How to use create_label method in autotest

Best Python code snippet using autotest_python

main.py

Source: main.py Github

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1from tkinter import *2from tkinter import messagebox3import requests4def create_label(text, font, bg, row, column, columnspan=1, sticky=''):5 elem = Label(window, text=text, font=font, bg=bg, padx=20)6 elem.grid(row=row, column=column, columnspan=columnspan, sticky=sticky)7 return elem8def start_change():9 try:10 input_value = float(input_forValue.get())11 input_forValueUSD.delete(0, END)12 input_forValueUSD.insert(0, round(input_value * float(label_usd_buy['text']), 2))13 input_forValueEUR.delete(0, END)14 input_forValueEUR.insert(0, round(input_value * float(label_eur_buy['text']), 2))15 input_forValueUAN.delete(0, END)16 input_forValueUAN.insert(0, round(input_value * float(label_uan_buy['text']), 2))17 except:18 messagebox.showerror(title='Ошибка обмена', message='Проверьте правильность ввода данных')19URL_ADRESS = 'https:/​/​www.cbr-xml-daily.ru/​latest.js'20response = requests.get(URL_ADRESS)21JSON = response.json()22window = Tk()23window.title('Конвертер валют')24window.geometry('335x250+300+300')25window.resizable(0, 0)26create_label('Валюта', 'Arial 12 bold', '#d9cece', 0, 0)27create_label('Покупка', 'Arial 12 bold', '#d9cece', 0, 1)28create_label('Продажа', 'Arial 12 bold', '#d9cece', 0, 2)29create_label('USD', 'Arial 11', '#f7dfdf', 1, 0, 1, EW)30label_usd_buy = create_label(JSON['rates']['USD'], 'Arial 11', '#f7dfdf', 1, 1, 1, EW)31label_usd_sale = create_label(round(JSON['rates']['USD'] - (JSON['rates']['USD'] * 1.5 /​ 100), 6), 'Arial 11', '#f7dfdf', 1, 2, 1, EW)32create_label('EUR', 'Arial 11', '#d9cece', 2, 0, 1, EW)33label_eur_buy = create_label(JSON['rates']['EUR'], 'Arial 11', '#d9cece', 2, 1, 1, EW)34label_eur_sale = create_label(round(JSON['rates']['EUR'] - (JSON['rates']['EUR'] * 1.5 /​ 100), 6), 'Arial 11', '#d9cece', 2, 2, 1, EW)35create_label('UAN', 'Arial 11', '#f7dfdf', 3, 0, 1, EW)36label_uan_buy = create_label(JSON['rates']['UAH'], 'Arial 11', '#f7dfdf', 3, 1, 1, EW)37label_uan_sale = create_label(round(JSON['rates']['UAH'] - (JSON['rates']['UAH'] * 1.5 /​ 100), 6), 'Arial 11', '#f7dfdf', 3, 2, 1, EW)38current_valute = Label(window, text='Рубль:', font='Arial 11 bold', pady=5)39current_valute.grid(row=4, column=0, columnspan=1, sticky=EW)40input_forValue = Entry(window, justify=CENTER)41input_forValue.grid(row=4, column=1, columnspan=2, sticky=EW)42button_change = Button(window, text='Обмен', font='Arial 12 bold', command=start_change)43button_change.grid(row=5, column=1, columnspan=2, sticky=EW)44current_usd = Label(window, text='USD:', font='Arial 11 bold', pady=1)45current_usd.grid(row=7, column=0, columnspan=1, sticky=EW)46input_forValueUSD = Entry(window, justify=CENTER)47input_forValueUSD.grid(row=7, column=1, columnspan=2, sticky=EW)48current_eur = Label(window, text='EUR:', font='Arial 11 bold', pady=1)49current_eur.grid(row=8, column=0, columnspan=1, sticky=EW)50input_forValueEUR = Entry(window, justify=CENTER)51input_forValueEUR.grid(row=8, column=1, columnspan=2, sticky=EW)...

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info.py

Source: info.py Github

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...1920 def create_state_labels(self):21 self.state_labels = []22 if self.state == 'menu':23 self.state_labels.append((self.create_label('1 PLAYER GAME'), (272, 360)))24 self.state_labels.append((self.create_label('2 PLAYER GAME'), (272, 405)))25 self.state_labels.append((self.create_label('TOP: '), (290, 465)))26 self.state_labels.append((self.create_label('000000'), (360, 465)))27 elif self.state == 'load':28 self.state_labels.append((self.create_label('WORLD'), (280, 200)))29 self.state_labels.append((self.create_label('1 - 1'), (430, 200)))30 self.state_labels.append((self.create_label('X : {}'.format(self.game_info['lives'])), (380, 280)))31 self.player_image = Tools.get_image(setup.PICTURE['mario_bros'],178, 32, 12, 16, (0,0,0), C.BG_MULTI)32 elif self.state == 'game_over':33 self.state_labels.append((self.create_label('Game Over'), (280, 300)))34 elif self.state == 'success':35 self.state_labels.append((self.create_label('Second Pass'), (280, 300)))363738 def create_info_labels(self):39 self.info_labels = []40 self.info_labels.append((self.create_label('MARIO'), (75, 30)))41 self.info_labels.append((self.create_label('WORLD'), (450, 30)))42 self.info_labels.append((self.create_label('TIME'), (625, 30)))43 self.info_labels.append((self.create_label('000000'), (75, 55)))44 self.info_labels.append((self.create_label('x00'), (300, 55)))45 self.info_labels.append((self.create_label('1 - 1'), (480, 55)))464748 def create_label(self, label, size = 20, width_scale = 1.25, height_scale = 1):49 font = pygame.font.SysFont(C.FONT, size)50 label_image = font.render(label, 1, (255,255,255))51 rect = label_image.get_rect()52 label_image = pygame.transform.scale(label_image, (int(rect.width * width_scale),53 int(rect.height * width_scale)))54 return label_image5556 def update(self):57 self.flash_coin.update()5859 def draw(self, surface):60 # surface.blit(self.create_label('ISSAC AND THOR!', size=60), (100,400))61 for label in self.state_labels:62 surface.blit(label[0], label[1])63 for label in self.info_labels:64 surface.blit(label[0], label[1])65 surface.blit(self.flash_coin.image, self.flash_coin.rect)6667 if self.state == 'load': ...

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