How to use set_ammo method in yandex-tank

Best Python code snippet using yandex-tank

shotgun.py

Source: shotgun.py Github

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...6 self.ammo = 07 self.score = 08 def set_action(self, action):9 self.action = action10 def set_ammo(self, amount):11 self.ammo = amount12 def set_score(self, amount):13 self.score = amount14PLAYER = player()15COMPUTER = player()16def print_pre_game_menu():17 get_input = (18 input(19 '1. Start game\n'20 '2. Rulebook\n'21 '3. Score\n'22 '0. Exit\n'23 'Your choice: '24 )25 )26 try:27 return int(get_input)28 except:29 pass30## prints ammo for player and computer31def print_ammo():32 time.sleep(1)33 print('-' * 15)34 print(f'Your ammo: {PLAYER.ammo}\nComputer\'s ammo: {COMPUTER.ammo}')35 print('-' * 15)36 time.sleep(1)37## Prints winning message38def print_win():39 PLAYER.set_score(PLAYER.score+1)40 time.sleep(1)41 print('-' * 15)42 print('You won the game')43 print('-' * 15)44 time.sleep(1)45## Prints losing message46def print_defeat():47 COMPUTER.set_score(COMPUTER.score+1)48 time.sleep(1)49 print('-' * 15)50 print('You lost the game')51 print('-' * 15)52 time.sleep(1)53## Prints draw message54def print_draw():55 time.sleep(1)56 print('-' * 15)57 print('The game is drawn')58 print('-' * 15)59 time.sleep(1)60"""def print_computer_action(computer_action):61 if computer_action == 1:62 print("Computer is shooting!")63 elif computer_action == 2:64 print("Computer is loading!")65 elif computer_action == 3:66 print("Computer is blocking!")"""67def print_msg(msg):68 time.sleep(1)69 print('-' * 15)70 print(msg)71 print('-' * 15)72 time.sleep(1)73def print_msg_faster(msg2):74 print('-' * 15)75 print(msg2)76 print('-' * 15)77 78## Ends loop and resets players79def end_game():80 global game_is_active81 game_is_active = False82 PLAYER.set_action(0)83 PLAYER.set_ammo(0)84 COMPUTER.set_action(0)85 COMPUTER.set_ammo(0)86#function for shooting, outcome based on computers action87def shoot():88 if COMPUTER.action == 1:89 print_msg_faster('Computer shoots')90 print("Both players shot!")91 PLAYER.set_ammo(PLAYER.ammo-1)92 COMPUTER.set_ammo(COMPUTER.ammo-1)93 elif COMPUTER.action == 2:94 print_msg_faster('Computer loads')95 print_win()96 end_game()97 elif COMPUTER.action == 3:98 print_msg_faster('Computer blocks')99 PLAYER.set_ammo(PLAYER.ammo-1)100 elif COMPUTER.action == 4:101 print_defeat()102 end_game()103#function for blocking, outcome based on computers action104def block(): 105 if COMPUTER.action == 1:106 print_msg_faster('Computer shoots')107 COMPUTER.set_ammo(COMPUTER.ammo-1)108 elif COMPUTER.action == 2:109 print_msg_faster('Computer loads')110 COMPUTER.set_ammo(COMPUTER.ammo+1)111 elif COMPUTER.action == 3:112 print_msg_faster('Computer blocks')113 print("Both players blocked!")114 elif COMPUTER.action == 4:115 print_defeat()116 end_game()117def loading():118 if COMPUTER.action == 1:119 print_msg_faster('Computer shoots')120 print_defeat()121 end_game()122 elif COMPUTER.action == 2:123 print_msg_faster('Computer loads')124 print("Both players loads!")125 COMPUTER.set_ammo(COMPUTER.ammo+1)126 PLAYER.set_ammo(PLAYER.ammo+1)127 elif COMPUTER.action == 3:128 print_msg_faster('Computer blocks')129 PLAYER.set_ammo(PLAYER.ammo+1)130 elif COMPUTER.action == 4:131 print_defeat()132 end_game()133## function for shotgunning134def shotgun():135 if COMPUTER.action == 1:136 print_msg_faster('Computer shoots')137 print("Shotgun beats regular shot!")138 print_win() 139 elif COMPUTER.action == 2:140 print_msg_faster('Computer loads')141 print_win()142 elif COMPUTER.action == 3:143 print_msg_faster('Computer blocks')...

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ammo_counter.py

Source: ammo_counter.py Github

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...70 if time_idle >= time_to_low_power:71 if time_idle >= time_to_super_low_power:72 if current_brightness != super_low_power_brightness:73 current_brightness = super_low_power_brightness74 set_ammo(current_ammo)75 else:76 if current_brightness != low_power_brightness:77 current_brightness = low_power_brightness78 set_ammo(current_ammo)79 80def wake_up():81 global time_idle82 global current_brightness83 84 time_idle = 085 current_brightness = 186 87def display_number(number):88 first_digit = math.floor(number /​ 10)89 second_digit = number % 1090 91 digit1.set_digit(first_digit, current_brightness)92 digit2.set_digit(second_digit, current_brightness) 93 94def set_ammo(number):95 global current_ammo96 current_ammo = number97 display_number(current_ammo) 98 99def decrease_ammo():100 wake_up()101 if current_ammo > 0:102 set_ammo(current_ammo -1)103 else:104 set_ammo(current_ammo)105def reset_ammo():106 wake_up()107 set_ammo(ammo_capacity_on_reset)108 109def clear_ammo():110 wake_up()111 set_ammo(0)112 113def magazine_button_check():114 magazine_button.update_button_state()115 if magazine_button.button_just_pressed():116 reset_ammo()117 if magazine_button.button_just_released():118 clear_ammo()119 120def trigger_button_check():121 trigger_button.update_button_state() 122 if trigger_button.button_just_pressed():...

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csgo.py

Source: csgo.py Github

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...35 base=weapon_manager.ammoprop,36 prop=self.ammoprop,37 )38 )39 def set_ammo(self, value):40 """Set the player's ammo property for the weapon."""41 # Is the weapon not a grenade?42 if 'grenade' not in weapon_manager[self.classname].tags:43 self.primary_ammo_count = value44 return45 player = self._validate_ammo()46 player.set_property_ushort(47 '{base}{prop:03d}'.format(48 base=weapon_manager.ammoprop,49 prop=self.ammoprop,50 ),51 value,52 )53 # Set the "ammo" property methods...

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