Best Python code snippet using lisa_python
PlatformController.py
Source:PlatformController.py
...11 self.index = 1012 self.last_x = MAX_JUMP13 self.score = 014 for i in range(0, self.index):15 self.platform_set.append(self.generate_platform(i, self.score))16 17 def generate_platform(self, index, score):18 if(score<MAX_JUMP*MAX_JUMP):19 change = int(math.sqrt(abs(score)))20 else:21 change = MAX_JUMP-122 width = 250 - randrange(change, change+60)23 height = 2024 y = 600 - index * 10025 while True:26 side = bool(getrandbits(1))27 if side:28 x = randrange(self.last_x-MAX_JUMP , self.last_x-change)29 else:30 x = randrange(self.last_x+width+change , self.last_x+MAX_JUMP+width)31 if x >= 0 and x <= SCREEN_WIDTH - width:32 break33 self.last_x = x34 return Platform(x, y, width, height, index)35 def draw(self, game_display, camera):36 for p in self.platform_set:37 p.draw(game_display, camera)38 def collide_set(self, player):39 for i,p in enumerate(self.platform_set):40 player.collide_platform(p,i, self.platform_set)41 # def generate_new_platforms(self, camera):42 # if self.platform_set[-1].y - camera.y > -50:43 # for i in range(self.index,self.index+10):44 # self.platform_set.append(self.generate_platform(i, self.score))45 # self.platform_set.pop(0)46 # self.index += 1047 def generate_new_platforms(self, camera):48 if self.platform_set[-1].y - camera.y > -50:49 self.platform_set.append(self.generate_platform(self.index, self.score))50 self.platform_set.pop(0)...
platform.py
Source:platform.py
...3from engine.utils import vector24import random5from block import Block6from ogre import Ogre7def generate_platform(scene,x,y,l):8 for i in range(0,l):9 j=random.randint(6,9)10 if i==0: j=511 if i==(l-1): j=1012 b=Block(1,j)13 b.set_position(x,y)14 x+=3215 scene.add(b)16def generate_level(scene,xlen,difficulty,seed=1):17 random.seed(seed)18 y=41619 generate_platform(scene,0,y,6)20 x=19221 ogre_done=False22 while y>100:23 while x<xlen:24 if random.random()>difficulty:25 l=random.randint(3,7)26 generate_platform(scene,x,y,l)27 if random.random()<(difficulty-0.4):28 ogre_done=True29 monster=Ogre(x,x+l*32-40,50)30 monster.set_position(x+20,y-54)31 scene.add(monster)32 x+=32*(l+2)33 else:34 x+=3235 x=128...
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