How to use sendMouseMove method in fMBT

Best Python code snippet using fMBT_python

unrealConnect.py

Source: unrealConnect.py Github

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...130 def sendMouseButton(self, buttonName: str, isPressed: bool, xLoc: float, yLoc: float) -> None:131 if self.__connected:132 self.__ueconnect.addInputQ((buttonName, xLoc, yLoc), isPressed)133 #deltas are -100 to 100 float as a percentage of the screen134 def sendMouseMove(self, xLoc: float, dx: float, yLoc: float, dy: float) -> None:135 if self.__connected:...

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remote_control.py

Source: remote_control.py Github

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...212 self.sendArr = (self.targetIp, self.targetPort)213 def sendKey(self, scancode, downup):214 if scan2linux[scancode] != None:215 self.udpSocket.sendto(pack_events([[EV_KEY, scan2linux[scancode], downup]], DEV_NAME), self.sendArr)216 def sendMouseMove(self, x=None, y=None):217 events = []218 if x != None:219 events.append((EV_REL, REL_X, x))220 if y != None:221 events.append((EV_REL, REL_Y, y))222 self.udpSocket.sendto(pack_events(events, DEV_NAME), self.sendArr)223 def sendMouseBTN(self, btn, downup):224 if btn <= 7 and mousecodemap[btn] != None:225 self.udpSocket.sendto(pack_events(226 [[EV_KEY, mousecodemap[btn], downup]], DEV_NAME), self.sendArr)227 def sendWheel(self, value):228 self.udpSocket.sendto(pack_events(229 [[EV_REL, REL_WHEEL, value]], DEV_NAME), self.sendArr)230if __name__ == "__main__":231 addr = "192.168.1.64:61069"232 if os.path.exists("./​addr.txt"):233 with open("./​addr.txt", "r") as f:234 addr = f.read()235 senderInstance = sender(addr)236 pygame.init()237 screen = pygame.display.set_mode((320, 240), 0, 32)238 pygame.mouse.set_visible(False)239 pygame.event.set_grab(True)240 flag = True241 while flag:242 for event in pygame.event.get():243 if event.type == QUIT:244 flag = False245 break246 if event.type == KEYDOWN:247 if event.key == K_ESCAPE:248 flag = False249 break250 senderInstance.sendKey(event.scancode, DOWN)251 elif event.type == KEYUP:252 senderInstance.sendKey(event.scancode, UP)253 elif event.type == pygame.MOUSEBUTTONDOWN:254 senderInstance.sendMouseBTN(event.button, DOWN)255 elif event.type == pygame.MOUSEBUTTONUP:256 senderInstance.sendMouseBTN(event.button, UP)257 elif event.type == pygame.MOUSEMOTION:258 rel = pygame.mouse.get_rel()259 senderInstance.sendMouseMove(260 x=rel[0] if rel[0] != 0 else None, y=rel[1] if rel[1] != 0 else None)261 elif event.type == pygame.MOUSEWHEEL:...

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winuse.py

Source: winuse.py Github

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...213 self.sendArr = (self.targetIp, self.targetPort)214 def sendKey(self, scancode, downup):215 if scan2linux[scancode] != None:216 self.udpSocket.sendto(pack_events([[EV_KEY, scan2linux[scancode], downup]], DEV_NAME), self.sendArr)217 def sendMouseMove(self, x=None, y=None):218 events = []219 if x != None:220 events.append((EV_REL, REL_X, x))221 if y != None:222 events.append((EV_REL, REL_Y, y))223 self.udpSocket.sendto(pack_events(events, DEV_NAME), self.sendArr)224 def sendMouseBTN(self, btn, downup):225 if btn <= 7 and mousecodemap[btn] != None:226 self.udpSocket.sendto(pack_events(227 [[EV_KEY, mousecodemap[btn], downup]], DEV_NAME), self.sendArr)228 def sendWheel(self, value):229 self.udpSocket.sendto(pack_events(230 [[EV_REL, REL_WHEEL, value]], DEV_NAME), self.sendArr)231if __name__ == "__main__":232 senderInstance = sender("192.168.1.64:8888")233 pygame.init()234 screen = pygame.display.set_mode((320, 240), 0, 32)235 pygame.mouse.set_visible(False)236 pygame.event.set_grab(True)237 while True:238 for event in pygame.event.get():239 if event.type == QUIT:240 exit()241 if event.type == KEYDOWN:242 if event.key == K_ESCAPE:243 exit()244 senderInstance.sendKey(event.scancode, DOWN)245 elif event.type == KEYUP:246 senderInstance.sendKey(event.scancode, UP)247 elif event.type == pygame.MOUSEBUTTONDOWN:248 senderInstance.sendMouseBTN(event.button, DOWN)249 elif event.type == pygame.MOUSEBUTTONUP:250 senderInstance.sendMouseBTN(event.button, UP)251 elif event.type == pygame.MOUSEMOTION:252 rel = pygame.mouse.get_rel()253 senderInstance.sendMouseMove(254 x=rel[0] if rel[0] != 0 else None, y=rel[1] if rel[1] != 0 else None)255 elif event.type == pygame.MOUSEWHEEL:...

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