How to use testSharedArrayBufferEncodedAudioChunk method in wpt

Best JavaScript code snippet using wpt

encoded-audio-chunk.crossOriginIsolated.https.any.js

Source:encoded-audio-chunk.crossOriginIsolated.https.any.js Github

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1// META: global=window,dedicatedworker2// META: script=/webcodecs/utils.js3function testSharedArrayBufferEncodedAudioChunk(useView) {4 let data = new SharedArrayBuffer(3);5 let view = new Uint8Array(data);6 view[0] = 0x0A;7 view[1] = 0x0B;8 view[2] = 0x0C;9 let chunk = new EncodedAudioChunk(10 {type: 'key', timestamp: 10, duration: 123, data: useView ? view : data});11 assert_equals(chunk.byteLength, 3, 'byteLength');12 let copyDest = new SharedArrayBuffer(3);13 let destView = new Uint8Array(copyDest);14 chunk.copyTo(useView ? destView : copyDest);15 assert_equals(destView[0], 0x0A, 'copyDest[0]');16 assert_equals(destView[1], 0x0B, 'copyDest[1]');17 assert_equals(destView[2], 0x0C, 'copyDest[2]');18}19test(t => {20 testSharedArrayBufferEncodedAudioChunk(/*useView=*/ false);21}, 'Test construction and copyTo() using a SharedArrayBuffer');22test(t => {23 testSharedArrayBufferEncodedAudioChunk(/*useView=*/ true);...

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Using AI Code Generation

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1function testSharedArrayBufferEncodedAudioChunk() {2 var audioContext = new AudioContext();3 var audioBuffer = audioContext.createBuffer(1, 1, 44100);4 var audioBufferSourceNode = audioContext.createBufferSource();5 audioBufferSourceNode.buffer = audioBuffer;6 audioBufferSourceNode.connect(audioContext.destination);7 audioBufferSourceNode.start();8 audioContext.suspend();9 var audioWorkletNode = new AudioWorkletNode(audioContext, 'test-processor');10 audioBufferSourceNode.connect(audioWorkletNode);11 audioWorkletNode.connect(audioContext.destination);12 audioWorkletNode.port.onmessage = function(e) {13 if (e.data == 'done') {14 testPassed('SharedArrayBufferEncodedAudioChunk');15 finishJSTest();16 }17 };18}

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Using AI Code Generation

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1function testSharedArrayBufferEncodedAudioChunk(audioBuffer, sampleRate) {2 var sharedArrayBuffer = new SharedArrayBuffer(audioBuffer.length * 2);3 var int16Array = new Int16Array(sharedArrayBuffer);4 for (var i = 0; i < audioBuffer.length; i++) {5 int16Array[i] = audioBuffer[i] * 32767;6 }7 testSharedArrayBufferEncodedAudioChunk(sampleRate, sharedArrayBuffer);8}9function testSharedArrayBufferEncodedAudioChunk(sampleRate, sharedArrayBuffer) {10 var int16Array = new Int16Array(sharedArrayBuffer);11 var audioBuffer = new Float32Array(int16Array.length);12 for (var i = 0; i < int16Array.length; i++) {13 audioBuffer[i] = int16Array[i] / 32767;14 }15 testEncodedAudioChunk(audioBuffer, sampleRate);16}17function testEncodedAudioChunk(audioBuffer, sampleRate) {18 var audioCtx = new AudioContext();19 var source = audioCtx.createBufferSource();20 var buffer = audioCtx.createBuffer(1, audioBuffer.length, sampleRate);21 buffer.getChannelData(0).set(audioBuffer);22 source.buffer = buffer;23 source.connect(audioCtx.destination);24 source.start();25}26function testSharedArrayBufferEncodedAudioChunk(sampleRate, sharedArrayBuffer) {27 var int16Array = new Int16Array(sharedArrayBuffer);28 var audioBuffer = new Float32Array(int16Array.length);29 for (var i = 0; i < int16Array.length; i++) {30 audioBuffer[i] = int16Array[i] / 32767;31 }32 testEncodedAudioChunk(audioBuffer, sampleRate);33}34function testEncodedAudioChunk(audioBuffer, sampleRate) {35 var audioCtx = new AudioContext();36 var source = audioCtx.createBufferSource();37 var buffer = audioCtx.createBuffer(1, audioBuffer.length, sampleRate);

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Using AI Code Generation

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1var testSharedArrayBufferEncodedAudioChunk = new AudioWorkletGlobalScope.WPT.testSharedArrayBufferEncodedAudioChunk;2var sharedArrayBufferEncodedAudioChunk = testSharedArrayBufferEncodedAudioChunk();3var sharedArrayBufferEncodedAudioChunkWithOffset = testSharedArrayBufferEncodedAudioChunk(1);4var sharedArrayBufferEncodedAudioChunkWithOffsetAndLength = testSharedArrayBufferEncodedAudioChunk(1, 2);5var testSharedArrayBufferAudioBuffer = new AudioWorkletGlobalScope.WPT.testSharedArrayBufferAudioBuffer;6var sharedArrayBufferAudioBuffer = testSharedArrayBufferAudioBuffer();7var sharedArrayBufferAudioBufferWithOffset = testSharedArrayBufferAudioBuffer(1);8var sharedArrayBufferAudioBufferWithOffsetAndLength = testSharedArrayBufferAudioBuffer(1, 2);9var testSharedArrayBufferAudioBufferList = new AudioWorkletGlobalScope.WPT.testSharedArrayBufferAudioBufferList;10var sharedArrayBufferAudioBufferList = testSharedArrayBufferAudioBufferList();11var sharedArrayBufferAudioBufferListWithOffset = testSharedArrayBufferAudioBufferList(1);12var sharedArrayBufferAudioBufferListWithOffsetAndLength = testSharedArrayBufferAudioBufferList(1, 2);13var testSharedArrayBufferFloat32Array = new AudioWorkletGlobalScope.WPT.testSharedArrayBufferFloat32Array;14var sharedArrayBufferFloat32Array = testSharedArrayBufferFloat32Array();15var sharedArrayBufferFloat32ArrayWithOffset = testSharedArrayBufferFloat32Array(1);16var sharedArrayBufferFloat32ArrayWithOffsetAndLength = testSharedArrayBufferFloat32Array(1, 2);17var testSharedArrayBufferFloat64Array = new AudioWorkletGlobalScope.WPT.testSharedArrayBufferFloat64Array;18var sharedArrayBufferFloat64Array = testSharedArrayBufferFloat64Array();19var sharedArrayBufferFloat64ArrayWithOffset = testSharedArrayBufferFloat64Array(1);

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Using AI Code Generation

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1function testSharedArrayBufferEncodedAudioChunk() {2 const audioContext = new AudioContext();3 const channelCount = 1;4 const sampleRate = 44100;5 const frameCount = 1024;6 const audioBuffer = audioContext.createBuffer(channelCount, frameCount, sampleRate);7 const audioBufferCopy = audioContext.createBuffer(channelCount, frameCount, sampleRate);8 const channelData = audioBuffer.getChannelData(0);9 const channelDataCopy = audioBufferCopy.getChannelData(0);10 for (let i = 0; i < frameCount; ++i) {11 channelData[i] = Math.sin(2 * Math.PI * 440 * i / sampleRate);12 channelDataCopy[i] = 0;13 }14 const sharedArrayBuffer = audioBuffer.copyToChannel(channelData, 0);15 audioBufferCopy.copyFromChannel(sharedArrayBuffer, 0);16 for (let i = 0; i < frameCount; ++i) {17 if (channelData[i] != channelDataCopy[i]) {18 return false;19 }20 }21 return true;22}23function testSharedArrayBufferEncodedAudioChunk() {24 const audioContext = new AudioContext();25 const channelCount = 1;26 const sampleRate = 44100;27 const frameCount = 1024;28 const audioBuffer = audioContext.createBuffer(channelCount, frameCount, sampleRate);29 const audioBufferCopy = audioContext.createBuffer(channelCount, frameCount, sampleRate);30 const channelData = audioBuffer.getChannelData(0);31 const channelDataCopy = audioBufferCopy.getChannelData(0);32 for (let i = 0; i < frameCount; ++i) {33 channelData[i] = Math.sin(2 * Math.PI * 440 * i / sampleRate);34 channelDataCopy[i] = 0;35 }36 const sharedArrayBuffer = audioBuffer.copyToChannel(channelData, 0);37 audioBufferCopy.copyFromChannel(sharedArrayBuffer, 0);38 for (let i = 0; i < frameCount; ++i) {39 if (channelData[i] != channelDataCopy[i]) {40 return false;41 }42 }43 return true;44}

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1var audioContext = new AudioContext();2var audioBuffer = audioContext.createBuffer(2, 2048, 44100);3var channelData = audioBuffer.getChannelData(0);4var encodedAudioChunk = new SharedArrayBuffer(2048 * 4);5var encodedAudioChunkArray = new Float32Array(encodedAudioChunk);6for (var i = 0; i < 2048; i++) {7 encodedAudioChunkArray[i] = channelData[i];8}9testSharedArrayBufferEncodedAudioChunk(encodedAudioChunk);

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Using AI Code Generation

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1function testSharedArrayBufferEncodedAudioChunk() {2 var test = async_test('SharedArrayBuffer Encoded Audio Chunk');3 var context = new AudioContext();4 var oscillator = context.createOscillator();5 var processor = context.createScriptProcessor(1024, 1, 1);6 var buffer = new SharedArrayBuffer(1024);7 var bufferView = new Uint8Array(buffer);8 var i = 0;9 for (i = 0; i < 1024; i++)10 bufferView[i] = 0;11 processor.onaudioprocess = test.step_func(function(event) {12 var output = event.outputBuffer.getChannelData(0);13 for (i = 0; i < 1024; i++)14 output[i] = 0;15 });16 oscillator.connect(processor);17 processor.connect(context.destination);18 oscillator.start(0);19 context.onstatechange = test.step_func(function() {20 if (context.state === 'running') {21 context.onstatechange = undefined;22 context.suspend().then(function() {23 return fetch('resources/empty.wav');24 }).then(function(response) {25 return response.arrayBuffer();26 }).then(function(data) {27 var encoded = new SharedArrayBuffer(data.byteLength);28 var encodedView = new Uint8Array(encoded);29 for (i = 0; i < data.byteLength; i++)30 encodedView[i] = data[i];31 return context.decodeAudioData(encoded);32 }).then(function(audioBuffer) {33 return context.resume();34 }).then(function() {35 oscillator.stop();36 test.done();37 });38 }39 });40}

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1testSharedArrayBufferEncodedAudioChunk(sampleRate, channelCount, bitDepth, length, format, callback) {2 return new Promise((resolve, reject) => {3 const worker = new Worker('sharedArrayBufferEncodedAudioChunkWorker.js');4 worker.onmessage = (event) => {5 if (event.data.type === 'error') {6 reject(event.data.message);7 } else {8 resolve(event.data.data);9 }10 };11 worker.onerror = (event) => {12 reject(event.message);13 };14 worker.postMessage({15 });16 });17}

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