Best Python code snippet using Airtest
Player.py
Source: Player.py
...46 self.eulers[1] = (self.eulers[1] + theta_increase) % 36047 self.eulers[0] = min(max(self.eulers[0] + phi_increase,-89),89)48 direction = (self.eulers[1]) % 36049 self.forward = Vector3(np.cos(np.radians(direction),dtype=np.float32),np.sin(np.radians(direction),dtype=np.float32),0)50 def get_forwards(self):51 #return np.array([self.forward.x,self.forward.y,self.forward.z])52 return np.array(53 [54 #x = cos(theta) * cos(phi)55 np.cos(56 np.radians(57 self.eulers[1]58 ),dtype=np.float3259 ) * np.cos(60 np.radians(61 self.eulers[0]62 ),dtype=np.float3263 ),64 #y = sin(theta) * cos(phi)65 np.sin(66 np.radians(67 self.eulers[1]68 ),dtype=np.float3269 ) * np.cos(70 np.radians(71 self.eulers[0]72 ),dtype=np.float3273 ),74 #x = sin(phi)75 np.sin(76 np.radians(77 self.eulers[0]78 ),dtype=np.float3279 )80 ], dtype = np.float3281 )82 83 def get_up(self):84 forwards = self.get_forwards()85 right = np.cross(86 a = forwards,87 b = self.global_up88 )89 return np.cross(90 a = right,91 b = forwards,92 )93 def updateToArray(self):94 self.position = np.array(self.position,dtype=np.float32)95# here lies the backup if the above vector3 start slowing down96 97# class Player:98# def __init__(self, position, eulers):99# self.position = np.array(position,dtype=np.float32)100# self.eulers = np.array(eulers,dtype=np.float32)101# self.moveSpeed = 1102# self.global_up = np.array([0, 0, 1], dtype=np.float32)103 104# def setProperties(self, position, eulers):105# self.position = np.array(position,dtype=np.float32)106# self.eulers = np.array(eulers,dtype=np.float32)107# self.moveSpeed = 1108# self.global_up = np.array([0, 0, 1], dtype=np.float32)109# def rotate(self, vector, angle):110# pass111# def move(self, direction, amount):112# walkDirection = (direction + self.eulers[1]) % 360113# self.position[0] += amount * self.moveSpeed * np.cos(np.radians(walkDirection),dtype=np.float32)114# self.position[1] += amount * self.moveSpeed * np.sin(np.radians(walkDirection),dtype=np.float32)115# def increment_direction(self, theta_increase, phi_increase):116# self.eulers[1] = (self.eulers[1] + theta_increase) % 360117# self.eulers[0] = min(max(self.eulers[0] + phi_increase,-89),89)118# def pull_down(self,amount):119# if(self.position[2] > -0.52):120# print(self.position)121# self.position[2] -= amount*1122 123# def pull_up(self,amount):124# if(self.position[2] < 13):125# print(self.position)126# self.position[2] += amount*1127 128# def get_forwards(self):129# return np.array(130# [131# #x = cos(theta) * cos(phi)132# np.cos(133# np.radians(134# self.eulers[1]135# ),dtype=np.float32136# ) * np.cos(137# np.radians(138# self.eulers[0]139# ),dtype=np.float32140# ),141# #y = sin(theta) * cos(phi)142# np.sin(143# np.radians(144# self.eulers[1]145# ),dtype=np.float32146# ) * np.cos(147# np.radians(148# self.eulers[0]149# ),dtype=np.float32150# ),151# #x = sin(phi)152# np.sin(153# np.radians(154# self.eulers[0]155# ),dtype=np.float32156# )157# ], dtype = np.float32158# )159 160# def get_up(self):161# forwards = self.get_forwards()162# right = np.cross(163# a = forwards,164# b = self.global_up165# )166# return np.cross(167# a = right,168# b = forwards,...
about_skip_list.py
Source: about_skip_list.py
...14 def get_data(self):15 return self._data16 def set_forwards(self, forwards):17 self._forwards = forwards18 def get_forwards(self):19 return self._forwards20class SkipList:21 _max_level = 622 def __init__(self):23 self._level_count = 124 self._head = Node()25 self._head._forwards = [None] * type(self)._max_level26 def find(self, value: int) -> Optional[None]:27 p = self._head28 # ä»æå¤å±çæéå¼å§éå29 for i in range(self._level_count - 1, -1, -1):30 while p.get_forwards()[i] and p.get_forwards()[i].get_data() < value:31 p = p.get_forwards()[i]32 # å¤æ第ä¸å±ï¼å®é
ä¸å°±æ¯å¤æpçä¸ä¸ä¸ªèç¹33 return p.get_forwards()[0] if p.get_forwards()[0] and p.get_forwards()[0].get_data() == value else None34 def insert(self, value: int):35 level = self._random_level()36 new_node = Node(value)37 new_node.set_forwards([None] * level)38 update = [None] * level39 p = self._head40 for i in range(level - 1, -1, -1):41 while p.get_forwards()[i] and p.get_forwards()[i].get_data() < value:42 p = p.get_forwards()[i]43 update[i] = p44 # 交æ¢æ¯ä¸å±æéçæå45 for i in range(level):46 new_node.get_forwards()[i] = update[i].get_forwards()[i]47 update[i].get_forwards()[i] = new_node48 if level > self._level_count:49 self._level_count = level50 def delete(self, value: int):51 update = [None] * self._level_count52 p = self._head53 for i in range(self._level_count - 1, -1, -1):54 while p.get_forwards()[i] and p.get_forwards()[i].get_data() < value:55 p = p.get_forwards()[i]56 update[i] = p57 # ç¡®å®æ¾å°valueåï¼äº¤æ¢æ¯ä¸å±æéçæå58 if p.get_forwards()[0] and p.get_forwards()[0].get_data() == value:59 for i in range(self._level_count - 1, -1, -1):60 if update[i].get_forwards()[i] and update[i].get_forwards()[i].get_data() == value:61 update[i].get_forwards()[i] = update[i].get_forwards()[i].get_forwards()[i]62 def _random_level(self, p: float = 0.5) -> int:63 """64 è·åèç¹æéå±çº§ï¼ç论æ¥è®²ï¼ä¸çº§ç´¢å¼ä¸å
ç´ ä¸ªæ°åºè¯¥å åå§æ°æ®ç 50%ï¼äºçº§ç´¢å¼ä¸å
ç´ ä¸ªæ°å 25%ï¼ä¸çº§ç´¢å¼12.5% ï¼ä¸ç´å°æ顶å±ã65 å 为è¿éæ¯ä¸å±çæåæ¦çæ¯ 50%ã对äºæ¯ä¸ä¸ªæ°æå
¥çèç¹ï¼é½éè¦è°ç¨ randomLevel çæä¸ä¸ªåççå±æ°ã66 该 randomLevel æ¹æ³ä¼éæºçæ 1~MAX_LEVEL ä¹é´çæ°ï¼ä¸ ï¼67 50%çæ¦çè¿å 168 25%çæ¦çè¿å 269 12.5%çæ¦çè¿å 3 ...70 :param p:71 :return:72 """73 level = 174 while random.random() < p and level < type(self)._max_level:75 level += 176 return level77 def pprint(self):78 for i in range(self._level_count):79 datas = []80 node = self._head81 while node.get_forwards()[i]:82 datas.append(str(node.get_forwards()[i].get_data()))83 node = node.get_forwards()[i]84 print("pointer path" + str(i) + ": *head -> " + " -> ".join(datas))85if __name__ == '__main__':86 sk = SkipList()87 for v in range(-30, 200, 3):88 sk.insert(v)89 sk.pprint()90 node = sk.find(189)91 print("find num {}".format(node.get_data()) if node else "not found 189")92 sk.delete(189)93 node = sk.find(189)...
BaseCommunicateVK.py
Source: BaseCommunicateVK.py
...48 attach_string = "{}{}_{}".format(attach_type, attach_owner_id, attach_id)49 attach_strings.append(attach_string)50 return ",".join(attach_strings)51 @staticmethod52 def get_forwards(attachments, last_message):53 if not attachments or "fwd_count" not in attachments:54 return ""55 if len(last_message["fwd_messages"]) == int(attachments["fwd_count"]):56 return last_message["id"]57 def send(self, user_id, message, attachments=None, destroy=False, destroy_type=0, **kwargs):58 send_to = int(user_id)59 if "last_message" in kwargs:60 last_message = kwargs["last_message"]61 else:62 last_message = None63 p_attachments = self.get_attachments(last_message)64 p_forward = self.get_forwards(attachments, last_message)65 if message or p_attachments or p_forward:66 self.api.messages.send(67 user_id=send_to, message=message,68 attachment=p_attachments,69 forward_messages=p_forward)70 if destroy:71 accept_msg_id = self.api.messages \72 .getHistory(peer_id=user_id, count=1) \73 .get('items')[0].get('id')74 self.delete(accept_msg_id, destroy_type=destroy_type)75 def delete(self, msg_id, destroy_type=1):...
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