How to use _add_paths method in localstack

Best Python code snippet using localstack_python

javascript_manager.py

Source: javascript_manager.py Github

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...6 """Adds a required JS file."""7 if not path.endswith('.js'):8 path += '.js'9 self.js_files_needed.append(path)10 def _add_paths(self, base: str, paths: list):11 """Adds multiple required JS files."""12 if not base.endswith('/​'):13 base += '/​'14 for p in paths:15 self._add_js_file(base + p)16 def _add_linked_lists(self, paths):17 """Utility function."""18 for p in paths:19 self._add_js_file('data_structures/​linked_lists/​' + p + '/​node_' + p)20 self._add_js_file('data_structures/​linked_lists/​' + p + '/​linked_list_' + p)21 def _add_files_engine(self):22 """Adds the JS files needed for the overall engine."""23 # Global pre-processes.24 self._add_paths('core_global_pre_processes', ['pp_globals', 'pp_arguments', 'pp_engine', 'pp_assets', 'pp_dom_elements', 'pp_elements', 'pp_inputs', 'pp_player', 'pp_shaders', 'pp_singleton', 'pp_three_js', 'pp_time', 'pp_websockets'])25 # Main engine.26 self._add_js_file('core_engine/​engine')27 # Data structures.28 self._add_paths('data_structures/​bitwise_flags', ['max_size_31', 'max_size_60'])29 self._add_paths('data_structures/​state_machine', ['state', 'finite_state_machine'])30 self._add_linked_lists(['base', 'interactive', 'row', 'row_element'])31 # Engine extensions.32 self._add_paths('core_engine/​extensions/​engine_static_data', ['colors', 'fonts'])33 self._add_paths('core_engine/​extensions/​time' , ['time_instance', 'time'])34 self._add_paths('core_engine/​extensions/​engine_features' , ['math', 'errors', 'script_loader'])35 self._add_paths('core_engine/​extensions/​engine_meta_data' , ['cache', 'flags', 'frames', 'state'])36 self._add_paths('core_engine/​extensions/​inputs' , ['inputs', 'keyboard', 'mouse'])37 self._add_paths('core_engine/​extensions/​web_features' , ['on_hover', 'drag_and_drop', 'window_resize', 'full_screen', 'pointer_lock'])38 self._add_js_file('core_engine/​extensions/​rendering/​renderer')39 self._add_js_file('core_engine/​heap_manager')40 # Font. (TODO: Move).41 self.js_files_needed.append('assets_json/​helvetiker_regular.js')42 # Features/​extensions.43 self._add_paths('inheritable_features/​static/​three_js_abstractions', ['feature_geometry', 'feature_material', 'feature_mesh'])44 self._add_paths('inheritable_features/​static' , ['feature_text', 'feature_color', 'feature_size', 'feature_animation_sequence'])45 self._add_paths('inheritable_features/​dynamic' , ['feature_animation_step'])46 self._add_paths('inheritable_features/​dynamic/​attachments' , ['feature_row', 'feature_title_bar'])47 self._add_paths('inheritable_features/​dynamic/​interactions' , ['feature_button', 'feature_interactive', 'feature_lookable', 'feature_typing', 'feature_only_moveable'])48 # ----------------------------------------------------------------------------------------------------------------49 self._add_paths('elements/​base', ['element'])50 self._add_js_file('elements/​base/​element_extensions/​meta_data')51 self._add_js_file('elements/​base/​floating_element')52 self._add_js_file('elements/​singleton/​singleton')53 self._add_paths('elements/​base', ['element_singleton'])54 self._add_paths('elements/​base/​element_extensions', ['attachment', 'normal', 'position', 'visibility', '_three_js_internals'])55 self._add_paths('elements/​base', ['floating_element_color', 'floating_element_text', 'floating_rows', 'floating_wall', 'floating_css'])56 self._add_paths('elements/​environment', ['hexagon_grid', 'light_ambient', 'light_point', 'skybox', 'skybox_space'])57 # ----------------------------------------------------------------------------------------------------------------58 # DOM element abstraction.59 self._add_paths('dom_elements/​dom_element' , ['base', 'text'])60 self._add_paths('dom_elements/​link' , ['canvas_saver'])61 self._add_paths('dom_elements/​canvas' , ['canvas', 'canvas_texture'])62 self._add_paths('dom_elements/​canvas/​rendering/​abstraction', ['renderer_base'])63 self._add_paths('dom_elements/​canvas/​rendering/​text' , ['canvas_text_row', 'renderer_text', 'text_line', 'text_lines'])64 #65 self._add_paths('core_engine/​extensions/​engine_features', ['text_2d_helper'])66 #67 #68 self._add_paths('elements/​discrete/​2d/​text', ['text_2d', 'button_2d'])69 self._add_paths('elements/​discrete/​2d/​icon', ['e_icon', 'e_icon_button'])70 self._add_paths('elements/​discrete/​2d' , ['checkbox'])71 self._add_paths('elements/​discrete/​3d' , ['text_3d'])72 self._add_paths('elements/​discrete/​wall' , ['confirmation_prompt', 'floating_picture', 'floating_todo_list'])73 #74 # HUDs.75 self._add_paths('core_engine/​extensions/​hud', ['hud', 'hud_abstractions', 'hud_date_time', 'hud_debug', 'hud_logs', 'hud_user_typing', 'hud_pause_menu'])76 # Player.77 self._add_paths('player' , ['player', 'player_state', 'player_cursor'])78 self._add_paths('player/​controls' , ['mouse', 'movement'])79 self._add_paths('player/​flashlight', ['flashlight'])80 self._add_paths('player/​menu' , ['menu_abstract'])81 self._add_paths('player/​menu/​row' , ['action_row', 'action_create', 'action_close', 'action_fullscreen', 'action_teleport'])82 self._add_paths('player/​menu' , ['menu_teleport', 'menu_create', 'menu'])83 # Worlds.84 self._add_paths('worlds/​world' , ['world_base'])85 self._add_paths('worlds/​world/​extensions' , ['elements', 'elements_interactive', 'elements_root', 'elements_tab_target', 'elements_css', 'input', 'state'])86 self._add_paths('worlds/​world_manager' , ['world_manager'])87 self._add_paths('worlds/​world_manager/​extensions', ['input', 'singletons', 'events'])88 self._add_paths('worlds/​world/​discrete' , ['settings_world'])89 self._add_paths('worlds/​world/​discrete/​demo' , ['demo_room_tile', 'demo_room', 'demo_room_ceiling', 'demo_room_floor', 'demo_room_lights', 'demo_room_walls', 'demo_world'])90 # Shaders.91 shaders_path = 'core_engine/​extensions/​rendering/​shaders'92 self._add_paths(shaders_path , ['shader_material_abstraction'])93 self._add_paths(shaders_path + '/​background' , ['shader_material_background', 'background'])94 self._add_paths(shaders_path + '/​fxaa' , ['fxaa'])95 self._add_paths(shaders_path + '/​noise' , ['noise', 'shader_material_noise'])96 self._add_paths(shaders_path + '/​outline_glow', ['outline_glow'])97 self._add_paths(shaders_path + '/​spritesheet' , ['shader_material_spritesheet'])98 self._add_paths(shaders_path + '/​transition' , ['shader_material_transition'])99 # Assets.100 self._add_paths('asset_management' , ['asset_manager', 'asset_batch', 'asset_file'])101 # Web workers.102 self._add_paths('web_workers', ['bridged-worker'])103 # Websockets....

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cli.py

Source: cli.py Github

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...10 nargs='+', action='append', required=True,11 help='Specify the URI(s) of the database(s) to access',12 )13#14def _add_paths(parser):15 parser.add_argument(16 '--paths', metavar='PATH', type=str,17 nargs=argparse.REMAINDER, action='append', required=True,18 help='Path(s) containing files or directories to be processed (default to current directory)',19 )20#21def _add_path(parser):22 parser.add_argument(23 '--path', metavar='PATH', type=str,24 nargs='?', default='.',25 help='Path containing directory to be processed (default to current directory)',26 )27#28def _add_actions(parser):29 parser.add_argument(30 '--actions', metavar='ACTION', type=str,31 nargs='*', action='append', required=False,32 help='Restrict actions to apply',33 )34#35def main():36 import sys37 import itertools38 #39 parser = argparse.ArgumentParser(40 prog='Signature Commons Controller',41 description='Simplify data ingestion, migration, and transformations for signature commons',42 )43 parser.add_argument(44 '--verbose', '-v', action='count', default=0,45 help='Increase logging level'46 )47 parser.add_argument(48 '--version', '-V', action='version', version='%(prog)s 1.0',49 help='Display application version',50 )51 subparsers = parser.add_subparsers(title='Action', dest='action')52 subparsers.required = True53 #54 extract_parser = subparsers.add_parser('extract', help='Export data to directory from database')55 _add_uris(extract_parser)56 _add_path(extract_parser)57 ingest_parser = subparsers.add_parser('ingest', help='Ingest data from directory to database')58 _add_uris(ingest_parser)59 _add_paths(ingest_parser)60 transform_parser = subparsers.add_parser('transform', help='Apply transformations to data in directory')61 _add_paths(transform_parser)62 action_parser = subparsers.add_parser('action', help='Trigger API action such as data reloading')63 _add_uris(action_parser)64 _add_actions(action_parser)65 #66 args = parser.parse_args(sys.argv[1:])67 if getattr(args, 'uri', None) is not None:68 args.uri = [ParsedUrl(u) for us in args.uri for u in us]69 if getattr(args, 'paths', None) is not None:70 args.paths = list(itertools.chain(*args.paths))71 if getattr(args, 'actions', None) is not None:72 args.actions = list(itertools.chain(*args.actions))73 logging.basicConfig(level=max(0, 40 - args.verbose*10))74 logging.info('Processing action:{action}'.format(action=args.action))75 return getattr(router, args.action)(**args.__dict__)

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startup.py

Source: startup.py Github

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...10def _remove_paths(app_path):11 _remove_from_path(app_path)12 _remove_from_path(os.path.join(app_path, 'apper'))13 _remove_from_path(os.path.join(app_path, 'lib'))14def _add_paths(app_path):15 sys.path.insert(0, app_path)16 sys.path.insert(0, os.path.join(app_path, 'apper'))17 sys.path.insert(0, os.path.join(app_path, 'lib'))18def setup_app(app_file):19 app_path = get_app_path(app_file)20 _remove_paths(app_path)21 if sys.modules.get('apper', False):22 # TODO possibly add a message to inform user that there is a potential conflict23 # Do some kind of version check?24 del sys.modules['apper']25 _add_paths(app_path)26def cleanup_app(app_file):27 app_path = get_app_path(app_file)...

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