How to use fixture_1 method in Slash

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contact_listener.py

Source:contact_listener.py Github

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1# -*- encoding: utf-8 -*-2# pilas engine: un motor para hacer videojuegos3#4# Copyright 2010-2014 - Hugo Ruscitti5# License: LGPLv3 (see http://www.gnu.org/licenses/lgpl.html)6#7# Website - http://www.pilas-engine.com.ar8import Box2D as box2d9class ObjetosContactListener(box2d.b2ContactListener):10 """Gestiona las colisiones de los objetos para ejecutar funcionés."""11 def __init__(self, pilas):12 box2d.b2ContactListener.__init__(self)13 self.pilas = pilas14 def BeginContact(self, *args, **kwargs):15 fixture_1 = args[0].fixtureA16 fixture_2 = args[0].fixtureB17 self.detener_figuras_estaticas(args[0])18 self.pilas.colisiones.notificar_colision(fixture_1, fixture_2)19 self.agregar_colision(fixture_1, fixture_2)20 21 def agregar_colision(self, fixture_1, fixture_2):22 actor_asociado_1 = fixture_1.userData.get('actor', None)23 actor_asociado_2 = fixture_2.userData.get('actor', None)24 figura_1 = fixture_1.userData.get('figura', None)25 figura_2 = fixture_2.userData.get('figura', None)26 27 if figura_1 and figura_2 and figura_1 != figura_2:28 figura_1.figuras_en_contacto.append(figura_2)29 figura_2.figuras_en_contacto.append(figura_1)30 #if actor_asociado_1 and actor_asociado_2:31 # info_colision = {'actor1': actor_asociado_1,32 # 'actor2': actor_asociado_2}33 # self._colisiones_en_curso.append(info_colision)34 def eliminar_colision(self, fixture_1, fixture_2):35 actor_asociado_1 = fixture_1.userData.get('actor', None)36 actor_asociado_2 = fixture_2.userData.get('actor', None)37 figura_1 = fixture_1.userData.get('figura', None)38 figura_2 = fixture_2.userData.get('figura', None)39 40 if figura_1 and figura_2 and figura_1 != figura_2:41 if figura_2 in figura_1.figuras_en_contacto:42 figura_1.figuras_en_contacto.remove(figura_2)43 if figura_1 in figura_2.figuras_en_contacto:44 figura_2.figuras_en_contacto.remove(figura_1)45 #if actor_asociado_1 and actor_asociado_2:46 # info_colision = {'actor1': actor_asociado_1,47 # 'actor2': actor_asociado_2}48 # self._colisiones_en_curso.append(info_colision)49 def EndContact(self, *args, **kwargs):50 # TODO: informar el fin de la colisión.51 fixture_1 = args[0].fixtureA52 fixture_2 = args[0].fixtureB53 self.detener_figuras_estaticas(args[0])54 self.eliminar_colision(fixture_1, fixture_2)55 def PreSolve(self, contact, old):56 fixture_1 = contact.fixtureA57 fixture_2 = contact.fixtureB58 self.detener_figuras_estaticas(contact)59 # Hace que las figuras marcadas como sensores no generen60 # una respuesta de colisión física (solamente programada).61 if fixture_1.userData['sensor'] or fixture_2.userData['sensor']:62 contact.enabled = False63 def PostSolve(self, contact, old):64 self.detener_figuras_estaticas(contact)65 def detener_figuras_estaticas(self, contact):66 fixture_1 = contact.fixtureA67 fixture_2 = contact.fixtureB68 def detener(body):69 body.linearVelocity = (0, 0)70 body.angularVelocity = 071 if not fixture_1.userData['dinamica']:72 detener(fixture_1.body)73 if not fixture_2.userData['dinamica']:...

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atest_ex1.py

Source:atest_ex1.py Github

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...9# class Run once per class of tests10# module Run once per module11# session Run once per session12@pytest.fixture(scope="session")13def fixture_1():14 print('run-fixture-1')15 return 116def test_example1(fixture_1):17 print('run-example-1')18 num = fixture_119 assert num == 120def test_example2(fixture_1):21 print('run-example-2')22 num = fixture_1...

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test_ex1.py

Source:test_ex1.py Github

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1# import pytest2# @pytest.fixture(scope="session")3# def fixture_1():4# print('run-fixture-1')5# return 16# @pytest.mark.skip7# @pytest.mark.xfail8# @pytest.mark.slow9# def test_example():10# print("test1")11# assert 1 == 112 13# def test_example1(fixture_1):14# print('run-example-1')15# num = fixture_116# assert num == 117 ...

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