How to use set_transitions method in fMBT

Best Python code snippet using fMBT_python

triple_balancing_machine.py

Source: triple_balancing_machine.py Github

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...10 if self._current_state == 'q0' and symbol_at_head == 'a':11 self._tape.set_value('A')12 self._tape.move_to_right()13 self._current_state = 'q1'14 self.set_transitions(key='q0->q1', value='a,A,R')15 elif self._current_state == 'q1' and symbol_at_head == 'a':16 self._tape.set_value('a')17 self._tape.move_to_right()18 self._current_state = 'q1'19 self.set_transitions(key='q1->q1', value='a,a,R')20 elif self._current_state == 'q1' and symbol_at_head == 'B':21 self._tape.set_value('B')22 self._tape.move_to_right()23 self._current_state = 'q1'24 self.set_transitions(key='q1->q1', value='B,B,R')25 elif self._current_state == 'q1' and symbol_at_head == 'b':26 self._tape.set_value('B')27 self._tape.move_to_right()28 self._current_state = 'q2'29 self.set_transitions(key='q1->q2', value='b,B,R')30 elif self._current_state == 'q2' and symbol_at_head == 'b':31 self._tape.set_value('b')32 self._tape.move_to_right()33 self._current_state = 'q2'34 self.set_transitions(key='q2->q2', value='b,b,R')35 elif self._current_state == 'q2' and symbol_at_head == 'C':36 self._tape.set_value('C')37 self._tape.move_to_right()38 self._current_state = 'q2'39 self.set_transitions(key='q2->q2', value='C,C,R')40 elif self._current_state == 'q2' and symbol_at_head == 'c':41 self._tape.set_value('C')42 self._tape.move_to_left()43 self._current_state = 'q3'44 self.set_transitions(key='q2->q3', value='c,C,L')45 elif self._current_state == 'q3' and symbol_at_head == 'b':46 self._tape.set_value('b')47 self._tape.move_to_left()48 self._current_state = 'q3'49 self.set_transitions(key='q3->q3', value='b,b,L')50 elif self._current_state == 'q3' and symbol_at_head == 'C':51 self._tape.set_value('C')52 self._tape.move_to_left()53 self._current_state = 'q3'54 self.set_transitions(key='q3->q3', value='C,C,L')55 elif self._current_state == 'q3' and symbol_at_head == 'B':56 self._tape.set_value('B')57 self._tape.move_to_left()58 self._current_state = 'q4'59 self.set_transitions(key='q3->q4', value='B,B,L')60 elif self._current_state == 'q4' and symbol_at_head == 'a':61 self._tape.set_value('a')62 self._tape.move_to_left()63 self._current_state = 'q4'64 self.set_transitions(key='q4->q4', value='a,a,L')65 elif self._current_state == 'q4' and symbol_at_head == 'B':66 self._tape.set_value('B')67 self._tape.move_to_left()68 self._current_state = 'q4'69 self.set_transitions(key='q4->q4', value='B,B,L')70 elif self._current_state == 'q4' and symbol_at_head == 'A':71 self._tape.set_value('A')72 self._tape.move_to_right()73 self._current_state = 'q0'74 self.set_transitions(key='q4->q0', value='A,A,R')75 elif self._current_state == 'q0' and symbol_at_head == 'B':76 self._tape.set_value('B')77 self._tape.move_to_right()78 self._current_state = 'q5'79 self.set_transitions(key='q0->q5', value='B,B,R')80 elif self._current_state == 'q5' and symbol_at_head == 'B':81 self._tape.set_value('B')82 self._tape.move_to_right()83 self._current_state = 'q5'84 self.set_transitions(key='q5->q5', value='B,B,R')85 elif self._current_state == 'q5' and symbol_at_head == 'C':86 self._tape.set_value('C')87 self._tape.move_to_right()88 self._current_state = 'q6'89 self.set_transitions(key='q5->q6', value='C,C,R')90 elif self._current_state == 'q6' and symbol_at_head == 'C':91 self._tape.set_value('C')92 self._tape.move_to_right()93 self._current_state = 'q6'94 self.set_transitions(key='q6->q6', value='C,C,R')95 elif (96 self._current_state == 'q6'97 and symbol_at_head == self._tape._blank_symbol98 ):99 self._tape.move_to_right()100 self._current_state = 'qf'101 self.set_transitions(key='q6->qf', value='#,#,R')102 else:103 self.set_transitions(key='fail', value='*,*,*')104 return {105 'tape': str(self._tape),106 'message': 'Ops... Is not a triple balancing.',107 'output': 'Rejected',108 'transitions': self._transitions,109 }110 return {111 'tape': str(self._tape),112 'message': 'Work done!',113 'output': 'Accepted',114 'transitions': self._transitions,...

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Automata_OpenFst.py

Source: Automata_OpenFst.py Github

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1import bisect2import matplotlib.pyplot as plt3import numpy as np4import pyparsing 5import graphviz 6import dot2tex7import openfst_python as fst 8def OpenFST_Automata_Example():9 f = fst.Fst()10 s0 = f.add_state()11 s1 = f.add_state()12 s2 = f.add_state()13 f.add_arc(s0, fst.Arc(1, 2, fst.Weight(f.weight_type(), 3.0), s1))14 f.add_arc(s0, fst.Arc(1, 3, fst.Weight.One(f.weight_type()), s2))15 f.add_arc(s1, fst.Arc(2, 1, fst.Weight(f.weight_type(), 1.0), s2))16 f.set_start(s0)17 f.set_final(s2, fst.Weight(f.weight_type(), 1.5))18 print(s0, s1, s2)19 print(f)20def Example_To_GraphViz():21 print("digraph G{")22 node0 = "0 [label = s0]"23 node1 = "1 [label = s1]"24 node2 = "2 [label = s2]"25 print(node0)26 print(node1)27 print(node2)28 edge_01 = "0 -> 1 [label=\"1:2 - 3.0\"]" 29 edge_02 = "0 -> 2 [label=\"1:3 - 2.0\"]"30 edge_12 = "1 -> 2 [label=\"2:1 - 1.0\"]"31 print(edge_01)32 print(edge_02)33 print(edge_12)34 print("}")35def OpenFST_Automata_Test(set_src_states, set_dst_states, set_labels):36 f = fst.Fst()37 for i, src in set_src_states:38 for j, label in set_labels[src]:39 for k, dst in set_dst_states[src][labels]:40 print(src, label, dst)41def printArcs(arcs):42 return str(arcs)43def printDsts(dsts):44 return(str(dsts))45def printTransitions(dico):46 print(dico["src"] + ' ' + printArcs(dico["arcs"]))# + ' ' + printDsts(dico["dsts"]))47def main():48 OpenFST_Automata_Example()49 Example_To_GraphViz()50 set_src_states = {51 "0": "s0",52 "1": "s1",53 "2": "s2"54 }55 print(set_src_states)56 set_labels = {57 "s0": ["1:1","epsilon"],58 "s1": ["1:2", "2:3"],59 "s2": ["2:2", "3:1"]60 }61 print(set_labels)62 set_dst_states = {63 "1:1": ["s1"],64 "1:2": ["s0"],65 "2:2": ["s0"],66 "2,3": ["s2"],67 "3:1": ["s0"],68 "epsilon": ["s2"]69 }70 print(set_dst_states)71 set_transitions = (72 {73 "src": "s0",74 "arcs": {75 {76 "arc_label": "1:1",77 "dsts": (78 "s0",79 "s1"80 )81 },82 {83 "arc_label": "epsilon",84 "dsts": (85 "s0",86 "s2"87 )88 }89 }90 },91 { 92 "src": "s1",93 "arcs": {94 {95 "arc_label": "1:2",96 "dsts": (97 "s0",98 "s2"99 )100 },101 {102 "arc_label": "2:3",103 "dsts": (104 "s1"105 )106 }107 108 }109 },110 {111 "src": "s2",112 "arcs": {113 {114 "arc_label": "2:2",115 "dsts": (116 "s2"117 )118 },119 {120 "arc_label": "1:3",121 "dsts": (122 "s0",123 "s1"124 )125 }126 }127 }128 )129 # print(set_transitions)130 # for transition in set_transitions:131 # for key_src, src in set_transitions[transition]:132 # for key_arc, arc in enumerate(set_transitions[transition]):133 # for key_dst, dst in enumerate(set_transitions[transition][arc]):134 # print(src, arc, dst)135 # map(printTransitions, set_transitions)136 137 138if __name__ == "__main__":139 # execute only if run as a script...

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dungeon_alpha.py

Source: dungeon_alpha.py Github

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...14 rect = Rect(7, 7, 11, 9)15 is_interior = True16 def __init__(self):17 super().__init__()18 self.set_transitions()19 def set_transitions(self):20 pass21class TownAlphaMayorHouse(PrefabStructure):22 _floors = mayor_house_floor_array()23 _blockers = mayor_house_blocker_array()24 _overhead = mayor_house_overhead_array()25 rect = Rect(43, 7, 14, 12)26 is_interior = True27 def __init(self):28 super().__init__()29 self.set_transitions()30 def set_transitions(self):31 pass32class TownAlphaGuardHut(PrefabStructure):33 _floors = guard_hut_floor_array()34 _blockers = guard_hut_blocker_array()35 _overhead = guard_hut_overhead_array()36 rect = Rect(14, 42, 7, 15)37 is_interior = True38 def __init(self):39 super().__init__()40 self.set_transitions()41 def set_transitions(self):42 pass43class TownAlphaChurch(PrefabStructure):44 _floors = church_floor_array()45 _blockers = church_blocker_array()46 _overhead = church_overhead_array()47 rect = Rect(84, 18, 7, 13)48 is_interior = True49 def __init(self):50 super().__init__()51 self.set_transitions()52 def set_transitions(self):53 pass54class TownAlphaOrphanage(PrefabStructure):55 _floors = orphanage_floor_array()56 _blockers = orphanage_blocker_array()57 _overhead = orphanage_overhead_array()58 rect = Rect(69, 14, 13, 10)59 is_interior = True60 def __init(self):61 super().__init__()62 self.set_transitions()63 def set_transitions(self):64 pass65class TownAlphaInn(PrefabStructure):66 _floors = inn_floor_array()67 _blockers = inn_blocker_array()68 _overhead = inn_overhead_array()69 rect = Rect(76, 42, 11, 10)70 is_interior = True71 def __init__(self):72 super().__init__()73 self.set_transitions()74 def set_transitions(self):75 pass76class TownAlphaTavern(PrefabStructure):77 _floors = tavern_floor_array()78 _blockers = tavern_blocker_array()79 _overhead = tavern_overhead_array()80 rect = Rect(72, 53, 17, 9)81 is_interior = True82 def __init(self):83 super().__init__()84 self.set_transitions()85 def set_transitions(self):...

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