How to use testTexImageWithClosedVideoFrame method in wpt

Best JavaScript code snippet using wpt

videoFrame-texImage.any.js

Source: videoFrame-texImage.any.js Github

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...64 /​/​ Wait for drawing to complete.65 gl.finish();66 testGLCanvas(gl, width, height, expectedPixel, assert_equals);67}68function testTexImageWithClosedVideoFrame(useTexSubImage2D) {69 let width = 128;70 let height = 128;71 let vfInit =72 {format: 'RGBA', timestamp: 0, codedWidth: width, codedHeight: height};73 let argbData = new Uint32Array(vfInit.codedWidth * vfInit.codedHeight);74 argbData.fill(0xFF966432); /​/​ 'rgb(50, 100, 150)';75 let frame = new VideoFrame(argbData, vfInit);76 let gl_canvas = new OffscreenCanvas(width, height);77 let gl = gl_canvas.getContext('webgl');78 frame.close();79 if (useTexSubImage2D) {80 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, frame);81 } else {82 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, frame);83 }84 assert_equals(gl.getError(), gl.INVALID_OPERATION);85}86test(_ => {87 testTexImage2DFromVideoFrame(48, 36, false, kSRGBPixel);88}, 'texImage2D with 48x36 srgb VideoFrame.');89test(_ => {90 testTexImage2DFromVideoFrame(48, 36, true, kSRGBPixel);91}, 'texSubImage2D with 48x36 srgb VideoFrame.');92test(_ => {93 testTexImage2DFromVideoFrame(480, 360, false, kSRGBPixel);94}, 'texImage2D with 480x360 srgb VideoFrame.');95test(_ => {96 testTexImage2DFromVideoFrame(480, 360, true, kSRGBPixel);97}, 'texSubImage2D with 480x360 srgb VideoFrame.');98test(_ => {99 testTexImageWithClosedVideoFrame(false);100}, 'texImage2D with a closed VideoFrame.');101test(_ => {102 testTexImageWithClosedVideoFrame(true);...

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Using AI Code Generation

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1function testTexImageWithClosedVideoFrame() {2 var video = document.createElement("video");3 video.play();4 video.pause();5 var tex = gl.createTexture();6 gl.bindTexture(gl.TEXTURE_2D, tex);7 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, video);8 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "TexImage2D should succeed with a closed VideoFrame");9}

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Using AI Code Generation

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1let test = async () => {2 let video = document.createElement('video');3 video.src = 'test.webm';4 video.play();5 await new Promise(resolve => video.onplaying = resolve);6 let canvas = document.createElement('canvas');7 let ctx = canvas.getContext('2d');8 ctx.drawImage(video, 0, 0);9 let frame = ctx.getImageData(0, 0, canvas.width, canvas.height);10 let texture = gl.createTexture();11 gl.bindTexture(gl.TEXTURE_2D, texture);12 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, frame);13 gl.bindTexture(gl.TEXTURE_2D, null);14};15test();

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Using AI Code Generation

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1testTexImageWithClosedVideoFrame(gl, video, videoTexture);2function testTexImageWithClosedVideoFrame(gl, video, videoTexture) {3 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, videoTexture);4 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, videoTexture);5}6const videoTexture = video.createDefaultTexture();7testTexImageWithClosedVideoFrame(gl, video, videoTexture);8testTexImageWithClosedVideo(gl, video, videoTexture);9function testTexImageWithClosedVideo(gl, video, videoTexture) {10 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, video);11 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, video);12}13const videoTexture = video.createDefaultTexture();14testTexImageWithClosedVideo(gl, video, videoTexture);

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Using AI Code Generation

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1import * as wpt from './​wpt-test.js';2const canvas = document.createElement('canvas');3const gl = canvas.getContext('webgl');4const program = gl.createProgram();5const vertexShader = gl.createShader(gl.VERTEX_SHADER);6const fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);7attribute vec4 a_position;8attribute vec2 a_texCoord;9varying vec2 v_texCoord;10void main() {11 gl_Position = a_position;12 v_texCoord = a_texCoord;13}14`;15precision mediump float;16varying vec2 v_texCoord;17uniform sampler2D u_texture;18void main() {19 gl_FragColor = texture2D(u_texture, v_texCoord);20}21`;22const positions = new Float32Array([23]);24const texCoords = new Float32Array([25]);26const indices = new Uint16Array([27]);28const positionBuffer = gl.createBuffer();29const texCoordBuffer = gl.createBuffer();30const indexBuffer = gl.createBuffer();31const positionLocation = 0;32const texCoordLocation = 1;33const positionNumComponents = 2;34const texCoordNumComponents = 2;35const positionType = gl.FLOAT;36const texCoordType = gl.FLOAT;37const positionNormalize = false;38const texCoordNormalize = false;39const positionStride = 0;40const texCoordStride = 0;41const positionOffset = 0;42const texCoordOffset = 0;43const indexType = gl.UNSIGNED_SHORT;44const indexOffset = 0;45function compileShader(shader, source) {46 gl.shaderSource(shader, source);47 gl.compileShader(shader);48 if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {

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