How to use readBit method in wpt

Best JavaScript code snippet using wpt

player.js

Source:player.js Github

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1const CONSTS = require('../constants')2function processPlayer (buf, actor, repObj, waitingHandle, dataOut, iteration) {3 switch (waitingHandle) {4 case 1:5 if (buf.readBit()) {6 // bHidden7 dataOut.hidden = true8 dataOut.disappear = true9 }10 break11 case 2:12 if (!buf.readBit()) {13 // bReplicateMovement14 dataOut.noMovement = true15 dataOut.disappear = true16 }17 break18 case 3:19 if (buf.readBit()) {20 // tearOff21 dataOut.tearoff = true22 dataOut.disappear = true23 }24 break25 case 13:26 buf.readInt(CONSTS.ROLE_MAX) // role27 break28 case 5:29 [ownerGuid, owner] = buf.readObject()30 dataOut.playerOwner = ownerGuid // seems never hit this31 break32 case 14:33 const movement = buf.readMovement(true /* isMoving */, true /* isPlayer */)34 if (movement[0] >= 0 && movement[1] >= 0) { // readVecotr sometime might get me negative value, might be a bug35 dataOut.newLoc = movement36 }37 break38 case 7:39 // when player get into car, we will get40 // [03-02T20:48:09.272 - Symbol(PlayerUpdate) - guid:xxx -- {"noMovement":true,"disappear":true,"playerAttachTo":5140,"pToPS":0} --- (22500)41 // 5140 is the car guid42 [attachGuid, attachName] = buf.readObject()43 dataOut.attachedTo = attachGuid44 // then when he get off the car45 // [03-02T20:49:37.773 - Symbol(PlayerUpdate) - guid:xxx -- {"newLoc":[1165.6766,2849.3476,164.672,8.4759521484375],"playerAttachTo":0,"pToPS":yyy} --- (27454)46 break47 case 8:48 buf.readVector(10000, 30) // locationOffset, not sure what it is49 break50 case 9:51 buf.readVector(10000, 30) // locationOffset, not sure what it is52 break53 case 10:54 buf.readRotationShort()55 break56 case 11:57 buf.readName() // attachSocket58 break59 case 12:60 [attachComponnent, attachName] = buf.readObject()61 break62 case 13:63 buf.readInt(CONSTS.ROLE_MAX) // role64 break65 case 14:66 buf.readBit()67 break68 case 15:69 buf.readObject()70 break71 case 16:72 [playerStateGuid, playerState] = buf.readObject()73 dataOut.pToPS = playerStateGuid // this mapping is imporatnt74 break75 case 17:76 buf.readUInt16() // pitch77 break78 case 18:79 buf.readObject()80 break81 // ACharacter82 case 19:83 buf.readObject()84 break85 case 20:86 buf.readName()87 break88 case 21:89 buf.readVector(10000, 30)90 break91 case 22:92 buf.readRotationShort()93 break94 case 23:95 buf.readBit()96 break97 case 24:98 buf.readBit()99 break100 case 25:101 buf.readBit()102 break103 case 26:104 buf.readFloat()105 break106 case 27:107 buf.readFloat()108 break109 case 28:110 buf.readByte()111 break112 case 29:113 buf.readBit()114 break115 case 30:116 buf.readFloat()117 break118 case 31:119 buf.readUInt32()120 break121 case 32:122 buf.readBit()123 break124 case 33:125 buf.readObject()126 break127 case 34:128 buf.readFloat()129 break130 case 35:131 buf.readVector(10000, 30)132 break133 case 36:134 buf.readRotationShort()135 break136 case 37:137 buf.readObject()138 break139 case 38:140 buf.readName()141 break142 case 39:143 buf.readBit()144 break145 case 40:146 buf.readBit()147 break148 case 41:149 buf.readBit() // bHasAdditiveSources150 buf.readBit() // bHasOverrideSources151 buf.readVector(10, 24) // lastPreAdditiveVelocity152 buf.readBit() // bIsAdditiveVelocityApplied153 buf.readUInt8() // flags154 break155 case 42:156 buf.readVector(10, 24)157 break158 case 43:159 buf.readVector(10, 24)160 break161 // AMutableCharacter162 case 44:163 const arrayNum = buf.readUInt16()164 let index = buf.readIntPacked()165 while (index != 0) {166 buf.readUInt8()167 index = buf.readIntPacked()168 }169 break170 // ATslCharacter171 case 45:172 buf.readInt(8) // Remote_CastAnim173 break174 case 46:175 buf.readBit() // CurrentWeaponZoomLevel176 break177 case 47:178 buf.readFloat() // BuffFinalSpreadFactor179 break180 case 48:181 buf.readObject() // InventoryFacade182 break183 case 49:184 buf.readObject() // WeaponProcessor185 break186 case 50:187 buf.readByte() // CharacterState188 break189 case 51:190 buf.readBit() // bIsScopingRemote191 break192 case 52:193 buf.readBit() // bIsAimingRemote194 break195 case 53:196 buf.readBit() // bIsFirstPersonRemote197 break198 case 54:199 buf.readBit() // bIsInVehicleRemote200 break201 case 55:202 buf.readUInt32() // SpectatedCount203 break204 case 56:205 buf.readObject() // Team206 break207 case 57: // begin FTakeHitInfo208 buf.readFloat() // ActualDamage209 break210 case 58:211 buf.readObject() // DamageType212 break213 case 59:214 buf.readObject() // PlayerInstigator215 break216 case 60:217 buf.readVector(1, 20) // DamageOrigin218 break219 case 61:220 buf.readVector(1, 20) // RelHitLocation221 break222 case 62:223 buf.readName() // BoneName224 break225 case 63:226 buf.readFloat() // DamageMaxRadius227 break228 case 64:229 buf.readByte() // ShotDirPitch230 break231 case 65:232 buf.readByte() // ShotDirYaw233 break234 case 66:235 buf.readBit() // bPointDamage236 break237 case 67:238 buf.readBit() // bRadialDamage239 break240 case 68:241 buf.readBit() // bKilled242 break243 case 69:244 buf.readByte() // EnsureReplicationByte245 break246 case 70:247 buf.readName() // AttackerWeaponName248 break249 case 71:250 buf.readFloatVector() // AttackerLocation251 break // FTakeHitInfo end252 case 72:253 buf.readInt(3) // TargetingType254 break255 case 73:256 buf.readFloat() // ReviveCastingTime257 break258 case 74:259 buf.readBit() // bWantsToRun260 break261 case 75:262 buf.readBit() // bWantsToSprint263 break264 case 76:265 buf.readBit() // bWantsToSprintingAuto266 break267 case 77:268 buf.readBit() // bWantsToRollingLeft269 break270 case 78:271 buf.readBit() // bWantsToRollingRight272 break273 case 79:274 buf.readBit() // bIsPeekLeft275 break276 case 80:277 buf.readBit() // bIsPeekRight278 break279 case 81:280 buf.readBit() // IgnoreRotation281 break282 case 82:283 buf.readBit() // bIsGroggying284 break285 case 83:286 buf.readBit() // bIsThirdPerson287 break288 case 84:289 buf.readBit() // bIsReviving290 break291 case 85:292 buf.readBit() // bIsWeaponObstructed293 break294 case 86:295 buf.readBit() // bIsCoatEquipped296 break297 case 87:298 buf.readBit() // bIsZombie299 break300 case 88:301 buf.readBit() // bIsThrowHigh302 break303 case 89:304 buf.readBit() // bUseRightShoulderAiming305 break306 case 90:307 buf.readRotationShort() // GunDirectionSway308 break309 case 91:310 buf.readFixedVector(1, 16) // AimOffsets311 break312 case 92:313 buf.readObject() // NetOwnerController314 break315 case 93:316 buf.readBit() // bAimStateActive317 break318 case 94:319 buf.readBit() // bIsHoldingBreath320 break321 case 95:322 const health = buf.readFloat() // Health323 dataOut.health = health324 break325 case 96:326 buf.readBit() // HealthMax327 break328 case 97:329 buf.readFloat() // GroggyHealth330 break331 case 98:332 buf.readFloat() // GroggyHealthMax333 break334 case 99:335 buf.readFloat() // BoostGauge336 break337 case 100:338 buf.readFloat() // BoostGaugeMax339 break340 case 101:341 buf.readInt(8) // ShoesSoundType342 break343 case 102:344 buf.readObject() // VehicleRiderComponent345 break346 case 103:347 buf.readBit() // bIsActiveRagdollActive348 break349 case 104:350 buf.readInt(4) // PreReplicatedStanceMode351 break352 case 105:353 buf.readBit() // bServerFinishedVault354 break355 case 106:356 buf.readBit() // bWantsToCancelVault357 break358 case 107:359 buf.readBit() // bIsDemoVaulting_CP360 break361 default:362 return false363 }364 return true365}...

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Using AI Code Generation

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1var wpt = require("wpt");2var wptObj = new wpt("your wpt api key", "your wpt server url");3var testId = "your test id";4var bit = 0;5wptObj.readBit(testId, bit, function(err, data) {6 if (err) {7 console.log("Error: " + err);8 } else {9 console.log("data: " + JSON.stringify(data));10 }11});12# readData() method13wptObj.readData(testId, callback)14var wpt = require("wpt");15var wptObj = new wpt("your wpt api key", "your wpt server url");16var testId = "your test id";17wptObj.readData(testId, function(err, data) {18 if (err) {19 console.log("Error: " + err);20 } else {21 console.log("data: " + JSON.stringify(data));22 }23});24# readResults() method25wptObj.readResults(testId, callback)26var wpt = require("w

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Using AI Code Generation

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1var wpt = require('./wpt.js');2var fs = require('fs');3var bitArray = new Array();4var bitArray = wpt.readBitArray('./test.txt');5console.log(bitArray);6console.log(bitArray.length);7var bitArray1 = new Array();8var bitArray1 = wpt.readBitArray('./test1.txt');9console.log(bitArray1);10console.log(bitArray1.length);11var bitArray2 = new Array();12bitArray2 = wpt.writeBitArray(bitArray, bitArray1);13console.log(bitArray2);14console.log(bitArray2.length);15var bitArray3 = new Array();16bitArray3 = wpt.writeBitArray(bitArray1, bitArray);17console.log(bitArray3);18console.log(bitArray3.length);19var bitArray4 = new Array();20bitArray4 = wpt.writeBitArray(bitArray, bitArray);21console.log(bitArray4);22console.log(bitArray4.length);23var bitArray5 = new Array();24bitArray5 = wpt.writeBitArray(bitArray1, bitArray1);25console.log(bitArray5);26console.log(bitArray5.length);27var bitArray6 = new Array();28bitArray6 = wpt.writeBitArray(bitArray2, bitArray3);29console.log(bitArray6);30console.log(bitArray6.length);31var bitArray7 = new Array();32bitArray7 = wpt.writeBitArray(bitArray3, bitArray2);33console.log(bitArray7);34console.log(bitArray7.length);35var bitArray8 = new Array();36bitArray8 = wpt.writeBitArray(bitArray4, bitArray5);37console.log(bitArray8);38console.log(bitArray8.length);39var bitArray9 = new Array();40bitArray9 = wpt.writeBitArray(bitArray5, bitArray4);41console.log(bitArray9);42console.log(bitArray9.length);

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