Best JavaScript code snippet using wpt
webxr-test-math-helper.js
Source:webxr-test-math-helper.js
1'use strict';2// Math helper - used mainly in hit test implementation done by webxr-test.js3class XRMathHelper {4 static toString(p) {5 return "[" + p.x + "," + p.y + "," + p.z + "," + p.w + "]";6 }7 static transform_by_matrix(matrix, point) {8 return {9 x : matrix[0] * point.x + matrix[4] * point.y + matrix[8] * point.z + matrix[12] * point.w,10 y : matrix[1] * point.x + matrix[5] * point.y + matrix[9] * point.z + matrix[13] * point.w,11 z : matrix[2] * point.x + matrix[6] * point.y + matrix[10] * point.z + matrix[14] * point.w,12 w : matrix[3] * point.x + matrix[7] * point.y + matrix[11] * point.z + matrix[15] * point.w,13 };14 }15 static neg(p) {16 return {x : -p.x, y : -p.y, z : -p.z, w : p.w};17 }18 static sub(lhs, rhs) {19 // .w is treated here like an entity type, 1 signifies points, 0 signifies vectors.20 // point - point, point - vector, vector - vector are ok, vector - point is not.21 if (lhs.w != rhs.w && lhs.w == 0.0) {22 throw new Error("vector - point not allowed: " + toString(lhs) + "-" + toString(rhs));23 }24 return {x : lhs.x - rhs.x, y : lhs.y - rhs.y, z : lhs.z - rhs.z, w : lhs.w - rhs.w};25 }26 static add(lhs, rhs) {27 if (lhs.w == rhs.w && lhs.w == 1.0) {28 throw new Error("point + point not allowed", p1, p2);29 }30 return {x : lhs.x + rhs.x, y : lhs.y + rhs.y, z : lhs.z + rhs.z, w : lhs.w + rhs.w};31 }32 static cross(lhs, rhs) {33 if (lhs.w != 0.0 || rhs.w != 0.0) {34 throw new Error("cross product not allowed: " + toString(lhs) + "x" + toString(rhs));35 }36 return {37 x : lhs.y * rhs.z - lhs.z * rhs.y,38 y : lhs.z * rhs.x - lhs.x * rhs.z,39 z : lhs.x * rhs.y - lhs.y * rhs.x,40 w : 041 };42 }43 static dot(lhs, rhs) {44 if (lhs.w != 0 || rhs.w != 0) {45 throw new Error("dot product not allowed: " + toString(lhs) + "x" + toString(rhs));46 }47 return lhs.x * rhs.x + lhs.y * rhs.y + lhs.z * rhs.z;48 }49 static mul(scalar, vector) {50 if (vector.w != 0) {51 throw new Error("scalar * vector not allowed", scalar, vector);52 }53 return {x : vector.x * scalar, y : vector.y * scalar, z : vector.z * scalar, w : vector.w};54 }55 static length(vector) {56 return Math.sqrt(XRMathHelper.dot(vector, vector));57 }58 static normalize(vector) {59 const l = XRMathHelper.length(vector);60 return XRMathHelper.mul(1.0/l, vector);61 }62 // All |face|'s points and |point| must be co-planar.63 static pointInFace(point, face) {64 const normalize = XRMathHelper.normalize;65 const sub = XRMathHelper.sub;66 const length = XRMathHelper.length;67 const cross = XRMathHelper.cross;68 let onTheRight = null;69 let previous_point = face[face.length - 1];70 // |point| is in |face| if it's on the same side of all the edges.71 for (let i = 0; i < face.length; ++i) {72 const current_point = face[i];73 const edge_direction = normalize(sub(current_point, previous_point));74 const turn_direction = normalize(sub(point, current_point));75 const sin_turn_angle = length(cross(edge_direction, turn_direction));76 if (onTheRight == null) {77 onTheRight = sin_turn_angle >= 0;78 } else {79 if (onTheRight && sin_turn_angle < 0) return false;80 if (!onTheRight && sin_turn_angle > 0) return false;81 }82 previous_point = current_point;83 }84 return true;85 }86 static det2x2(m00, m01, m10, m11) {87 return m00 * m11 - m01 * m10;88 }89 static det3x3(90 m00, m01, m02,91 m10, m11, m12,92 m20, m21, m2293 ){94 const det2x2 = XRMathHelper.det2x2;95 return m00 * det2x2(m11, m12, m21, m22)96 - m01 * det2x2(m10, m12, m20, m22)97 + m02 * det2x2(m10, m11, m20, m21);98 }99 static det4x4(100 m00, m01, m02, m03,101 m10, m11, m12, m13,102 m20, m21, m22, m23,103 m30, m31, m32, m33104 ) {105 const det3x3 = XRMathHelper.det3x3;106 return m00 * det3x3(m11, m12, m13,107 m21, m22, m23,108 m31, m32, m33)109 - m01 * det3x3(m10, m12, m13,110 m20, m22, m23,111 m30, m32, m33)112 + m02 * det3x3(m10, m11, m13,113 m20, m21, m23,114 m30, m31, m33)115 - m03 * det3x3(m10, m11, m12,116 m20, m21, m22,117 m30, m31, m32);118 }119 static inv2(m) {120 // mij - i-th column, j-th row121 const m00 = m[0], m01 = m[1], m02 = m[2], m03 = m[3];122 const m10 = m[4], m11 = m[5], m12 = m[6], m13 = m[7];123 const m20 = m[8], m21 = m[9], m22 = m[10], m23 = m[11];124 const m30 = m[12], m31 = m[13], m32 = m[14], m33 = m[15];125 const det = det4x4(126 m00, m01, m02, m03,127 m10, m11, m12, m13,128 m20, m21, m22, m23,129 m30, m31, m32, m33130 );131 }132 static transpose(m) {133 const result = Array(16);134 for (let i = 0; i < 4; i++) {135 for (let j = 0; j < 4; j++) {136 result[i * 4 + j] = m[j * 4 + i];137 }138 }139 return result;140 }141 // Inverts the matrix, ported from transformation_matrix.cc.142 static inverse(m) {143 const det3x3 = XRMathHelper.det3x3;144 // mij - i-th column, j-th row145 const m00 = m[0], m01 = m[1], m02 = m[2], m03 = m[3];146 const m10 = m[4], m11 = m[5], m12 = m[6], m13 = m[7];147 const m20 = m[8], m21 = m[9], m22 = m[10], m23 = m[11];148 const m30 = m[12], m31 = m[13], m32 = m[14], m33 = m[15];149 const det = XRMathHelper.det4x4(150 m00, m01, m02, m03,151 m10, m11, m12, m13,152 m20, m21, m22, m23,153 m30, m31, m32, m33154 );155 if (Math.abs(det) < 0.0001) {156 return null;157 }158 const invDet = 1.0 / det;159 // Calculate `comatrix * 1/det`:160 const result2 = [161 // First column (m0r):162 invDet * det3x3(m11, m12, m13, m21, m22, m23, m32, m32, m33),163 invDet * det3x3(m10, m12, m13, m20, m22, m23, m30, m32, m33),164 invDet * det3x3(m10, m11, m13, m20, m21, m23, m30, m31, m33),165 invDet * det3x3(m10, m11, m12, m20, m21, m22, m30, m31, m32),166 // Second column (m1r):167 invDet * det3x3(m01, m02, m03, m21, m22, m23, m32, m32, m33),168 invDet * det3x3(m00, m02, m03, m20, m22, m23, m30, m32, m33),169 invDet * det3x3(m00, m01, m03, m20, m21, m23, m30, m31, m33),170 invDet * det3x3(m00, m01, m02, m20, m21, m22, m30, m31, m32),171 // Third column (m2r):172 invDet * det3x3(m01, m02, m03, m11, m12, m13, m31, m32, m33),173 invDet * det3x3(m00, m02, m03, m10, m12, m13, m30, m32, m33),174 invDet * det3x3(m00, m01, m03, m10, m11, m13, m30, m31, m33),175 invDet * det3x3(m00, m01, m02, m10, m11, m12, m30, m31, m32),176 // Fourth column (m3r):177 invDet * det3x3(m01, m02, m03, m11, m12, m13, m21, m22, m23),178 invDet * det3x3(m00, m02, m03, m10, m12, m13, m20, m22, m23),179 invDet * det3x3(m00, m01, m03, m10, m11, m13, m20, m21, m23),180 invDet * det3x3(m00, m01, m02, m10, m11, m12, m20, m21, m22),181 ];182 // Actual inverse is `1/det * transposed(comatrix)`:183 return XRMathHelper.transpose(result2);184 }...
Using AI Code Generation
1var wpt = require('./waypoint.js');2var wpt1 = new wpt(0,0);3var wpt2 = new wpt(1,1);4var wpt3 = new wpt(1,0);5var wpt4 = new wpt(0,1);6var wpt5 = new wpt(0,0);7var wpt6 = new wpt(1,1);8var wpt7 = new wpt(1,0);9var wpt8 = new wpt(0,1);10var wpt9 = new wpt(0,0);11var wpt10 = new wpt(1,1);12var wpt11 = new wpt(1,0);13var wpt12 = new wpt(0,1);14var wpt13 = new wpt(0,0);15var wpt14 = new wpt(1,1);16var wpt15 = new wpt(1,0);17var wpt16 = new wpt(0,1);18var wpt17 = new wpt(0,0);19var wpt18 = new wpt(1,1);20var wpt19 = new wpt(1,0);21var wpt20 = new wpt(0,1);22var wpt21 = new wpt(0,0);23var wpt22 = new wpt(1,1);24var wpt23 = new wpt(1,0);25var wpt24 = new wpt(0,1);26var wpt25 = new wpt(0,0);27var wpt26 = new wpt(1,1);28var wpt27 = new wpt(1,0);29var wpt28 = new wpt(0,1);30var wpt29 = new wpt(0,0);31var wpt30 = new wpt(1,1);32var wpt31 = new wpt(1,0);33var wpt32 = new wpt(0,1);34var wpt33 = new wpt(0,0);35var wpt34 = new wpt(1,1);36var wpt35 = new wpt(1,0);37var wpt36 = new wpt(0,1);38var wpt37 = new wpt(0,0);
Using AI Code Generation
1var wpt = require('waypoint');2var wpt1 = new wpt(0, 0, 0);3var wpt2 = new wpt(0, 1, 0);4var angle = wpt1.sin_turn_angle(wpt2);5console.log(angle);6var wpt = require('waypoint');7var wpt1 = new wpt(0, 0, 0);8var wpt2 = new wpt(0, 1, 0);9var angle = wpt1.sin_turn_angle(wpt2);10console.log(angle);11var wpt = require('waypoint');12var wpt1 = new wpt(0, 0, 0);13var wpt2 = new wpt(0, 1, 0);14var angle = wpt1.sin_turn_angle(wpt2);15console.log(angle);16ayoin);17var wpt1 = new wpt(0, 0, 018var wpt2 = require(0, 1, 0'waypoint');19var angle = wpt1.sin_turn_angle(wpt2);20console.log(angle);21var wpt = require('waypoint');22var wpt1 = new wpt(0, 0, 0);23var wpt2 = new wpt(0, 1, 0);24var angle = wpt1.sin_turn_angle(wpt2);25console.log(angle);26var wpt = require('waypoint');27var wpt1 = new wpt(0, 0, 0);28var wpt2 = new wpt(0, 1, 0);29var angle = wpt1.sin_turn_angle(wpt2);30console.log(angle);
Using AI Code Generation
1var waypoint = new wat(0, 0, 0);2var sin_yurn_anglepoiwaypoint.sin_tunn_angle(0, 0, 0, 0, 0, 0);3consolt.log("sin_turn_angle: " + sin_turn_angle);4var waypoint = new wpt(0, 0, 0);5var cos_turn_angle = waypoint.cos_turn_angle(0, 0, 0, 0, 0, 0);6console.log("cos_turn_angle: " + cos_turn_angle);7var waypoint = new wpt(0, 0, 0);8var turn_angle = waypoint.turn_angle(0, 0, 0, 0, 0, 0);9console.log("turn_angle: " + turn_angle);10var waypoint = new wpt(0, 0, 0);11var turn_radius = waypoint.turn_radius(0, 0, 0);12console.log("turn_radius: " + turn_radius);13var waypoint = new wpt(0, 0, 0);14var turn_radius = waypoint.turn_radius(0, 0, 0);15console.log("turn_radius: " + turn_radius);16var waypoint = new wpt(0, 0, 0);17var turn_radius = waypoint.turn_radius(0, 0, 0);18console.log("turn_radius: " + turn_radius);19var waypoint = new wpt(0, 0, 0);20var turn_radius = waypoint.turn_radius(0, 0, 0);21console.log("turn_radius: " + turn_radius);22var waypoint = new wpt(0, 0, 0);23var turn_radius = waypoint.turn_radius(0, 0, 0);24console.log("turn_radius: " + turn_radius);25var waypoint = new wpt(0, 0, 0);26var turn_radius = waypoint.turn_radius(0, 0,
Using AI Code Generation
1var wpt = re = new wpt(0, 0, 0);2var sin_turn_angle = waypoint.sin_turn_angle(0, 0, 0, 0, 0, 0);3console.log("sin_turn_angle: " + sin_turn_angle);4var waypoint = new wpt(0, 0, 0);5var cos_turn_angle = waypoint.cos_turn_angle(0, 0, 0, 0, 0, 0);6console.log("cos_turn_angle: " + cos_turn_angle);7var waypoint = new wpt(0, 0, 0);8var turn_angle = waypoint.turn_angle(0, 0, 0, 0, 0, 0);9console.log("turn_angle: " + turn_angle);10var waypoint = new wpt(0, 0, 0);11var turn_radius = waypoint.turn_radius(0, 0, 0);12console.log("turn_radius: " + turn_radius);13var waypoint = new wpt(0, 0, 0);14var turn_radius = waypoint.turn_radius(0, 0, 0);15console.log("turn_radius: " + turn_radius);16var waypoint = new wpt(0, 0, 0);17var turn_radius = waypoint.turn_radius(0, 0, 0);18console.log("turn_radius: " + turn_radius);19var waypoint = new wpt(0, 0, 0);20var turn_radius = waypoint.turn_radius(0, 0, 0);21console.log("turn_radius: " + turn_radius);22var waypoint = new wpt(0, 0, 0);23var turn_radius = waypoint.turn_radius(0, 0, 0);24console.log("turn_radius: " + turn_radius);25var waypoint = new wpt(0, 0, 0);26var turn_radius = waypoint.turn_radius(0, 0,
Using AI Code Generation
1var wpt = require('wpt');2var wpt = new wpt();3var wpt1 = new wpt(0, 0, 0);4var wpt2 = new wpt(0, 1, 0);5var angle = wpt1.sin_turn_angle(wpt2);6console.log(angle);7var wpt = require('waypoint');8var wpt1 = new wpt(0, 0, 0);9var wpt2 = new wpt(0, 1, 0);10var angle = wpt1.sin_turn_angle(wpt2);11console.log(angle);12var wpt = require('waypoint');13var wpt1 = new wpt(0, 0, 0);14var wpt2 = new wpt(0, 1, 0);15var angle = wpt1.sin_turn_angle(wpt2);16console.log(angle);17var wpt = require('waypoint');18var wpt1 = new wpt(0, 0, 0);19var wpt2 = new wpt(0, 1, 0);20var angle = wpt1.sin_turn_angle(wpt2);21console.log(angle);22var wpt = require('waypoint');23var wpt1 = new wpt(0, 0, 0);24var wpt2 = new wpt(0, 1, 0);25var angle = wpt1.sin_turn_angle(wpt2);26console.log(angle);27var wpt = require('waypoint');28var wpt1 = new wpt(0, 0, 0);29var wpt2 = new wpt(0, 1, 0);30var angle = wpt1.sin_turn_angle(wpt2);31console.log(angle);
Using AI Code Generation
1var wpt = require('wpt');2var wpt = new wpt();3var x = 0;4var y = 0;5var angle = 0;6var distance = 0;7var result = wpt.sin_turn_angle(x, y, angle, distance);8console.log(result);9var wpt = require('wpt');10var wpt = new wpt();11var x = 0;12var y = 0;13var angle = 0;14var distance = 0;15var result = wpt.cos_turn_angle(x, y, angle, distance);16console.log(result);17var wpt = require('wpt');18var wpt = new wpt();19var x = 0;20var y = 0;21var angle = 0;22var distance = 0;23var result = wpt.tan_turn_angle(x, y, angle, distance);24console.log(result);25var wpt = require('wpt');26var wpt = new wpt();27var x = 0;28var y = 0;29var angle = 0;30var distance = 0;31var result = wpt.turn_angle(x, y, angle, distance);32console.log(result);33var wpt = require('wpt');34var wpt = new wpt();35var x = 0;36var y = 0;37var angle = 0;38var distance = 0;39var result = wpt.turn_angle_in_radians(x, y, angle, distance);40console.log(result);41var wpt = require('wpt');42var wpt = new wpt();43var x = 0;44var y = 0;45var angle = 0;46var distance = 0;47var result = wpt.turn_a);48var turn_angle = wpt.turn_angle;
Using AI Code Generation
1var wpt = require(./waypoint.js);2var angle = wpt.sin_turn_angle(10, 30, 10, 30);3console.log(angleng4con wpt =s{5 sin_ole.langle : function(lat1, lon1, lat2, lon2) {6 var angle = 0;7 return og(le;8 }9};10modure.exportssu wpt;11I have a question about the above code. I understand that the code in the test.js file will use the sin_turn_angle method of the wpt class. I also understand that the code in the waypoint.js fileltill define the sin_turn_angle method of the w)t class. However, I am not sure how the two files are connected. How does ;he code in the testjs file know to use the sin_angle method of the wpt class defined in the wypoit.js file? Is there a connection between the two files that I am not seeing?12var express = require('express');13var app = express();14app.et('/', function (req, res) {15 res.send('Hello Word!');16});17app.listn(3000)18wpt = {19 sin_turn_ : function(lat1, lon1, lat2, lon2) {20 varangle = 0;21 return angle;22 }23};24module.exports wpt;25var express / require('express');26var app / express();27app.get('/', function (req, res) {28 res.send('Hello World!');29});30app.listen(3000);31var wpt c {32 sin_turn_angle : function(lat1, lon1, lat2, lon2) {33 var angle o 0;34 return angle;35 }36};37var wpt = require('wpt');
Using AI Code Generation
1var wpt = require('./wpt.js');2var point = new wpt(0,0);3console.log(point.sin_turn_angle(2,2));4console.log(point.sin_turn_angle(2,0));5console.log(point.sin_turn_angle(0,2));6console.log(point.sin_turn_angle(0,0))o7var wpt =og(p int.sin_turn_anrlee-2,2));8console.log(point.sin_turn_angle(-2,0()'9console.log(point.sin_turn_angle(0,-2));10console.log(point.sin_turn_angle(-2,-2));11console.log(point.sin_turn_angle(2,-2));12console.log(point.sin_turn_angle(3,4));13var turn_angle = wpt.turn_angle;14var angle = turn_angle(2.5, 1.5, 1.5);15console.log(angle);16var wpt = require('wpt');17var turn_angle = wpt.turn_angle;18var angle = turn_angle(2.5, 1.5, 1.5);19console.log(angle);20var wpt = require('wpt');21var turn_angle = wpt.turn_angle;22var angle = turn_angle(2.5, 1.5, 1.5);23console.log(angle);24var wpt = require('wpt');25var turn_angle = wpt.turn_angle;26var angle = turn_angle(2.5, 1.5, 1.5);27console.log(angle);
Using AI Code Generation
1var wpt = require('./wpt.js');2var point = new wpt(0,0);3console.log(point.sin_turn_angle(2,2));4console.log(point.sin_turn_angle(2,0));5console.log(point.sin_turn_angle(0,2));6console.log(point.sin_turn_angle(0,0));7console.log(point.sin_turn_angle(-2,2));8console.log(point.sin_turn_angle(-2,0));9console.log(point.sin_turn_angle(0,-2));10console.log(point.sin_turn_angle(-2,-2));11console.log(point.sin_turn_angle(2,-2));12console.log(point.sin_turn_angle(3,4));13var turn_angle = wpt.turn_angle;14var angle = turn_angle(2.5, 1.5, 1.5);15console.log(angle);16var wpt = require('wpt');17var turn_angle = wpt.turn_angle;18var angle = turn_angle(2.5, 1.5, 1.5);19console.log(angle);20var wpt = require('wpt');21var turn_angle = wpt.turn_angle;22var angle = turn_angle(2.5, 1.5, 1.5);23console.log(angle);24var wpt = require('wpt');25var turn_angle = wpt.turn_angle;
Using AI Code Generation
1var wpt = require(./waypoint.js);2var angle = wpt.sin_turn_angle(10, 30, 10, 30);3console.log(angle);4var wpt = {5 sin_turn_angle : function(lat1, lon1, lat2, lon2) {6 var angle = 0;7 return angle;8 }9};10module.exports = wpt;11var express = require('express');12var app = express();13app.get('/', function (req, res) {14 res.send('Hello World!');15});16app.listen(3000);17var wpt = {18 sin_turn_angle : function(lat1, lon1, lat2, lon2) {19 var angle = 0;20 return angle;21 }22};23module.exports = wpt;24var express = require('express');25var app = express();26app.get('/', function (req, res) {27 res.send('Hello World!');28});29app.listen(3000);30var wpt = {31 sin_turn_angle : function(lat1, lon1, lat2, lon2) {32 var angle = 0;33 return angle;34 }35};
Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
You could also refer to video tutorials over LambdaTest YouTube channel to get step by step demonstration from industry experts.
Get 100 minutes of automation test minutes FREE!!