How to use wrap_handler method in Playwright Python

Best Python code snippet using playwright-python

mcprotocol.py

Source:mcprotocol.py Github

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...23# make the handlers a little more obvious by using decorators.24# functions wrapped will automatically be added the the handlers25# dictionary of the protocol.26# look at bravo.packets for the name dict used27def wrap_handler(*types):28 def wrap_it(func):29 for t in types:30 packet_handlers[packets_by_name[t]] = func31 def wrapped(self, *args, **kwargs):32 func(*args, **kwargs)33 return wrapped34 return wrap_it35class ExtrasMixin(object):36 """37 These are all the little things that you would want a bot/client to *do*,38 but the mechanics are tied too closely to the network protocol to be defined39 in the bot/player class.40 These are expected to be called by the bot. As the protocol changes, these41 may also change, but the bot and related scripts wont have too.42 actions requiring a action number (transaction token) should follow43 twisted protocol.44 functions need extra information for the ai45 ai can then handle more complex cases, such as moving items from one chest to another46 or crafting items, etc.47 """48 open_window = None49 def get_item(self, item, count=1):50 """51 kinda wraps around stacks and what-not52 returns a list of tuples of slots that can be used53 for example, if you have 200 dirt in 3 stacks, and you54 want to put 150 of it in a chest, then this will return55 stacks that you can use to get the 150 needed.56 if the quantity cannot be satisfied, then return None57 a count of -1 will return all the that item58 """59 if count == -1:60 return [ i for i in self.bot.inventory.flat if i[0] == item ] 61 62 ret = []63 current = 064 for i in [ i for i in self.bot.inventory.flat if i[0] == item]:65 if i[2] + current >= count:66 ret.append((item[0], item[1], item[2] - i[2] + current))67 return ret68 else:69 ret.append(item) 70 current += item[2] 71 """72 req: item in inventory73 eff: item not in inventory74 """75 def throw_item(self, item, count=1):76 """77 throw item in players inventory78 count:79 if = -1, throw ALL80 there could be multiple stacks of an item81 in that case, throw the count from the first stack, if not enough82 find another stack to remove from83 if unstackable item, but has count, then find enough to satisfy84 the count.85 """86 for slot, item in self.get_item(item, count):87 self.throw_slot(slot, count, item)88 def throw_slot(self, slot_no, count=1, item=None):89 """90 throw an item in a slot91 not sure if this is the correct way to do this.92 simulates a player opening the inventory, clicking an item93 then closing the window with the item in the cursor94 seems to bug out once in a while95 if slot is empty, there will be no error96 """97 if item == None:98 print "must incl item no"99 return100 count = item[2]101 action_no, d = self._get_next_action_no(sys.exit, None)102 103 clickit = make_packet("window-action", wid=0, slot=slot_no, button=0, \104 token=action_no, primary=item[0], secondary=item[1] , count=count)105 # send the data over the wire106 self.transport.write(clickit)107 # closing the window actualy preforms the throw108 closeit = make_packet("window-close", wid=0)109 self.transport.write(closeit)110 # close the fake window no matter what111 #d.addBoth(self.transport.write, closeit)112 # useful if chaining clicks together.113 def window_click(self, **kwargs):114 kwargs["action_no"], d = get_action_number()115 self.transport.write(make_packet("window-action", kwargs)) 116 return d117 def swap_slots(self, name, from_slot, to_slot, item1=None, item2=None):118 """119 Swap the items in two slots120 if the to_slot contains an item, then place it in the from_slot.121 Simulates user interaction on the client (mouse clicks)122 the minecraft protocol requires the client to know the slot and123 item attributes when sending this packet. the item1 & item2124 parameters are there *in case* the calling function already knows125 this information (not implimented)126 """127 if name == 0:128 item1 = self.bot.inventory.get_slot(item1)129 item2 = self.bot.inventory.get_slot(item2)130 # simulate the first click131 d1 = self.window_click(name=name, slot=from_slot, button=0, \132 primary=item1[0], secondary=item1[1] , count=item1[2])133 # simulate click on the slot to move to134 d2 = self.window_click(name=name, slot=to_slot, button=0, \135 primary=item2[0], secondary=item2[1] , count=item2[2])136 d1.chainDeferred(d2)137 if have_another:138 # simulate click on the orginal slot139 d3 = self.window_click(name=name, slot=from_slot, button=0, \140 primary=item1[0], secondary=item1[1] , count=item1[2])141 d1.chainDeferred(d3)142 """143 req: item in inventory144 eff: wield item145 """146 def hold_item(self, item):147 """148 Put an item in the bots hand.149 If the item is not in the lower panel (holdables), then it will move150 the item to an available slot in holdables. If there are no open151 slots in holdables, some item will be swapped out and the new item152 placed in the hand, then equipted.153 """154 try:155 l, item_slot = self.bot.inventory.get_slot(item)156 except:157 print "item not found in enventory"158 return159 # item is not in holdables. move it.160 if l != self.bot.inventory.holdables:161 try:162 holding_slot = self.bot.inventory.holdables.index(None)163 except ValueError:164 # there is no open slot in holdables165 # just use slot 40166 holding_slot = 40167 self.swap_slots(0, item_slot, holding_slot)168 # finally, change the item in the hand169 make_packet("holding_change", slot=slot_no)170 """171 req: wield item can dig block172 eff: block destroyed173 """174 def dig(self, bx, by, bz, times, rate):175 # use the tool in hand (or fist if nothing)176 make_packet("digging", status=dig_status, x=bx, y=by, z=bz, face=block_face)177 def set_head_tracking(self, entity):178 # set an object that the head should watch179 pass180 def open_inventory(self, entity):181 # open chest, furnace, workbench182 pass183 def place_entity(self, bx, by, bz, face, entity, amt=0, dmg=0):184 # place a block or entity185 make_packet("build", bx, by, bz, face, items)186 """187 req: can open from_what188 req: inventory has free slot * quantity189 eff: inventory has what190 """191 def take_from(self, from_what, what, quantity):192 # take something from something else193 pass194 """195 req: can open what196 req: into_what has free slot * count197 eff: into_what has what198 """199 def put_into(self, into_what, what, count):200 # put something from personal inventory into something else201 # open inventory of entity202 # send the move packet203 # wait for confirmation from server204 pass205 """206 req: inventory has materials in recipe207 req: can open crafting area208 eff: inventory has crafted209 """210 def craft(self, recipe):211 # craft something212 pass213 def jump(self):214 # jump, or swim if under water215 pass216 def move_to(self, entity):217 # move to an entity218 pass219 def set_home(self, location):220 # set the place where the bot idles221 # bot could go here to hang out if needed222 pass223 def play_animation(self, animation):224 # play an animation225 make_packet("animate", eid=0, animation=animation_name)226 def crouch(self):227 # crouch/sneak228 pass229 def uncrouch(self):230 # stand up231 pass232 def chat(self, text):233 # send a chat message (limited to 100 chars)234 self.transport.write(make_packet("chat", message=text[:100]))235class WebAuthMixin(object):236 """237 Impliment the "minecraft.net/jsp" auth currently used with minecraft beta.238 """239 login_url = "http://www.minecraft.net/game/getversion.jsp"240 vfy_url = "http://www.minecraft.net/game/checkserver.jsp"241 join_url = "http://www.minecraft.net/game/joinserver.jsp"242 def authenticate(self, username, password, online=False):243 """244 all authenticators should impliment this245 """246 if online:247 # login to minecraft.net (1)248 self.username = self._minecraft_login(username, password)249 else:250 self.username = username251 # might get none if there the minecraft servers are down252 if self.username == None:253 print "problem with authentication"254 reactor.stop()255 # send handshake (2)256 self.transport.write(make_packet("handshake", username=self.username))257 # this is the login for minecraft.net258 def _minecraft_login(self, user, passwd, server_ver=None):259 if server_ver == None:260 server_ver = self.server_version261 o = "?user=%s&password=%s&version=%s" % (user, passwd, server_ver)262 c = urllib2.urlopen(self.login_url + o).read()263 try:264 ver, ticket, user, sid = c.split(":")[:4]265 except:266 return None267 self.sid = sid268 return user269 # this is the login for the server270 def server_login(self):271 # it might look funny abt "unused". b/c MAD's packet use this name272 # but a client uses this space for a password273 # send "login packet" (3)274 p = make_packet("login", protocol=8, username=self.username, \275 unused=self.bot.password, seed=0, dimension=0)276 self.transport.write(p)277 # ask the server what kind of authentication to use278 def _check_auth(self, hash):279 o = "?user=%s&sessionId=%s&serverID=%s" % (self.username, self.sid, hash)280 c = urllib2.urlopen(self.join_url + o).read()281 return c.lower() == "ok"282 # serverID aka "server hash"283 def _verify_name(self, serverID):284 o = "?user=%s&serverID=%s" % (self.username, serverID)285 c = urllib2.urlopen(self.vfy_url + o).read()286 return c.lower() == "yes"287class MinecraftClientProtocol(Protocol, WebAuthMixin, ExtrasMixin):288 """289 Impliment v.8 of the Minecraft Protocol for clients290 This is the bare, boring network stuff.291 all of the OnXXXX methods are called when a packet comes in.292 outgoing packets are not automatically managed293 """294 server_version = 12295 keep_alive_interval = 60 296 bot_tick_interval = 50.000 / 1000.000297 flying_interval = 200.000 / 1000.000298 # regex to strip names from chat messages299 chat_regex = re.compile("<(.*?)>(.*)")300 def dummy_handler(self, header, packet):301 try:302 print packets[header]303 except KeyError:304 print "unhandled", header305 def _get_next_action_no(self, callback, args):306 d = Deferred()307 self.action_no += 1308 self.pending_actions[self.action_no] = d309 return self.action_no, d310 def __init__(self, bot, world, online=True):311 self.buffer = ""312 # online mode for the client313 self.online_mode = False314 # make sure our bot is properly connect to the protocol315 self.bot = bot316 bot.conn = self317 # one connection per world 318 self.world = world319 # used for handling window actions320 self.action_no = 0321 self.pending_actions = {}322 # after client is ready, sends this back to the server323 self.confirmed_spawn = False324 # are we authenticated? (will be set later)325 self.authenticated = False326 def OnAuthenticated(self):327 """328 Called when our authenticator is finished.329 """330 self.authenticated = True331 def set_username(self, username):332 self.username = username333 def connectionMade(self):334 # great! lets get authenticated and move on to the good stuff335 self.authenticate(self.bot.username, self.bot.password, self.online_mode)336 def connectionLost(self, reason):337 print "Lost connection:", reason338 try:339 self.keep_alive.cancel()340 self.bot_tick.cancel()341 except:342 pass343 def send_flying(self):344 self.transport.write(make_packet("flying", flying=self.bot.location.midair))345 def send_keep_alive(self):346 self.transport.write(make_packet("ping"))347 # called by twisted whenever data comes in over the wire348 # parse out as many packets as we can349 def dataReceived(self, data):350 self.buffer += data351 packets, self.buffer = parse_packets(self.buffer)352 for header, payload in packets:353 if header in packet_handlers:354 packet_handlers[header](self, payload)355 else:356 self.dummy_handler(header, payload)357 @wrap_handler("login")358 def OnLoginResponse(self, packet):359 # BUG: we are not really checking if we are allowed to join or not360 self.authenticated = True361 # hack, b/c not implimenting the client protocol362 self.bot.eid = packet.protocol363 self.keep_alive = task.LoopingCall(self.send_keep_alive)364 self.keep_alive.start(self.keep_alive_interval)365 self.flying_tick = task.LoopingCall(self.send_flying)366 self.flying_tick.start(self.flying_interval)367 368 self.bot_tick = task.LoopingCall(self.bot.tick)369 self.bot_tick.start(self.bot_tick_interval)370 # kinda tied into the authenticator...371 @wrap_handler("handshake")372 def OnHandshake(self, packet):373 username = packet.username374 if username == "ok":375 self.auth = True376 elif username == "-":377 self.auth = True378 elif username == "+":379 print "joining password protected servers is not implemented [yet]"380 sys.exit()381 else:382 self.auth = self.check_auth(username)383 # this really shouldn't be here384 self.server_login()385 @wrap_handler("ping")386 def OnPing(self, packet):387 pass388 @wrap_handler("time")389 def OnTime(self, packet):390 pass391# C H U N K R E L A T E D ============================392 @wrap_handler("prechunk")393 def OnPreChunk(self, packet):394 pass395 @wrap_handler("chunk")396 def OnMapChunk(self, packet):397 def add_chunk(chunk, packet):398 chunk.load_from_packet(packet)399 self.bot.world.add_chunk(chunk)400 def chunk_error(failure):401 print "couldn't parse chunk packet"402 # the packet (x, y) is in block coords, so /16403 cx, bx = divmod(packet.x, 16)404 cz, bz = divmod(packet.z, 16)405 # for performance reasons, we will only load the chunk that the bot is on406 # it will fail with AttrubuteError if the player hasn't been properly init'd407 try:408 assert (cx == self.bot.chunk.x) and (cz == self.bot.chunk.z)409 except (AssertionError, AttributeError):410 return411 # we assume the world will give us a clean chunk if it doesn't already exist412 d = self.world.request_chunk(cx, cz)413 d.addCallback(add_chunk, packet)414 d.addErrback(chunk_error)415 @wrap_handler("block")416 def OnBlockChange(self, packet):417 self.world.change_block(packet.x, packet.y, packet.z, \418 packet.type, packet.meta)419 @wrap_handler("batch")420 def OnMultiBlockChange(self, packet):421 for i in xrange(packet.length):422 bx = packet.coords[i] >> 12423 bz = packet.coords[i] >> 8 & 15424 y = packet.coords[i] & 255425 self.world.change_block(bx, y, bz, packet.types[i], \426 packet.metadata[i])427 @wrap_handler("digging")428 def OnPlayerDigging(self, packet):429 print packet430 @wrap_handler("animate")431 def OnAnimation(self, packet):432 pass433 @wrap_handler("health")434 def OnUpdateHealth(self, packet):435 self.bot.hp = packet.hp436 @wrap_handler("spawn")437 def OnPlayer(self, packet):438 pass439 @wrap_handler("position", "orientation", "location")440 def OnPlayerLocationUpdate(self, packet):441 self.bot.update_location_from_packet(packet)442 print packet443 # everytime the player spawns, it must send back the location that it was given444 # this is a check for the server. not entirely part of authentication, but445 # the bot won't run without it446 if self.confirmed_spawn == False:447 location = Location()448 location.load_from_packet(packet)449 p = location.save_to_packet()450 self.transport.write(p)451 self.confirmed_spawn = True452 self.bot.set_location(location)453 self.bot.OnReady()454 @wrap_handler("destroy")455 def OnDestroy(self, packet):456 self.world.remove_entity_by_id(packet.eid)457 @wrap_handler("create")458 def OnCreate(self, packet):459 self.world.add_entity_by_id(packet.eid)460 @wrap_handler("entity-position", "entity-orientation", "entity-location")461 def OnEntityLocationUpdate(self, packet):462 #print packet463 pass464 465 @wrap_handler("teleport")466 def OnEntityTeleport(self, packet):467 #print packet468 pass469 @wrap_handler("chat")470 def OnChat(self, packet):471 """472 Parse chat messages.473 The Notch server sends messages back that the client sends,474 so we check and skip any messages that we sent.475 Return who sent the message with the text.476 I don't know anything about the color codes, so they are477 not processed.478 """479 match = self.chat_regex.match(packet.message)480 # not really sure why this would fail. just in case...481 if match == None:482 return483 who, text = match.groups()484 if who != self.username:485 self.bot.OnChatIn(who, text)486 @wrap_handler("window-open")487 def OnWindowOpen(self, packet):488 print packet489 @wrap_handler("window-close")490 def OnWindowClose(self, packet):491 print packet492 @wrap_handler("window-action")493 def OnWindowAction(self, packet):494 print packet495 # also used when bot picks up items496 @wrap_handler("window-slot")497 def OnWindowSlot(self, packet):498 self.bot.inventory.update_from_packet(packet)499 if packet.primary != -1:500 self.throw_slot(packet.slot, packet.count, (packet.primary, packet.secondary, packet.count))501 @wrap_handler("window-progress")502 def OnWindowProgress(self, packet):503 print packet504 @wrap_handler("window-token")505 def OnWindowToken(self, packet):506 try:507 d = self.pending_actions[packet.token]508 d.callback(packet)509 except KeyError:510 print "huh....got action back that didnt send?"511 return512 # sent by server to init the player's inventory513 @wrap_handler("inventory")514 def OnInventory(self, packet):515 if packet.name == 0:516 self.bot.inventory.load_from_packet(packet)517 @wrap_handler("error")518 def OnKick(self, packet):...

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chat_users.py

Source:chat_users.py Github

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...22 groups.append(info)23 return event, users, groups24@dp.longpoll_event_register('люди')25@dp.my_signal_event_register('люди')26@dp.wrap_handler(users_getter)27def list_users(event: MySignalEvent, users: List[dict], _):28 try:29 page = int(get_index(event.args, 0, 1)) - 130 if page < 0:31 raise ValueError32 except ValueError:33 page = 034 count = len(users)35 pages = ceil(count/20)36 msg = ''37 for i, user in enumerate(users[page*20:page*20+20], 1 + page*20):38 msg += f"\n{i}. [id{user['id']}|{user['first_name']} {user['last_name']}]" # noqa39 if msg == '':40 msg = f'\nСтраница {page + 1} пуста'41 else:42 msg = f'\nУчастники беседы (страница {page + 1} из {pages}):' + msg43 event.msg_op(1, msg, disable_mentions=1, reply_to=event.msg['id'])44 return "ok"45@dp.longpoll_event_register('беседа', 'чат')46@dp.my_signal_event_register('беседа', 'чат')47@dp.wrap_handler(users_getter)48def chat_info(event: MySignalEvent, users: List[dict], groups: List[dict]):49 admins = []50 owner = None51 for member in users + groups:52 if member.get('is_owner') is True:53 owner = member54 elif member.get('is_admin') is True:55 admins.append('\n-- ' + format_push(member))56 msg = f"""57 Беседа 🇷🇺: {event.chat.name}58 Создатель 🇷🇺: {format_push(owner)}59 Iris ID🇷🇺 : {event.chat.iris_id}60 Я дежурный в чате 🇷🇺: {'✅' if event.chat.installed else '❌'}61 Население чата 🇷🇺: {len(users) + len(groups)}62 Участников 🇷🇺: {len(users)}63 Ботов 🇷🇺: {len(groups)}64 Администраторы:{''.join(admins) if admins else 'Админы невидимые 🌚👍'}65 """.replace(' ', '')66 event.msg_op(1, msg, disable_mentions=1, reply_to=event.msg['id'])67 return "ok"68@dp.longpoll_event_register('боты')69@dp.my_signal_event_register('боты')70@dp.wrap_handler(users_getter)71def list_groups(event: MySignalEvent, _, groups: List[dict]):72 try:73 page = int(get_index(event.args, 0, 1)) - 174 if page < 0:75 raise ValueError76 except ValueError:77 page = 078 count = len(groups)79 pages = ceil(count/20)80 msg = ''81 for i, group in enumerate(groups[page*20:page*20+20], 1 + page*20):82 msg += f"\n{i}. [public{group['id']}|{group['name']}] 🇷🇺"83 if msg == '':84 msg = f'Страница {page + 1} пуста'85 else:86 msg = f'Группы беседы (страница {page + 1} из {pages}):' + msg87 event.msg_op(2, msg)88 return "ok"89@dp.longpoll_event_register('учас', 'участники')90@dp.my_signal_event_register('учас', 'участники')91@dp.wrap_handler(users_getter)92def chat_info(event: MySignalEvent, users: List[dict], groups: List[dict]):93 admins = []94 owner = None95 for member in users + groups:96 if member.get('is_owner') is True:97 owner = member98 elif member.get('is_admin') is True:99 admins.append('\n-- ' + format_push(member))100 msg = f"""101 Число людей 🇷🇺: {len(users)} 👤102 Население чата: {len(users) + len(groups)} 👪103 Ботов: {len(groups)} (♡_♡)104 """.replace(' ', '')105 event.msg_op(1, msg, disable_mentions=1, reply_to=event.msg['id'])106 return "ok"107@dp.longpoll_event_register('ад','Админы')108@dp.my_signal_event_register('ад','админы')109@dp.wrap_handler(users_getter)110def chat_info(event: MySignalEvent, users: List[dict], groups: List[dict]):111 admins = []112 owner = None113 for member in users + groups:114 if member.get('is_owner') is True:115 owner = member116 elif member.get('is_admin') is True:117 admins.append('\n-- ' + format_push(member))118 msg = f"""119 Создатель 🇷🇺: {format_push(owner)} 😎120 Администраторы:\n{' '.join(admins) if admins else 'Админы невидимые 🌚👍'}121 """.replace(' ', '')122 event.msg_op(1, msg, disable_mentions=1, reply_to=event.msg['id'])123 return "ok"124@dp.longpoll_event_register('имя', 'название')125@dp.my_signal_event_register('имя', 'название')126@dp.wrap_handler(users_getter)127def chat_info(event: MySignalEvent, users: List[dict], groups: List[dict]):128 admins = []129 owner = None130 for member in users + groups:131 if member.get('is_owner') is True:132 owner = member133 elif member.get('is_admin') is True:134 admins.append('\n-- ' + format_push(member))135 msg = f"""136 Беседа 🇷🇺: {event.chat.name}137 Создатель: {format_push(owner)} 😎138 """.replace(' ', '')139 event.msg_op(1, msg, disable_mentions=1, reply_to=event.msg['id'])140 return "ok"...

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day_achi.py

Source:day_achi.py Github

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...11 KEY_DAY, KEY_STATE, KEY_DAY_TIME, KEY_COUNT, KEY_NEED,12 STATE_0, STATE_1, STATE_213 )1415def wrap_handler(func):16 """handler修饰"""17 def _func(self, *args, **kw):18 _data = kw.pop('_data')19 #每日零点更新数据20 player = _data[0]21 if not is_today(player.achievement.data[KEY_DAY_TIME]):22 new = copy.deepcopy(player._game.achi_mgr.get_new())23 player.achievement.data[KEY_DAY] = new[KEY_DAY]24 player.achievement.data[KEY_DAY_TIME] = int(time.time())25 kw['_data'] = self.get_data(_data)26 if kw['_data'] is None:27 return28 return func(self, *args, **kw)29 return _func ...

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flaskapp.py

Source:flaskapp.py Github

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...51 logger=app.logger,52)53db_connector.check_docs_table()54db_connector.check_users_table()55def wrap_handler(handler):56 @wraps(handler)57 def wrapped():58 app.logger.info('Start handling %s', handler.__name__)59 try:60 response = handler()61 except Exception as exc:62 app.logger.exception('Handling failed: %s', exc)63 response = json.dumps({'message': 'Internal error'}), 50064 app.logger.info('Stop handling %s', handler.__name__)65 return response66 return wrapped67@app.route('/login', methods=['POST'])68@wrap_handler69def login():...

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