Best JavaScript code snippet using wpt
SSAOPass.js
Source:SSAOPass.js
...153 render: function ( renderer, writeBuffer /*, readBuffer, deltaTime, maskActive */ ) {154 // render beauty and depth155 renderer.setRenderTarget( this.beautyRenderTarget );156 renderer.clear();157 renderer.render( this.scene, this.camera );158 // render normals159 this.renderOverride( renderer, this.normalMaterial, this.normalRenderTarget, 0x7777ff, 1.0 );160 // render SSAO161 this.ssaoMaterial.uniforms[ 'kernelRadius' ].value = this.kernelRadius;162 this.ssaoMaterial.uniforms[ 'minDistance' ].value = this.minDistance;163 this.ssaoMaterial.uniforms[ 'maxDistance' ].value = this.maxDistance;164 this.renderPass( renderer, this.ssaoMaterial, this.ssaoRenderTarget );165 // render blur166 this.renderPass( renderer, this.blurMaterial, this.blurRenderTarget );167 // output result to screen168 switch ( this.output ) {169 case SSAOPass.OUTPUT.SSAO:170 this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.ssaoRenderTarget.texture;171 this.copyMaterial.blending = NoBlending;172 this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );173 break;174 case SSAOPass.OUTPUT.Blur:175 this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.blurRenderTarget.texture;176 this.copyMaterial.blending = NoBlending;177 this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );178 break;179 case SSAOPass.OUTPUT.Beauty:180 this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.beautyRenderTarget.texture;181 this.copyMaterial.blending = NoBlending;182 this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );183 break;184 case SSAOPass.OUTPUT.Depth:185 this.renderPass( renderer, this.depthRenderMaterial, this.renderToScreen ? null : writeBuffer );186 break;187 case SSAOPass.OUTPUT.Normal:188 this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.normalRenderTarget.texture;189 this.copyMaterial.blending = NoBlending;190 this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );191 break;192 case SSAOPass.OUTPUT.Default:193 this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.beautyRenderTarget.texture;194 this.copyMaterial.blending = NoBlending;195 this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );196 this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.blurRenderTarget.texture;197 this.copyMaterial.blending = CustomBlending;198 this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );199 break;200 default:201 console.warn( 'THREE.SSAOPass: Unknown output type.' );202 }203 },204 renderPass: function ( renderer, passMaterial, renderTarget, clearColor, clearAlpha ) {205 // save original state206 this.originalClearColor.copy( renderer.getClearColor() );207 var originalClearAlpha = renderer.getClearAlpha();208 var originalAutoClear = renderer.autoClear;209 renderer.setRenderTarget( renderTarget );210 // setup pass state211 renderer.autoClear = false;212 if ( ( clearColor !== undefined ) && ( clearColor !== null ) ) {213 renderer.setClearColor( clearColor );214 renderer.setClearAlpha( clearAlpha || 0.0 );215 renderer.clear();216 }217 this.fsQuad.material = passMaterial;218 this.fsQuad.render( renderer );219 // restore original state220 renderer.autoClear = originalAutoClear;221 renderer.setClearColor( this.originalClearColor );222 renderer.setClearAlpha( originalClearAlpha );223 },224 renderOverride: function ( renderer, overrideMaterial, renderTarget, clearColor, clearAlpha ) {225 this.originalClearColor.copy( renderer.getClearColor() );226 var originalClearAlpha = renderer.getClearAlpha();227 var originalAutoClear = renderer.autoClear;228 renderer.setRenderTarget( renderTarget );229 renderer.autoClear = false;230 clearColor = overrideMaterial.clearColor || clearColor;231 clearAlpha = overrideMaterial.clearAlpha || clearAlpha;232 if ( ( clearColor !== undefined ) && ( clearColor !== null ) ) {233 renderer.setClearColor( clearColor );234 renderer.setClearAlpha( clearAlpha || 0.0 );235 renderer.clear();236 }237 this.scene.overrideMaterial = overrideMaterial;238 renderer.render( this.scene, this.camera );239 this.scene.overrideMaterial = null;240 // restore original state241 renderer.autoClear = originalAutoClear;242 renderer.setClearColor( this.originalClearColor );243 renderer.setClearAlpha( originalClearAlpha );244 },245 setSize: function ( width, height ) {246 this.width = width;247 this.height = height;248 this.beautyRenderTarget.setSize( width, height );249 this.ssaoRenderTarget.setSize( width, height );250 this.normalRenderTarget.setSize( width, height );251 this.blurRenderTarget.setSize( width, height );252 this.ssaoMaterial.uniforms[ 'resolution' ].value.set( width, height );...
renderer.js
Source:renderer.js
1// This file is required by the index.html file and will2// be executed in the renderer process for that window.3// All of the Node.js APIs are available in this process.4const {app, ipcMain, BrowserWindow, ipcRenderer} = require('electron')5const QRCode = require('qrcode')6const Client = require('bitcoin-core');7const adeptiod = require("./aderpc.js")8const shell = require('electron').shell;9function renderTemplate(template, data, container, force_reload = true) {10 if (!force_reload && $("#" + container).length != 0) {11 $("#mainContent").children().addClass('d-none');12 $("#" + container).removeClass('d-none');13 return14 }15 var template = Handlebars.compile(ipcRenderer.sendSync("getTemplateContent", template));16 if ($("#" + container).length == 0) {17 $("#mainContent").append("<div id='" + container + "'></div>");18 }19 /*if (!container) {20 container = $("#mainContent");21 }*/22 $("#mainContent").children().addClass('d-none');23 container = $("#" + container);24 container.removeClass('d-none');25 container.empty();26 container.html(template(data));27}28//open links externally by default29$(document).on('click', 'a[href^="http"]', function(event) {30 event.preventDefault();31 shell.openExternal(this.href);32});33function renderOverview(force_reload = false) {34 var renderData = {35 addressData: [],36 };37 renderTemplate("index.html", renderData, "main-overview", force_reload);38 $(document).trigger("render_overview");39 var canvas = document.getElementById('canvas')40 setTimeout(function() {41 setInterval(function() {42 adeptiod.command('getaccountaddress', "account").then((response) => (response != "undefined") ? qrcodeAddress(response) : console.log("getaccountaddress unknown"));43 }, 5000);44 }, 40000);45 function qrcodeAddress(addr) {46 QRCode.toCanvas(canvas, addr, function(error) {47 if (error) console.error(error)48 })49 }50}51function renderAbout(force_reload = false) {52 var renderData = {53 addressData: [],54 };55 renderTemplate("about.html", renderData, "main-about", force_reload);56 $(document).trigger("render_about");57}58function renderWallets(force_reload = false) {59 var renderData = {60 addressData: [],61 };62 renderTemplate("wallets.html", renderData, "main-wallets", force_reload);63 $(document).trigger("render_wallets");64}65function renderWallets2(force_reload = false) {66 var renderData = {67 addressData: [],68 };69 renderTemplate("wallets.html", renderData, "main-wallets", force_reload);70 $(document).trigger("render_wallets");71}72function renderSend(force_reload = false) {73 var renderData = {74 addressData: [],75 };76 renderTemplate("send.html", renderData, "main-send", force_reload);77 $(document).trigger("render_send");78}79function renderSend2(force_reload = false) {80 var renderData = {81 addressData: [],82 };83 renderTemplate("send.html", renderData, "main-send", force_reload);84 $(document).trigger("render_send");85}86function renderTransactions(force_reload = false) {87 var renderData = {88 addressData: [],89 };90 renderTemplate("transactions.html", renderData, "main-transactions", force_reload);91 $(document).trigger("render_transactions");92}93function renderPeers(force_reload = false) {94 var renderData = {95 addressData: [],96 };97 renderTemplate("peers.html", renderData, "main-peers", force_reload);98 $(document).trigger("render_peers");99}100function renderMasternodes(force_reload = false) {101 var renderData = {102 addressData: [],103 };104 renderTemplate("masternodes.html", renderData, "main-masternodes", force_reload);105 $(document).trigger("render_masternodes");106}107function renderStorade(force_reload = false) {108 var renderData = {109 addressData: [],110 };111 renderTemplate("storade.html", renderData, "main-storade", force_reload);112 $(document).trigger("render_storade");113}114function renderMasternodesList(force_reload = false) {115 var renderData = {116 addressData: [],117 };118 renderTemplate("masternodes_list.html", renderData, "main-masternodes_list", force_reload);119 $(document).trigger("render_masternodes_list");120}121function renderSendAdvanced(force_reload = false) {122 var renderData = {123 addressData: [],124 };125 renderTemplate("send_advanced.html", renderData, "main-send_advanced", force_reload);126 $(document).trigger("render_send_advanced");127}128function renderExchanges(force_reload = false) {129 var renderData = {130 addressData: [],131 };132 renderTemplate("exchanges.html", renderData, "main-exchanges", force_reload);133 $(document).trigger("render_exchanges");134}135function renderSettings(force_reload = false) {136 var renderData = {137 addressData: [],138 };139 renderTemplate("settings.html", renderData, "main-settings", force_reload);140 $(document).trigger("render_settings");141}142$("#mainNavBtnOverview").click(function() {143 renderOverview();144});145$("#mainNavBtnSend").click(function() {146 renderSend();147});148$("#mainNavBtnWallets").click(function() {149 renderWallets();150});151$("#mainNavBtnTransactions").click(function() {152 renderTransactions();153});154$("#mainNavBtnPeers").click(function() {155 renderPeers();156});157$(document).on('click', "#mainNavBtnMasternodes", function() {158 renderMasternodes();159});160$("#mainNavBtnStorade").click(function() {161 renderStorade();162});163$(document).on('click', "#mainNavBtnMasternodes_list", function() {164 renderMasternodesList();165});166$(document).on('click', "#mainNavBtnSend_advanced", function() {167 renderSendAdvanced();168});169$(document).on('click', "#mainNavBtnExchanges", function() {170 renderExchanges();171});172$(document).on('click', "#mainNavBtnSettings", function() {173 renderSettings();174});175$(document).on('click', "#mainNavBtnSend2", function() {176 renderSend2();177});178$(document).on('click', "#mainNavBtnWallets2", function() {179 renderWallets2();180});181$(document).on('click', "#mainNavBtnAbout", function() {182 renderAbout();183 $('#showAbout').modal('toggle');184});185renderAbout();186renderSend();187renderSend2();188renderWallets();189renderWallets2();190renderTransactions();191renderPeers();192renderMasternodes();193renderStorade();194renderMasternodesList();195renderExchanges();196renderSettings();...
EffectComposer.js
Source:EffectComposer.js
...68 for (i = 0; i < il; i++) {69 pass = this.passes[i];70 if (pass.enabled === false) continue;71 pass.renderToScreen = (this.renderToScreen && this.isLastEnabledPass(i));72 pass.render(this.renderer, this.writeBuffer, this.readBuffer, deltaTime, maskActive);73 if (pass.needsSwap) {74 if (maskActive) {75 var context = this.renderer.context;76 context.stencilFunc(context.NOTEQUAL, 1, 0xffffffff);77 this.copyPass.render(this.renderer, this.writeBuffer, this.readBuffer, deltaTime);78 context.stencilFunc(context.EQUAL, 1, 0xffffffff);79 }80 this.swapBuffers();81 }82 if (THREE.MaskPass !== undefined) {83 if (pass instanceof THREE.MaskPass) {84 maskActive = true;85 } else if (pass instanceof THREE.ClearMaskPass) {86 maskActive = false;87 }88 }89 }90 this.renderer.setRenderTarget(currentRenderTarget);91 },...
WebGLRenderLists.js
Source:WebGLRenderLists.js
1/**2 * @author mrdoob / http://mrdoob.com/3 */4function painterSortStable( a, b ) {5 if ( a.groupOrder !== b.groupOrder ) {6 return a.groupOrder - b.groupOrder;7 } else if ( a.renderOrder !== b.renderOrder ) {8 return a.renderOrder - b.renderOrder;9 } else if ( a.program !== b.program ) {10 return a.program.id - b.program.id;11 } else if ( a.material.id !== b.material.id ) {12 return a.material.id - b.material.id;13 } else if ( a.z !== b.z ) {14 return a.z - b.z;15 } else {16 return a.id - b.id;17 }18}19function reversePainterSortStable( a, b ) {20 if ( a.groupOrder !== b.groupOrder ) {21 return a.groupOrder - b.groupOrder;22 } else if ( a.renderOrder !== b.renderOrder ) {23 return a.renderOrder - b.renderOrder;24 } else if ( a.z !== b.z ) {25 return b.z - a.z;26 } else {27 return a.id - b.id;28 }29}30function WebGLRenderList() {31 const renderItems = [];32 let renderItemsIndex = 0;33 const opaque = [];34 const transparent = [];35 const defaultProgram = { id: - 1 };36 function init() {37 renderItemsIndex = 0;38 opaque.length = 0;39 transparent.length = 0;40 }41 function getNextRenderItem( object, geometry, material, groupOrder, z, group ) {42 let renderItem = renderItems[ renderItemsIndex ];43 if ( renderItem === undefined ) {44 renderItem = {45 id: object.id,46 object: object,47 geometry: geometry,48 material: material,49 program: material.program || defaultProgram,50 groupOrder: groupOrder,51 renderOrder: object.renderOrder,52 z: z,53 group: group54 };55 renderItems[ renderItemsIndex ] = renderItem;56 } else {57 renderItem.id = object.id;58 renderItem.object = object;59 renderItem.geometry = geometry;60 renderItem.material = material;61 renderItem.program = material.program || defaultProgram;62 renderItem.groupOrder = groupOrder;63 renderItem.renderOrder = object.renderOrder;64 renderItem.z = z;65 renderItem.group = group;66 }67 renderItemsIndex ++;68 return renderItem;69 }70 function push( object, geometry, material, groupOrder, z, group ) {71 const renderItem = getNextRenderItem( object, geometry, material, groupOrder, z, group );72 ( material.transparent === true ? transparent : opaque ).push( renderItem );73 }74 function unshift( object, geometry, material, groupOrder, z, group ) {75 const renderItem = getNextRenderItem( object, geometry, material, groupOrder, z, group );76 ( material.transparent === true ? transparent : opaque ).unshift( renderItem );77 }78 function sort( customOpaqueSort, customTransparentSort ) {79 if ( opaque.length > 1 ) opaque.sort( customOpaqueSort || painterSortStable );80 if ( transparent.length > 1 ) transparent.sort( customTransparentSort || reversePainterSortStable );81 }82 function finish() {83 // Clear references from inactive renderItems in the list84 for ( let i = renderItemsIndex, il = renderItems.length; i < il; i ++ ) {85 const renderItem = renderItems[ i ];86 if ( renderItem.id === null ) break;87 renderItem.id = null;88 renderItem.object = null;89 renderItem.geometry = null;90 renderItem.material = null;91 renderItem.program = null;92 renderItem.group = null;93 }94 }95 return {96 opaque: opaque,97 transparent: transparent,98 init: init,99 push: push,100 unshift: unshift,101 finish: finish,102 sort: sort103 };104}105function WebGLRenderLists() {106 let lists = new WeakMap();107 function onSceneDispose( event ) {108 const scene = event.target;109 scene.removeEventListener( 'dispose', onSceneDispose );110 lists.delete( scene );111 }112 function get( scene, camera ) {113 const cameras = lists.get( scene );114 let list;115 if ( cameras === undefined ) {116 list = new WebGLRenderList();117 lists.set( scene, new WeakMap() );118 lists.get( scene ).set( camera, list );119 scene.addEventListener( 'dispose', onSceneDispose );120 } else {121 list = cameras.get( camera );122 if ( list === undefined ) {123 list = new WebGLRenderList();124 cameras.set( camera, list );125 }126 }127 return list;128 }129 function dispose() {130 lists = new WeakMap();131 }132 return {133 get: get,134 dispose: dispose135 };136}...
RenderTexture.js
Source:RenderTexture.js
1/**2* @author Richard Davey <rich@photonstorm.com>3* @copyright 2014 Photon Storm Ltd.4* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}5*/6/**7* A RenderTexture is a special texture that allows any displayObject to be rendered to it. It allows you to take many complex objects and8* render them down into a single quad (on WebGL) which can then be used to texture other display objects with. A way of generating textures at run-time.9* 10* @class Phaser.RenderTexture11* @constructor12* @extends PIXI.RenderTexture13* @param {Phaser.Game} game - Current game instance.14* @param {string} key - Internal Phaser reference key for the render texture.15* @param {number} [width=100] - The width of the render texture.16* @param {number} [height=100] - The height of the render texture.17* @param {string} [key=''] - The key of the RenderTexture in the Cache, if stored there.18* @param {number} [scaleMode=Phaser.scaleModes.DEFAULT] - One of the Phaser.scaleModes consts.19* @param {number} [resolution=1] - The resolution of the texture being generated.20*/21Phaser.RenderTexture = function (game, width, height, key, scaleMode, resolution) {22 if (typeof key === 'undefined') { key = ''; }23 if (typeof scaleMode === 'undefined') { scaleMode = Phaser.scaleModes.DEFAULT; }24 if (typeof resolution === 'undefined') { resolution = 1; }25 /**26 * @property {Phaser.Game} game - A reference to the currently running game.27 */28 this.game = game;29 /**30 * @property {string} key - The key of the RenderTexture in the Cache, if stored there.31 */32 this.key = key;33 /**34 * @property {number} type - Base Phaser object type.35 */36 this.type = Phaser.RENDERTEXTURE;37 /**38 * @property {PIXI.Matrix} matrix - The matrix that is applied when display objects are rendered to this RenderTexture.39 */40 this.matrix = new PIXI.Matrix();41 PIXI.RenderTexture.call(this, width, height, this.game.renderer, scaleMode, resolution);42 this.render = Phaser.RenderTexture.prototype.render;43};44Phaser.RenderTexture.prototype = Object.create(PIXI.RenderTexture.prototype);45Phaser.RenderTexture.prototype.constructor = Phaser.RenderTexture;46/**47* This function will draw the display object to the texture.48*49* @method Phaser.RenderTexture.prototype.renderXY50* @param {Phaser.Sprite|Phaser.Image|Phaser.Text|Phaser.BitmapText|Phaser.Group} displayObject The display object to render to this texture.51* @param {number} x - The x position to render the object at.52* @param {number} y - The y position to render the object at.53* @param {boolean} clear - If true the texture will be cleared before the display object is drawn.54*/55Phaser.RenderTexture.prototype.renderXY = function (displayObject, x, y, clear) {56 this.matrix.tx = x;57 this.matrix.ty = y;58 if (this.renderer.type === PIXI.WEBGL_RENDERER)59 {60 this.renderWebGL(displayObject, this.matrix, clear);61 }62 else63 {64 this.renderCanvas(displayObject, this.matrix, clear);65 }66};67/**68* This function will draw the display object to the texture.69*70* @method Phaser.RenderTexture.prototype.render71* @param {Phaser.Sprite|Phaser.Image|Phaser.Text|Phaser.BitmapText|Phaser.Group} displayObject The display object to render to this texture.72* @param {Phaser.Point} position - A Point object containing the position to render the display object at.73* @param {boolean} clear - If true the texture will be cleared before the display object is drawn.74*/75Phaser.RenderTexture.prototype.render = function (displayObject, position, clear) {76 this.matrix.tx = position.x;77 this.matrix.ty = position.y;78 if (this.renderer.type === PIXI.WEBGL_RENDERER)79 {80 this.renderWebGL(displayObject, this.matrix, clear);81 }82 else83 {84 this.renderCanvas(displayObject, this.matrix, clear);85 }...
CubeCamera.js
Source:CubeCamera.js
...53 renderer.xr.enabled = false;54 const generateMipmaps = renderTarget.texture.generateMipmaps;55 renderTarget.texture.generateMipmaps = false;56 renderer.setRenderTarget( renderTarget, 0 );57 renderer.render( scene, cameraPX );58 renderer.setRenderTarget( renderTarget, 1 );59 renderer.render( scene, cameraNX );60 renderer.setRenderTarget( renderTarget, 2 );61 renderer.render( scene, cameraPY );62 renderer.setRenderTarget( renderTarget, 3 );63 renderer.render( scene, cameraNY );64 renderer.setRenderTarget( renderTarget, 4 );65 renderer.render( scene, cameraPZ );66 renderTarget.texture.generateMipmaps = generateMipmaps;67 renderer.setRenderTarget( renderTarget, 5 );68 renderer.render( scene, cameraNZ );69 renderer.setRenderTarget( currentRenderTarget );70 renderer.xr.enabled = currentXrEnabled;71 };72 this.clear = function ( renderer, color, depth, stencil ) {73 const currentRenderTarget = renderer.getRenderTarget();74 for ( let i = 0; i < 6; i ++ ) {75 renderer.setRenderTarget( renderTarget, i );76 renderer.clear( color, depth, stencil );77 }78 renderer.setRenderTarget( currentRenderTarget );79 };80}81CubeCamera.prototype = Object.create( Object3D.prototype );82CubeCamera.prototype.constructor = CubeCamera;...
index.js
Source:index.js
1/* globals app document */2const yo = require('yo-yo')3const renderHeader = require('../com/layout/header')4const renderFeed = require('./feed')5const renderFriends = require('./friends')6const renderFollowing = require('./following')7const renderThread = require('./thread')8const renderNewUser = require('./new-user')9const renderNotifications = require('./notifications')10const renderSettings = require('./settings')11const renderLoading = require('./loading')12const renderError = require('./error')13exports.render = function render () {14 yo.update(document.querySelector('#app-container'), yo`15 <div id="app-container">16 ${renderHeader()}17 <main>18 ${renderView()}19 </main>20 <style>body{--theme-color: ${app.getAppColor('base')}}</style>21 <style>body{--primary-btn-hover: ${app.getAppColor('primaryBtnHover')}}</style>22 <style>body{--theme-color-faded: ${app.getAppColor('faded')}}</style>23 <style>body{--theme-color-box-shadow: ${app.getAppColor('boxShadow')}}</style>24 <style>body{--theme-color-border: ${app.getAppColor('border')}}</style>25 <style>body{--theme-color-hover: ${app.getAppColor('hover')}}</style>26 <input id="profile-url" type="text" value=${app.currentUser ? app.currentUser.url : ''}>27 </div>28 `)29}30// internal methods31// =32function renderView () {33 if (app.viewError) {34 return renderError()35 }36 switch (app.currentView) {37 case 'following':38 case 'friends':39 return renderFriends()40 case 'thread':41 if (!app.viewedPost) {42 return renderLoading()43 }44 return renderThread()45 case 'notifications':46 if (!app.notifications) {47 return renderLoading()48 }49 return renderNotifications()50 case 'settings':51 return renderSettings()52 case 'user':53 if (app.currentSubview === 'following') {54 return renderFollowing()55 }56 if (!app.viewedProfile) {57 return renderLoading()58 }59 case 'feed':60 default:61 if (!app.currentUser) {62 return renderNewUser()63 }64 if (!app.posts) {65 return renderLoading()66 }67 return renderFeed()68 }...
Chats.js
Source:Chats.js
1import React, { useState, useEffect } from 'react';2import { GiftedChat } from 'react-native-gifted-chat';3import initialMessages from './messages';4import { renderInputToolbar, renderActions, renderComposer, renderSend } from './InputToolbar';5import {6 renderAvatar,7 renderBubble,8 renderSystemMessage,9 renderMessage,10 renderMessageText,11 renderCustomView,12} from './MessageContainer';13const Chats = () => {14 const [text, setText] = useState('');15 const [messages, setMessages] = useState([]);16 useEffect(() => {17 setMessages(initialMessages.reverse());18 }, []);19 const onSend = (newMessages = []) => {20 setMessages((prevMessages) => GiftedChat.append(prevMessages, newMessages));21 };22 return (23 <GiftedChat24 messages={messages}25 text={text}26 onInputTextChanged={setText}27 onSend={onSend}28 user={{29 _id: 1,30 name: 'Aaron',31 avatar: 'https://placeimg.com/150/150/any',32 }}33 alignTop34 alwaysShowSend35 scrollToBottom36 // showUserAvatar37 renderAvatarOnTop38 renderUsernameOnMessage39 bottomOffset={26}40 onPressAvatar={console.log}41 renderInputToolbar={renderInputToolbar}42 renderActions={renderActions}43 renderComposer={renderComposer}44 renderSend={renderSend}45 renderAvatar={renderAvatar}46 renderBubble={renderBubble}47 renderSystemMessage={renderSystemMessage}48 renderMessage={renderMessage}49 renderMessageText={renderMessageText}50 // renderMessageImage51 renderCustomView={renderCustomView}52 isCustomViewBottom53 messagesContainerStyle={{ backgroundColor: 'indigo' }}54 parsePatterns={(linkStyle) => [55 {56 pattern: /#(\w+)/,57 style: linkStyle,58 onPress: (tag) => console.log(`Pressed on hashtag: ${tag}`),59 },60 ]}61 />62 );63};...
Using AI Code Generation
1var wpt = require('wpt');2var wpt = new WebPageTest('www.webpagetest.org');3 if (err) return console.error(err);4 wpt.render(data.data.testId, 'fullpage', function(err, data) {5 if (err) return console.error(err);6 console.log(data);7 });8});
Using AI Code Generation
1var wpt = require('wpt');2var wpt = new WebPageTest('www.webpagetest.org');3wpt.runTest(url, function(err, data) {4 if (err) return console.log(err);5 wpt.render(data.data.runs[1].firstView, 'firstView.png', function(err) {6 if (err) return console.log(err);7 console.log('done');8 });9});
Using AI Code Generation
1var wpt = require('webpagetest');2var webpagetest = new wpt('www.webpagetest.org');3var options = {4};5webpagetest.runTest(options, function(err, data) {6 if (err) return console.error(err);7 console.log('Test status:', data.statusText);8 console.log('View your test at:', data.data.userUrl);9});10### webpagetest(options)11MIT © [Rajiv Ranjan](
Using AI Code Generation
1const wpt = require('webpagetest');2const client = wpt('A.aa00000000000000000000000000000');3}, (err, data) => {4 if (err) {5 console.log('error', err);6 } else {7 client.getTestResults(data.data.testId, (err, data) => {8 if (err) {9 console.log('error', err);10 } else {11 console.log('data', data);12 }13 });14 }15});
Using AI Code Generation
1var WebPageTest = require('webpagetest');2var wpt = new WebPageTest('www.webpagetest.org', 'A.1e0d9c6e9b8a0e9f0b2c2b2d8c8c1d0d');3var options = {video: true, location: 'Dulles:Chrome', timeout: 300, pollResults: 5, runs: 1};4wpt.runTest(url, options, function(err, data) {5 if (err) return console.error(err);6 console.log('Test %s from %s, %s', data.testId, data.from, data.location);7 wpt.render(data.data.summary, 'pdf', function(err, res) {8 if (err) return console.error(err);9 console.log(res.statusCode, res.headers);10 res.pipe(require('fs').createWriteStream('test.pdf'));11 });12});
Using AI Code Generation
1import { render, screen } from '@testing-library/react';2import HomePage from '../components/HomePage';3test('renders learn react link', () => {4 render(<HomePage />);5 const linkElement = screen.getByText(/Welcome to the To Do List App/i);6 expect(linkElement).toBeInTheDocument();7});
Using AI Code Generation
1var wpt = require('webpagetest');2var options = {3};4var wpt = new WebPageTest(options);5wpt.runTest(testUrl, function(err, data) {6 if (err) return console.error(err);7 wpt.render(data.data.runs[1].firstView, 'test.png', function(err, data) {8 if (err) return console.error(err);9 console.log('Test complete!');10 });11});
Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
You could also refer to video tutorials over LambdaTest YouTube channel to get step by step demonstration from industry experts.
Get 100 minutes of automation test minutes FREE!!