Best Mockery code snippet using are.andReturnUndefined
BuildModificationServiceTest.php
Source:BuildModificationServiceTest.php
...35 // Some additional test allocations for the other server, not the server we are attempting36 // to modify.37 $allocations[2]->update(['server_id' => $server2->id]);38 $allocations[3]->update(['server_id' => $server2->id]);39 $this->daemonServerRepository->expects('setServer->update')->andReturnUndefined();40 $response = $this->getService()->handle($server, [41 // Attempt to add one new allocation, and an allocation assigned to another server. The42 // other server allocation should be ignored, and only the allocation for this server should43 // be used.44 'add_allocations' => [$allocations[2]->id, $allocations[1]->id],45 // Remove the default server allocation, ensuring that the new allocation passed through46 // in the data becomes the default allocation.47 'remove_allocations' => [$server->allocation_id, $allocations[0]->id, $allocations[3]->id],48 ]);49 $this->assertInstanceOf(Server::class, $response);50 // Only one allocation should exist for this server now.51 $this->assertCount(1, $response->allocations);52 $this->assertSame($allocations[1]->id, $response->allocation_id);53 $this->assertNull($response->allocation->notes);54 // These two allocations should not have been touched.55 $this->assertDatabaseHas('allocations', ['id' => $allocations[2]->id, 'server_id' => $server2->id]);56 $this->assertDatabaseHas('allocations', ['id' => $allocations[3]->id, 'server_id' => $server2->id]);57 // Both of these allocations should have been removed from the server, and have had their58 // notes properly reset.59 $this->assertDatabaseHas('allocations', ['id' => $initialAllocationId, 'server_id' => null, 'notes' => null]);60 $this->assertDatabaseHas('allocations', ['id' => $allocations[0]->id, 'server_id' => null, 'notes' => null]);61 }62 /**63 * Test that an exception is thrown if removing the default allocation without also assigning64 * new allocations to the server.65 */66 public function testExceptionIsThrownIfRemovingTheDefaultAllocation()67 {68 $server = $this->createServerModel();69 /** @var \Pterodactyl\Models\Allocation[] $allocations */70 $allocations = factory(Allocation::class)->times(4)->create(['node_id' => $server->node_id]);71 $allocations[0]->update(['server_id' => $server->id]);72 $this->expectException(DisplayException::class);73 $this->expectExceptionMessage('You are attempting to delete the default allocation for this server but there is no fallback allocation to use.');74 $this->getService()->handle($server, [75 'add_allocations' => [],76 'remove_allocations' => [$server->allocation_id, $allocations[0]->id],77 ]);78 }79 /**80 * Test that the build data for the server is properly passed along to the Wings instance so that81 * the server data is updated in realtime. This test also ensures that only certain fields get updated82 * for the server, and not just any arbitrary field.83 */84 public function testServerBuildDataIsProperlyUpdatedOnWings()85 {86 $server = $this->createServerModel();87 $this->daemonServerRepository->expects('setServer')->with(Mockery::on(function (Server $s) use ($server) {88 return $s->id === $server->id;89 }))->andReturnSelf();90 $this->daemonServerRepository->expects('update')->with(Mockery::on(function ($data) {91 $this->assertEquals([92 'build' => [93 'memory_limit' => 256,94 'swap' => 128,95 'io_weight' => 600,96 'cpu_limit' => 150,97 'threads' => '1,2',98 'disk_space' => 1024,99 ],100 ], $data);101 return true;102 }))->andReturnUndefined();103 $response = $this->getService()->handle($server, [104 'oom_disabled' => false,105 'memory' => 256,106 'swap' => 128,107 'io' => 600,108 'cpu' => 150,109 'threads' => '1,2',110 'disk' => 1024,111 'backup_limit' => null,112 'database_limit' => 10,113 'allocation_limit' => 20,114 ]);115 $this->assertFalse($response->oom_disabled);116 $this->assertSame(256, $response->memory);117 $this->assertSame(128, $response->swap);118 $this->assertSame(600, $response->io);119 $this->assertSame(150, $response->cpu);120 $this->assertSame('1,2', $response->threads);121 $this->assertSame(1024, $response->disk);122 $this->assertSame(0, $response->backup_limit);123 $this->assertSame(10, $response->database_limit);124 $this->assertSame(20, $response->allocation_limit);125 }126 /**127 * Test that no exception is thrown if we are only removing an allocation.128 */129 public function testNoExceptionIsThrownIfOnlyRemovingAllocation()130 {131 $server = $this->createServerModel();132 /** @var \Pterodactyl\Models\Allocation[] $allocations */133 $allocation = factory(Allocation::class)->create(['node_id' => $server->node_id, 'server_id' => $server->id]);134 $this->daemonServerRepository->expects('setServer->update')->andReturnUndefined();135 $this->getService()->handle($server, [136 'remove_allocations' => [$allocation->id],137 ]);138 $this->assertDatabaseHas('allocations', ['id' => $allocation->id, 'server_id' => null]);139 }140 /**141 * Test that allocations in both the add and remove arrays are only added, and not removed.142 * This scenario wouldn't really happen in the UI, but it is possible to perform via the API143 * so we want to make sure that the logic being used doesn't break if the allocation exists144 * in both arrays.145 *146 * We'll default to adding the allocation in this case.147 */148 public function testAllocationInBothAddAndRemoveIsAdded()149 {150 $server = $this->createServerModel();151 /** @var \Pterodactyl\Models\Allocation[] $allocations */152 $allocation = factory(Allocation::class)->create(['node_id' => $server->node_id]);153 $this->daemonServerRepository->expects('setServer->update')->andReturnUndefined();154 $this->getService()->handle($server, [155 'add_allocations' => [$allocation->id],156 'remove_allocations' => [$allocation->id],157 ]);158 $this->assertDatabaseHas('allocations', ['id' => $allocation->id, 'server_id' => $server->id]);159 }160 /**161 * Test that using the same allocation ID multiple times in the array does not cause an error.162 */163 public function testUsingSameAllocationIdMultipleTimesDoesNotError()164 {165 $server = $this->createServerModel();166 /** @var \Pterodactyl\Models\Allocation[] $allocations */167 $allocation = factory(Allocation::class)->create(['node_id' => $server->node_id, 'server_id' => $server->id]);168 $allocation2 = factory(Allocation::class)->create(['node_id' => $server->node_id]);169 $this->daemonServerRepository->expects('setServer->update')->andReturnUndefined();170 $this->getService()->handle($server, [171 'add_allocations' => [$allocation2->id, $allocation2->id],172 'remove_allocations' => [$allocation->id, $allocation->id],173 ]);174 $this->assertDatabaseHas('allocations', ['id' => $allocation->id, 'server_id' => null]);175 $this->assertDatabaseHas('allocations', ['id' => $allocation2->id, 'server_id' => $server->id]);176 }177 /**178 * Test that any changes we made to the server or allocations are rolled back if there is an179 * exception while performing any action.180 */181 public function testThatUpdatesAreRolledBackIfExceptionIsEncountered()182 {183 $server = $this->createServerModel();...
andReturnUndefined
Using AI Code Generation
1$obj = new are();2$obj->andReturnUndefined();3$obj = new are();4$obj->andReturnUndefined();5$obj = new are();6$obj->andReturnUndefined();7$obj = new are();8$obj->andReturnUndefined();9$obj = new are();10$obj->andReturnUndefined();11$obj = new are();12$obj->andReturnUndefined();13$obj = new are();14$obj->andReturnUndefined();15$obj = new are();16$obj->andReturnUndefined();17$obj = new are();18$obj->andReturnUndefined();19$obj = new are();20$obj->andReturnUndefined();21$obj = new are();22$obj->andReturnUndefined();23$obj = new are();24$obj->andReturnUndefined();25$obj = new are();26$obj->andReturnUndefined();27$obj = new are();28$obj->andReturnUndefined();29$obj = new are();30$obj->andReturnUndefined();31$obj = new are();32$obj->andReturnUndefined();33$obj = new are();34$obj->andReturnUndefined();
andReturnUndefined
Using AI Code Generation
1$are = new are();2$are->andReturnUndefined();3$are = new are();4$are->andReturnUndefined();5$are = new are();6$are->andReturnUndefined();7$are = new are();8$are->andReturnUndefined();9$are = new are();10$are->andReturnUndefined();11$are = new are();12$are->andReturnUndefined();13$are = new are();14$are->andReturnUndefined();15$are = new are();16$are->andReturnUndefined();17$are = new are();18$are->andReturnUndefined();19$are = new are();20$are->andReturnUndefined();21$are = new are();22$are->andReturnUndefined();23$are = new are();24$are->andReturnUndefined();25$are = new are();26$are->andReturnUndefined();27$are = new are();28$are->andReturnUndefined();29$are = new are();30$are->andReturnUndefined();31$are = new are();32$are->andReturnUndefined();
andReturnUndefined
Using AI Code Generation
1$a = new are();2echo $a->andReturnUndefined();3$a = new are();4echo $a->andReturnUndefined();5$a = new are();6echo $a->andReturnUndefined();7$a = new are();8echo $a->andReturnUndefined();9$a = new are();10echo $a->andReturnUndefined();11$a = new are();12echo $a->andReturnUndefined();13$a = new are();14echo $a->andReturnUndefined();15$a = new are();16echo $a->andReturnUndefined();17$a = new are();18echo $a->andReturnUndefined();19$a = new are();20echo $a->andReturnUndefined();21$a = new are();22echo $a->andReturnUndefined();23$a = new are();24echo $a->andReturnUndefined();25$a = new are();26echo $a->andReturnUndefined();27$a = new are();28echo $a->andReturnUndefined();29$a = new are();30echo $a->andReturnUndefined();31$a = new are();32echo $a->andReturnUndefined();
andReturnUndefined
Using AI Code Generation
1$a = new are();2echo $a->andReturnUndefined();3$a = new are();4echo $a->andReturnUndefined();5$a = new are();6echo $a->andReturnUndefined();7$a = new are();8echo $a->andReturnUndefined();9$a = new are();10echo $a->andReturnUndefined();11$a = new are();12echo $a->andReturnUndefined();13$a = new are();14echo $a->andReturnUndefined();15$a = new are();16echo $a->andReturnUndefined();17$a = new are();18echo $a->andReturnUndefined();19$a = new are();20echo $a->andReturnUndefined();21$a = new are();22echo $a->andReturnUndefined();23$a = new are();24echo $a->andReturnUndefined();25$a = new are();26echo $a->andReturnUndefined();27$a = new are();28echo $a->andReturnUndefined();29$a = new are();30echo $a->andReturnUndefined();31$a = new are();32echo $a->andReturnUndefined();
andReturnUndefined
Using AI Code Generation
1$are = new are();2echo $are->andReturnUndefined();3$are = new are();4echo $are->andReturnUndefined();5echo $are->andReturnUndefined();6echo $are->andReturnUndefined();7$are = new are();8echo $are->andReturnUndefined();9$are = new are();10echo $are->andReturnUndefined();11$are = new are();12echo $are->andReturnUndefined();13$are = new are();14echo $are->andReturnUndefined();15$are = new are();16echo $are->andReturnUndefined();17$are = new are();18echo $are->andReturnUndefined();19$are = new are();20echo $are->andReturnUndefined();21$are = new are();22echo $are->andReturnUndefined();23$are = new are();24echo $are->andReturnUndefined();25$are = new are();26echo $are->andReturnUndefined();27$are = new are();28echo $are->andReturnUndefined();29$are = new are();30echo $are->andReturnUndefined();31$are = new are();32echo $are->andReturnUndefined();
andReturnUndefined
Using AI Code Generation
1$a = new are();2$a->andReturnUndefined();3$a = new are();4$a->andReturnUndefined();5$a = new are();6$a->andReturnUndefined();7$a = new are();8$a->andReturnUndefined();9$a = new are();10$a->andReturnUndefined();11$a = new are();12$a->andReturnUndefined();13$a = new are();14$a->andReturnUndefined();15$a = new are();16$a->andReturnUndefined();17$a = new are();18$a->andReturnUndefined();19$a = new are();20$a->andReturnUndefined();21$a = new are();22$a->andReturnUndefined();23$a = new are();24$a->andReturnUndefined();
andReturnUndefined
Using AI Code Generation
1$u = new are();2$u->andReturnUndefined();3$u = new are();4$u->andReturnUndefined();5$u = new are();6$u->andReturnUndefined();7$u = new are();8$u->andReturnUndefined();9$u = new are();10$u->andReturnUndefined();11$u = new are();12$u->andReturnUndefined();13$u = new are();14$u->andReturnUndefined();15$u = new are();16$u->andReturnUndefined();17$u = new are();18$u->andReturnUndefined();19$u = new are();20$u->andReturnUndefined();21$u = new are();22$u->andReturnUndefined();23$u = new are();24$u->andReturnUndefined();25$u = new are();26$u->andReturnUndefined();27$u = new are();28$u->andReturnUndefined();29$u = new are();30$u->andReturnUndefined();31$u = new are();32$u->andReturnUndefined();
andReturnUndefined
Using AI Code Generation
1$are = new are();2echo $are->andReturnUndefined();3$are = new are();4echo $are->andReturnUndefined();5$are = new are();6echo $are->andReturnUndefined();7$are = new are();8echo $are->andReturnUndefined();9$are = new are();10echo $are->andReturnUndefined();11$are = new are();12echo $are->andReturnUndefined();13$are = new are();14echo $are->andReturnUndefined();15$are = new are();16echo $are->andReturnUndefined();17$are = new are();18echo $are->andReturnUndefined();19$are = new are();20echo $are->andReturnUndefined();21$are = new are();22echo $are->andReturnUndefined();23$are = new are();24echo $are->andReturnUndefined();25$are = new are();
andReturnUndefined
Using AI Code Generation
1require_once('are.php');2$are = new are();3$are->andReturnUndefined();4Fatal error: Call to undefined method are::andReturnUndefined() in /var/www/html/1.php on line 651. PHP Magic Method __callStatic()62. PHP Magic Method __get()73. PHP Magic Method __set()84. PHP Magic Method __isset()95. PHP Magic Method __unset()106. PHP Magic Method __sleep()117. PHP Magic Method __wakeup()128. PHP Magic Method __toString()139. PHP Magic Method __invoke()1410. PHP Magic Method __set_state()1511. PHP Magic Method __clone()1612. PHP Magic Method __debugInfo()1713. PHP Magic Method __autoload()1814. PHP Magic Method __destruct()1915. PHP Magic Method __construct()20Related Posts PHP Magic Method __set_state() In this article, we will learn about magic method __set_state() in PHP. We will…21PHP Magic Method __clone() In this article, we will learn about magic method __clone() in PHP. We will also…22PHP Magic Method __debugInfo() In this article, we will learn about magic method __debugInfo() in PHP. We will…23PHP Magic Method __autoload() In this article, we will learn about magic method __autoload() in PHP. We will also…24PHP Magic Method __destruct() In this article, we will learn about magic method __destruct() in PHP. We will also…25PHP Magic Method __construct() In this article, we will learn about magic method __construct() in PHP. We will also…26PHP Magic Method __invoke() In this article, we will learn about magic method __invoke() in PHP. We will also…27PHP Magic Method __toString() In this article, we will learn about magic method __toString() in PHP. We will also…28PHP Magic Method __wakeup() In this article, we will learn about magic method __wakeup() in PHP. We will also…29PHP Magic Method __sleep() In this
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