How to use press_down method in Selene

Best Python code snippet using selene_python

main.py

Source:main.py Github

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...74 equal_button = Button(text="=", background_color=(1, 1, 1))75 equal_button.bind(on_release=self.equal_pressed)76 calc.add_widget(equal_button)77 return calc78 def press_down(self, obj):79 obj.background_color = (1, 1, 1)80 # Number pressed just adds that number to the running total81 def one_pressed(self, obj):82 self.string_total += "1"83 obj.background_color = (0, 0, 1)84 print(self.string_total)85 def two_pressed(self, obj):86 self.string_total += "2"87 obj.background_color = (0, 0, 1)88 print(self.string_total)89 def three_pressed(self, obj):90 self.string_total += "3"91 obj.background_color = (0, 0, 1)92 print(self.string_total)...

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hardcoded.py

Source:hardcoded.py Github

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1from actions import (2 DO_NOTHING,3 PRESS_UP,4 PRESS_DOWN,5 PRESS_LEFT,6 PRESS_RIGHT,7 PRESS_A,8 PRESS_B,9 PRESS_START,10 push,11 tap,12)13import constants14def menu_to_bedroom(env):15 # TODO: Break out the selection of gender, name, and rival name16 # so that the names are not just AAAAAAAA every time.17 info = push(env, DO_NOTHING)18 while info["map_number"] == constants.BEGINNING_MENU_MAP_NUM:19 info = tap(env, PRESS_A)20 return info21def get_item_from_PC(env):22 push(env, PRESS_LEFT, numSteps=2)23 push(env, PRESS_UP, numSteps=4)24 push(env, PRESS_LEFT, numSteps=4)25 push(env, PRESS_UP)26 push(env, PRESS_A, numSteps=7)27 return push(env, PRESS_B, numSteps=5)28def leave_bedroom(env):29 push(env, PRESS_DOWN)30 push(env, PRESS_RIGHT, numSteps=6)31 push(env, PRESS_DOWN)32 push(env, PRESS_RIGHT, numSteps=3)33 push(env, PRESS_UP, numSteps=2)34 return push(env, PRESS_LEFT)35def say_hi_to_mom_on_the_way_out(env):36 push(env, PRESS_LEFT)37 push(env, PRESS_DOWN, numSteps=2)38 push(env, PRESS_LEFT)39 info = push(env, PRESS_A)40 while info["has_dialog"]:41 info = push(env, PRESS_A)42 push(env, PRESS_DOWN, numSteps=4)43 push(env, PRESS_LEFT, numSteps=5)44 return push(env, PRESS_DOWN)45def get_up_until_picking_starter(env):46 # Walk to the right until just before the mailbox47 info = push(env, PRESS_RIGHT, numSteps=7)48 # Walk up to trigger Oak into saving us49 info = push(env, PRESS_UP, numSteps=8)50 # Follow him to the lab by continuing through dialog51 i = 052 while i < 10:53 if info["has_dialog"] == 1:54 info = push(env, PRESS_A)55 else:56 info = push(env, DO_NOTHING)57 i += 158 # Wait until he's done talking for a few "nothing" inputs in a row59 nothingInputs = 060 while nothingInputs < 6:61 if info["has_dialog"] == 1:62 info = push(env, PRESS_A)63 nothingInputs = 064 if info["has_dialog"] == 0:65 info = push(env, DO_NOTHING)66 nothingInputs += 167 return info68def pick_left_starter(env):69 # Show off middle70 push(env, PRESS_DOWN)71 push(env, PRESS_RIGHT, numSteps=3)72 look_at_starter(env)73 # Show off right (opponent's pokemon)74 push(env, PRESS_RIGHT)75 look_at_starter(env)76 # Pick left (our pokemon)77 push(env, PRESS_LEFT, numSteps=2)78 pick_starter(env)79 return prepare_starter_for_battle(env)80def pick_mid_starter(env):81 # Show off right82 push(env, PRESS_DOWN)83 push(env, PRESS_RIGHT, numSteps=4)84 look_at_starter(env)85 # Show off left (opponent's pokemon)86 push(env, PRESS_LEFT, numSteps=2)87 look_at_starter(env)88 # Pick mid (our pokemon)89 push(env, PRESS_RIGHT)90 pick_starter(env)91 push(env, PRESS_LEFT)92 return prepare_starter_for_battle(env)93def pick_right_starter(env):94 # Show off left95 push(env, PRESS_DOWN)96 push(env, PRESS_RIGHT, numSteps=2)97 look_at_starter(env)98 # Show off mid (opponent's pokemon)99 push(env, PRESS_RIGHT)100 look_at_starter(env)101 # Pick right (our pokemon)102 push(env, PRESS_RIGHT)103 pick_starter(env)104 push(env, PRESS_LEFT, numSteps=2)105 return prepare_starter_for_battle(env)106def look_at_starter(env):107 tap(env, PRESS_UP)108 info = push(env, PRESS_A)109 while info["has_dialog"] == 1:110 info = push(env, PRESS_B)111 return info112def pick_starter(env):113 tap(env, PRESS_UP)114 info = push(env, PRESS_A)115 while info["has_dialog"] == 1:116 # TODO: break out naming portion to do something more interesting than AAAAAAAAA117 info = push(env, PRESS_A)118 # Wait for rival to talk about his pokemon119 nothingInputs = 0120 while nothingInputs < 3:121 if info["has_dialog"] == 1:122 info = push(env, PRESS_A)123 nothingInputs = 0124 if info["has_dialog"] == 0:125 info = push(env, DO_NOTHING)126 nothingInputs += 1127 push(env, PRESS_DOWN)128 return push(env, PRESS_LEFT)129def prepare_starter_for_battle(env):130 push(env, PRESS_DOWN)131 # Look up the starter132 info = push(env, PRESS_START)133 info = push(env, PRESS_A)134 while info["menu_index"] != 0:135 info = push(env, PRESS_A)136 # Look at the stats137 push(env, PRESS_A, numSteps=2)138 push(env, DO_NOTHING, numSteps=2)139 push(env, PRESS_RIGHT)140 push(env, DO_NOTHING, numSteps=2)141 push(env, PRESS_RIGHT)142 push(env, DO_NOTHING, numSteps=2)143 push(env, PRESS_B)144 # Remove held item145 push(env, PRESS_DOWN)146 push(env, PRESS_A)147 push(env, PRESS_DOWN)148 push(env, PRESS_A)149 info = push(env, PRESS_B, 4)150 # TODO: Look up what the held item was and consider adding it back if it's a berry151 # or using it if it's a ppup or ppmax152 return info153def run_from_wild_pkmn(env):154 push(env, PRESS_B, numSteps=3)155 push(env, PRESS_RIGHT)156 push(env, PRESS_DOWN)...

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testInstruments.py

Source:testInstruments.py Github

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...9 if (is_pressed("a")):10 wave.testSound()11 12 if (is_pressed("q")):13 piano.press_down(0)14 if (is_pressed("w")):15 piano.press_down(1)16 if (is_pressed("e")):17 piano.press_down(2)18 if (is_pressed("r")):19 piano.press_down(3)20 if (is_pressed("t")):21 piano.press_down(4)22 if (is_pressed("y")):23 piano.press_down(5)24 if (is_pressed("u")):25 piano.press_down(6)26 if (is_pressed("i")):27 piano.press_down(7)28 if (is_pressed("o")):29 piano.press_down(8)30 if (is_pressed("p")):31 piano.press_down(9)32 if (is_pressed("[")):33 piano.press_down(10)34 if (is_pressed("]")):35 piano.press_down(11)36 except KeyboardInterrupt:...

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