How to use WorldMock class of be.seeseemelk.mockbukkit package

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.WorldMock

Source:WorldManagerTests.java Github

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1package com.winterhavenmc.util.worldmanager;2import be.seeseemelk.mockbukkit.MockBukkit;3import be.seeseemelk.mockbukkit.ServerMock;4import be.seeseemelk.mockbukkit.WorldMock;5import org.junit.jupiter.api.*;6import java.util.Collection;7@TestInstance(TestInstance.Lifecycle.PER_CLASS)8public class WorldManagerTests {9 @SuppressWarnings("FieldCanBeLocal")10 private ServerMock server;11 private PluginMain plugin;12 private WorldMock worldMock;13 @BeforeAll14 public void setUp() {15 // Start the mock server16 server = MockBukkit.mock();17 // create mock world18 worldMock = server.addSimpleWorld("world");19 // start the mock plugin20 plugin = MockBukkit.load(PluginMain.class);21 }22 @AfterAll23 public void tearDown() {24 // Stop the mock server25 MockBukkit.unmock();26 }...

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Source:BasicRequirementsTests.java Github

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1package me.gabytm.minecraft.util.requirements.tests;2import be.seeseemelk.mockbukkit.MockBukkit;3import be.seeseemelk.mockbukkit.ServerMock;4import be.seeseemelk.mockbukkit.WorldMock;5import be.seeseemelk.mockbukkit.entity.PlayerMock;6import me.gabytm.minecraft.util.requirements.Arguments;7import me.gabytm.minecraft.util.requirements.bukkit.PlayerRequirement;8import me.gabytm.minecraft.util.requirements.tests.requirements.RequirementProcessor;9import org.junit.jupiter.api.AfterAll;10import org.junit.jupiter.api.Assertions;11import org.junit.jupiter.api.BeforeAll;12import org.junit.jupiter.api.Test;13import java.util.List;14import java.util.Map;15public class BasicRequirementsTests {16 private static ServerMock server;17 private static PlayerMock player;18 private static RequirementProcessor processor;19 @BeforeAll20 public static void setUp() {21 server = MockBukkit.mock();22 player = server.addPlayer();23 processor = RequirementProcessor.create("basic-requirements");24 final var world = new WorldMock();25 world.setName("world2");26 player.setLocation(world.getSpawnLocation());27 }28 @Test29 void parseTest() {30 final List<PlayerRequirement> requirements = processor.loadRequirements("parse");31 Assertions.assertEquals(1, requirements.size());32 final PlayerRequirement requirement = requirements.get(0);33 Assertions.assertNotNull(requirement); // The requirement was parsed correctly34 Assertions.assertEquals("one", requirement.getName());35 Assertions.assertFalse(requirement.isNegated());36 Assertions.assertTrue(requirement.isOptional());37 Assertions.assertTrue(requirement.check(player, Arguments.of(Map.of())));38 }...

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Source:ZSorterTest.java Github

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...910import be.seeseemelk.mockbukkit.Coordinate;11import be.seeseemelk.mockbukkit.MockBukkit;12import be.seeseemelk.mockbukkit.ServerMock;13import be.seeseemelk.mockbukkit.WorldMock;14import be.seeseemelk.mockbukkit.block.BlockMock;1516/**17 * Super class of unit test.<br>18 * Provides useful methods for tests.19 * @author Lucas20 *21 */22public class ZSorterTest {23 protected ServerMock server;24 protected ZSorter plugin;25 26 protected InventoryHolder holder0, holder1, holder2, holder3;27 28 /**29 * Load the manager and the inventories.30 */31 @BeforeClass32 public static void load() {33 }34 35 /**36 * Mock the server and the plugin.37 */38 @Before39 public void setUp()40 {41 server = MockBukkit.mock();42 plugin = (ZSorter) MockBukkit.load(ZSorter.class);43 WorldMock world = server.addSimpleWorld("world");44 45 holder0 = createInventoryHolderAtCoordinate(world, new Coordinate(0,0,0));46 holder1 = createInventoryHolderAtCoordinate(world, new Coordinate(0,0,2));47 holder2 = createInventoryHolderAtCoordinate(world, new Coordinate(0,0,4));48 holder3 = createInventoryHolderAtCoordinate(world, new Coordinate(0,0,6));49 }50 51 private InventoryHolder createInventoryHolderAtCoordinate(WorldMock world, Coordinate coordinate) {52 Location location = new Location(world, coordinate.x, coordinate.y, coordinate.z);53 BlockMock block = new BlockMock(Material.CHEST, location);54 return (InventoryHolder) block.getState();55 }5657 /**58 * Unmock the server and the plugin.59 */60 @After61 public void tearDown()62 {63 MockBukkit.unmock();64 }65} ...

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WorldMock

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.MockBukkit;2import be.seeseemelk.mockbukkit.WorldMock;3import be.seeseemelk.mockbukkit.ServerMock;4import be.seeseemelk.mockbukkit.entity.PlayerMock;5import be.seeseemelk.mockbukkit.entity.EntityMock;6import be.seeseemelk.mockbukkit.entity.EntityType;7import be.seeseemelk.mockbukkit.entity.LivingEntityMock;8import be.seeseemelk.mockbukkit.entity.CreatureMock;9import be.seeseemelk.mockbukkit.entity.AnimalTamerMock;10import be.seeseemelk.mockbukkit.entity.HumanEntityMock;11import be.seeseemelk.mockbukkit.entity.PlayerMock;12import be.seeseemelk.mockbukkit.entity.VillagerMock;13import be.seeseemelk.mockbukkit.entity.VillagerProfession;14import be.seeseemelk.mockbukkit.entity.VillagerType;15import be.seeseemelk.mockbukkit.entity.EntityMock;16import be.seeseemelk.mockbukkit.entity.EntityType;17import be.seeseemelk.mockbukkit.entity.LivingEntityMock;18import be.seeseemelk.mockbukkit.entity.CreatureMock;19import be.seeseemelk.mockbukkit.entity.AnimalTamerMock;20import be.seeseemelk.mockbukkit.entity.HumanEntityMock;21import be.seeseemelk.mockbukkit.entity.PlayerMock;22import be.seeseemelk.mockbukkit.entity.VillagerMock;23import be.seeseemelk.mockbukkit.entity.VillagerProfession;24import be.seeseemelk.mockbukkit.entity.VillagerType;25import be.seeseemelk.mockbukkit.entity.EntityMock;26import be.seeseemelk.mockbukkit.entity.EntityType;27import be.seeseemelk.mockbukkit.entity.LivingEntityMock;28import be.seeseemelk.mockbukkit.entity.CreatureMock;29import be.seeseemelk.mockbukkit.entity.AnimalTamerMock;30import be.seeseemelk.mockbukkit.entity.HumanEntityMock;31import be.seeseemelk.mockbukkit.entity.PlayerMock;32import be.seeseemelk.mockbukkit.entity.VillagerMock;33import be.seeseemelk.mockbukkit.entity.V

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WorldMock

Using AI Code Generation

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1package com.example;2import be.seeseemelk.mockbukkit.MockBukkit;3import be.seeseemelk.mockbukkit.ServerMock;4import be.seeseemelk.mockbukkit.WorldMock;5import org.bukkit.World;6public class WorldMockExample {7 public static void main(String[] args) {8 ServerMock server = MockBukkit.mock();9 World world = new WorldMock();10 server.addWorld(world);11 World worldFromServer = server.getWorld("world");12 System.out.println("World name: " + worldFromServer.getName());13 }14}

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WorldMock

Using AI Code Generation

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1package be.seeseemelk.mockbukkit;2import be.seeseemelk.mockbukkit.scheduler.BukkitSchedulerMock;3import be.seeseemelk.mockbukkit.scheduler.BukkitTaskMock;4import org.bukkit.plugin.Plugin;5{6 private BukkitSchedulerMock scheduler;7 public WorldMock()8 {9 super();10 scheduler = new BukkitSchedulerMock(this);11 }12 public BukkitSchedulerMock getScheduler()13 {14 return scheduler;15 }16 public BukkitTaskMock runTask(Plugin plugin, Runnable task)17 {18 return scheduler.runTask(plugin, task);19 }20 public BukkitTaskMock runTaskLater(Plugin plugin, Runnable task, long delay)21 {22 return scheduler.runTaskLater(plugin, task, delay);23 }24 public BukkitTaskMock runTaskTimer(Plugin plugin, Runnable task, long delay, long period)25 {26 return scheduler.runTaskTimer(plugin, task, delay, period);27 }28 public void performOneTick()29 {30 scheduler.performOneTick();31 }32}33package be.seeseemelk.mockbukkit.scheduler;34import org.bukkit.plugin.Plugin;35import org.bukkit.scheduler.BukkitTask;36{37 private int taskId;38 private Plugin plugin;39 private boolean cancelled = false;40 private boolean sync = true;41 public BukkitTaskMock(int taskId, Plugin plugin)42 {43 this.taskId = taskId;44 this.plugin = plugin;45 }46 public void setSync(boolean sync)47 {48 this.sync = sync;49 }50 public int getTaskId()51 {52 return taskId;53 }54 public Plugin getOwner()55 {56 return plugin;57 }58 public boolean isSync()59 {60 return sync;61 }62 public boolean isCancelled()63 {64 return cancelled;65 }66 public void cancel()67 {68 cancelled = true;69 }70 public abstract void run();71}72package be.seeseemelk.mockbukkit.scheduler;73import org.bukkit.plugin.Plugin;74{75 private Runnable task;76 public BukkitRunnableMock(int taskId, Plugin plugin, Runnable task)77 {78 super(taskId, plugin);

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WorldMock

Using AI Code Generation

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1import org.junit.Test;2import org.junit.Before;3import org.junit.After;4import org.junit.runner.RunWith;5import org.powermock.modules.junit4.PowerMockRunner;6import org.powermock.core.classloader.annotations.PrepareForTest;7import org.powermock.api.mockito.PowerMockito;8import static org.junit.Assert.*;9import static org.mockito.Mockito.*;10import static org.powermock.api.mockito.PowerMockito.*;11import static org.powermock.api.support.membermodification.MemberMatcher.*;12import static org.powermock.api.support.membermodification.MemberModifier.*;13import be.seeseemelk.mockbukkit.*;14import be.seeseemelk.mockbukkit.entity.*;15import be.seeseemelk.mockbukkit.inventory.*;16import be.seeseemelk.mockbukkit.scheduler.*;17import be.seeseemelk.mockbukkit.scoreboard.*;18import be.seeseemelk.mockbukkit.ServerMock;19import be.seeseemelk.mockbukkit.WorldMock;20import be.seeseemelk.mockbukkit.block.*;21import be.seeseemelk.mockbukkit.command.*;22import be.seeseemelk.mockbukkit.entity.*;23import be.seeseemelk.mockbukkit.inventory.*;24import be.seeseemelk.mockbukkit.scheduler.*;25import be.seeseemelk.mockbukkit.scoreboard.*;26import be.seeseemelk.mockbukkit.ServerMock;27import be.seeseemelk.mockbukkit.WorldMock;28import be.seeseemelk.mockbukkit.block.*;29import be.seeseemelk.mockbukkit.command.*;30import be.seeseemelk.mockbukkit.entity.*;31import be.seeseemelk.mockbukkit.inventory.*;32import be.seeseemelk.mockbukkit.scheduler.*;33import be.seeseemelk.mockbukkit.scoreboard.*;34import be.seeseemelk.mockbukkit.ServerMock;35import be.seeseemelk.mockbukkit.WorldMock;36import be.seeseemelk.mockbukkit.block.*;37import be.seeseemelk.mockbukkit.command.*;38import be.seeseemelk.mockbukkit.entity.*;39import be.seeseemelk.mockbukkit.inventory.*;40import be.seeseemelk.mockbukkit.scheduler.*;41import be.seeseemelk.mockbukkit.scoreboard.*;42@RunWith(PowerMockRunner.class)43@PrepareForTest({MyPlugin.class})44{45 private final ServerMock server = new ServerMock();

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WorldMock

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.WorldMock;2import be.seeseemelk.mockbukkit.MockBukkit;3{4 public void testWorldMock()5 {6 WorldMock world = MockBukkit.mock(WorldMock.class);7 world.setStorm(true);8 assertTrue(world.hasStorm());9 }10}

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WorldMock

Using AI Code Generation

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1package org.bukkit.plugin.java;2import be.seeseemelk.mockbukkit.MockBukkit;3import be.seeseemelk.mockbukkit.ServerMock;4import be.seeseemelk.mockbukkit.WorldMock;5import org.bukkit.Bukkit;6import org.bukkit.World;7import org.bukkit.WorldCreator;8import org.bukkit.entity.Player;9import org.bukkit.event.player.PlayerJoinEvent;10import org.bukkit.event.player.PlayerQuitEvent;11import org.bukkit.plugin.java.JavaPlugin;12import org.bukkit.scheduler.BukkitRunnable;13public class TestPlugin extends JavaPlugin {14 public static ServerMock server;15 public static World world;16 public void onEnable() {17 server = MockBukkit.mock();18 world = new WorldMock();19 server.addWorld(world);20 server.loadWorld(world.getName());21 Player player = server.addPlayer();22 server.getPluginManager().callEvent(new PlayerJoinEvent(player, "Welcome"));23 new BukkitRunnable() {24 public void run() {25 server.getPluginManager().callEvent(new PlayerQuitEvent(player, "Bye"));26 }27 }.runTaskLater(this, 20L);28 }29 public void onDisable() {30 server.unloadWorld(world, false);31 MockBukkit.unmock();32 }33}34package org.bukkit.plugin.java;35import be.seeseemelk.mockbukkit.MockBukkit;36import be.seeseemelk.mockbukkit.ServerMock;37import be.seeseemelk.mockbukkit.WorldMock;38import org.bukkit.Bukkit;39import org.bukkit.World;40import org.bukkit.WorldCreator;41import org.bukkit.entity.Player;42import org.bukkit.event.player.PlayerJoinEvent;43import org.bukkit.event.player.PlayerQuitEvent;44import org.bukkit.plugin.java.JavaPlugin;45import org.bukkit.scheduler.BukkitRunnable;

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WorldMock

Using AI Code Generation

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1package test;2import be.seeseemelk.mockbukkit.MockBukkit;3import be.seeseemelk.mockbukkit.ServerMock;4import be.seeseemelk.mockbukkit.WorldMock;5import be.seeseemelk.mockbukkit.entity.PlayerMock;6import org.bukkit.Location;7import org.bukkit.World;8import org.bukkit.entity.Player;9import org.bukkit.plugin.Plugin;10import org.junit.After;11import org.junit.Before;12import org.junit.Test;13import static org.junit.Assert.*;14public class TestPlugin {15 private ServerMock server;16 private Plugin plugin;17 private World world;18 private Player player;19 private Location location;20 public void setUp() {21 server = MockBukkit.mock();22 plugin = MockBukkit.load(TestPlugin.class);23 world = new WorldMock();24 player = new PlayerMock(server, "TestPlayer");25 location = new Location(world, 0, 0, 0);26 }27 public void tearDown() {28 MockBukkit.unmock();29 }30 public void testPlayerTeleport() {31 player.teleport(location);32 assertEquals(player.getLocation(), location);33 }34}35package test;36import be.seeseemelk.mockbukkit.MockBukkit;37import be.seeseemelk.mockbukkit.ServerMock;38import be.seeseemelk.mockbukkit.WorldMock;39import be.seeseemelk.mockbukkit.entity.PlayerMock;40import org.bukkit.Location;41import org.bukkit.World;42import org.bukkit.entity.Player;43import org.bukkit.plugin.Plugin;44import org.junit.After;45import org.junit.Before;46import org.junit.Test;47import static org.junit.Assert.*;48public class TestPlugin {49 private ServerMock server;50 private Plugin plugin;51 private World world;52 private Player player;53 private Location location;54 public void setUp() {55 server = MockBukkit.mock();56 plugin = MockBukkit.load(TestPlugin.class);57 world = new WorldMock();58 player = new PlayerMock(server, "TestPlayer");59 location = new Location(world, 0, 0, 0);60 }

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WorldMock

Using AI Code Generation

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1package com.example;2import static org.junit.Assert.*;3import org.junit.After;4import org.junit.Before;5import org.junit.Test;6import be.seeseemelk.mockbukkit.MockBukkit;7import be.seeseemelk.mockbukkit.ServerMock;8import be.seeseemelk.mockbukkit.WorldMock;9public class ExampleTest {10 private ServerMock server;11 private WorldMock world;12 public void setUp() throws Exception {13 server = MockBukkit.mock();14 world = server.addSimpleWorld("world");15 }16 public void tearDown() throws Exception {17 MockBukkit.unmock();18 }19 public void test() {20 assertEquals(0, world.getEntities().size());21 }22}23package com.example;24import static org.junit.Assert.*;25import org.junit.After;26import org.junit.Before;27import org.junit.Test;28import be.seeseemelk.mockbukkit.MockBukkit;29import be.seeseemelk.mockbukkit.ServerMock;30import be.seeseemelk.mockbukkit.WorldMock;31public class ExampleTest {32 private ServerMock server;33 private WorldMock world;34 public void setUp() throws Exception {35 server = MockBukkit.mock();36 world = server.addSimpleWorld("world");37 }38 public void tearDown() throws Exception {39 MockBukkit.unmock();40 }41 public void test() {42 assertEquals(0, world.getEntities().size());43 }44}45package com.example;46import static org.junit.Assert.*;47import org.junit.After;48import org.junit.Before;49import org.junit.Test;50import be.seeseemelk.mockbukkit.MockBukkit;51import be.seeseemelk.mockbukkit.ServerMock;52import be.seeseemelk.mockbukkit.WorldMock;53public class ExampleTest {54 private ServerMock server;55 private WorldMock world;56 public void setUp() throws Exception {

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WorldMock

Using AI Code Generation

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1package com.example;2import org.bukkit.World;3import org.bukkit.plugin.Plugin;4import org.bukkit.plugin.java.JavaPlugin;5import org.bukkit.scheduler.BukkitScheduler;6import org.junit.Before;7import org.junit.Test;8import be.seeseemelk.mockbukkit.MockBukkit;9import be.seeseemelk.mockbukkit.ServerMock;10import be.seeseemelk.mockbukkit.WorldMock;11public class TestClass {12 private ServerMock server;13 private Plugin plugin;14 public void setUp() throws Exception {15 server = MockBukkit.mock();16 plugin = MockBukkit.createMockPlugin();17 }18 public void test() {19 WorldMock world = server.addSimpleWorld("world");20 world.setStorm(true);21 world.setThundering(true);22 world.setWeatherDuration(100000);23 world.setThunderDuration(100000);24 world.setFullTime(100000);25 world.setGameRuleValue("doDaylightCycle", "false");26 world.setGameRuleValue("doMobSpawning", "false");27 world.setGameRuleValue("doWeatherCycle", "false");28 world.setGameRuleValue("keepInventory", "true");29 world.setGameRuleValue("naturalRegeneration", "false");30 world.setGameRuleValue("randomTickSpeed", "0");31 world.setGameRuleValue("showDeathMessages", "false");32 world.setGameRuleValue("spawnRadius", "0");33 world.setGameRuleValue("doTileDrops", "false");34 world.setGameRuleValue("doMobLoot", "false");35 world.setGameRuleValue("doEntityDrops", "false");36 world.setGameRuleValue("doFireTick", "false");37 world.setGameRuleValue("mobGriefing", "false");38 world.setGameRuleValue("doInsomnia", "false");39 world.setGameRuleValue("doImmediateRespawn", "true");40 world.setGameRuleValue("doLimitedCrafting", "true");41 world.setGameRuleValue("doPatrolSpawning", "false");42 world.setGameRuleValue("doTraderSpawning", "false");43 world.setGameRuleValue("reducedDebugInfo", "true");44 world.setGameRuleValue("doEntitySpawning", "false");45 world.setGameRuleValue("

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