Best JavaScript code snippet using wpt
problem2.js
Source:problem2.js
...79 var new_rgt = tile[2];80 return [new_top,new_btm,new_lft,new_rgt];81}82var TRANSFORM_SEQ = "0rvhvhrvhvhrvhvhrvhvh"; // full cycle83function transformTile(tile_edge, transform_index) {84 switch(TRANSFORM_SEQ[transform_index]) {85 case "0":86 return tile_edge;87 case "r":88 return rotateTileEdges90Deg(tile_edge);89 case "v":90 return flipTileEdgesVertically(tile_edge);91 case "h":92 return flipTileEdgesHorizontally(tile_edge);93 default:94 console.error("Incorrect params to transformTile()");95 }96}97function findEdgeCount(edge_string) {98 if (edge_string in EDGE_COUNTS) { return EDGE_COUNTS[edge_string]; }99 var reverse_edge_string = edge_string.split("").reverse().join("");100 if (reverse_edge_string in EDGE_COUNTS) { return EDGE_COUNTS[reverse_edge_string]; }101 console.error("Invalid Edge given to findEdgeCount()"); return null;102}103function placeCornerAndEdgeTiles(PLACEMENT_STRUCT, CORNER_TILES, EDGE_TILES, TILE_EDGES) {104 // First corner tile, doesn't matter which one, but rotate to get in upper left105 var UL_tile_number = CORNER_TILES.shift();106 var transform_index = 0;107 while ((findEdgeCount(TILE_EDGES[UL_tile_number][0]) + findEdgeCount(TILE_EDGES[UL_tile_number][2])) != 2) {108 transform_index++;109 TILE_EDGES[UL_tile_number] = transformTile(TILE_EDGES[UL_tile_number],transform_index);110 }111 PLACEMENT_STRUCT["1x1"] = {tile_number: UL_tile_number, transform_index: transform_index, tile_edges_oriented: TILE_EDGES[UL_tile_number]};112 // from UL_tile_number (exclusive), right+down to corner (exclusive)113 for (var n=2; n<12; n++) {114 EDGE_TILES_loop:115 for (key of EDGE_TILES) { // Iterate over all EDGE_TILES116 for (var transform_index = 1; transform_index<TRANSFORM_SEQ.length; transform_index++) { // iterate through the TRANSFORM_SEQ117 if (TILE_EDGES[key][2]==PLACEMENT_STRUCT[`1x${n-1}`].tile_edges_oriented[3]) {118 // match is found: place into PLACEMENT_STRUCT and remove from EDGE_TILES119 PLACEMENT_STRUCT[`1x${n}`] = {tile_number: key, transform_index: transform_index, tile_edges_oriented: TILE_EDGES[key]};120 EDGE_TILES.splice(EDGE_TILES.indexOf(key),1);121 break EDGE_TILES_loop;122 }123 TILE_EDGES[key] = transformTile(TILE_EDGES[key], transform_index);124 }125 }126 EDGE_TILES_loop:127 for (key of EDGE_TILES) { // Iterate over all EDGE_TILES128 for (var transform_index = 1; transform_index<TRANSFORM_SEQ.length; transform_index++) { // iterate through the TRANSFORM_SEQ129 if (TILE_EDGES[key][0]==PLACEMENT_STRUCT[`${n-1}x1`].tile_edges_oriented[1]) {130 // match is found: place into PLACEMENT_STRUCT and remove from EDGE_TILES131 PLACEMENT_STRUCT[`${n}x1`] = {tile_number: key, transform_index: transform_index, tile_edges_oriented: TILE_EDGES[key]};132 EDGE_TILES.splice(EDGE_TILES.indexOf(key),1);133 break EDGE_TILES_loop;134 }135 TILE_EDGES[key] = transformTile(TILE_EDGES[key], transform_index);136 }137 }138 }139 // Place UR corner tile140 CORNER_TILES_loop:141 for (key_CORNER_TILES of CORNER_TILES) { // Iterate over all CORNER_TILES142 for (var transform_index = 1; transform_index<TRANSFORM_SEQ.length; transform_index++) { // iterate through the TRANSFORM_SEQ143 if ( TILE_EDGES[key_CORNER_TILES][2] == PLACEMENT_STRUCT[`1x11`].tile_edges_oriented[3] // double checking here.144 && (findEdgeCount(TILE_EDGES[key_CORNER_TILES][0]) + findEdgeCount(TILE_EDGES[key_CORNER_TILES][3])) == 2) {145 // match is found: place into PLACEMENT_STRUCT and remove from CORNER_TILES146 PLACEMENT_STRUCT[`1x12`] = {tile_number: key_CORNER_TILES, transform_index: transform_index, tile_edges_oriented: TILE_EDGES[key_CORNER_TILES]};147 CORNER_TILES.splice(CORNER_TILES.indexOf(key_CORNER_TILES),1);148 break CORNER_TILES_loop;149 }150 TILE_EDGES[key_CORNER_TILES] = transformTile(TILE_EDGES[key_CORNER_TILES], transform_index);151 }152 }153 // Place LL corner tile154 CORNER_TILES_loop:155 for (key_CORNER_TILES of CORNER_TILES) { // Iterate over all CORNER_TILES156 for (var transform_index = 1; transform_index<TRANSFORM_SEQ.length; transform_index++) { // iterate through the TRANSFORM_SEQ157 if ( TILE_EDGES[key_CORNER_TILES][0] == PLACEMENT_STRUCT[`11x1`].tile_edges_oriented[1] 158 && (findEdgeCount(TILE_EDGES[key_CORNER_TILES][1]) + findEdgeCount(TILE_EDGES[key_CORNER_TILES][2])) == 2) {159 // match is found: place into PLACEMENT_STRUCT and remove from CORNER_TILES160 PLACEMENT_STRUCT[`12x1`] = {tile_number: key_CORNER_TILES, transform_index: transform_index, tile_edges_oriented: TILE_EDGES[key_CORNER_TILES]};161 CORNER_TILES.splice(CORNER_TILES.indexOf(key_CORNER_TILES),1);162 break CORNER_TILES_loop;163 }164 TILE_EDGES[key_CORNER_TILES] = transformTile(TILE_EDGES[key_CORNER_TILES], transform_index);165 }166 }167 168 // from LL and UR (exclusive), right+down to LR (exclusive)169 for (var n=2; n<12; n++) {170 EDGE_TILES_loop:171 for (key of EDGE_TILES) { // Iterate over all EDGE_TILES172 for (var transform_index = 1; transform_index<TRANSFORM_SEQ.length; transform_index++) { // iterate through the TRANSFORM_SEQ173 if (TILE_EDGES[key][0]==PLACEMENT_STRUCT[`${n-1}x12`].tile_edges_oriented[1]) {174 // match is found: place into PLACEMENT_STRUCT and remove from EDGE_TILES175 PLACEMENT_STRUCT[`${n}x12`] = {tile_number: key, transform_index: transform_index, tile_edges_oriented: TILE_EDGES[key]};176 EDGE_TILES.splice(EDGE_TILES.indexOf(key),1);177 break EDGE_TILES_loop;178 }179 TILE_EDGES[key] = transformTile(TILE_EDGES[key], transform_index);180 }181 }182 EDGE_TILES_loop:183 for (key of EDGE_TILES) { // Iterate over all EDGE_TILES184 for (var transform_index = 1; transform_index<TRANSFORM_SEQ.length; transform_index++) { // iterate through the TRANSFORM_SEQ185 if (TILE_EDGES[key][2]==PLACEMENT_STRUCT[`12x${n-1}`].tile_edges_oriented[3]) {186 // match is found: place into PLACEMENT_STRUCT and remove from EDGE_TILES187 PLACEMENT_STRUCT[`12x${n}`] = {tile_number: key, transform_index: transform_index, tile_edges_oriented: TILE_EDGES[key]};188 EDGE_TILES.splice(EDGE_TILES.indexOf(key),1);189 break EDGE_TILES_loop;190 }191 TILE_EDGES[key] = transformTile(TILE_EDGES[key], transform_index);192 }193 }194 }195 // Only one CORNER_TILES left, but need to find transform196 var LR_tile_number = CORNER_TILES.shift();197 CORNER_TILES_loop:198 for (var transform_index = 1; transform_index<TRANSFORM_SEQ.length; transform_index++) { // iterate through the TRANSFORM_SEQ199 if (TILE_EDGES[LR_tile_number][0]==PLACEMENT_STRUCT[`11x12`].tile_edges_oriented[1] 200 && TILE_EDGES[LR_tile_number][2]==PLACEMENT_STRUCT[`12x11`].tile_edges_oriented[3]) {201 // match is found: place into PLACEMENT_STRUCT202 PLACEMENT_STRUCT[`12x12`] = {tile_number: key, transform_index: transform_index, tile_edges_oriented: TILE_EDGES[LR_tile_number]};203 break CORNER_TILES_loop;204 }205 TILE_EDGES[LR_tile_number] = transformTile(TILE_EDGES[LR_tile_number], transform_index);206 }207 return [PLACEMENT_STRUCT, CORNER_TILES, EDGE_TILES];208}209function placeInteriorTiles(PLACEMENT_STRUCT, INTERIOR_TILES, TILE_EDGES) {210 for (var col = 2; col<12; col++) {211 for (var row = 2; row<12; row++) {212 position_loop:213 for (key of INTERIOR_TILES) { // Iterate over all EDGE_TILES214 for (var transform_index = 1; transform_index<TRANSFORM_SEQ.length; transform_index++) { // iterate through the TRANSFORM_SEQ215 if (TILE_EDGES[key][2]==PLACEMENT_STRUCT[`${row}x${col-1}`].tile_edges_oriented[3] 216 && TILE_EDGES[key][0]==PLACEMENT_STRUCT[`${row-1}x${col}`].tile_edges_oriented[1]) {217 PLACEMENT_STRUCT[`${row}x${col}`] = {tile_number: key, transform_index: transform_index, tile_edges_oriented: TILE_EDGES[key]};218 INTERIOR_TILES.splice(INTERIOR_TILES.indexOf(key),1);219 break position_loop;220 }221 TILE_EDGES[key] = transformTile(TILE_EDGES[key], transform_index);222 }223 }224 }225 }226 return [PLACEMENT_STRUCT, INTERIOR_TILES];227}228// ingestTiles("example_input.txt");229var RAW_TILES = ingestTiles("actual_input.txt"); // 144 raw tiles230console.log(`RAW_TILES.length: ${Object.keys(RAW_TILES).length}`);231var [EDGE_COUNTS, TILE_EDGES] = countUniqueEdges(); 232// TILE_EDGES[tile_nmbr] = [top string,bottom,left,right]; EDGE_COUNTS are frequency up to order/reverse233var CORNER_TILES = findSituatedTilesByEdgeFreq(6, EDGE_COUNTS, TILE_EDGES);234var EDGE_TILES = findSituatedTilesByEdgeFreq(7, EDGE_COUNTS, TILE_EDGES);235// (below is set operation: ALL tiles minus (CORNER_TILES + EDGE_TILES))236var INTERIOR_TILES = Object.keys(TILE_EDGES).filter(function(x) { return CORNER_TILES.indexOf(x) < 0 }).filter(function(x) { return EDGE_TILES.indexOf(x) < 0 });237var PLACEMENT_STRUCT = {}; // keyed i.e. 1x4 for row1col4 (y,x), will contain tile and transform info238var cp_CORNER_TILES = JSON.parse(JSON.stringify(CORNER_TILES));239var cp_EDGE_TILES = JSON.parse(JSON.stringify(EDGE_TILES));240var cp_INTERIOR_TILES = JSON.parse(JSON.stringify(INTERIOR_TILES));241// At this point, tiles are segmented into 3 buckets: CORNER_TILES, EDGE_TILES, INTERIOR_TILES242// the place*() functions will iterate/tranform tiles to place them into the PLACEMENT_STRUCT243// while removing them from the respective bucket244[PLACEMENT_STRUCT, CORNER_TILES, EDGE_TILES] = placeCornerAndEdgeTiles(PLACEMENT_STRUCT, CORNER_TILES, EDGE_TILES, TILE_EDGES);245[PLACEMENT_STRUCT, INTERIOR_TILES] = placeInteriorTiles(PLACEMENT_STRUCT, INTERIOR_TILES, TILE_EDGES);246console.log(`PLACEMENT_STRUCT--> ${JSON.stringify(PLACEMENT_STRUCT)}`);247console.log(`CORNER_TILES.length: ${CORNER_TILES.length}`);248console.log(`EDGE_TILES.length: ${EDGE_TILES.length}`);249console.log(`INTERIOR_TILES.length: ${INTERIOR_TILES.length}`);250console.log(`--> PLACEMENT_STRUCT.length: ${Object.keys(PLACEMENT_STRUCT).length}`);251// node problem2.js252// Thought process253/**254 * x identify corner_tiles (4)255 * x identify edge_tiles (40)256 * x create set of all interior_tiles257 * 258 * transforms and permutations259 * -- define function for rotate, flip260 * -- be able to permute through all261 * -- rvhvh rvhvh rvhvh rvhvh <-- should cycle through all permutations of rot,vert,hor262 * 263 * align264 * --keep track of operations once settled265 * --find corners, special case where 1-edge are outwards266 * --find border tiles267 */268 // Testing269 // console.log(JSON.stringify(rotateTileEdges90Deg(["xxo","xoo","xox","oxo"])));270// console.log(JSON.stringify(flipTileEdgesHorizontally(["xxo","xoo","xox","oxo"])));271// console.log(JSON.stringify(rotateTileEdges90Deg(["xxo","xoo","xox","oxo"])));...
day20.js
Source:day20.js
...93 //Make top right corner94 switch (cornerTileOrientation) {95 case "03":96 case "30":97 transformTile(cornerTile, 180, false);98 break;99 case "01":100 case "10":101 transformTile(cornerTile, 90, false);102 break;103 case "23":104 case "32":105 transformTile(cornerTile, 270, false);106 }107 //add corner to map ...IT BEGINS108 map = [...cornerTile.tileData];109 let recentTile = cornerTile;110 for (let i = 1; i < mapWidth; i++) {111 const matchedEdge = recentTile.edges.find(112 (e) => e.edgeType === 1113 ).matchedEdge;114 const flip = matchedEdge.flipped ? null : "x";115 recentTile = tiles.find((t) => t.tileKey === matchedEdge.tileKey);116 switch (matchedEdge.edgeType) {117 case 0:118 transformTile(recentTile, 270, flip);119 break;120 case 1:121 transformTile(recentTile, 180, flip);122 break;123 case 2:124 transformTile(recentTile, 90, flip);125 break;126 case 3:127 transformTile(recentTile, 0, flip);128 break;129 }130 map = map.map((s, index) => (s += recentTile.tileData[index]));131 }132 //First row done!! it's time to loop until the map is complete133 for (let i = 1; i < mapWidth; i++) {134 const matchedEdge = cornerTile.edges.find(135 (e) => e.edgeType === 2136 ).matchedEdge;137 const flip = matchedEdge.flipped ? null : "y";138 cornerTile = tiles.find((t) => t.tileKey === matchedEdge.tileKey);139 switch (matchedEdge.edgeType) {140 case 1:141 transformTile(cornerTile, 270, flip);142 break;143 case 2:144 transformTile(cornerTile, 180, flip);145 break;146 case 3:147 transformTile(cornerTile, 90, flip);148 break;149 case 0:150 transformTile(cornerTile, 0, flip);151 break;152 }153 let newMap = cornerTile.tileData;154 let recentTile = { ...cornerTile };155 for (let j = 1; j < mapWidth; j++) {156 const matchedEdge = recentTile.edges.find(157 (e) => e.edgeType === 1158 ).matchedEdge;159 const flip = matchedEdge.flipped ? null : "x";160 recentTile = tiles.find((t) => t.tileKey === matchedEdge.tileKey);161 switch (matchedEdge.edgeType) {162 case 0:163 transformTile(recentTile, 270, flip);164 break;165 case 1:166 transformTile(recentTile, 180, flip);167 break;168 case 2:169 transformTile(recentTile, 90, flip);170 break;171 case 3:172 transformTile(recentTile, 0, flip);173 break;174 }175 newMap = newMap.map((s, index) => (s += recentTile.tileData[index]));176 }177 map = [...map, ...newMap];178 }179 return map;180}181function transformTile(tile, rotation, flip) {182 switch (rotation) {183 case 270:184 rotateTile(tile);185 case 180:186 rotateTile(tile);187 case 90:188 rotateTile(tile);189 break;190 }191 switch (flip) {192 case "x":193 const tempTileX = tile.edges.find((e) => e.edgeType === 0);194 tile.edges.find((e) => e.edgeType === 2).edgeType = 0;195 tempTileX.edgeType = 2;...
script.js
Source:script.js
...37function clickTile(row, column) {38 clicks++39 if (!time) startCounting()40 // center tile41 transformTile(row, column)42 // up tile43 transformTile(row, column - 1)44 // down tile45 transformTile(row, column + 1)46 // left tile47 transformTile(row - 1, column)48 // right tile49 transformTile(row + 1, column)50 // check victory51 checkVictory()52}53function transformTile(row, column) {54 if (row >= 0 && row < gridSize && column >= 0 && column < gridSize) game[row][column].classList.toggle('clicked')55}56function checkVictory() {57 if (document.querySelectorAll('.tile.clicked').length === gridSize ** 2) {58 clearInterval(intervalCounting)59 divVictory.classList.remove('hidden')60 divVictory.innerHTML = `61 <div class="victory-container">62 <div class="msg">YOU WIN</div>63 <div class="game-results">64 <div>Clicks: ${clicks}</div>65 <div>Time: ${parseInt(time / 10)}.${time % 10}s</div>66 </div>67 </div>...
Using AI Code Generation
1var wptile = require('./wptile.js');2var tile = wptile.transformTile(1, 2, 3, 4, 5, 6, 7, 8, 9, 10);3console.log(tile);4var wptile = require('./wptile.js');5var tile = wptile.transformTile(1, 2, 3, 4, 5, 6, 7, 8, 9, 10);6console.log(tile);7var wptile = require('./wptile.js');8var tile = wptile.transformTile(1, 2, 3, 4, 5, 6, 7, 8, 9, 10);9console.log(tile);10var wptile = require('./wptile.js');11var tile = wptile.transformTile(1, 2, 3, 4, 5, 6, 7, 8, 9, 10);12console.log(tile);
Using AI Code Generation
1var wptile = require('wptile');2var tile = wptile.transformTile(100, 100, 0, 0, 0);3console.log(tile);4var wptile = require('wptile');5var tile = wptile.transformTile(100, 100, 0, 0, 0);6console.log(tile);7var wptile = require('wptile');8var tile = wptile.transformTile(100, 100, 0, 0, 0);9console.log(tile);10var wptile = require('wptile');11var tile = wptile.transformTile(100, 100, 0, 0, 0);12console.log(tile);13var wptile = require('wptile');14var tile = wptile.transformTile(100, 100, 0, 0, 0);15console.log(tile);16var wptile = require('wptile');17var tile = wptile.transformTile(100, 100, 0, 0, 0);18console.log(tile);19var wptile = require('wptile');20var tile = wptile.transformTile(100, 100, 0, 0, 0);21console.log(tile);22var wptile = require('wptile');23var tile = wptile.transformTile(100, 100, 0, 0, 0);24console.log(tile);25var wptile = require('wptile');26var tile = wptile.transformTile(100, 100, 0, 0, 0);27console.log(tile);
Using AI Code Generation
1var transform = require('wptile').transformTile;2var options = {3};4var tile = {5};6var transformedTile = transform(tile, options);7console.log(transformedTile);8var transform = require('wptile').transformTile;9var options = {10};11var tile = {12};13var transformedTile = transform(tile, options);14console.log(transformedTile);15var transform = require('wptile').transformTile;16var options = {17};18var tile = {19};20var transformedTile = transform(tile, options);21console.log(transformedTile);22var transform = require('wptile').transformTile;23var options = {24};25var tile = {26};27var transformedTile = transform(tile, options);28console.log(transformedTile);29var transform = require('wptile').transformTile;30var options = {31};32var tile = {
Using AI Code Generation
1var wptools = require('wp-tile-tools');2var tile = {3 "data": {4 "features": [{5 "properties": {6 "tags": {7 }8 },9 "geometry": {10 }11 }, {12 "properties": {13 "tags": {14 }15 },16 "geometry": {17 }18 }, {19 "properties": {20 "tags": {21 }22 },23 "geometry": {24 }25 }]26 }27};28var transform = {29 "amenity": {30 "restaurant": {31 }32 }33};34var transformedTile = wptools.transformTile(tile, transform);35console.log(transformedTile);36var fs = require('fs');37fs.writeFile('transformedTile.json', JSON.stringify(transformedTile), function(err) {38 if (err) {39 console.log(err);40 } else {41 console.log("The file was saved!");42 }43});44var wptools = require('wp-tile-tools');45var tile = {46 "data": {47 "features": [{48 "properties": {49 "tags": {50 }51 },52 "geometry": {
Using AI Code Generation
1var wptoolkit = require('wptoolkit');2var tile = wptoolkit.transformTile(tile);3var wptoolkit = require('wptoolkit');4var tile = wptoolkit.transformTile(tile);5var wptoolkit = require('wptoolkit');6var tile = wptoolkit.transformTile(tile);7var wptoolkit = require('wptoolkit');8var tile = wptoolkit.transformTile(tile);9var wptoolkit = require('wptoolkit');10var tile = wptoolkit.transformTile(tile);11var wptoolkit = require('wptoolkit');12var tile = wptoolkit.transformTile(tile);13var wptoolkit = require('wptoolkit');14var tile = wptoolkit.transformTile(tile);15var wptoolkit = require('wptoolkit');16var tile = wptoolkit.transformTile(tile);17var wptoolkit = require('wptoolkit');18var tile = wptoolkit.transformTile(tile);19var wptoolkit = require('wpt
Using AI Code Generation
1var wptileserver = require('wptileserver');2var fs = require('fs');3var sourceTileset = wptileserver.tilesets['wptileserver'];4var targetTileset = wptileserver.tilesets['osm'];5var sourceTile = new wptileserver.Tile(sourceTileset, 0, 0, 0);6var targetTile = new wptileserver.Tile(targetTileset, 0, 0, 0);7wptileserver.transformTile(sourceTile, targetTile, function(err) {8 if (err) {9 console.log(err);10 } else {11 console.log('transformed tile');12 fs.writeFile('tile.png', targetTile.data, function(err) {13 if (err) {14 console.log(err);15 } else {16 console.log('saved tile.png');17 }18 });19 }20});21{22 "dependencies": {23 }24}25{26 "scripts": {27 },28 "repository": {
Using AI Code Generation
1var wptools = require('wptools');2var wp = wptools.page('Beyonce');3wp.transformTile('en', 'Beyonce', function(err, resp){4 console.log(resp);5});6var wptools = require('wptools');7var wp = wptools.page('Beyonce');8wp.transformTile('en', 'Beyonce', function(err, resp){9 console.log(resp);10});11var wptools = require('wptools');12var wp = wptools.page('Beyonce');13wp.transformTile('en', 'Beyonce', function(err, resp){14 console.log(resp);15});16var wptools = require('wptools');17var wp = wptools.page('Beyonce');18wp.transformTile('en', 'Beyonce', function(err, resp){19 console.log(resp);20});21var wptools = require('wptools');22var wp = wptools.page('Beyonce');23wp.transformTile('en', 'Beyonce', function(err, resp){24 console.log(resp);25});
Using AI Code Generation
1var wptools = require('wptools');2 console.log(result);3});4var Transform = require('stream').Transform,5 util = require('util'),6 http = require('http');7util.inherits(Transformer, Transform);8function Transformer(opts) {9 this.opts = opts;10 Transform.call(this, opts);11}12Transformer.prototype._transform = function(chunk, encoding, done) {13 this.push(chunk);14 done();15};16Transformer.prototype._flush = function(done) {17 done();18};19http.createServer(function(req, res) {20 var url = require('url').parse(req.url, true);21 var tile = url.query.tile;22 var sourceFormat = url.query.sourceFormat;23 var targetFormat = url.query.targetFormat;24 var sourceServer = url.query.sourceServer;25 var targetServer = url.query.targetServer;26 var transform = new Transformer();27 var request = http.get(sourceServer + tile, function(response) {28 response.pipe(transform);29 });30 res.setHeader('Content-Type', 'image/' + targetFormat);31 transform.pipe(res);32}).listen(8080);
Using AI Code Generation
1var wptile = require('wptile');2var tile = new wptile(8, 126, 87);3var world = tile.transformTile();4console.log(world);5var tile2 = wptile.transformWorld(40.78125, 40.78125, 8);6console.log(tile2);7var tile3 = wptile.transformWorld(40.78125, 40.78125, 8, true);8console.log(tile3);9var tile4 = wptile.transformWorld(40.78125, 40.78125, 8, false, true);10console.log(tile4);11var tile5 = wptile.transformWorld(40.78125, 40.78125, 8, true, true);12console.log(tile5);13MIT © [Francesco Bianco](
Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
You could also refer to video tutorials over LambdaTest YouTube channel to get step by step demonstration from industry experts.
Get 100 minutes of automation test minutes FREE!!