How to use linkedStats method in wpt

Best JavaScript code snippet using wpt

LinkedStats.js

Source:LinkedStats.js Github

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1/*:2* @plugindesc This plugin allows a user to modify stats on Classes or Enemies based on other stats.3* For example, raising maximum HP by a percentage of their defense.4* @author Zevia5*6* @help In a class or enemy's note box, put <link firstStat: x secondStat>,7* where firstStat is the stat you want to increase, secondStat is the stat you8* want to reference to increase the first stat by, and x is the percentage you9* want to increase based on the secondStat.10*11* As an example, <link mhp: 50 def> would translate to "increase this class's12* maximum hp by 50% of the class's defense".13*14* You can tie multiple stats to one stat by separating them with commas.15* For example, <link mhp: 50 def, 40 luk> would mean, "increase this16* class's maximum hp by 50% of the class's defense and 40% of the class's17* luck".18*19* If you want to be able to define a class or enemy's entire stat in relation20* to another stat, you can change the minimums of their stats. As an example,21* if you want a class's maximum HP to be solely dependent on their DEF and22* LUK, you can change the minimum HP parameter to 0, then do <link mhp: x def, y luk>23*24* @param mhp25* @text HP minimum26* @type number27* @desc The minimum value for HP. By default, it's 1.28* @default 129*30* @param mmp31* @text MP minimum32* @type number33* @desc The minimum value for MP. By default, it's 0.34* @default 035*36* @param atk37* @text ATK minimum38* @type number39* @desc The minimum value for ATK. By default, it's 1.40* @default 141*42* @param def43* @text DEF minimum44* @type number45* @desc The minimum value for DEF. By default, it's 1.46* @default 147*48* @param mat49* @text MAT minimum50* @type number51* @desc The minimum value for MAT. By default, it's 1.52* @default 153*54* @param mdf55* @text MDF minimum56* @type number57* @desc The minimum value for MDF. By default, it's 1.58* @default 159*60* @param agi61* @text AGI minimum62* @type number63* @desc The minimum value for AGI. By default, it's 1.64* @default 165*66* @param luk67* @text LUK minimum68* @type number69* @desc The minimum value for LUK. By default, it's 1.70* @default 171*/7273(function(module) {74 'use strict';7576 // Polyfill for older versions of RPG Maker MV77 Array.prototype.find = Array.prototype.find || function(finderFunction) {78 for (var i = 0; i < this.length; i++) {79 var element = this[i];80 if (finderFunction(element, i, this)) { return element; }81 }82 };83 84 module.Zevia = module.Zevia || {};85 var LinkedStats = module.Zevia.LinkedStats = {};86 var LINK_MATCH = 'link\\s+';8788 var params = ['mhp', 'mmp', 'atk', 'def', 'mat', 'mdf', 'agi', 'luk'];89 var parameters = PluginManager.parameters('LinkedStats');90 var minimums = params.reduce(function(paramMinimums, param) {91 var minimumParam = parseInt(parameters[param]);92 if (isNaN(minimumParam)) {93 if (param === 'mmp') { paramMinimums[param] = 0; }94 else { paramMinimums[param] = 1; }95 } else {96 paramMinimums[param] = minimumParam;97 }9899 return paramMinimums;100 }, {});101102 LinkedStats.getLinkedStats = function(meta, paramId) {103 if (!meta || !params[paramId]) { return; }104105 var regExp = new RegExp(LINK_MATCH + params[paramId], 'i');106 return meta[Object.keys(meta).find(function(key) {107 return key.match(regExp);108 })];109 };110111 LinkedStats.getValues = function(values) {112 if (!values) { return; }113114 return values.split(',').map(function(value) {115 var percentage = value.match(/\d+/);116 if (!percentage) { return; }117118 var linkedMatch = value.match(/[a-zA-Z]+/);119 if (!linkedMatch) { return; }120121 var linkedStat = params.find(function(param) {122 return param === linkedMatch[0];123 });124 if (!linkedStat) { return; }125126 return {127 stat: linkedStat,128 percentage: percentage[0]129 };130 });131 };132133 LinkedStats.getMinimumValue = function(value, paramId) {134 if (value === 1 && minimums[params[paramId]] === 0) { return 0; }135 return value;136 };137138 LinkedStats.paramMin = Game_BattlerBase.prototype.paramMin;139 Game_BattlerBase.prototype.paramMin = function(paramId) {140 return minimums[params[paramId]];141 };142143 LinkedStats.actorParamBase = Game_Actor.prototype.paramBase;144 Game_Actor.prototype.paramBase = function(paramId) {145 return LinkedStats.getMinimumValue(LinkedStats.actorParamBase.call(this, paramId), paramId);146 };147148 LinkedStats.enemyParamBase = Game_Enemy.prototype.paramBase;149 Game_Enemy.prototype.paramBase = function(paramId) {150 return LinkedStats.getMinimumValue(LinkedStats.enemyParamBase.call(this, paramId), paramId);151 };152153 LinkedStats.param = Game_BattlerBase.prototype.param;154 Game_BattlerBase.prototype.param = function(paramId) {155 var meta = this instanceof Game_Actor ? this.currentClass().meta : $dataEnemies[this._enemyId].meta;156 var value = LinkedStats.param.call(this, paramId);157158 var linkedStats = LinkedStats.getLinkedStats(meta, paramId);159 if (!linkedStats || !linkedStats.length) { return value; }160161 var linkedValues = LinkedStats.getValues(linkedStats);162 if (!linkedValues || !linkedValues.length) { return value; }163164 return value + linkedValues.reduce(function(total, linkedValue) {165 if (!linkedValue.stat || !linkedValue.percentage) { return total; }166 return total += Math.round((this[linkedValue.stat] * (parseInt(linkedValue.percentage) / 100)));167 }.bind(this), 0);168 };169170 LinkedStats.actorParam = Game_Actor.prototype.param;171 Game_Actor.prototype.param = Game_BattlerBase.prototype.param;172173 LinkedStats.enemyParam = Game_Enemy.prototype.param;174 Game_Enemy.prototype.param = Game_BattlerBase.prototype.param; ...

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MovementVehicleCard.js

Source:MovementVehicleCard.js Github

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1import React, { useState } from 'react'2import '../../../UI/Card.scss';3import '../../../../../scss/Layout.scss';4import './MovementVehicleCard.scss';5const MovementVehicleCard = (props) => {6 let vehicleMovement = props.vehicleMovement;7 const classesCardInner = `movementVehicleCard-inner ${props.currentTheme.cardInner}`;8 const classesCard = `movementVehicleCard ${props.currentTheme.bgColor}`;9 // let linkedStats = props.stat.linkedValue.map(sta =>10 // <div className="sectionCardSecondary">11 // <label>${ sta.labelPrimary }</label>12 // <label>${ sta.labelSecondary }</label>13 // <input value={ sta.value }></input>14 // </div>);15 return <div>16 <div className={ classesCard }>17 <div className='row'>18 <div className='column-2'><div className="movement-label"><label>Tactical</label></div></div>19 <div className='column-2'><div className="movement-label"><label>Terrain Dash</label></div></div>20 <div className='column-2'><div className="movement-label"><label>cross country dash</label></div></div>21 <div className='column-2'><div className="movement-label"><label>road dash</label></div></div>22 <div className='column-2'><div className="movement-label"><label>cross</label></div></div>23 </div>24 <div className="movementCard-inner">25 <div className='row'>26 <div className='column-2'>27 <div className="movement-value movement-value-first">28 { vehicleMovement.tactical }29 </div>30 </div>31 <div className='column-2'>32 <div className="movement-value">33 { vehicleMovement.terrain }34 </div>35 </div>36 <div className='column-2'>37 <div className="movement-value">38 { vehicleMovement.crossCountry }39 </div>40 </div>41 <div className='column-2'>42 <div className="movement-value">43 { vehicleMovement.road }44 </div>45 </div>46 <div className='column-2'>47 <div className="movement-value movement-value-last">48 { vehicleMovement.cross.toUpperCase() }49 </div>50 </div>51 </div>52 {/* { linkedStats } */ }53 </div>54 </div>55 </div>;56}...

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Armour.js

Source:Armour.js Github

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1import React, { useState } from 'react'2import '../../../UI/Card.scss';3import '../../../../../scss/Layout.scss';4import './Armour.scss'5const Armour = (props) => {6 let armour = props.armour;7 const classesCardInner = `armourCard-inner ${props.currentTheme.cardInner}`;8 const classesCard = `armourCard ${props.currentTheme.bgColor}`;9 const classesArmourMainPart = `part ${props.currentTheme.bgColor}`10 // let linkedStats = props.stat.linkedValue.map(sta =>11 // <div className="sectionCardSecondary">12 // <label>${ sta.labelPrimary }</label>13 // <label>${ sta.labelSecondary }</label>14 // <input value={ sta.value }></input>15 // </div>);16 return <div>17 <div className={ classesCard }>18 <div className="armour-label"><label>Armour</label></div>19 <div className="armourCard-inner">20 <div className="armour-main">21 <div className={ classesArmourMainPart }>22 <div>Front</div>23 <div></div>24 </div>25 <div className='value'>{ props.armour.front }</div>26 </div>27 <div className="armour-main">28 <div className={ classesArmourMainPart }>29 <div>Side & Rear</div>30 <div></div>31 </div>32 <div className='value'>{ props.armour.side }</div>33 </div>34 <div className="armour-main">35 <div className={ classesArmourMainPart }>36 <div>Top</div>37 <div></div>38 </div>39 <div className='value'>{ props.armour.top }</div>40 </div>41 {/* { linkedStats } */ }42 </div>43 </div>44 </div>;45}...

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Using AI Code Generation

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1var wpt = require('webpagetest');2var wpt = new WebPageTest('www.webpagetest.org');3 if (err) {4 console.log(err);5 } else {6 console.log(data);7 wpt.getTestResults(data.data.testId, function(err, data) {8 if (err) {9 console.log(err);10 } else {11 console.log(data);12 }13 });14 }15});16{ statusCode: 200,17 { statusCode: 200,

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Using AI Code Generation

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1var wpt = require('webpagetest');2var wpt = new WebPageTest('www.webpagetest.org');3var wpt = new WebPageTest('www.webpagetest.org');4wpt.getTestStatus('140227_6M_9Q', function(err, data) {5 console.log(data);6});7var wpt = require('webpagetest');8var wpt = new WebPageTest('www.webpagetest.org');9var wpt = new WebPageTest('www.webpagetest.org');10wpt.getTestStatus('140227_6M_9Q', function(err, data) {11 console.log(data);12});13var wpt = require('webpagetest');14var wpt = new WebPageTest('www.webpagetest.org');15var wpt = new WebPageTest('www.webpagetest.org');16wpt.getTestStatus('140227_6M_9Q', function(err, data) {17 console.log(data);18});19var wpt = require('webpagetest');20var wpt = new WebPageTest('www.webpagetest.org');21var wpt = new WebPageTest('www.webpagetest.org');22wpt.getTestStatus('140227_6M_9Q', function(err, data) {23 console.log(data);24});25var wpt = require('webpagetest');26var wpt = new WebPageTest('www.webpagetest.org');27var wpt = new WebPageTest('www.webpagetest.org');28wpt.getTestStatus('140227_6M_9Q', function(err, data) {29 console.log(data);30});31var wpt = require('webpagetest');32var wpt = new WebPageTest('www.webpagetest.org');

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Using AI Code Generation

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1var wpt = require('wpt-api');2var wpt = new wpt('API_KEY');3wpt.linkedStats('TEST_ID', function(err, stats) {4 if (err) {5 console.log(err);6 } else {7 console.log(stats);8 }9});10{ testId: '170907_1T_1b3d3e8a3b7e6f1c0f9a9d3c3a3e3e3d',11 { TTFB: 0.143,12 score: 0 },13 { TTFB: 0.143,

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Using AI Code Generation

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1var wpt = require('webpagetest');2var wpt = new WebPageTest('www.webpagetest.org', 'A.1234567890abcdefghijklmnopqrstuv');3wpt.getTestStatus('130213_5C_1D', function(err, data) {4 if(err) {5 console.log(err);6 } else {7 console.log(data);8 }9});10{11 "data": {12 "data": {13 "testInfo": {

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Using AI Code Generation

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1var wptApi = require('./wptApi.js');2 console.log(data);3}).catch(function(err) {4 console.log(err);5});6{ 7 { 8 { 9 },10 {

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Using AI Code Generation

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1var wpt = require('wpt');2var wpt = new WebPageTest('www.webpagetest.org', 'A.7f6d8d1c8b1e1e2d2e2d2d2e2e2e2e2');3var location = 'Dulles_MotoG4:Chrome.4G';4var options = {5};6wpt.runTest(url, options, function(err, data) {7 if (err) {8 console.log(err);9 } else {10 var testId = data.data.testId;11 console.log('Test ID: ' + testId);12 wpt.getTestResults(testId, function(err, data) {13 if (err) {14 console.log(err);15 } else {16 console.log(data.data.runs[1].firstView.SpeedIndex);17 }18 });19 }20});21var wpt = require('wpt');22var wpt = new WebPageTest('www.webpagetest.org', 'A.7f6d8d1c8b1e1e2d2e2d2d2e2e2e2e2');23var location = 'Dulles_MotoG4:Chrome.4G';24var options = {25};26wpt.runTest(url, options, function(err, data) {27 if (err) {28 console.log(err);29 } else {30 var testId = data.data.testId;31 console.log('Test ID: ' + testId);32 wpt.getTestResults(testId, function(err, data) {33 if (err) {34 console.log(err);35 } else {36 console.log(data.data.runs[1].firstView.SpeedIndex);37 }38 });

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