entity.PlayerMock;12import be.seeseemelk.mockbukkit.entity.SkeletonMock;13public class Test2 {14 private ServerMock server;15 public void setUp()16 {17 server = MockBukkit.mock();18 }19 public void tearDown()20 {21 MockBukkit.unmock();22 }23 public void testSkeleton()24 {25 SkeletonMock skeleton = new SkeletonMock(server);26 skeleton.setTarget(new PlayerMock(server, "test"));27 skeleton.setTarget(null);28 skeleton.setTarget(new PlayerMock(server, "test"));29 skeleton.setTarget(null);30 }31 public void testAbstractSkeleton()32 {33 AbstractSkeletonMock skeleton = new AbstractSkeletonMock(server);34 skeleton.setTarget(new PlayerMock(server, "test"));35 skeleton.setTarget(null);36 skeleton.setTarget(new PlayerMock(server, "test"));37 skeleton.setTarget(null);38 }39 public void testEntity()40 {41 EntityMock entity = new EntityMock(server);42 entity.setTarget(new PlayerMock(server, "test"));43 entity.setTarget(null);44 entity.setTarget(new PlayerMock(server, "test"));45 entity.setTarget(null);46 }47 public void testSkeleton2()48 {49 Skeleton skeleton = server.addSimpleWorld("world").spawn(Skeleton.class);50 skeleton.setTarget(new PlayerMock(server, "test"));51 skeleton.setTarget(null);52 skeleton.setTarget(new PlayerMock(server, "test"));53 skeleton.setTarget(null);54 }55 public void testAbstractSkeleton2()56 {57 Entity skeleton = server.addSimpleWorld("world").spawn(AbstractSkeletonMock.class);58 skeleton.setTarget(new PlayerMock(server, "test"));

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AbstractSkeletonMock

Using AI Code Generation

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1import org.bukkit.Location;2import org.bukkit.World;3import org.bukkit.entity.EntityType;4import org.bukkit.entity.Player;5import org.bukkit.inventory.ItemStack;6import org.junit.jupiter.api.AfterEach;7import org.junit.jupiter.api.BeforeEach;8import org.junit.jupiter.api.Test;9import org.mockito.Mockito;10import be.seeseemelk.mockbukkit.MockBukkit;11import be.seeseemelk.mockbukkit.entity.AbstractSkeletonMock;12import be.seeseemelk.mockbukkit.entity.PlayerMock;13{14 private MockBukkit mockBukkit;15 private World world;16 private Player player;17 private AbstractSkeletonMock skeleton;18 public void setUp()19 {20 mockBukkit = MockBukkit.mock();21 world = mockBukkit.addSimpleWorld("world");22 player = new PlayerMock(mockBukkit, "Player");23 skeleton = new AbstractSkeletonMock(mockBukkit, EntityType.SKELETON);24 }25 public void tearDown()26 {27 MockBukkit.unmock();28 }29 public void testAbstractSkeletonMock()30 {31 skeleton.setCustomName("test");32 skeleton.setCustomNameVisible(true);33 skeleton.setGlowing(true);34 skeleton.setInvulnerable(true);35 skeleton.setSilent(true);36 skeleton.setSwimming(true);37 skeleton.setAI(true);38 skeleton.setArrowsInBody(1);39 skeleton.setBasePlate(true);40 skeleton.setCollidable(true);41 skeleton.setGravity(true);42 skeleton.setInvulnerable(true);43 skeleton.setMarker(true);44 skeleton.setPersistent(true);45 skeleton.setSmall(true);46 skeleton.setSilent(true);47 skeleton.setArrowsInBody(1);48 skeleton.setArrowsStuck(1);49 skeleton.setBasePlate(true);50 skeleton.setCollidable(true);51 skeleton.setCustomName("test");52 skeleton.setCustomNameVisible(true);53 skeleton.setGlowing(true);54 skeleton.setGravity(true);55 skeleton.setInvulnerable(true);56 skeleton.setMarker(true);57 skeleton.setPersistent(true);58 skeleton.setSmall(true);59 skeleton.setSilent(true);60 skeleton.setSwimming(true);61 skeleton.setAI(true);62 skeleton.setArrowsInBody(1);63 skeleton.setArrowsStuck(1);64 skeleton.setBasePlate(true);65 skeleton.setCollidable(true);

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AbstractSkeletonMock

Using AI Code Generation

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1import org.bukkit.entity.Skeleton;2import org.bukkit.entity.EntityType;3import org.bukkit.Location;4import org.bukkit.entity.Entity;5import be.seeseemelk.mockbukkit.entity.AbstractSkeletonMock;6import be.seeseemelk.mockbukkit.entity.EntityMock;7import be.seeseemelk.mockbukkit.entity.PlayerMock;8import be.seeseemelk.mockbukkit.MockBukkit;9import be.seeseemelk.mockbukkit.ServerMock;10import be.seeseemelk.mockbukkit.WorldMock;11{12 public static void main(String args[])13 {14 ServerMock server = MockBukkit.mock();15 WorldMock world = server.addSimpleWorld("world");16 PlayerMock player = server.addPlayer();17 EntityMock entity = new EntityMock(server, EntityType.SKELETON);18 AbstractSkeletonMock skeleton = new AbstractSkeletonMock(server, EntityType.SKELETON);19 System.out.println("Entity type: " + entity.getType());20 System.out.println("Skeleton type: " + skeleton.getType());21 System.out.println("Skeleton is alive: " + skeleton.isAlive());22 System.out.println("Skeleton is dead: " + skeleton.isDead());23 System.out.println("Skeleton is inside vehicle: " + skeleton.isInsideVehicle());24 System.out.println("Skeleton is on ground: " + skeleton.isOnGround());25 System.out.println("Skeleton is persistent: " + skeleton.isPersistent());26 System.out.println("Skeleton is silent: " + skeleton.isSilent());27 System.out.println("Skeleton is valid: " + skeleton.isValid());28 System.out.println("Skeleton has AI: " + skeleton.hasAI());29 System.out.println("Skeleton has custom name: " + skeleton.hasCustomName());30 System.out.println("Skeleton has gravity: " + skeleton.hasGravity());31 System.out.println("Skeleton is invulnerable: " + skeleton.isInvulnerable());32 System.out.println("Skeleton is leashed: " + skeleton.isLeashed());33 System.out.println("Skeleton is inside vehicle: " + skeleton.isInsideVehicle());34 System.out.println("Skeleton is on ground: " + skeleton.isOnGround());35 System.out.println("Skeleton is persistent: " + skeleton.isPersistent());36 System.out.println("Skeleton is silent: " + skeleton.isSilent());37 System.out.println("Skeleton is valid: " + skeleton.isValid());38 System.out.println("Skeleton has

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AbstractSkeletonMock

Using AI Code Generation

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1public class AbstractSkeletonMockTest {2 public void test() {3 MockBukkit mockBukkit = MockBukkit.mock();4 WorldMock world = mockBukkit.addSimpleWorld("world");5 AbstractSkeletonMock skeleton = new AbstractSkeletonMock(world, EntityType.SKELETON);6 skeleton.setHealth(1);7 System.out.println(skeleton.getHealth());8 skeleton.setMaxHealth(1);9 System.out.println(skeleton.getMaxHealth());10 System.out.println(skeleton.getWorld());11 System.out.println(skeleton.getLocation());12 System.out.println(skeleton.getName());13 System.out.println(skeleton.getType());14 System.out.println(skeleton.getEntityId());15 System.out.println(skeleton.getUniqueId());16 System.out.println(skeleton.getVelocity());17 skeleton.setVelocity(new Vector(1, 1, 1));18 System.out.println(skeleton.getVelocity());19 System.out.println(skeleton.getEyeHeight());20 System.out.println(skeleton.getEyeLocation());21 System.out.println(skeleton.getLineOfSight(null, 1));22 System.out.println(skeleton.getTargetBlock(null, 1));23 System.out.println(skeleton.getTargetBlock(null, 1));24 System.out.println(skeleton.getLastDamage());25 System.out.println(skeleton.getLastDamageCause());

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