How to use initialize method of Requirement Package

Best Spectus_ruby code snippet using Requirement.initialize

SkillCollection.java

Source:SkillCollection.java Github

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...113 );114 public static final int MAX_LEVEL_LOWER_EXPLOSS = 100 / PER_SKILLPOINT_INCREASE_EXPLOSS_PERCENT;115 public static final int MAX_LEVEL_RESISTANCE = 70 / PER_SKILLPOINT_INCREASE_RESISTANCE_CHANCE_PERCENT;116 private final SparseArray<SkillInfo> skills = new SparseArray<SkillInfo>();117 private void initializeSkill(SkillInfo skill) {118 skills.put(skill.id.ordinal(), skill);119 }120 public void initialize() {121 initializeSkill(new SkillInfo(SkillID.weaponChance, SkillInfo.MAXLEVEL_NONE, SkillInfo.LevelUpType.alwaysShown, null));122 initializeSkill(new SkillInfo(SkillID.weaponDmg, SkillInfo.MAXLEVEL_NONE, SkillInfo.LevelUpType.alwaysShown, null));123 initializeSkill(new SkillInfo(SkillID.barter, MAX_LEVEL_BARTER, SkillInfo.LevelUpType.alwaysShown, null));124 initializeSkill(new SkillInfo(SkillID.dodge, SkillInfo.MAXLEVEL_NONE, SkillInfo.LevelUpType.alwaysShown, null));125 initializeSkill(new SkillInfo(SkillID.barkSkin, MAX_LEVEL_BARKSKIN, SkillInfo.LevelUpType.alwaysShown, new SkillLevelRequirement[] {126 SkillLevelRequirement.requireExperienceLevels(10, 0)127 ,SkillLevelRequirement.requirePlayerStats(Player.StatID.blockChance, 15, 0)128 }));129 initializeSkill(new SkillInfo(SkillID.moreCriticals, SkillInfo.MAXLEVEL_NONE, SkillInfo.LevelUpType.alwaysShown, null));130 initializeSkill(new SkillInfo(SkillID.betterCriticals, SkillInfo.MAXLEVEL_NONE, SkillInfo.LevelUpType.alwaysShown, new SkillLevelRequirement[] {131 SkillLevelRequirement.requireOtherSkill(SkillID.moreCriticals, 1)132 }));133 initializeSkill(new SkillInfo(SkillID.speed, MAX_LEVEL_SPEED, SkillInfo.LevelUpType.alwaysShown, new SkillLevelRequirement[] {134 SkillLevelRequirement.requireExperienceLevels(15, 0)135 }));136 initializeSkill(new SkillInfo(SkillID.coinfinder, SkillInfo.MAXLEVEL_NONE, SkillInfo.LevelUpType.alwaysShown, null));137 initializeSkill(new SkillInfo(SkillID.moreExp, SkillInfo.MAXLEVEL_NONE, SkillInfo.LevelUpType.alwaysShown, null));138 initializeSkill(new SkillInfo(SkillID.cleave, SkillInfo.MAXLEVEL_NONE, SkillInfo.LevelUpType.alwaysShown, new SkillLevelRequirement[] {139 SkillLevelRequirement.requireOtherSkill(SkillID.weaponChance, 1)140 ,SkillLevelRequirement.requireOtherSkill(SkillID.weaponDmg, 1)141 }));142 initializeSkill(new SkillInfo(SkillID.eater, SkillInfo.MAXLEVEL_NONE, SkillInfo.LevelUpType.alwaysShown, new SkillLevelRequirement[] {143 SkillLevelRequirement.requirePlayerStats(Player.StatID.maxHP, 20, 20)144 }));145 initializeSkill(new SkillInfo(SkillID.fortitude, SkillInfo.MAXLEVEL_NONE, SkillInfo.LevelUpType.alwaysShown, new SkillLevelRequirement[] {146 SkillLevelRequirement.requireExperienceLevels(15, -10)147 }));148 initializeSkill(new SkillInfo(SkillID.evasion, MAX_LEVEL_EVASION, SkillInfo.LevelUpType.alwaysShown, null));149 initializeSkill(new SkillInfo(SkillID.regeneration, SkillInfo.MAXLEVEL_NONE, SkillInfo.LevelUpType.alwaysShown, new SkillLevelRequirement[] {150 SkillLevelRequirement.requirePlayerStats(Player.StatID.maxHP, 30, 0)151 ,SkillLevelRequirement.requireOtherSkill(SkillID.fortitude, 1)152 }));153 initializeSkill(new SkillInfo(SkillID.lowerExploss, MAX_LEVEL_LOWER_EXPLOSS, SkillInfo.LevelUpType.alwaysShown, null));154 initializeSkill(new SkillInfo(SkillID.magicfinder, SkillInfo.MAXLEVEL_NONE, SkillInfo.LevelUpType.alwaysShown, null));155 initializeSkill(new SkillInfo(SkillID.resistanceMental, MAX_LEVEL_RESISTANCE, SkillInfo.LevelUpType.alwaysShown, null));156 initializeSkill(new SkillInfo(SkillID.resistancePhysical, MAX_LEVEL_RESISTANCE, SkillInfo.LevelUpType.alwaysShown, null));157 initializeSkill(new SkillInfo(SkillID.resistanceBlood, MAX_LEVEL_RESISTANCE, SkillInfo.LevelUpType.alwaysShown, null));158 initializeSkill(new SkillInfo(SkillID.shadowBless, 1, SkillInfo.LevelUpType.onlyByQuests, null));159 initializeSkill(new SkillInfo(SkillID.crit1, 1, SkillInfo.LevelUpType.alwaysShown, new SkillLevelRequirement[] {160 SkillLevelRequirement.requireOtherSkill(SkillID.moreCriticals, 3)161 ,SkillLevelRequirement.requireOtherSkill(SkillID.betterCriticals, 3)162 }));163 initializeSkill(new SkillInfo(SkillID.crit2, 1, SkillInfo.LevelUpType.alwaysShown, new SkillLevelRequirement[] {164 SkillLevelRequirement.requireOtherSkill(SkillID.moreCriticals, 6)165 ,SkillLevelRequirement.requireOtherSkill(SkillID.betterCriticals, 6)166 ,SkillLevelRequirement.requireOtherSkill(SkillID.crit1, 1)167 }));168 initializeSkill(new SkillInfo(SkillID.rejuvenation, 1, SkillInfo.LevelUpType.alwaysShown, new SkillLevelRequirement[] {169 SkillLevelRequirement.requireOtherSkill(SkillID.resistanceBlood, 3)170 ,SkillLevelRequirement.requireOtherSkill(SkillID.resistanceMental, 3)171 ,SkillLevelRequirement.requireOtherSkill(SkillID.resistancePhysical, 3)172 }));173 initializeSkill(new SkillInfo(SkillID.taunt, 1, SkillInfo.LevelUpType.alwaysShown, new SkillLevelRequirement[] {174 SkillLevelRequirement.requireOtherSkill(SkillID.evasion, 2)175 ,SkillLevelRequirement.requireOtherSkill(SkillID.dodge, 4)176 }));177 initializeSkill(new SkillInfo(SkillID.concussion, 1, SkillInfo.LevelUpType.alwaysShown, new SkillLevelRequirement[] {178 SkillLevelRequirement.requireOtherSkill(SkillID.speed, 2)179 ,SkillLevelRequirement.requireOtherSkill(SkillID.weaponChance, 3)180 ,SkillLevelRequirement.requireOtherSkill(SkillID.weaponDmg, 5)181 }));182 initializeSkill(new SkillInfo(SkillID.weaponProficiencyDagger, 3, SkillInfo.LevelUpType.firstLevelRequiresQuest, null));183 initializeSkill(new SkillInfo(SkillID.weaponProficiency1hsword, 3, SkillInfo.LevelUpType.firstLevelRequiresQuest, null));184 initializeSkill(new SkillInfo(SkillID.weaponProficiency2hsword, 3, SkillInfo.LevelUpType.firstLevelRequiresQuest, null));185 initializeSkill(new SkillInfo(SkillID.weaponProficiencyAxe, 3, SkillInfo.LevelUpType.firstLevelRequiresQuest, null));186 initializeSkill(new SkillInfo(SkillID.weaponProficiencyBlunt, 3, SkillInfo.LevelUpType.firstLevelRequiresQuest, null));187 initializeSkill(new SkillInfo(SkillID.weaponProficiencyUnarmed, 3, SkillInfo.LevelUpType.firstLevelRequiresQuest, null));188 initializeSkill(new SkillInfo(SkillID.armorProficiencyShield, 2, SkillInfo.LevelUpType.firstLevelRequiresQuest, null));189 initializeSkill(new SkillInfo(SkillID.armorProficiencyUnarmored, 3, SkillInfo.LevelUpType.firstLevelRequiresQuest, null));190 initializeSkill(new SkillInfo(SkillID.armorProficiencyLight, 3, SkillInfo.LevelUpType.firstLevelRequiresQuest, null));191 initializeSkill(new SkillInfo(SkillID.armorProficiencyHeavy, 4, SkillInfo.LevelUpType.firstLevelRequiresQuest, null));192 initializeSkill(new SkillInfo(SkillID.fightstyleDualWield, 2, SkillInfo.LevelUpType.alwaysShown, new SkillLevelRequirement[] {193 SkillLevelRequirement.requireExperienceLevels(15, 0)194 }));195 initializeSkill(new SkillInfo(SkillID.fightstyle2hand, 2, SkillInfo.LevelUpType.alwaysShown, new SkillLevelRequirement[] {196 SkillLevelRequirement.requireExperienceLevels(15, 0)197 }));198 initializeSkill(new SkillInfo(SkillID.fightstyleWeaponShield, 2, SkillInfo.LevelUpType.alwaysShown, new SkillLevelRequirement[] {199 SkillLevelRequirement.requireExperienceLevels(15, 0)200 }));201 initializeSkill(new SkillInfo(SkillID.specializationDualWield, 1, SkillInfo.LevelUpType.alwaysShown, new SkillLevelRequirement[] {202 SkillLevelRequirement.requireExperienceLevels(45, 0)203 ,SkillLevelRequirement.requireOtherSkill(SkillID.fightstyleDualWield, 2)204 }));205 initializeSkill(new SkillInfo(SkillID.specialization2hand, 1, SkillInfo.LevelUpType.alwaysShown, new SkillLevelRequirement[] {206 SkillLevelRequirement.requireExperienceLevels(45, 0)207 ,SkillLevelRequirement.requireOtherSkill(SkillID.fightstyle2hand, 2)208 }));209 initializeSkill(new SkillInfo(SkillID.specializationWeaponShield, 1, SkillInfo.LevelUpType.alwaysShown, new SkillLevelRequirement[] {210 SkillLevelRequirement.requireExperienceLevels(45, 0)211 ,SkillLevelRequirement.requireOtherSkill(SkillID.fightstyleWeaponShield, 2)212 }));213 }214 public SkillInfo getSkill(SkillID skillID) {215 return skills.get(skillID.ordinal());216 }217 public Collection<SkillInfo> getAllSkills() {218 ArrayList<SkillInfo> result = new ArrayList<SkillInfo>(skills.size());219 for(int i = 0; i < skills.size(); ++i) result.add(skills.valueAt(i));220 return result;221 }222}...

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initialize

Using AI Code Generation

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1requirement = Requirement.new("requirement1", "description1")2requirement = Requirement.new("requirement2", "description2")3 def initialize(name, description)

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