How to use vec3Scale method in wpt

Best JavaScript code snippet using wpt

find_color_root.js

Source: find_color_root.js Github

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...22}23function vec3Add(v1, v2) {24 return [v1[0] + v2[0], v1[1] + v2[1], v1[2] + v2[2]];25}26function vec3Scale(vec, s) {27 return [vec[0] * s, vec[1] * s, vec[2] * s];28}29const RYB_RYBCornersInRGB = [30 [1.0, 1.0, 1.0], /​/​ Black31 [1.0, 0.0, 0.0], /​/​ Red32 [0.9, 0.9, 0.0], /​/​ Yellow = RGB Red+Green. Still a bit high, but helps33 /​/​ Yellow compete against Green. Lower gives murky yellows.34 [0.0, 0.36, 1.0], /​/​ Blue: Green boost of 0.36 helps eliminate flatness of35 /​/​ spectrum around pure Blue36 [0.0, 0.9, 0.2], /​/​ Green: A less intense green than {0,1,0}, which tends to37 /​/​ dominate.38 [1.0, 0.6, 0.0], /​/​ Orange = RGB full Red, 60% Green39 [0.6, 0.0, 1.0], /​/​ Purple = 60% Red, full Blue40 [0.0, 0.0, 0.0], /​/​ White41];42function fromRYB(ryb) {43 const c00 = vec3Add(vec3Scale(RYB_RYBCornersInRGB[0], 1.0 - ryb[0]),44 vec3Scale(RYB_RYBCornersInRGB[1], ryb[0]));45 const c01 = vec3Add(vec3Scale(RYB_RYBCornersInRGB[3], 1.0 - ryb[0]),46 vec3Scale(RYB_RYBCornersInRGB[6], ryb[0]));47 const c10 = vec3Add(vec3Scale(RYB_RYBCornersInRGB[2], 1.0 - ryb[0]),48 vec3Scale(RYB_RYBCornersInRGB[5], ryb[0]));49 const c11 = vec3Add(vec3Scale(RYB_RYBCornersInRGB[4], 1.0 - ryb[0]),50 vec3Scale(RYB_RYBCornersInRGB[7], ryb[0]));51 const c0 = vec3Add(vec3Scale(c00, 1.0 - ryb[1]), vec3Scale(c10, ryb[1]));52 const c1 = vec3Add(vec3Scale(c01, 1.0 - ryb[1]), vec3Scale(c11, ryb[1]));53 return fromRGB(vec3Scale(54 vec3Add(vec3Scale(c0, 1.0 - ryb[2]), vec3Scale(c1, ryb[2])), 255));55}56function toRYB(lin, meta) {57 const rgb = vec3Scale(toRGB(lin), 1/​255);58 const c00 = vec3Add(vec3Scale(meta[0], 1.0 - rgb[0]),59 vec3Scale(meta[1], rgb[0]));60 const c01 = vec3Add(vec3Scale(meta[3], 1.0 - rgb[0]),61 vec3Scale(meta[6], rgb[0]));62 const c10 = vec3Add(vec3Scale(meta[2], 1.0 - rgb[0]),63 vec3Scale(meta[5], rgb[0]));64 const c11 = vec3Add(vec3Scale(meta[4], 1.0 - rgb[0]),65 vec3Scale(meta[7], rgb[0]));66 const c0 = vec3Add(vec3Scale(c00, 1.0 - rgb[1]), vec3Scale(c10, rgb[1]));67 const c1 = vec3Add(vec3Scale(c01, 1.0 - rgb[1]), vec3Scale(c11, rgb[1]));68 const c = vec3Add(vec3Scale(c0, 1.0 - rgb[2]), vec3Scale(c1, rgb[2]));69 return c;70}71const DATA = [];72const STEP = 0.1;73for (let r = 0; r <= 1; r += STEP) {74 for (let g = 0; g <= 1; g += STEP) {75 for (let b = 0; b <= 1; b += STEP) {76 DATA.push([r, g, b]);77 }78 }79}80console.log(DATA.length);81function f(v) {82 const meta = [];...

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find_color_wheel.js

Source: find_color_wheel.js Github

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2import fmin from 'https:/​/​jspm.dev/​fmin';3function vec3Add(v1, v2) {4 return [v1[0] + v2[0], v1[1] + v2[1], v1[2] + v2[2]];5}6function vec3Scale(vec, s) {7 return [vec[0] * s, vec[1] * s, vec[2] * s];8}9function fromRGB(rgb) {10 const lin = [];11 for (let i = 0; i < 3; ++i) {12 const s = rgb[i] /​ 255;13 lin[i] = s <= 0.04045 ? s /​ 12.92 : ((s + 0.055) /​ 1.055) ** 2.4;14 }15 return lin;16}17function toRGB(lin) {18 const rgb = [];19 for (let i = 0; i < 3; ++i) {20 const l = lin[i];21 const abs = Math.abs(l);22 const v = abs <= 0.0031308 ? l * 12.92 :23 Math.sign(l) * 1.055 * (abs ** (1 /​ 2.4)) - 0.055;24 rgb[i] = Math.round(Math.min(1.0, Math.max(0.0, v)) * 255);25 }26 return rgb;27}28/​/​ Values from: https:/​/​github.com/​ProfJski/​ArtColors29const RYB_RYBCornersInRGB = [30 [0.0, 0.0, 0.0], /​/​ Black31 [1.0, 0.0, 0.0], /​/​ Red32 [0.9, 0.9, 0.0], /​/​ Yellow = RGB Red+Green. Still a bit high, but helps33 /​/​ Yellow compete against Green. Lower gives murky yellows.34 [0.0, 0.36, 1.0], /​/​ Blue: Green boost of 0.36 helps eliminate flatness of35 /​/​ spectrum around pure Blue36 [0.0, 0.9, 0.2], /​/​ Green: A less intense green than {0,1,0}, which tends to37 /​/​ dominate.38 [1.0, 0.6, 0.0], /​/​ Orange = RGB full Red, 60% Green39 [0.6, 0.0, 1.0], /​/​ Purple = 60% Red, full Blue40 [1.0, 1.0, 1.0], /​/​ White41];42function fromRYB(ryb) {43 const c00 = vec3Add(vec3Scale(RYB_RYBCornersInRGB[0], 1.0 - ryb[0]),44 vec3Scale(RYB_RYBCornersInRGB[1], ryb[0]));45 const c01 = vec3Add(vec3Scale(RYB_RYBCornersInRGB[3], 1.0 - ryb[0]),46 vec3Scale(RYB_RYBCornersInRGB[6], ryb[0]));47 const c10 = vec3Add(vec3Scale(RYB_RYBCornersInRGB[2], 1.0 - ryb[0]),48 vec3Scale(RYB_RYBCornersInRGB[5], ryb[0]));49 const c11 = vec3Add(vec3Scale(RYB_RYBCornersInRGB[4], 1.0 - ryb[0]),50 vec3Scale(RYB_RYBCornersInRGB[7], ryb[0]));51 const c0 = vec3Add(vec3Scale(c00, 1.0 - ryb[1]), vec3Scale(c10, ryb[1]));52 const c1 = vec3Add(vec3Scale(c01, 1.0 - ryb[1]), vec3Scale(c11, ryb[1]));53 return fromRGB(vec3Scale(54 vec3Add(vec3Scale(c0, 1.0 - ryb[2]), vec3Scale(c1, ryb[2])), 255));55}56function toHSV(lin) {57 const rgb = vec3Scale(toRGB(lin), 1 /​ 255);58 const max = Math.max(...rgb);59 const min = Math.min(...rgb);60 const d = max - min;61 let h = 0;62 const s = max === 0 ? 0 : d /​ max;63 const v = max;64 if(max != min) {65 switch(max) {66 case rgb[0]: h = (rgb[1] - rgb[2]) /​ d + (rgb[1] < rgb[2] ? 6 : 0); break;67 case rgb[1]: h = (rgb[2] - rgb[0]) /​ d + 2; break;68 case rgb[2]: h = (rgb[0] - rgb[1]) /​ d + 4; break;69 }70 h /​= 6;71 }...

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bezier.js

Source: bezier.js Github

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1var vec3create = require('gl-vec3/​create');2var vec3scale = require('gl-vec3/​scale');3var vec3add = require('gl-vec3/​add');4var vec3scaleAndAdd = require('gl-vec3/​scaleAndAdd');5/​/​ forward-differencing6/​/​ original: http:/​/​www.drdobbs.com/​forward-difference-calculation-of-bezier/​184403417?pgno=57exports.calcBezier = function (result, input, steps) {8 var a = [0, 0, 0];9 var b = [0, 0, 0];10 var c = [0, 0, 0];11 var firstFD = [0, 0, 0];12 var thirdFD = [0, 0, 0];13 var secondFD = [0, 0, 0];14 var h = 1.0 /​ steps; /​/​ compute our step size15 var h2 = h * h;16 var h3 = h2 * h;17 /​/​ compute polynomial coefficients from Bezier points18 vec3scale(a, input[0], -1);19 vec3scaleAndAdd(a, a, input[1], 3);20 vec3scaleAndAdd(a, a, input[2], -3);21 vec3add(a, a, input[3]);22 vec3scale(b, input[0], 3);23 vec3scaleAndAdd(b, b, input[1], -6);24 vec3scaleAndAdd(b, b, input[2], 3);25 vec3scale(c, input[0], -3);26 vec3scaleAndAdd(c, c, input[1], 3);27 /​/​ compute forward differences from Bezier points and "h"28 vec3scale(firstFD, a, h3);29 vec3scaleAndAdd(firstFD, firstFD, b, h2);30 vec3scaleAndAdd(firstFD, firstFD, c, h);31 vec3scale(thirdFD, a, h3 * 6);32 vec3scale(secondFD, b, h2 * 2);33 vec3add(secondFD, secondFD, thirdFD);34 /​/​ compute points at each step35 var point = [input[0][0], input[0][1], input[0][2]];36 result[0][0] = input[0][0];37 result[0][1] = input[1][0];38 result[0][2] = input[2][0];39 for (var i = 1; i < steps; i++) {40 vec3add(point, point, firstFD);41 vec3add(firstFD, firstFD, secondFD);42 vec3add(secondFD, secondFD, thirdFD);43 result[i][0] = point[0];44 result[i][1] = point[1];45 result[i][2] = point[2];46 }47 result[steps][0] = input[3][0];48 result[steps][1] = input[3][1];49 result[steps][2] = input[3][2];...

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Using AI Code Generation

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1var wptools = require('wptools');2var vec3 = require('vec3');3var vec3Scale = wptools.vec3Scale;4var v1 = vec3(1,2,3);5var v2 = vec3Scale(v1, 2);6console.log(v2);

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Using AI Code Generation

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1var wptoolkit = require('wptoolkit');2var vec3 = require('vec3');3var v = vec3(1, 2, 3);4var wptoolkit = require('wptoolkit');5var vec3 = require('vec3');6var v = vec3(1, 2, 3);7 var v = vec3(1, 2, 3);8### vec3Scale(vec3, scale)9var wptoolkit = require('wptoolkit');10var vec3 = require('vec3');11var v = vec3(1, 2, 3);12[MIT](

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Using AI Code Generation

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1var wp = require('wptools');2var vec3 = wp.vec3;3var vec3Scale = vec3.vec3Scale;4var vec3Add = vec3.vec3Add;5var vec3Sub = vec3.vec3Sub;6var vec3Dot = vec3.vec3Dot;7var vec3Cross = vec3.vec3Cross;8var vec3Length = vec3.vec3Length;9var vec3Normalize = vec3.vec3Normalize;10var vec3Negate = vec3.vec3Negate;11var vec3Lerp = vec3.vec3Lerp;12var vec3Reflect = vec3.vec3Reflect;13var vec3Refract = vec3.vec3Refract;14var vec3TransformMat4 = vec3.vec3TransformMat4;15var vec3TransformQuat = vec3.vec3TransformQuat;16var vec3Zero = vec3.vec3Zero;17var vec3One = vec3.vec3One;18var vec3Up = vec3.vec3Up;19var vec3Down = vec3.vec3Down;20var vec3Left = vec3.vec3Left;21var vec3Right = vec3.vec3Right;22var vec3Forward = vec3.vec3Forward;23var vec3Back = vec3.vec3Back;24var vec3Min = vec3.vec3Min;25var vec3Max = vec3.vec3Max;26var vec3Random = vec3.vec3Random;27var vec3Angle = vec3.vec3Angle;28var vec3Distance = vec3.vec3Distance;29var vec3TransformMat3 = vec3.vec3TransformMat3;30var vec3TransformQuat2 = vec3.vec3TransformQuat2;31var vec3FuzzyEqual = vec3.vec3FuzzyEqual;32var vec3ExactEqual = vec3.vec3ExactEqual;33var vec3str = vec3.vec3str;34var vec3strf = vec3.vec3strf;35var vec3copy = vec3.vec3copy;36var vec3clone = vec3.vec3clone;37var vec3lerp = vec3.vec3lerp;38var vec3transformMat4 = vec3.vec3transformMat4;39var vec3transformQuat = vec3.vec3transformQuat;40var vec3transformQuat2 = vec3.vec3transformQuat2;

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Using AI Code Generation

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1var wptools = require("../​wptools.js");2var v = [1,2,3];3var w = wptools.vec3Scale(v, 2);4console.log(w);5### vec3Add(a, b)6### vec3Sub(a, b)7### vec3Dot(a, b)8### vec3Cross(a, b)9### vec3Scale(a, s)10### vec3Normalize(a)11### vec3Length(a)12### vec3Distance(a, b)13### vec3Negate(a)14### vec3Zero()15### vec3One()16### vec3X()

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