How to use on_stop method in locust

Best Python code snippet using locust

sound.py

Source:sound.py Github

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...6from utils.misc import separate_thread7class SoundPlayer(Widget):8 """Superclass for sound players with sound event handling."""9 sound_cache = {}10 def on_stop(self, sound, *args):11 """Default handler."""12 pass13 def on_start(self, sound, *args):14 """Default handler."""15 pass16class SoundFXPlayer(SoundPlayer):17 """A sound effects player that plays various sounds at a time."""18 def __init__(self):19 SoundPlayer.__init__(self)20 self.playing = []21 self.register_event_type("on_stop")22 self.register_event_type("on_start")23 def load_sound(self, filename, use_cache=True):24 if use_cache and filename in SoundFXPlayer.sound_cache:...

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audio_recorder.py

Source:audio_recorder.py Github

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...29 def on_recording_end(self):30 if self.pattern:31 self.pattern.stop()32 if self.on_stop:33 self.on_stop()34 def record(self, processing=None, length=None):35 if length:36 if length <= self.max_length:37 self.record_table = NewTable(length)38 else:39 print("Truncating length to maximum of {} seconds.".format(40 self.max_length))41 self.record_table = NewTable(self.max_length)42 else:43 self.record_table.reset()44 45 if processing:46 self.recording_object = TableRec(47 processing(self.input), self.record_table).play()...

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ga.py

Source:ga.py Github

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...18def on_mutation(ga_instance, offspring_mutation):19 print("on_mutation()")20def on_generation(ga_instance):21 print("on_generation()")22def on_stop(ga_instance, last_population_fitness):23 print("on_stop()")24if __name__ == '__main__':25 ga_instance = pygad.GA(num_generations=3,26 num_parents_mating=5,27 fitness_func=fitness_function,28 sol_per_pop=10,29 num_genes=len(function_inputs),30 on_start=on_start,31 on_fitness=on_fitness,32 on_parents=on_parents,33 on_crossover=on_crossover,34 on_mutation=on_mutation,35 on_generation=on_generation,36 on_stop=on_stop)37 ga_instance.run()

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