How to use _edgeDistanceInDirection method in fMBT

Best Python code snippet using fMBT_python

fmbttizen.py

Source:fmbttizen.py Github

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...195 if y == None: y = 0.5196 x, y = self.intCoords((x, y))197 if type(startDistance) == float and 0.0 <= startDistance <= 1.0:198 startDistanceInPixels = (startDistance *199 max(fmbtgti._edgeDistanceInDirection((x, y), self.screenSize(), finger1Dir),200 fmbtgti._edgeDistanceInDirection((x, y), self.screenSize(), finger2Dir)))201 else: startDistanceInPixels = int(startDistance)202 if type(endDistance) == float and 0.0 <= endDistance <= 1.0:203 endDistanceInPixels = (endDistance *204 max(fmbtgti._edgeDistanceInDirection((x, y), self.screenSize(), finger1Dir),205 fmbtgti._edgeDistanceInDirection((x, y), self.screenSize(), finger2Dir)))206 else: endDistanceInPixels = int(endDistance)207 finger1startX = int(x + math.cos(math.radians(finger1Dir)) * startDistanceInPixels)208 finger1startY = int(y + math.sin(math.radians(finger1Dir)) * startDistanceInPixels)209 finger1endX = int(x + math.cos(math.radians(finger1Dir)) * endDistanceInPixels)210 finger1endY = int(y + math.sin(math.radians(finger1Dir)) * endDistanceInPixels)211 finger2startX = int(x + math.cos(math.radians(finger2Dir)) * startDistanceInPixels)212 finger2startY = int(y + math.sin(math.radians(finger2Dir)) * startDistanceInPixels)213 finger2endX = int(x + math.cos(math.radians(finger2Dir)) * endDistanceInPixels)214 finger2endY = int(y + math.sin(math.radians(finger2Dir)) * endDistanceInPixels)215 return self._conn.sendMtLinearGesture(216 [[(finger1startX, finger1startY), (finger1endX, finger1endY)],217 [(finger2startX, finger2startY), (finger2endX, finger2endY)]],218 duration, movePoints, sleepBeforeMove, sleepAfterMove)219 def pinchBitmap(self, bitmap, startDistance, endDistance,...

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