How to use command_pause method in play_selenium

Best Python code snippet using play_selenium_python

app_controller.py

Source:app_controller.py Github

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1import time2import queue3import settings4from vm_controller import VMController5import base.keyboard_helper as keyboard_helper6class AppController:7 COMMAND_PAUSE = 08 COMMAND_BATTLE = 19 COMMAND_PERCENT_CHANGE = 210 COMMAND_TAKE_SCREENSHOTS = 311 def __init__(self):12 print('AppController')13 self.isAlive = True14 self.commands = queue.Queue()15 self.vms = []16 keyboard_helper.setupKeyboard(self)17 def addVM(self, vm_name):18 self.vms.append(VMController(vm_name))19 def onQuitCommand(self):20 self.isAlive = False21 def onPauseCommand(self):22 self.commands.put(AppController.COMMAND_PAUSE)23 def onBattleCommand(self):24 self.commands.put(AppController.COMMAND_BATTLE)25 def onPercentChanged(self):26 self.commands.put(AppController.COMMAND_PERCENT_CHANGE)27 def takeScreenshots(self):28 self.commands.put(AppController.COMMAND_TAKE_SCREENSHOTS)29 # update virtual machines 30 # main update function31 def onFrameUpdate(self, deltaTime):32 if self.commands.qsize() > 0:33 comm = self.commands.get()34 # if comm != None:35 # if comm == AppController.COMMAND_PAUSE:36 # for vm in self.vms:37 # vm.pause()38 # elif comm == AppController.COMMAND_BATTLE:39 # for vm in self.vms:40 # vm.battle()41 # elif comm == AppController.COMMAND_PERCENT_CHANGE:42 # for vm in self.vms:43 # vm.onPercentChanged()44 # elif comm == AppController.COMMAND_TAKE_SCREENSHOTS:45 # for vm in self.vms:46 # vm.onPercentChanged()47 for vm in self.vms:48 {49 AppController.COMMAND_PAUSE : vm.pause,50 AppController.COMMAND_BATTLE : vm.battle,51 AppController.COMMAND_PERCENT_CHANGE : vm.onPercentChanged,52 AppController.COMMAND_TAKE_SCREENSHOTS : vm.takeScreenshots53 }.get(comm, None)()54 for vm in self.vms:55 vm.onFrameUpdate(deltaTime)56 # render function57 # do actions58 def onFrameRender(self):59 for vm in self.vms:60 vm.onFrameRender()61 def run(self):62 FRAME_RATE = 1.0 / settings.FPS63 current_time = time.time()64 last_time = current_time65 frame_count = 066 while self.isAlive:67 frame_count = frame_count + 168 #print('frame', frame_count)69 current_time = time.time()70 dt = current_time - last_time 71 72 self.onFrameUpdate(dt)73 self.onFrameRender()74 75 last_time = current_time76 t = time.time()77 frame_time = t - last_time78 if frame_time < FRAME_RATE:79 time.sleep(FRAME_RATE - frame_time)...

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bravery_cape.py

Source:bravery_cape.py Github

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1from utils.window import MetinWindow, OskWindow2import utils.utils as ut3import pyautogui4import time5def command_pause():6 time.sleep(0.2)7def main():8 pyautogui.countdown(3)9 osk = OskWindow('On-Screen Keyboard')10 osk.move_window(x=-1495, y=810)11 aeldra = MetinWindow('Aeldra')12 for i in range(1000):13 print(f'\nIteration {i}:')14 print('Pulling mobs')15 command_pause()16 osk.pull_mobs()17 print('Start hitting')18 osk.start_hitting()19 command_pause()20 print('Kill mobs')21 time.sleep(7)22 print('Stop hitting')23 osk.stop_hitting()24 command_pause()25 print('Picking up')26 osk.pick_up()27 command_pause()28 print('Done')29if __name__ == '__main__':30 # utils.countdown()...

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