How to use pointInFace method in wpt

Best JavaScript code snippet using wpt

Main.js

Source:Main.js Github

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...323 if (dOld*dNew <= 0){ 324 var fraction = dOld / (dOld-dNew);325 collisionX.copy(integrateVector(x1, vAvg, fraction * H));326 327 if (pointInFace(collisionX, p0_mut, p1_mut, p2_mut)){328 var r1 = new THREE.Vector3().copy(collisionX).sub(body.STATE.x); 329 var nHat = plane_mut.normal.clone();330 var I_a_inv = new THREE.Matrix4().getInverse(body.I);331 var j = vAvg.clone().multiplyScalar(-(1+CR)).dot(plane_mut.normal) /332 ((1/body.mass) + r1.clone().cross(nHat).applyMatrix4(I_a_inv).cross(r1).dot(nHat)); 333 334 return {j: j, nHat: nHat.clone(), r: r1, fraction: fraction, collisionX: collisionX.clone(), type: 'vertex'};335 }336 }337 }338 }339 return false;340}341/** determine whether point is in a face */342function pointInFace(x, p0, p1, p2){343 var v0, v1, v2, dot00, dot01, dot02, dot11, dot12, denom, u, v;344 v0 = p2.sub(p0);345 v1 = p1.sub(p0);346 v1_mut.copy(x);347 v2 = v1_mut.sub(p0);348 349 // Compute dot products350 dot00 = v0.dot(v0);351 dot01 = v0.dot(v1);352 dot02 = v0.dot(v2);353 dot11 = v1.dot(v1);354 dot12 = v1.dot(v2);355 // Compute barycentric coordinates356 denom = 1 / (dot00 * dot11 - dot01 * dot01);...

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webxr-test-math-helper.js

Source:webxr-test-math-helper.js Github

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...59 const l = XRMathHelper.length(vector);60 return XRMathHelper.mul(1.0/l, vector);61 }62 // All |face|'s points and |point| must be co-planar.63 static pointInFace(point, face) {64 const normalize = XRMathHelper.normalize;65 const sub = XRMathHelper.sub;66 const length = XRMathHelper.length;67 const cross = XRMathHelper.cross;68 let onTheRight = null;69 let previous_point = face[face.length - 1];70 // |point| is in |face| if it's on the same side of all the edges.71 for (let i = 0; i < face.length; ++i) {72 const current_point = face[i];73 const edge_direction = normalize(sub(current_point, previous_point));74 const turn_direction = normalize(sub(point, current_point));75 const sin_turn_angle = length(cross(edge_direction, turn_direction));76 if (onTheRight == null) {77 onTheRight = sin_turn_angle >= 0;...

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Test.ts

Source:Test.ts Github

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1namespace PointInFace {2 import ƒ = FudgeCore;3 window.addEventListener("load", start);4 let crc2: CanvasRenderingContext2D;5 let vertices: ƒ.Vertices;6 let face: ƒ.Face;7 let terrain: ƒ.MeshTerrain;8 function start(_event: Event): void {9 vertices = new ƒ.Vertices(10 new ƒ.Vertex(new ƒ.Vector3(0, 100, 0)),11 new ƒ.Vertex(new ƒ.Vector3(-100, -100, 0)),12 new ƒ.Vertex(new ƒ.Vector3(100, -100, 0))13 );14 face = new ƒ.Face(vertices, 0, 1, 2);15 terrain = new ƒ.MeshTerrain("Test", new ƒ.Vector2(3, 3)); //, new ƒ.Vector2(1, 1), (_x: number, _y: number) => 0); //16 console.log(terrain);17 let canvas: HTMLCanvasElement = document.querySelector("canvas")!;18 crc2 = canvas.getContext("2d")!;19 // canvas.addEventListener("mousemove", hndMouseFace);20 canvas.addEventListener("mousemove", hndMouseTerrain);21 }22 function hndMouseTerrain(_event: MouseEvent): void {23 let scale: number = 300;24 let mouse: ƒ.Vector3 = new ƒ.Vector3(_event.offsetX, 0, _event.offsetY);25 let dim: ƒ.Vector3 = new ƒ.Vector3(crc2.canvas.width, 0, crc2.canvas.height);26 crc2.resetTransform();27 crc2.clearRect(0, 0, dim.x, dim.z);28 dim.scale(0.5);29 crc2.translate(dim.x, dim.z);30 mouse.subtract(dim);31 crc2.beginPath();32 for (let face of <ƒ.Face[]>Reflect.get(terrain, "faces")) {33 crc2.moveTo(face.getPosition(2).x * scale, face.getPosition(2).z * scale);34 for (let i: number = 0; i < 3; i++) {35 let position: ƒ.Vector3 = face.getPosition(i);36 let height: string = position.y.toFixed(2);37 position = ƒ.Vector3.SCALE(position, scale);38 crc2.lineTo(position.x, position.z);39 crc2.strokeText(height, position.x, position.z);40 }41 }42 crc2.moveTo(mouse.x, mouse.z);43 crc2.arc(mouse.x, mouse.z, 2, 0, 2 * Math.PI);44 crc2.stroke();45 mouse.scale(1 / scale);46 let info: ƒ.TerrainInfo = terrain.getTerrainInfo(mouse);47 console.log(info.positionFace.toString(), info.index);48 // let ray: ƒ.Ray = new ƒ.Ray(ƒ.Vector3.Z(), mouse);49 // let point: ƒ.Vector3 = ray.intersectFacePlane(face);50 // let inside: boolean = face.isInside(point);51 // console.log(inside ? "In" : "Out");52 }53 function hndMouseFace(_event: MouseEvent): void {54 let mouse: ƒ.Vector3 = new ƒ.Vector3(_event.offsetX, _event.offsetY, 0);55 let dim: ƒ.Vector2 = new ƒ.Vector2(crc2.canvas.width, crc2.canvas.height);56 crc2.resetTransform();57 crc2.clearRect(0, 0, dim.x, dim.y);58 dim.scale(0.5);59 crc2.translate(dim.x, dim.y);60 crc2.scale(1, -1);61 mouse.subtract(dim.toVector3());62 mouse.y *= -1;63 crc2.beginPath();64 crc2.moveTo(vertices[2].position.x, vertices[2].position.y);65 for (let vertex of vertices) {66 crc2.lineTo(vertex.position.x, vertex.position.y);67 crc2.lineTo(mouse.x, mouse.y);68 crc2.lineTo(vertex.position.x, vertex.position.y);69 }70 crc2.moveTo(mouse.x, mouse.y);71 crc2.arc(mouse.x, mouse.y, 2, 0, 2 * Math.PI);72 crc2.stroke();73 let ray: ƒ.Ray = new ƒ.Ray(ƒ.Vector3.Z(), mouse);74 let point: ƒ.Vector3 = ray.intersectFacePlane(face);75 let inside: boolean = face.isInside(point);76 console.log(inside ? "In" : "Out");77 }...

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Using AI Code Generation

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1var wptools = require('wptools');2var pointInFace = wptools.pointInFace;3var face = [[0,0],[2,0],[2,2],[0,2]];4var point = [1,1];5var result = pointInFace(face, point);6console.log(result);7wptools.pointInFace(face, point)8wptools.pointInFace(face, point, strict)9wptools.pointInFace(face, point, strict, precision)10wptools.pointInFace(face, point, strict, precision, debug)11wptools.pointInFace(face, point, strict, precision, debug, debugCallback)12wptools.pointInFace(face, point, strict, precision, debug, debugCallback, debugCallbackData)13wptools.pointInFace(face, point, strict, precision, debug, debugCallback, debugCallbackData, debugCallbackData2)14wptools.pointInFace(face, point, strict, precision, debug, debugCallback, debugCallbackData, debugCallbackData2, debugCallbackData3)15wptools.pointInFace(face, point, strict, precision, debug, debugCallback, debugCallbackData, debugCallbackData2, debugCallbackData3, debugCallbackData4)

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Using AI Code Generation

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1var wptools = require('wptools');2var point = [10, 10];3];4console.log(wptools.pointInFace(point, face));5var wptools = require('wptools');6var point = [10, 10];7];8console.log(wptools.pointInFace(point, face));9var wptools = require('wptools');10var point = [10, 10];11];12console.log(wptools.pointInFace(point, face));13var wptools = require('wptools');14var point = [10, 10];15];16console.log(wptools.pointInFace(point, face));17var wptools = require('wptools');18var point = [10, 10];19];20console.log(wptools.pointInFace(point, face));21var wptools = require('wptools');22var point = [10, 10];

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Using AI Code Generation

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1var wptools = require('wptools');2var fs = require('fs');3var path = require('path');4var poly = JSON.parse(fs.readFileSync(path.join(__dirname, 'poly.json')));5var point = {6};7var res = wptools.pointInFace(point, poly);8console.log(res);9{10}

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Using AI Code Generation

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1var wptools = require('wptools');2var pointInFace = wptools.pointInFace;3var face = {4};5var point = [2,2];6console.log(pointInFace(face, point));7var wptools = require('wptools');8var pointInPath = wptools.pointInPath;9];10var point = [2,2];11console.log(pointInPath(path, point));12var wptools = require('wptools');13var pointInPolygon = wptools.pointInPolygon;14];15var point = [2,2];16console.log(pointInPolygon(polygon, point));17var wptools = require('wptools');18var pointInPolygons = wptools.pointInPolygons;19];20var point = [7,7];21console.log(pointInPolygons(polygons, point));22var wptools = require('wptools');23var pointInRing = wptools.pointInRing;

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Using AI Code Generation

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1var wptools = require('wptools');2var wp = new wptools('test');3wp.get(function(err, resp) {4 if (!err) {5 console.log(wp.pointInFace(0, 0, 0));6 }7});

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Using AI Code Generation

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1var wptools = require('wptools');2var point = [-122.123, 37.456];3var face = [[-122.123, 37.456], [-122.123, 37.456], [-122.123, 37.456]];4var inside = wptools.pointInFace(point, face);5console.log(inside);6var wptools = require('wptools');7var point = [-122.123, 37.456];8var face = [[-122.123, 37.456], [-122.123, 37.456], [-122.123, 37.456]];9var inside = wptools.pointInFace(point, face);10console.log(inside);11var wptools = require('wptools');12var point = [-122.123, 37.456];13var face = [[-122.123, 37.456], [-122.123, 37.456], [-122.123, 37.456]];14var inside = wptools.pointInFace(point, face);15console.log(inside);16var wptools = require('wptools');17var point = [-122.123, 37.456];18var face = [[-122.123, 37.456], [-122.123, 37.456], [-122.123, 37.456]];19var inside = wptools.pointInFace(point, face);20console.log(inside);21var wptools = require('wptools');22var point = [-122.123, 37.456];23var face = [[-122.123, 37.456], [-122.123, 37.456], [-122.123, 37.456]];24var inside = wptools.pointInFace(point, face);25console.log(inside);

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Using AI Code Generation

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1var wptools = require('wptools');2var point = [1,1,1];3var face = [[0,0,0],[0,0,1],[0,1,1],[0,1,0]];4var result = wptools.pointInFace(point,face);5console.log(result);6var wptools = require('wptools');7var point = [1,1,1];8var face = [[0,0,0],[0,0,1],[0,1,1],[0,1,0]];9var result = wptools.pointInFace(point,face);10console.log(result);11var wptools = require('wptools');12var point = [1,1,1];13var face = [[0,0,0],[0,0,1],[0,1,1],[0,1,0]];14var result = wptools.pointInFace(point,face);15console.log(result);16var wptools = require('wptools');17var point = [1,1,1];18var face = [[0,0,0],[0,0,1],[0,1,1],[0,1,0]];19var result = wptools.pointInFace(point,face);20console.log(result);21var wptools = require('wptools');

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Using AI Code Generation

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1var wptools = require('geo-wptools');2var wp = new wptools();3var pt = {lat: 37.00, lon: -122.00};4var face = [[{lat: 36.99, lon: -122.01},5 {lat: 36.99, lon: -122.00},6 {lat: 37.00, lon: -122.00},7 {lat: 37.00, lon: -122.01}]];8var result = wp.pointInFace(pt, face);9console.log(result);10var wptools = require('geo-wptools');11var wp = new wptools();12var pt = {lat: 37.00, lon: -122.00};13var face = [[{lat: 36.99, lon: -122.01},14 {lat: 36.99, lon: -122.00},15 {lat: 37.00, lon: -122.00},16 {lat: 37.00, lon: -122.01}]];17var result = wp.pointInFace(pt, face);18console.log(result);19var wptools = require('geo-wptools');20var wp = new wptools();21var pt = {lat: 37.00, lon: -122.00};22var face = [[{lat: 36.99, lon: -122.01},23 {lat: 36.99, lon: -122.00},24 {lat: 37.00, lon: -122.00},25 {lat: 37.00, lon: -122.01}]];26var result = wp.pointInFace(pt, face);27console.log(result);28var wptools = require('geo-wptools');29var wp = new wptools();30var pt = {lat: 37.00, lon: -122.00};31var face = [[{lat: 36.99, lon: -122.01},32 {lat:

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Using AI Code Generation

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1var wptools = require('./wptools.js');2var point = [0.0, 0.0, 0.0];3var face = [ [0.0, 0.0, 0.0], [1.0, 0.0, 0.0], [1.0, 1.0, 0.0] ];4console.log(wptools.pointInFace(point, face));5var point = [0.0, 0.0, 0.0];6var face = [ [0.0, 0.0, 0.0], [1.0, 0.0, 0.0], [1.0, 1.0, 0.0] ];7console.log(wptools.pointInFace(point, face));8var point = [0.0, 0.0, 0.0];9var face = [ [0.0, 0.0, 0.0], [1.0, 0.0, 0.0], [1.0, 1.0, 0.0] ];10console.log(wptools.pointInFace(point, face));11var point = [0.0, 0.0, 0.0];12var face = [ [0.0, 0.0, 0.0], [1.0, 0.0, 0.0], [1.0, 1.0, 0.0] ];13console.log(wptools.pointInFace(point, face));14var point = [0.0, 0.0, 0.0];15var face = [ [0.0, 0.0, 0.0], [1.0, 0.0, 0.0], [1.0, 1.0, 0.0] ];16console.log(wptools.pointInFace(point, face));17var point = [0.0, 0.0, 0.0];

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