Best Capybara code snippet using Capybara.Node.Matchers.has_css
matchers.rb
Source:matchers.rb
...129 ##130 #131 # Checks if a given CSS selector is on the page or current node.132 #133 # page.has_css?('p#foo')134 #135 # By default it will check if the selector occurs at least once,136 # but a different number can be specified.137 #138 # page.has_css?('p#foo', :count => 4)139 #140 # This will check if the selector occurs exactly 4 times.141 #142 # It also accepts all options that {Capybara::Node::Finders#all} accepts,143 # such as :text and :visible.144 #145 # page.has_css?('li', :text => 'Horse', :visible => true)146 #147 # @param [String] path A CSS selector148 # @param options (see Capybara::Node::Finders#all)149 # @option options [Integer] :count (nil) Number of times the selector should occur150 # @return [Boolean] If the selector exists151 #152 def has_css?(path, options={})153 has_xpath?(XPath.css(path), options)154 end155 ##156 #157 # Checks if a given CSS selector is not on the page or current node.158 # Usage is identical to Capybara::Node::Matchers#has_css?159 #160 # @param (see Capybara::Node::Finders#has_css?)161 # @return [Boolean]162 #163 def has_no_css?(path, options={})164 has_no_xpath?(XPath.css(path), options)165 end166 ##167 #168 # Checks if the page or current node has the given text content,169 # ignoring any HTML tags and normalizing whitespace.170 #171 # @param [String] content The text to check for172 # @return [Boolean] Whether it exists173 #174 def has_content?(content)...
has_css
Using AI Code Generation
1visit('/')2puts has_css?("body")3puts has_css?("body", text: "Google")4puts has_css?("body", text: "Google", visible: true)5puts has_css?("body", text: "Google", visible: false)6puts has_css?("body", text: "Google", visible: true, wait: 10)7puts has_css?("body", text: "Google", visible: true, wait: 10, count: 1)8puts has_css?("body", text: "Google", visible: true, wait: 10, count: 2)
has_css
Using AI Code Generation
1visit('/')2fill_in('q', :with => 'Capybara')3click_button('btnG')4page.has_css?('h3.r a', :text => 'Capybara')
has_css
Using AI Code Generation
1puts page.has_css?('input[name="q"]')2puts page.has_xpath?('//input[@name="q"]')3puts page.find('input[name="q"]')4puts page.find('//input[@name="q"]')5puts page.find(:css, 'input[name="q"]')
has_css
Using AI Code Generation
1World(Capybara)2Then(/^I should see the search box$/) do3 page.has_css?('input[name="q"]')4World(Capybara)5Then(/^I should see the search box$/) do6 page.has_css?('input[name="q"]', visible: true)
has_css
Using AI Code Generation
1World(Capybara)2Then(/^I should see the search box$/) do3 page.has_css?('input[name="q"]')4World(Capybara)5Then(/^I should see the search box$/) do6 page.has_css?('input[name="q"]', visible: true)
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