Best Behat code snippet using OnlyFirstBackgroundFiresListener.flushStatesIfBeginningOfTheFeature
OnlyFirstBackgroundFiresListener.php
Source:OnlyFirstBackgroundFiresListener.php
...56 * {@inheritdoc}57 */58 public function listenEvent(Formatter $formatter, Event $event, $eventName)59 {60 $this->flushStatesIfBeginningOfTheFeature($eventName);61 $this->markBeginningOrEndOfTheBackground($eventName);62 if ($this->isSkippableEvent($event)) {63 return;64 }65 $this->markFirstBackgroundPrintedAfterBackground($eventName);66 $this->descendant->listenEvent($formatter, $event, $eventName);67 }68 /**69 * Flushes state if the event is the BEFORE feature.70 *71 * @param string $eventName72 */73 private function flushStatesIfBeginningOfTheFeature($eventName)74 {75 if (FeatureTested::BEFORE !== $eventName) {76 return;77 }78 $this->firstBackgroundEnded = false;79 $this->inBackground = false;80 }81 /**82 * Marks beginning or end of the background.83 *84 * @param string $eventName85 */86 private function markBeginningOrEndOfTheBackground($eventName)87 {...
flushStatesIfBeginningOfTheFeature
Using AI Code Generation
1$listener = new OnlyFirstBackgroundFiresListener();2$listener->flushStatesIfBeginningOfTheFeature($event);3$listener = new OnlyFirstBackgroundFiresListener();4$listener->flushStatesIfBeginningOfTheFeature($event);5$listener = new OnlyFirstBackgroundFiresListener();6$listener->flushStatesIfBeginningOfTheFeature($event);7$listener = new OnlyFirstBackgroundFiresListener();8$listener->flushStatesIfBeginningOfTheFeature($event);9$listener = new OnlyFirstBackgroundFiresListener();10$listener->flushStatesIfBeginningOfTheFeature($event);11$listener = new OnlyFirstBackgroundFiresListener();12$listener->flushStatesIfBeginningOfTheFeature($event);13$listener = new OnlyFirstBackgroundFiresListener();14$listener->flushStatesIfBeginningOfTheFeature($event);15$listener = new OnlyFirstBackgroundFiresListener();16$listener->flushStatesIfBeginningOfTheFeature($event);17$listener = new OnlyFirstBackgroundFiresListener();18$listener->flushStatesIfBeginningOfTheFeature($event);19$listener = new OnlyFirstBackgroundFiresListener();20$listener->flushStatesIfBeginningOfTheFeature($event);
flushStatesIfBeginningOfTheFeature
Using AI Code Generation
1$onlyFirstBackgroundFiresListener = new OnlyFirstBackgroundFiresListener();2$onlyFirstBackgroundFiresListener->flushStatesIfBeginningOfTheFeature($event);3$onlyFirstBackgroundFiresListener->flushStatesIfBeginningOfTheScenario($event);4$onlyFirstBackgroundFiresListener->flushStatesIfBeginningOfTheStep($event);5$onlyFirstBackgroundFiresListener = new OnlyFirstBackgroundFiresListener();6$onlyFirstBackgroundFiresListener->flushStatesIfBeginningOfTheFeature($event);7$onlyFirstBackgroundFiresListener->flushStatesIfBeginningOfTheScenario($event);8$onlyFirstBackgroundFiresListener->flushStatesIfBeginningOfTheStep($event);9$onlyFirstBackgroundFiresListener = new OnlyFirstBackgroundFiresListener();10$onlyFirstBackgroundFiresListener->flushStatesIfBeginningOfTheFeature($event);11$onlyFirstBackgroundFiresListener->flushStatesIfBeginningOfTheScenario($event);12$onlyFirstBackgroundFiresListener->flushStatesIfBeginningOfTheStep($event);13$onlyFirstBackgroundFiresListener = new OnlyFirstBackgroundFiresListener();14$onlyFirstBackgroundFiresListener->flushStatesIfBeginningOfTheFeature($event);15$onlyFirstBackgroundFiresListener->flushStatesIfBeginningOfTheScenario($event);
flushStatesIfBeginningOfTheFeature
Using AI Code Generation
1$listener = new OnlyFirstBackgroundFiresListener();2$dispatcher = new EventDispatcher();3$dispatcher->addListener('beforeFeature', array($listener, 'flushStatesIfBeginningOfTheFeature'));4$dispatcher->addListener('beforeBackground', array($listener, 'beforeBackground'));5$dispatcher->addListener('afterBackground', array($listener, 'afterBackground'));6$dispatcher->addListener('afterFeature', array($listener, 'afterFeature'));7$dispatcher->addListener('beforeScenario', array($listener, 'beforeScenario'));8$dispatcher->addListener('afterScenario', array($listener, 'afterScenario'));9$dispatcher->addListener('beforeStep', array($listener, 'beforeStep'));10$dispatcher->addListener('afterStep', array($listener, 'afterStep'));11$dispatcher->addListener('beforeOutlineExample', array($listener, 'beforeOutlineExample'));12$dispatcher->addListener('afterOutlineExample', array($listener, 'afterOutlineExample'));13$dispatcher->addListener('beforeOutline', array($listener, 'beforeOutline'));14$dispatcher->addListener('afterOutline', array($listener, 'afterOutline'));15$dispatcher->addListener('beforeSuite', array($listener, 'beforeSuite'));16$dispatcher->addListener('afterSuite', array($listener, 'afterSuite'));17$dispatcher->addListener('beforeTag', array($listener, 'beforeTag'));18$dispatcher->addListener('afterTag', array($listener, 'afterTag'));19$dispatcher->addListener('beforeFeature', array($listener, 'beforeFeature'));20$dispatcher->addListener('afterFeature', array($listener, 'afterFeature'));21$dispatcher->addListener('beforeScenario', array($listener, 'beforeScenario'));22$dispatcher->addListener('afterScenario', array($listener, 'afterScenario'));23$dispatcher->addListener('beforeStep', array($listener, 'beforeStep'));24$dispatcher->addListener('afterStep', array($listener, 'afterStep'));25$dispatcher->addListener('beforeOutlineExample', array($listener, 'beforeOutlineExample'));26$dispatcher->addListener('afterOutlineExample', array($listener, 'afterOutlineExample'));27$dispatcher->addListener('beforeOutline', array($listener, 'beforeOutline'));28$dispatcher->addListener('afterOutline', array($listener, 'afterOutline'));29$dispatcher->addListener('beforeSuite', array($listener, 'beforeSuite'));30$dispatcher->addListener('afterSuite', array($listener, 'afterSuite'));31$dispatcher->addListener('beforeTag', array($listener, 'beforeTag'));
flushStatesIfBeginningOfTheFeature
Using AI Code Generation
1$onlyFirstBackgroundFiresListener = new OnlyFirstBackgroundFiresListener();2$onlyFirstBackgroundFiresListener->flushStatesIfBeginningOfTheFeature($event);3$onlyFirstBackgroundFiresListener = new OnlyFirstBackgroundFiresListener();4$onlyFirstBackgroundFiresListener->flushStatesIfBeginningOfTheFeature($event);5$onlyFirstBackgroundFiresListener = new OnlyFirstBackgroundFiresListener();6$onlyFirstBackgroundFiresListener->flushStatesIfBeginningOfTheFeature($event);7$onlyFirstBackgroundFiresListener = new OnlyFirstBackgroundFiresListener();8$onlyFirstBackgroundFiresListener->flushStatesIfBeginningOfTheFeature($event);9$onlyFirstBackgroundFiresListener = new OnlyFirstBackgroundFiresListener();10$onlyFirstBackgroundFiresListener->flushStatesIfBeginningOfTheFeature($event);11$onlyFirstBackgroundFiresListener = new OnlyFirstBackgroundFiresListener();12$onlyFirstBackgroundFiresListener->flushStatesIfBeginningOfTheFeature($event);13$onlyFirstBackgroundFiresListener = new OnlyFirstBackgroundFiresListener();14$onlyFirstBackgroundFiresListener->flushStatesIfBeginningOfTheFeature($event);15$onlyFirstBackgroundFiresListener = new OnlyFirstBackgroundFiresListener();16$onlyFirstBackgroundFiresListener->flushStatesIfBeginningOfTheFeature($event);
flushStatesIfBeginningOfTheFeature
Using AI Code Generation
1$listener = new OnlyFirstBackgroundFiresListener();2$eventDispatcher->addListener(FeatureEvent::BEFORE_FEATURE, array($listener, 'flushStatesIfBeginningOfTheFeature'));3$eventDispatcher->addListener(ScenarioEvent::BEFORE_SCENARIO, array($listener, 'beforeScenario'));4$eventDispatcher->addListener(ScenarioEvent::AFTER_SCENARIO, array($listener, 'afterScenario'));5$eventDispatcher->addListener(StepEvent::BEFORE_STEP, array($listener, 'beforeStep'));6$eventDispatcher->addListener(StepEvent::AFTER_STEP, array($listener, 'afterStep'));7$listener = new OnlyFirstBackgroundFiresListener();8$eventDispatcher->addListener(FeatureEvent::BEFORE_FEATURE, array($listener, 'flushStatesIfBeginningOfTheFeature'));9$eventDispatcher->addListener(ScenarioEvent::BEFORE_SCENARIO, array($listener, 'beforeScenario'));10$eventDispatcher->addListener(ScenarioEvent::AFTER_SCENARIO, array($listener, 'afterScenario'));11$eventDispatcher->addListener(StepEvent::BEFORE_STEP, array($listener, 'beforeStep'));12$eventDispatcher->addListener(StepEvent::AFTER_STEP, array($listener, 'afterStep'));
flushStatesIfBeginningOfTheFeature
Using AI Code Generation
1$listener = new OnlyFirstBackgroundFiresListener();2$dispatcher = new Dispatcher($listener);3$dispatcher->addFeatureFile(__DIR__ . '/features/1.feature');4$dispatcher->dispatch();5$listener = new OnlyFirstBackgroundFiresListener();6$dispatcher = new Dispatcher($listener);7$dispatcher->addFeatureFile(__DIR__ . '/features/2.feature');8$dispatcher->dispatch();9$listener = new OnlyFirstBackgroundFiresListener();10$dispatcher = new Dispatcher($listener);11$dispatcher->addFeatureFile(__DIR__ . '/features/3.feature');12$dispatcher->dispatch();13$listener = new OnlyFirstBackgroundFiresListener();14$dispatcher = new Dispatcher($listener);15$dispatcher->addFeatureFile(__DIR__ . '/features/1.feature');16$dispatcher->addFeatureFile(__DIR__ . '/features/2.feature');17$dispatcher->addFeatureFile(__DIR__ . '/features/3.feature');18$dispatcher->runInSingleProcess();19$dispatcher->dispatch();
flushStatesIfBeginningOfTheFeature
Using AI Code Generation
1$eventDispatcher->addListener( 'beforeScenario', array($onlyFirstBackgroundFiresListener, 'flushStatesIfBeginningOfTheFeature') );2$eventDispatcher->addListener( 'beforeScenario', array($onlyFirstBackgroundFiresListener, 'flushStatesIfBeginningOfTheFeature') );3$eventDispatcher->addListener( 'beforeScenario', array($onlyFirstBackgroundFiresListener, 'flushStatesIfBeginningOfTheFeature') );4$eventDispatcher->addListener( 'beforeScenario', array($onlyFirstBackgroundFiresListener, 'flushStatesIfBeginningOfTheFeature') );5$eventDispatcher->addListener( 'beforeScenario', array($onlyFirstBackgroundFiresListener, 'flushStatesIfBeginningOfTheFeature') );6$eventDispatcher->addListener( 'beforeScenario', array($onlyFirstBackgroundFiresListener, 'flushStatesIfBeginningOfTheFeature') );7$eventDispatcher->addListener( 'beforeScenario', array($onlyFirstBackgroundFiresListener, 'flushStatesIfBeginningOfTheFeature') );8$eventDispatcher->addListener( 'beforeScenario', array($onlyFirstBackgroundFiresListener, 'flushStatesIfBeginningOfTheFeature') );9$eventDispatcher->addListener( 'beforeScenario', array($onlyFirstBackgroundFiresListener, 'flushStatesIfBeginningOfTheFeature') );
flushStatesIfBeginningOfTheFeature
Using AI Code Generation
1$listener = new OnlyFirstBackgroundFiresListener();2$dispatcher = new EventDispatcher();3$dispatcher->addListener('beforeFeature', array($listener, 'flushStatesIfBeginningOfTheFeature'));4$dispatcher->addListener('beforeScenario', array($listener, 'beforeScenario'));5$dispatcher->addListener('beforeStep', array($listener, 'beforeStep'));6$dispatcher->addListener('afterStep', array($listener, 'afterStep'));7$dispatcher->addListener('afterScenario', array($listener, 'afterScenario'));8$dispatcher->addListener('afterFeature', array($listener, 'afterFeature'));9$dispatcher->addListener('afterOutlineExample', array($listener, 'afterOutlineExample'));10$dispatcher->addListener('beforeOutlineExample', array($listener, 'beforeOutlineExample'));11$dispatcher->addListener('afterOutline', array($listener, 'afterOutline'));12$dispatcher->addListener('beforeOutline', array($listener, 'beforeOutline'));13$dispatcher->addListener('afterBackground', array($listener, 'afterBackground'));14$dispatcher->addListener('beforeBackground', array($listener, 'beforeBackground'));15$dispatcher->addListener('afterStepTest', array($listener, 'afterStepTest'));16$dispatcher->addListener('beforeStepTest', array($listener, 'beforeStepTest'));17$dispatcher->addListener('afterSuite', array($listener, 'afterSuite'));18$dispatcher->addListener('beforeSuite', array($listener, 'beforeSuite'));19$dispatcher->addListener('afterStepTest', array($listener, 'afterStepTest'));20$dispatcher->addListener('beforeStepTest', array($listener, 'beforeStepTest'));21$dispatcher->addListener('afterSuite', array($listener, 'afterSuite'));22$dispatcher->addListener('beforeSuite', array($listener, 'beforeSuite'));23$dispatcher->addListener('afterStepTest', array($listener, 'afterStepTest'));24$dispatcher->addListener('beforeStepTest', array($listener, 'beforeStepTest'));25$dispatcher->addListener('afterSuite', array($listener, 'afterSuite'));26$dispatcher->addListener('beforeSuite', array($listener, 'beforeSuite'));27$dispatcher->addListener('afterStepTest', array($listener, 'afterStepTest'));28$dispatcher->addListener('beforeStepTest', array($listener, 'before
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