How to use vec3Cross method in wpt

Best JavaScript code snippet using wpt

gjk.ts

Source: gjk.ts Github

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...19 const b = simplex.vertices[1];20 const ab = vec3Sub(b, a);21 const ao = vec3Scale(a, -1);22 if (sameDir(ab, ao)) {23 dir = vec3Cross(vec3Cross(ab, ao), ab);24 } else {25 nextSimplex.vertices[0] = a;26 dir = ao;27 }28 return { intersects: false, simplex: {...nextSimplex, sumDir: vec3Add(simplex.sumDir, dir)}, dir };29};30const nextTriangle = (simplex: ISimplex, dir: IVector): IGJK => {31 let nextSimplex: ISimplex = { ...simplex};32 const a = simplex.vertices[0];33 const b = simplex.vertices[1];34 const c = simplex.vertices[2];35 const ab = vec3Sub(b, a);36 const ac = vec3Sub(c, a);37 const ao = vec3Scale(a, -1);38 const abc = vec3Cross(ab, ac);39 if (sameDir(vec3Cross(abc, ac), ao)) {40 if (sameDir(ac, ao)) {41 nextSimplex.vertices = [a, c];42 dir = vec3Cross(vec3Cross(ac, ao), ac);43 /​/​ return nextLine({ vertices: [a, c] }, dir);44 } else {45 return nextLine({ vertices: [a, b], sumDir: vec3Add(simplex.sumDir, dir) }, dir);46 }47 } else {48 if (sameDir(vec3Cross(ab, abc), ao)) {49 return nextLine({ vertices: [a, b], sumDir: vec3Add(simplex.sumDir, dir) }, dir);50 } else {51 if (sameDir(abc, ao)) {52 dir = abc;53 } else {54 nextSimplex.vertices = [a, c, b];55 dir = vec3Scale(abc, -1);56 }57 }58 }59 return { intersects: true, simplex: {...nextSimplex, sumDir: vec3Add(simplex.sumDir, dir)}, dir };60};61const nextTetra = (simplex: ISimplex, dir: IVector): IGJK => {62 const a = simplex.vertices[0];63 const b = simplex.vertices[1];64 const c = simplex.vertices[2];65 const d = simplex.vertices[3];66 const ab = vec3Sub(b, a);67 const ac = vec3Sub(c, a);68 const ad = vec3Sub(d, a);69 const ao = vec3Scale(a, -1);70 const abc = vec3Cross(ab, ac);71 const acd = vec3Cross(ac, ad);72 const abd = vec3Cross(ad, ab);73 if (sameDir(abc, ao)) {74 return nextTriangle({ vertices: [a, b, c], sumDir: vec3Add(simplex.sumDir, dir) }, dir);75 }76 if (sameDir(acd, ao)) {77 return nextTriangle({ vertices: [a, c, d], sumDir: vec3Add(simplex.sumDir, dir) }, dir);78 }79 if (sameDir(abd, ao)) {80 return nextTriangle({ vertices: [a, d, b], sumDir: vec3Add(simplex.sumDir, dir) }, dir);81 }82 return { intersects: true, simplex: {...simplex, sumDir: vec3Add(simplex.sumDir, dir)}, dir };83};84const nextSimplex = (simplex: ISimplex, dir: IVector): IGJK => {85 switch (simplex.vertices.length) {86 case 2:...

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mat4LookAtInverse.ts

Source: mat4LookAtInverse.ts Github

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...17 up: RawVector3 = [ 0.0, 1.0, 0.0 ],18 roll = 0.0,19): RawMatrix4 {20 const dir = vecNormalize( vecSub( position, target ) );21 let sid = vecNormalize( vec3Cross( up, dir ) );22 if ( roll !== 0.0 ) {23 sid = vecAdd(24 vecScale( sid, Math.cos( roll ) ),25 vecScale( vec3Cross( dir, sid ), Math.sin( roll ) ),26 );27 }28 const top = vec3Cross( dir, sid );29 return [30 sid[ 0 ], top[ 0 ], dir[ 0 ], 0.0,31 sid[ 1 ], top[ 1 ], dir[ 1 ], 0.0,32 sid[ 2 ], top[ 2 ], dir[ 2 ], 0.0,33 -vecDot( sid, position ),34 -vecDot( top, position ),35 -vecDot( dir, position ),36 1.0,37 ];...

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mat4LookAt.ts

Source: mat4LookAt.ts Github

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...16 up: RawVector3 = [ 0.0, 1.0, 0.0 ],17 roll = 0.0,18): RawMatrix4 {19 const dir = vecNormalize( vecSub( position, target ) );20 let sid = vecNormalize( vec3Cross( up, dir ) );21 if ( roll !== 0.0 ) {22 sid = vecAdd(23 vecScale( sid, Math.cos( roll ) ),24 vecScale( vec3Cross( dir, sid ), Math.sin( roll ) ),25 );26 }27 const top = vec3Cross( dir, sid );28 return [29 sid[ 0 ], sid[ 1 ], sid[ 2 ], 0.0,30 top[ 0 ], top[ 1 ], top[ 2 ], 0.0,31 dir[ 0 ], dir[ 1 ], dir[ 2 ], 0.0,32 position[ 0 ], position[ 1 ], position[ 2 ], 1.033 ];...

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Using AI Code Generation

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1var wptools = require('wptools');2var a = [1, 2, 3];3var b = [4, 5, 6];4var c = wptools.vec3Cross(a, b);5console.log(c);6var wptools = require('wptools');7var a = [1, 2, 3];8var b = [4, 5, 6];9var c = wptools.vec3Cross(a, b);10console.log(c);11var wptools = require('wptools');12var a = [1, 2, 3];13var b = [4, 5, 6];14var c = wptools.vec3Cross(a, b);15console.log(c);16var wptools = require('wptools');17var a = [1, 2, 3];18var b = [4, 5, 6];19var c = wptools.vec3Cross(a, b);20console.log(c);21var wptools = require('wptools');22var a = [1, 2, 3];23var b = [4, 5, 6];24var c = wptools.vec3Cross(a, b);25console.log(c);26var wptools = require('wptools');27var a = [1, 2, 3];28var b = [4, 5, 6];29var c = wptools.vec3Cross(a, b);30console.log(c);31var wptools = require('wptools');32var a = [1, 2, 3];33var b = [4, 5, 6];

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Using AI Code Generation

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1var wptools = require('wptools');2var vec3 = wptools.vec3;3var a = vec3(1, 0, 0);4var b = vec3(0, 1, 0);5var c = vec3Cross(a, b);6console.log(c);7var wptools = require('wptools');8var vec3 = wptools.vec3;9var a = vec3(1, 0, 0);10var b = vec3(0, 1, 0);11var c = vec3Dot(a, b);12console.log(c);13var wptools = require('wptools');14var vec3 = wptools.vec3;15var a = vec3(1, 0, 0);16var c = vec3Length(a);17console.log(c);18var wptools = require('wptools');19var vec3 = wptools.vec3;20var a = vec3(1, 0, 0);21var c = vec3Normalize(a);22console.log(c);23var wptools = require('wptools');24var vec3 = wptools.vec3;25var a = vec3(1, 0, 0);26var c = vec3Scale(a, 2);27console.log(c);28var wptools = require('wptools');29var vec3 = wptools.vec3;30var a = vec3(1, 0, 0);31var b = vec3(0, 1, 0);32var c = vec3Subtract(a, b);33console.log(c);

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Using AI Code Generation

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1var wptools = require('wptools');2var vec3 = wptools.vec3;3var a = vec3(1,0,0);4var b = vec3(0,1,0);5var c = vec3Cross(a,b);6console.log("c = ", c);7## wptools.vec3Distance(a, b)8var wptools = require('wptools');9var vec3 = wptools.vec3;10var a = vec3(1,0,0);11var b = vec3(0,1,0);12var c = vec3Distance(a,b);13console.log("c = ", c);14## wptools.vec3Dot(a, b)15var wptools = require('wptools');16var vec3 = wptools.vec3;17var a = vec3(1,0,0);18var b = vec3(0,1,0);19var c = vec3Dot(a,b);20console.log("c = ", c);21## wptools.vec3Length(a)22var wptools = require('wptools');23var vec3 = wptools.vec3;24var a = vec3(1,0,0);25var b = vec3Length(a);26console.log("b = ", b);27## wptools.vec3Lerp(a, b, t)

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Using AI Code Generation

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1var wptools = require('wptools');2var vec3 = wptools.vec3;3var vec3Cross = vec3.cross;4var vec3Add = vec3.add;5var vec3Subtract = vec3.subtract;6var vec3Scale = vec3.scale;7var vec3Dot = vec3.dot;8var vec3Normalize = vec3.normalize;9var vec3Length = vec3.length;10var vec3Distance = vec3.distance;11var vec3Multiply = vec3.multiply;12var vec3Divide = vec3.divide;13var vec3Negate = vec3.negate;14var vec3Zero = vec3.zero;15var vec3One = vec3.one;16var vec3Up = vec3.up;17var vec3Down = vec3.down;18var vec3Left = vec3.left;19var vec3Right = vec3.right;20var vec3Forward = vec3.forward;21var vec3Backward = vec3.backward;22var vec3FromValues = vec3.fromValues;23var vec3Lerp = vec3.lerp;24var vec3Random = vec3.random;25var vec3TransformMat4 = vec3.transformMat4;26var vec3TransformQuat = vec3.transformQuat;27var vec3RotateX = vec3.rotateX;28var vec3RotateY = vec3.rotateY;29var vec3RotateZ = vec3.rotateZ;30var vec3Angle = vec3.angle;31var vec3Direction = vec3.direction;32var vec3Min = vec3.min;33var vec3Max = vec3.max;34var vec3Equals = vec3.equals;35var vec3ExactEquals = vec3.exactEquals;36var vec3Str = vec3.str;37var vec3Clone = vec3.clone;38var vec3Set = vec3.set;39var vec3Copy = vec3.copy;

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Using AI Code Generation

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1var wptools = require('wptools');2var vec3 = wptools.vec3;3var vec3Cross = wptools.vec3Cross;4var v1 = vec3(1,0,0);5var v2 = vec3(0,1,0);6var v3 = vec3(0,0,1);7var v4 = vec3Cross(v1,v2,v3);8console.log(v4);

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