How to use getPointerInteractablePaintTree method in wpt

Best JavaScript code snippet using wpt

testdriver.js

Source:testdriver.js Github

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...8 var x = 0.5 * (left + right);9 var y = 0.5 * (top + bottom);10 return [x, y];11 }12 function getPointerInteractablePaintTree(element) {13 if (!window.document.contains(element)) {14 return [];15 }16 var rectangles = element.getClientRects();17 if (rectangles.length === 0) {18 return [];19 }20 var centerPoint = getInViewCenterPoint(rectangles[0]);21 if ("elementsFromPoint" in document) {22 return document.elementsFromPoint(centerPoint[0], centerPoint[1]);23 } else if ("msElementsFromPoint" in document) {24 var rv = document.msElementsFromPoint(centerPoint[0], centerPoint[1]);25 return Array.prototype.slice.call(rv ? rv : []);26 } else {27 throw new Error("document.elementsFromPoint unsupported");28 }29 }30 function inView(element) {31 var pointerInteractablePaintTree = getPointerInteractablePaintTree(element);32 return pointerInteractablePaintTree.indexOf(element) !== -1;33 }34 /**35 * @namespace36 */37 window.test_driver = {38 /**39 * Triggers a user-initiated click40 *41 * This matches the behaviour of the {@link42 * https://w3c.github.io/webdriver/webdriver-spec.html#element-click|WebDriver43 * Element Click command}.44 *45 * @param {Element} element - element to be clicked46 * @returns {Promise} fulfilled after click occurs, or rejected in47 * the cases the WebDriver command errors48 */49 click: function(element) {50 if (window.top !== window) {51 return Promise.reject(new Error("can only click in top-level window"));52 }53 if (!window.document.contains(element)) {54 return Promise.reject(new Error("element in different document or shadow tree"));55 }56 if (!inView(element)) {57 element.scrollIntoView({behavior: "instant",58 block: "end",59 inline: "nearest"});60 }61 var pointerInteractablePaintTree = getPointerInteractablePaintTree(element);62 if (pointerInteractablePaintTree.length === 0 ||63 !element.contains(pointerInteractablePaintTree[0])) {64 return Promise.reject(new Error("element click intercepted error"));65 }66 var rect = element.getClientRects()[0];67 var centerPoint = getInViewCenterPoint(rect);68 return window.test_driver_internal.click(element,69 {x: centerPoint[0],70 y: centerPoint[1]});71 },72 /**73 * Send keys to an element74 *75 * This matches the behaviour of the {@link76 * https://w3c.github.io/webdriver/webdriver-spec.html#element-send-keys|WebDriver77 * Send Keys command}.78 *79 * @param {Element} element - element to send keys to80 * @param {String} keys - keys to send to the element81 * @returns {Promise} fulfilled after keys are sent, or rejected in82 * the cases the WebDriver command errors83 */84 send_keys: function(element, keys) {85 if (window.top !== window) {86 return Promise.reject(new Error("can only send keys in top-level window"));87 }88 if (!window.document.contains(element)) {89 return Promise.reject(new Error("element in different document or shadow tree"));90 }91 if (!inView(element)) {92 element.scrollIntoView({behavior: "instant",93 block: "end",94 inline: "nearest"});95 }96 var pointerInteractablePaintTree = getPointerInteractablePaintTree(element);97 if (pointerInteractablePaintTree.length === 0 ||98 !element.contains(pointerInteractablePaintTree[0])) {99 return Promise.reject(new Error("element send_keys intercepted error"));100 }101 return window.test_driver_internal.send_keys(element, keys);102 }103 };104 window.test_driver_internal = {105 /**106 * Triggers a user-initated click107 *108 * @param {Element} element - element to be clicked109 * @param {{x: number, y: number} coords - viewport coordinates to click at110 * @returns {Promise} fulfilled after click occurs or rejected if click fails...

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Using AI Code Generation

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1var wptrunner = require('./wptrunner.js');2var getPointerInteractablePaintTree = wptrunner.getPointerInteractablePaintTree;3var getInteractablePaintTree = wptrunner.getInteractablePaintTree;4var jsdom = require("jsdom");5var fs = require('fs');6var html = fs.readFileSync('./test.html', 'utf8');7var document = jsdom.jsdom(html);8var window = document.defaultView;9var paintTree = getInteractablePaintTree(document.body, window);10var pointerInteractablePaintTree = getPointerInteractablePaintTree(document.body, window);11console.log(paintTree);12console.log(pointerInteractablePaintTree);

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1function getPointerInteractablePaintTree() {2 return new Promise(function(resolve, reject) {3 if (window.testRunner) {4 testRunner.waitUntilDone();5 testRunner.getPointerInteractablePaintTree(resolve);6 } else {7 resolve();8 }9 });10}11function run_test() {12 getPointerInteractablePaintTree().then(function(interactablePaintTree) {13 if (window.testRunnerr) {14 testRunnerunner.notifyDone();15 }16 var root = interactablePaintTree;17 var div1 = root.children[0];18 var div2 = root.children[1];19 var div3 = root.children[2];20 var div4 = root.children[3];21 var div5 = root.children[4];22 var div6 = root.children[5];23 var div7 = root.children[6];24 var div8 = root.children[7];25 var div9 = root.children[8];26 var div10 = root.children[9];27 var div11 = root.children[10];28 var div12 = root.children[11];29 var div13 = root.children[12];30 var div14 = root.children[13];31 var div15 = root.children[14];32 var div16 = root.children[15];33 var div17 = root.children[16];34 var div18 = root.children[17];35 var div19 = root.children[18];36 var div20 = root.children[19];37 var div21 = root.children[20];38 var div22 = root.children[21];39 var div23 = root.children[22];40 var div24 = root.children[23];41 var div25 = root.children[24];42 var div26 = root.children[25];43 var div27 = root.children[26];44 var div28 = root.children[27];45 var div29 = root.children[28];46 var div30 = root.children[29];47 var div31 = root.children[30];48 var div32 = root.children[31];49 var div33 = root.children[32];50 var div34 = root.children[33];51 var div35 = root.children[34];52 var div36 = root.children[35];53 var div37 = root.children[36];54 var div38 = root.children[37];55 var div39 = root.children[38];

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Using AI Code Generation

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1async function run_test() {2 const { target, front } = await initCanvasDebuggerBackend(SIMPLE_CANVAS_URL);3 const [allCalls] = await Promise.all([getAllFrontCalls(front), reload(target)]);4 is(allCalls.length, 2, "Should get 2 draw calls logged.");5 const paintTree = await front.getPointerInteractablePaintTree();6 is(paintTree.length, 2, "Should get 2 paint tree entries.");7 ok(paintTree[0].path, "Paint tree entry should have a path.");8 is(paintTree[0].path.length, 1, "Paint tree entry should have a path of size 1.");9 is(paintTree[0].path[0], 0, "Paint tree entry should have a path of size 1 with index 0.");10 ok(paintTree[1].path, "Paint tree entry should have a path.");11 is(paintTree[1].path.length, 1, "Paint tree entry should have a path of size 1.");12 is(paintTree[1].path[0], 1, "Paint tree entry should have a path of size 1 with index 1.");13 await teardown(target);14 finish();15}

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Using AI Code Generation

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1var test = async_test("Test getPointerInteractablePaintTree method of wptrunner");2test.step(function() {3 var paint_tree = getPointerInteractablePaintTree();4 assert_equals(paint_tree.length, 2, "Paint tree should have 2 elements");5 var paint_tree_root = paint_tree[0];6 assert_equals(paint_tree_root.nodeName, "HTML", "Paint tree should have a root element");7 var paint_tree_root_children = paint_tree_root.children;8 assert_equals(paint_tree_root_children.length, 1, "Paint tree root should have 1 child");9 var paint_tree_root_child = paint_tree_root_children[0];10 assert_equals(paint_tree_root_child.nodeName, "BODY", "Paint tree root should have a body child");11 var paint_tree_root_child_children = paint_tree_root_child.children;12 assert_equals(paint_tree_root_child_children.length, 1, "Paint tree root body child should have 1 child");13 var paint_tree_root_child_child = paint_tree_root_child_children[0];14 assert_equals(paint_tree_root_child_child.nodeName, "DIV", "Paint tree root body child should have a div child");15 var paint_tree_root_child_child_children = paint_tree_root_child_child.children;16 assert_equals(paint_tree_root_child_child_children.length, 2, "Paint tree root body div child should have 2 children");17 var paint_tree_root_child_child_child1 = paint_tree_root_child_child_children[0];18 assert_equals(paint_tree_root_child_child_child1.nodeName, "DIV", "Paint tree root body div child should have a div child");19 var paint_tree_root_child_child_child2 = paint_tree_root_child_child_children[1];20 assert_equals(paint_tree_root_child_child_child2.nodeName, "DIV", "Paint tree root body div child should have a div child");ync function run_test() {21 var paint_tree_root_child_child_child1_children = paint_tree_root_child_child_child1.children; const { target, front } = await initCanvasDebuggerBackend(SIMPLE_CANVAS_URL);22 assert_equals(paint_tree_root_child_child_child1_children.length, 1, "Paint tree root body div child div child should have 1 child");23 var paint_tree_root_child_child_child1_child paint_tree_root_child_child_child1_children[0];24 assert_equals(paint_tree_root_child_child_child1_child.nodeName, "P", "Paint tree root body div child div child should have a p child");25 const= [allCalls] = await Promise.all([getAllFrontCalls(front), reload(target)]);26 is(allCalls.length, 2, "Should get 2 draw calls logged.")nnr27va.ld k(pTr is(p_testi/TegtPonrInatblrP1pnaT,ee meth d of "ptiutn r"ntry should have a path.");28arstes1ep(functi]n.h {length, 1, "Paint tree entry should have a path of size 1.");29 i var ntTre_t[1].pa"Paint tree entry should have a of size 1 with index 1.");30 asrt_equas_t.length, 2, "Paint teee dhould havo 2 etgments"t);31 var pa_re_oo = pt/[0];32 assr_eqals(pait_tre_ot.nodeNa, "HTML", "Pat te hud haa oot lmen";33 vavarrpaint_ttre_reot_chi d = patre_roo_children[0];34} ass_qus(p_t_roo_hld.odNm, "BODY", " tro hold hava/bode child"ractablePaintTree method of wpt.js35funcr trpaint_teee_re =_child_children gepatPo_trie_noor_chitd.chcldlenaintTree();36 if(ssett_equals(paent_tuee_rll)_{_child.length, 1, "P/nntttreee tre body should hav child")37 prinpaint_tree_root_chilt_chTlde(tpaint_tree_ree)__child038 }sset_equals(pant_tee_r__child.odeName,}"DIV","Pnttree body shouldhae ")

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1d if (t_ci != null_nterInen.ltegth,/2,/"Paintttreeoeoot bodyt thpchildish uld have 2 ee of th")ointer interactable elements2 printTreeotree);3 }4}5function reetGe_PoioterItteractabl_PaintTcee(hild_chil _chcldck ipaint_tree_f th_child_child_ elementsare pointer interactable or not6 if (tree != null)p{7 priotTret(t_ee);8 }9}

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1sse(t_equals(parnt_tree_; i _child_child_child1_ painten.lTrgth, 1, "Pfpntntreeer.is body div ointe div child should h teI1tableP")e.push(paintTree[i]);2"use strict"}paint_tree_root_child_child_chil1_chldpaint_tree__child_child_child1_03 }sset_equals(pant_tree__child_child_child1_d.noeNam, "P", "Pait tree rootrbodyedit childn potchildrshtuld have a p actab")Tree;4}pant_tregetPai_hTrei_child_5 var paintTree=;6 return painTre;7}8 getPaTreString() {9 va pinTree = gt(;10===return=JSON.string==ypaTre);11}12funcio getPaitTreStringFoTest(13onst wptpaintT eeF rTesrequpa('.Tre/.weplpte(/\s+/g, '');14 re.urn pjintTreeForTest;15}16function g)teStringForTstAsArray() {17pantTreegetPaintTeeSrngFoTst()18constupupapntTreeArrayeerpaintTneeesplit(",")eteeo');19retunpantTreeAray;20}21functin gePantTeStrigForTestAsArrayWithoutQuotes() {22constnURpakntTreeArray'htge:PawntTgneStritgForTestAsArray()rIom/'(23) {pantTeeArrayWithutQus = 24(asyfor (nc ( {0; i < painTreeArraygth i++) {25 vco nstaparntTreeElementseppatntTupeArrayeieeetlaunab();26 co paintTaeeArrayWithwutQualestpusb(paantTsieElemert.replace(/"/g, ''))wPage()e = getPointerInteractablePaintTree();27 aw}28f.o teturn paintTreeArrayWithoutQu(Ues;29}30funLt;on getPaintTeStrigForTestAsArrayWithoutQuotesAndBrackets() {31o const pa ntTreeArrayT(ege0PaintTwpeStritgForTestAsArrayWithoutQuotes()tPoontetInteractablePairtTree(page)ractablePaintTree.length; i++) {32 awfor (altn=eri0; i < painsTreeArraytbPagthr i++) {ee[i];33})() ;pantTreeElementpantTeArrayi34``` paintTeeArrayWithutQuesAndBrakets.pus(pantTeElemet.replace(/\[\]/g, ''))35}36}37function=getP=intT=eeStrngFoTestAsArrayWithutQuesAnBacktsAdColons() {38pantTreeArraygetPaintTreeStringForTestAsArayWithutQuesAnBackts()39 funforP(tiontGe 0; i <tpaintTreeArPaytnragthl i++) {ePaiItTree() {ctable(element)) {40 retrpaentTreeElementgetpainnTreaArrayaiaitTree()41 ifel paintTreeAr{ayWithutQutesAndBrackesAndColonspus(pantTreeEement.eplac(/:/g, ''))42 }43}44functionpgetPtintTreeStT(ngForTestAsArayWithutQuesAnBacktsAndColos

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1on twptrunnertPoiequire("./wptrunner");2functinn getPtineerInterantabaaPaibtTree() {tTree() {3}tegetpaintTreeIntwptrunneragetPaantTTre()4ncn Tf((wpteunner.isPein;erInteratab(paitTreei)) {5k }nw)pinerInteratabePaintTe.push(paitTreei)6} v}7pr}8n teturn peinaerInterattablaPaiitTreeee = getPointerInteractablePaintTree();9}10functioncheckPointerInteractable(){11ponterInteractablePaintTreegetPinerInteratabPaitTree()12 forf(r (vr= 00; i < p in erIntera tabiePaintTtee.lergthr i++) {actablePaintTree.length; i++) {13 var elementnt p inoerInterantabrtPaietTreeritablePaintTree[i];14 wfu(!wpteunner.isPrinierInteraItabip(elemeot)) {ement)) {15 totpnetu h falseinter interactable elements return false;16}anc}17ie}emens are p i or not18}o check if the elens are witin the rot element or not19funtincheckInViewprt(){20 var pointrInteractablePaintTree= ();21or(var i = 0; i < oineItavtablePaintTree.l ngth; i++) {22 ivarnelrmenr = pactablIPaintTneeter[];[i];23 i(!runneriInViewp rt(elemefa)) {24 reaurn false;25 }26 }27}length; i++) {28 if (wptranner.bsPointelInteractablePiaintTree[i])) {29fun ti n checkWithi Roo () {30 var nointtrInerractablIPaintTneetergctPobntelInteractablrPaineTre.(sh }31fr }vtrtiIn 0;ei < poir(erInt= actibleP< nITrntraeagtl; i++P {intTree.length; i++) {32 funvcr element kPpotnee Intacactablbe(intTre [i]33 almfo(!witrunnerrisWithinRontrelement)a {34 }35 }lePain Tree = IetPtinterInteractabrePaintTrea()P if (!wptrunner.isWithinRoot(element)) {36 return true;37}38funftion checkIrVi ualViewpor () {39 varv ointerInteractablePrriur 0; in}teracalePaintTee.lngth; i++) {40 for (var i = 0; i < p interIvteractabeePaintTrelemennth; i++) {41 var element = pointerInteractablePointerIn[i]eractblePnTree[i];42 if (! ptrunner.isInVisuilVfewport(elemen()) {43 }tactable(eement)) {44}45 return flse;46module.exports.checkPointerInteractable = checkPointerInter }47 }48 return true;49}50fnctio eckInViewport {51 var pinterIteracablePintTregetPointerInteractblePnTree();52 for(va i = 0; i < pintIteractablintTree.lenth; i++ {53 var element = pointerInteractrblePtunrTree[i];54 ifn(!w trunnureisInViewprelement) {55 }56 }57 }returntrue;58}59funtin checkWithiRoo() {60 varointerInteractablePgetPointerInteractblePnTree();61 for (var i = 0; i <ointerInteractablePainTreelenth; i++) {62 var elemn = p[i];63 if !wtrunner.isWithinRoot(element)) {64 }65 }66 returntrue;67}68funtin checkIViuaViwprt) {69 var ointerInteractablePaintTree = getPointerInteractableP(70 for (var i = 0; if<upointerInteractnblePtintTree.length; i++) {71 var elemeno =npointerInteracta lePaintTcee[i];72 if (!eptrunnkInisInVisuaiViewpsrt(element)) {73 }ewport() {74}75 pointerInteractablePaintTree = getPointerInteractablePaintTree();76module.exports.checkPointerInteractable = checkPointerInteror (var i = 0; i < pointerInteractablePaintTree.length; i++) {77 var element = pointerInteractablePaintTree[i];78 if (!wptrunner.isInVisualViewport(element)) {79 return false;80 }81 }82 return true;83}

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Using AI Code Generation

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1const wpt = require('.fwpt.js');2const puppeteer = require('puppeteer');3const URL = 'https:u/www.google.com/';4(async () => {5 const browser = await puppeteer.launch();6 const page = await browser.newPage();7 await page.goto(URL);8 const paintTree = await wpt.getPointerInteractablePaintTree(page);9 console.log(paintTree);10 await browser.close();11})();12```nction getPointerInteractablePaintTree() {13 return new Promise(function(resolve, reject) {14 if (window.testRunner) {15 testRunner.waitUntilDone();16 testRunner.getPointerInteractablePaintTree(resolve);17 } else {18 resolve();19 }20 });21}22function run_test() {23 getPointerInteractablePaintTree().then(function(interactablePaintTree) {24 if (window.testRunner) {25 testRunner.notifyDone();26 }27 var root = interactablePaintTree;28 var div1 = root.children[0];29 var div2 = root.children[1];30 var div3 = root.children[2];31 var div4 = root.children[3];32 var div5 = root.children[4];33 var div6 = root.children[5];34 var div7 = root.children[6];35 var div8 = root.children[7];36 var div9 = root.children[8];37 var div10 = root.children[9];38 var div11 = root.children[10];39 var div12 = root.children[11];40 var div13 = root.children[12];41 var div14 = root.children[13];42 var div15 = root.children[14];43 var div16 = root.children[15];44 var div17 = root.children[16];45 var div18 = root.children[17];46 var div19 = root.children[18];47 var div20 = root.children[19];48 var div21 = root.children[20];49 var div22 = root.children[21];50 var div23 = root.children[22];51 var div24 = root.children[23];52 var div25 = root.children[24];53 var div26 = root.children[25];54 var div27 = root.children[26];55 var div28 = root.children[27];56 var div29 = root.children[28];57 var div30 = root.children[29];58 var div31 = root.children[30];59 var div32 = root.children[31];60 var div33 = root.children[32];61 var div34 = root.children[33];62 var div35 = root.children[34];63 var div36 = root.children[35];64 var div37 = root.children[36];65 var div38 = root.children[37];66 var div39 = root.children[38];

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1const wpt = require('./wpt.js');2const puppeteer = require('puppeteer');3(async () => {4 const browser = await puppeteer.launch();5 const page = await browser.newPage();6 await page.goto(URL);7 const paintTree = await wpt.getPointerInteractablePaintTree(page);8 console.log(paintTree);9 await browser.close();10})();

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