How to use getInt method in wpt

Best JavaScript code snippet using wpt

ProcentComplete.js

Source:ProcentComplete.js Github

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1#pragma strict2import UnityEngine.UI;3var ProcentCompleteText : Text;4var totalCoinValue : int;5var CoinsToHundredProcent : int;6function Update () {7/​/​totalCoinValue = totalCoinValue + PlayerPrefs.GetInt("" + levNr + "_levelScore");8/​/​levNr = levNr + 1;9totalCoinValue = PlayerPrefs.GetInt("1_levelScore" + GameMaster.version) 10 + PlayerPrefs.GetInt("2_levelScore" + GameMaster.version)11 + PlayerPrefs.GetInt("3_levelScore" + GameMaster.version)12 + PlayerPrefs.GetInt("4_levelScore" + GameMaster.version)13 + PlayerPrefs.GetInt("5_levelScore" + GameMaster.version)14 + PlayerPrefs.GetInt("6_levelScore" + GameMaster.version)15 + PlayerPrefs.GetInt("7_levelScore" + GameMaster.version)16 + PlayerPrefs.GetInt("8_levelScore" + GameMaster.version)17 + PlayerPrefs.GetInt("9_levelScore" + GameMaster.version)18 + PlayerPrefs.GetInt("10_levelScore" + GameMaster.version)19 + PlayerPrefs.GetInt("11_levelScore" + GameMaster.version)20 + PlayerPrefs.GetInt("12_levelScore" + GameMaster.version)21 + PlayerPrefs.GetInt("13_levelScore" + GameMaster.version)22 + PlayerPrefs.GetInt("14_levelScore" + GameMaster.version)23 + PlayerPrefs.GetInt("15_levelScore" + GameMaster.version)24 + PlayerPrefs.GetInt("16_levelScore" + GameMaster.version)25 + PlayerPrefs.GetInt("17_levelScore" + GameMaster.version)26 + PlayerPrefs.GetInt("18_levelScore" + GameMaster.version)27 + PlayerPrefs.GetInt("19_levelScore" + GameMaster.version)28 + PlayerPrefs.GetInt("20_levelScore" + GameMaster.version)29 + PlayerPrefs.GetInt("21_levelScore" + GameMaster.version)30 + PlayerPrefs.GetInt("22_levelScore" + GameMaster.version)31 + PlayerPrefs.GetInt("23_levelScore" + GameMaster.version)32 + PlayerPrefs.GetInt("24_levelScore" + GameMaster.version)33 + PlayerPrefs.GetInt("25_levelScore" + GameMaster.version)34 + PlayerPrefs.GetInt("26_levelScore" + GameMaster.version)35 + PlayerPrefs.GetInt("27_levelScore" + GameMaster.version)36 + PlayerPrefs.GetInt("28_levelScore" + GameMaster.version)37 + PlayerPrefs.GetInt("29_levelScore" + GameMaster.version)38 + PlayerPrefs.GetInt("30_levelScore" + GameMaster.version)39 + PlayerPrefs.GetInt("31_levelScore" + GameMaster.version)40 + PlayerPrefs.GetInt("32_levelScore" + GameMaster.version)41 + PlayerPrefs.GetInt("33_levelScore" + GameMaster.version)42 + PlayerPrefs.GetInt("34_levelScore" + GameMaster.version)43 + PlayerPrefs.GetInt("35_levelScore" + GameMaster.version)44 + PlayerPrefs.GetInt("36_levelScore" + GameMaster.version)45 + PlayerPrefs.GetInt("37_levelScore" + GameMaster.version)46 + PlayerPrefs.GetInt("38_levelScore" + GameMaster.version)47 + PlayerPrefs.GetInt("39_levelScore" + GameMaster.version)48 + PlayerPrefs.GetInt("40_levelScore" + GameMaster.version)49 + PlayerPrefs.GetInt("41_levelScore" + GameMaster.version)50 + PlayerPrefs.GetInt("42_levelScore" + GameMaster.version)51 + PlayerPrefs.GetInt("43_levelScore" + GameMaster.version)52 + PlayerPrefs.GetInt("44_levelScore" + GameMaster.version)53 + PlayerPrefs.GetInt("45_levelScore" + GameMaster.version)54 + PlayerPrefs.GetInt("46_levelScore" + GameMaster.version)55 + PlayerPrefs.GetInt("47_levelScore" + GameMaster.version)56 + PlayerPrefs.GetInt("48_levelScore" + GameMaster.version)57 + PlayerPrefs.GetInt("49_levelScore" + GameMaster.version)58 + PlayerPrefs.GetInt("50_levelScore" + GameMaster.version)59 + PlayerPrefs.GetInt("51_levelScore" + GameMaster.version)60 + PlayerPrefs.GetInt("52_levelScore" + GameMaster.version)61 + PlayerPrefs.GetInt("53_levelScore" + GameMaster.version)62 + PlayerPrefs.GetInt("54_levelScore" + GameMaster.version)63 + PlayerPrefs.GetInt("55_levelScore" + GameMaster.version)64 + PlayerPrefs.GetInt("56_levelScore" + GameMaster.version)65 + PlayerPrefs.GetInt("57_levelScore" + GameMaster.version)66 + PlayerPrefs.GetInt("58_levelScore" + GameMaster.version)67 + PlayerPrefs.GetInt("59_levelScore" + GameMaster.version)68 + PlayerPrefs.GetInt("60_levelScore" + GameMaster.version)69 + PlayerPrefs.GetInt("61_levelScore" + GameMaster.version)70 + PlayerPrefs.GetInt("62_levelScore" + GameMaster.version)71 + PlayerPrefs.GetInt("63_levelScore" + GameMaster.version)72 + PlayerPrefs.GetInt("64_levelScore" + GameMaster.version)73 + PlayerPrefs.GetInt("65_levelScore" + GameMaster.version)74 + PlayerPrefs.GetInt("66_levelScore" + GameMaster.version)75 + PlayerPrefs.GetInt("67_levelScore" + GameMaster.version)76 + PlayerPrefs.GetInt("68_levelScore" + GameMaster.version)77 + PlayerPrefs.GetInt("69_levelScore" + GameMaster.version)78 + PlayerPrefs.GetInt("70_levelScore" + GameMaster.version)79 + PlayerPrefs.GetInt("71_levelScore" + GameMaster.version)80 + PlayerPrefs.GetInt("72_levelScore" + GameMaster.version)81 + PlayerPrefs.GetInt("73_levelScore" + GameMaster.version)82 + PlayerPrefs.GetInt("74_levelScore" + GameMaster.version)83 + PlayerPrefs.GetInt("75_levelScore" + GameMaster.version)84 + PlayerPrefs.GetInt("76_levelScore" + GameMaster.version)85 + PlayerPrefs.GetInt("77_levelScore" + GameMaster.version)86 + PlayerPrefs.GetInt("78_levelScore" + GameMaster.version)87 + PlayerPrefs.GetInt("79_levelScore" + GameMaster.version)88 + PlayerPrefs.GetInt("80_levelScore" + GameMaster.version)89 + PlayerPrefs.GetInt("81_levelScore" + GameMaster.version)90 + PlayerPrefs.GetInt("82_levelScore" + GameMaster.version)91 + PlayerPrefs.GetInt("83_levelScore" + GameMaster.version)92 + PlayerPrefs.GetInt("84_levelScore" + GameMaster.version)93 + PlayerPrefs.GetInt("85_levelScore" + GameMaster.version)94 + PlayerPrefs.GetInt("86_levelScore" + GameMaster.version)95 + PlayerPrefs.GetInt("87_levelScore" + GameMaster.version)96 + PlayerPrefs.GetInt("88_levelScore" + GameMaster.version)97 + PlayerPrefs.GetInt("89_levelScore" + GameMaster.version)98 + PlayerPrefs.GetInt("90_levelScore" + GameMaster.version)99 + PlayerPrefs.GetInt("91_levelScore" + GameMaster.version)100 + PlayerPrefs.GetInt("92_levelScore" + GameMaster.version)101 + PlayerPrefs.GetInt("93_levelScore" + GameMaster.version)102 + PlayerPrefs.GetInt("94_levelScore" + GameMaster.version)103 + PlayerPrefs.GetInt("95_levelScore" + GameMaster.version)104 + PlayerPrefs.GetInt("96_levelScore" + GameMaster.version)105 + PlayerPrefs.GetInt("97_levelScore" + GameMaster.version)106 + PlayerPrefs.GetInt("98_levelScore" + GameMaster.version)107 + PlayerPrefs.GetInt("99_levelScore" + GameMaster.version)108 + PlayerPrefs.GetInt("100_levelScore" + GameMaster.version)109 + PlayerPrefs.GetInt("101_levelScore" + GameMaster.version) 110 + PlayerPrefs.GetInt("102_levelScore" + GameMaster.version)111 + PlayerPrefs.GetInt("103_levelScore" + GameMaster.version)112 + PlayerPrefs.GetInt("104_levelScore" + GameMaster.version)113 + PlayerPrefs.GetInt("105_levelScore" + GameMaster.version)114 + PlayerPrefs.GetInt("106_levelScore" + GameMaster.version)115 + PlayerPrefs.GetInt("107_levelScore" + GameMaster.version)116 + PlayerPrefs.GetInt("108_levelScore" + GameMaster.version)117 + PlayerPrefs.GetInt("109_levelScore" + GameMaster.version)118 + PlayerPrefs.GetInt("110_levelScore" + GameMaster.version)119 ;120PlayerPrefs.SetInt("totalCoinValue" + GameMaster.version,totalCoinValue);121/​/​Skriv fejl nÃ¥r sidste punkt er taget i brug ----------------122if (PlayerPrefs.GetInt("100_levelScore" + GameMaster.version) != 0){123Debug.Log("WARNING 1229: Procent errer: ALMOST Last Level In USE: " + PlayerPrefs.GetInt("100_levelScore" + GameMaster.version));124}125if (PlayerPrefs.GetInt("105_levelScore" + GameMaster.version) != 0){126Debug.Log("ERROR 1339: Procent Error: Last Level In USE: " + PlayerPrefs.GetInt("105_levelScore" + GameMaster.version));127}128/​/​Skriv procent scoren-------------------129var coinsProNumber : int;130coinsProNumber = totalCoinValue*0.033333;/​/​100/​1000;/​/​/​totalCoinValue; /​/​*100; /​/​100/​CoinsToHundredProcent * totalCoinValue/​;131ProcentCompleteText.text = "" + coinsProNumber +"% Complete";132Debug.Log("CoinsToHundredProcent="+CoinsToHundredProcent+" totalCoinValue="+totalCoinValue+" coinsProNumber="+coinsProNumber);133/​/​ProcentCompleteText.text = "" + totalCoinValue /​ 100 * CoinsToHundredProcent +"% Complete";134}...

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CoinValueScript.js

Source:CoinValueScript.js Github

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1#pragma strict2import UnityEngine.UI;3var coinValueText : Text;4var totalCoinValue : int;5var levNr = 1;6function Update () {7/​/​totalCoinValue = totalCoinValue + PlayerPrefs.GetInt("" + levNr + "_levelScore");8/​/​levNr = levNr + 1;9totalCoinValue = PlayerPrefs.GetInt("1_levelScore" + GameMaster.version) 10 + PlayerPrefs.GetInt("2_levelScore" + GameMaster.version)11 + PlayerPrefs.GetInt("3_levelScore" + GameMaster.version)12 + PlayerPrefs.GetInt("4_levelScore" + GameMaster.version)13 + PlayerPrefs.GetInt("5_levelScore" + GameMaster.version)14 + PlayerPrefs.GetInt("6_levelScore" + GameMaster.version)15 + PlayerPrefs.GetInt("7_levelScore" + GameMaster.version)16 + PlayerPrefs.GetInt("8_levelScore" + GameMaster.version)17 + PlayerPrefs.GetInt("9_levelScore" + GameMaster.version)18 + PlayerPrefs.GetInt("10_levelScore" + GameMaster.version)19 + PlayerPrefs.GetInt("11_levelScore" + GameMaster.version)20 + PlayerPrefs.GetInt("12_levelScore" + GameMaster.version)21 + PlayerPrefs.GetInt("13_levelScore" + GameMaster.version)22 + PlayerPrefs.GetInt("14_levelScore" + GameMaster.version)23 + PlayerPrefs.GetInt("15_levelScore" + GameMaster.version)24 + PlayerPrefs.GetInt("16_levelScore" + GameMaster.version)25 + PlayerPrefs.GetInt("17_levelScore" + GameMaster.version)26 + PlayerPrefs.GetInt("18_levelScore" + GameMaster.version)27 + PlayerPrefs.GetInt("19_levelScore" + GameMaster.version)28 + PlayerPrefs.GetInt("20_levelScore" + GameMaster.version)29 + PlayerPrefs.GetInt("21_levelScore" + GameMaster.version)30 + PlayerPrefs.GetInt("22_levelScore" + GameMaster.version)31 + PlayerPrefs.GetInt("23_levelScore" + GameMaster.version)32 + PlayerPrefs.GetInt("24_levelScore" + GameMaster.version)33 + PlayerPrefs.GetInt("25_levelScore" + GameMaster.version)34 + PlayerPrefs.GetInt("26_levelScore" + GameMaster.version)35 + PlayerPrefs.GetInt("27_levelScore" + GameMaster.version)36 + PlayerPrefs.GetInt("28_levelScore" + GameMaster.version)37 + PlayerPrefs.GetInt("29_levelScore" + GameMaster.version)38 + PlayerPrefs.GetInt("30_levelScore" + GameMaster.version)39 + PlayerPrefs.GetInt("31_levelScore" + GameMaster.version)40 + PlayerPrefs.GetInt("32_levelScore" + GameMaster.version)41 + PlayerPrefs.GetInt("33_levelScore" + GameMaster.version)42 + PlayerPrefs.GetInt("34_levelScore" + GameMaster.version)43 + PlayerPrefs.GetInt("35_levelScore" + GameMaster.version)44 + PlayerPrefs.GetInt("36_levelScore" + GameMaster.version)45 + PlayerPrefs.GetInt("37_levelScore" + GameMaster.version)46 + PlayerPrefs.GetInt("38_levelScore" + GameMaster.version)47 + PlayerPrefs.GetInt("39_levelScore" + GameMaster.version)48 + PlayerPrefs.GetInt("40_levelScore" + GameMaster.version)49 + PlayerPrefs.GetInt("41_levelScore" + GameMaster.version)50 + PlayerPrefs.GetInt("42_levelScore" + GameMaster.version)51 + PlayerPrefs.GetInt("43_levelScore" + GameMaster.version)52 + PlayerPrefs.GetInt("44_levelScore" + GameMaster.version)53 + PlayerPrefs.GetInt("45_levelScore" + GameMaster.version)54 + PlayerPrefs.GetInt("46_levelScore" + GameMaster.version)55 + PlayerPrefs.GetInt("47_levelScore" + GameMaster.version)56 + PlayerPrefs.GetInt("48_levelScore" + GameMaster.version)57 + PlayerPrefs.GetInt("49_levelScore" + GameMaster.version)58 + PlayerPrefs.GetInt("50_levelScore" + GameMaster.version)59 + PlayerPrefs.GetInt("51_levelScore" + GameMaster.version)60 + PlayerPrefs.GetInt("52_levelScore" + GameMaster.version)61 + PlayerPrefs.GetInt("53_levelScore" + GameMaster.version)62 + PlayerPrefs.GetInt("54_levelScore" + GameMaster.version)63 + PlayerPrefs.GetInt("55_levelScore" + GameMaster.version)64 + PlayerPrefs.GetInt("56_levelScore" + GameMaster.version)65 + PlayerPrefs.GetInt("57_levelScore" + GameMaster.version)66 + PlayerPrefs.GetInt("58_levelScore" + GameMaster.version)67 + PlayerPrefs.GetInt("59_levelScore" + GameMaster.version)68 + PlayerPrefs.GetInt("60_levelScore" + GameMaster.version)69 + PlayerPrefs.GetInt("61_levelScore" + GameMaster.version)70 + PlayerPrefs.GetInt("62_levelScore" + GameMaster.version)71 + PlayerPrefs.GetInt("63_levelScore" + GameMaster.version)72 + PlayerPrefs.GetInt("64_levelScore" + GameMaster.version)73 + PlayerPrefs.GetInt("65_levelScore" + GameMaster.version)74 + PlayerPrefs.GetInt("66_levelScore" + GameMaster.version)75 + PlayerPrefs.GetInt("67_levelScore" + GameMaster.version)76 + PlayerPrefs.GetInt("68_levelScore" + GameMaster.version)77 + PlayerPrefs.GetInt("69_levelScore" + GameMaster.version)78 + PlayerPrefs.GetInt("70_levelScore" + GameMaster.version)79 + PlayerPrefs.GetInt("71_levelScore" + GameMaster.version)80 + PlayerPrefs.GetInt("72_levelScore" + GameMaster.version)81 + PlayerPrefs.GetInt("73_levelScore" + GameMaster.version)82 + PlayerPrefs.GetInt("74_levelScore" + GameMaster.version)83 + PlayerPrefs.GetInt("75_levelScore" + GameMaster.version)84 + PlayerPrefs.GetInt("76_levelScore" + GameMaster.version)85 + PlayerPrefs.GetInt("77_levelScore" + GameMaster.version)86 + PlayerPrefs.GetInt("78_levelScore" + GameMaster.version)87 + PlayerPrefs.GetInt("79_levelScore" + GameMaster.version)88 + PlayerPrefs.GetInt("80_levelScore" + GameMaster.version)89 + PlayerPrefs.GetInt("81_levelScore" + GameMaster.version)90 + PlayerPrefs.GetInt("82_levelScore" + GameMaster.version)91 + PlayerPrefs.GetInt("83_levelScore" + GameMaster.version)92 + PlayerPrefs.GetInt("84_levelScore" + GameMaster.version)93 + PlayerPrefs.GetInt("85_levelScore" + GameMaster.version)94 + PlayerPrefs.GetInt("86_levelScore" + GameMaster.version)95 + PlayerPrefs.GetInt("87_levelScore" + GameMaster.version)96 + PlayerPrefs.GetInt("88_levelScore" + GameMaster.version)97 + PlayerPrefs.GetInt("89_levelScore" + GameMaster.version)98 + PlayerPrefs.GetInt("90_levelScore" + GameMaster.version)99 + PlayerPrefs.GetInt("91_levelScore" + GameMaster.version)100 + PlayerPrefs.GetInt("92_levelScore" + GameMaster.version)101 + PlayerPrefs.GetInt("93_levelScore" + GameMaster.version)102 + PlayerPrefs.GetInt("94_levelScore" + GameMaster.version)103 + PlayerPrefs.GetInt("95_levelScore" + GameMaster.version)104 + PlayerPrefs.GetInt("96_levelScore" + GameMaster.version)105 + PlayerPrefs.GetInt("97_levelScore" + GameMaster.version)106 + PlayerPrefs.GetInt("98_levelScore" + GameMaster.version)107 + PlayerPrefs.GetInt("99_levelScore" + GameMaster.version)108 + PlayerPrefs.GetInt("100_levelScore" + GameMaster.version)109 + PlayerPrefs.GetInt("101_levelScore" + GameMaster.version) 110 + PlayerPrefs.GetInt("102_levelScore" + GameMaster.version)111 + PlayerPrefs.GetInt("103_levelScore" + GameMaster.version)112 + PlayerPrefs.GetInt("104_levelScore" + GameMaster.version)113 + PlayerPrefs.GetInt("105_levelScore" + GameMaster.version)114 + PlayerPrefs.GetInt("106_levelScore" + GameMaster.version)115 + PlayerPrefs.GetInt("107_levelScore" + GameMaster.version)116 + PlayerPrefs.GetInt("108_levelScore" + GameMaster.version)117 + PlayerPrefs.GetInt("109_levelScore" + GameMaster.version)118 + PlayerPrefs.GetInt("110_levelScore" + GameMaster.version)119 ;120PlayerPrefs.SetInt("totalCoinValue" + GameMaster.version,totalCoinValue);121/​/​Skriv fejl nÃ¥r sidste punkt er taget i brug122if (PlayerPrefs.GetInt("100_levelScore" + GameMaster.version) != 0){123Debug.Log("WARNING 1227: ALMOST Last Level In USE: " + PlayerPrefs.GetInt("100_levelScore" + GameMaster.version));124}125if (PlayerPrefs.GetInt("105_levelScore" + GameMaster.version) != 0){126Debug.Log("ERROR 1337: Last Level In USE: " + PlayerPrefs.GetInt("105_levelScore" + GameMaster.version));127}128coinValueText.text = "XP: " + totalCoinValue;...

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PacketUtil.js

Source:PacketUtil.js Github

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...5PacketUtil.getCharacter = function(inpacket){6 var retCharacter = new CharacterData();7 retCharacter.uid = Number(inpacket.getLong());8 retCharacter.id = inpacket.getString();9 retCharacter.clazz = inpacket.getInt();10 retCharacter.level = inpacket.getInt();11 retCharacter.currExp = Number(inpacket.getLong());12 var numSkill = inpacket.getInt();13 for(var i=0; i< numSkill; i++){14 retCharacter.skillList.push(inpacket.getInt());15 }16 return retCharacter;17};18PacketUtil.getPlayerStatusObject = function(inpacket){19 var playerStatusObj = new PlayerStatus();20 playerStatusObj.uID = inpacket.getInt();21 playerStatusObj.name = inpacket.getString();22 playerStatusObj.avatarUrl = inpacket.getString();23 playerStatusObj.index = inpacket.getInt();24 playerStatusObj.playerState = inpacket.getInt();25 playerStatusObj.gold = Number(inpacket.getLong());26 /​/​var numberPos = inpacket.getInt();27 /​/​for(var i=0; i< numberPos; i++){28 /​/​ playerStatusObj.piecePosList.push(inpacket.getInt());29 /​/​}30 playerStatusObj.mainCharacter = this.getCharacter(inpacket);31 playerStatusObj.mainDice = inpacket.getString();32 playerStatusObj.totalBeKicked = inpacket.getInt();33 /​/​playerStatusObj.lengtListPieceFreeze = inpacket.getInt();34 /​/​for (var i =0;i<playerStatusObj.lengtListPieceFreeze;i++){35 /​/​ var pieceIndex = inpacket.getInt();36 /​/​ playerStatusObj.pieceFreeze.push(pieceIndex);37 /​/​}38 playerStatusObj.nTurnNotMoving = inpacket.getInt();39 playerStatusObj.pieceFreeze = [];40 playerStatusObj.piecePosList = [];41 /​/​playerStatusObj.pieceStatus = [];42 playerStatusObj.remainTurnInJail = 0;43 var lengthPieceStatus = inpacket.getInt();44 for(var i=0;i<lengthPieceStatus;i++){45 /​/​todo code vao day46 var pos = inpacket.getInt();47 var isFreeze = inpacket.getByte()!=0;48 var remainTurnInJail = inpacket.getInt();49 playerStatusObj.piecePosList.push(pos);50 if(isFreeze){51 playerStatusObj.pieceFreeze.push(i);52 }53 if(remainTurnInJail>0){54 playerStatusObj.remainTurnInJail = remainTurnInJail;55 }56 }57 return playerStatusObj;58};59PacketUtil.getGameStatusObject = function(inpacket){60 var gameStatusObj = {};61 gameStatusObj.roomID = inpacket.getInt();62 gameStatusObj.name = inpacket.getString();63 gameStatusObj.isStart = inpacket.getByte();64 gameStatusObj.skillRandomSeed = inpacket.getInt();65 gameStatusObj.skillRandomNCalled = inpacket.getInt();66 gameStatusObj.listPlayerStatus = [];67 var numberPlayer = inpacket.getInt();68 for(var i=0; i< numberPlayer; i++){69 gameStatusObj.listPlayerStatus.push(this.getPlayerStatusObject(inpacket));70 }71 gameStatusObj.firstPlayerIndex = inpacket.getInt();72 gameStatusObj.curPlayerIndex = inpacket.getInt();73 gameStatusObj.curPlayerTimeOut = inpacket.getInt();74 gameStatusObj.lastDiceResult = new DiceResult();75 gameStatusObj.lastDiceResult.score1 = inpacket.getByte();76 gameStatusObj.lastDiceResult.score2 = inpacket.getByte();77 gameStatusObj.nDoubleValue = inpacket.getInt();78 gameStatusObj.modeID = inpacket.getInt();79 gameStatusObj.isBotMode = inpacket.getByte()!=0;80 gameStatusObj.betLevelID = inpacket.getString();81 gameStatusObj.cellStatus = [];82 var tileNumber = inpacket.getInt();83 for (var i=0; i<tileNumber; i++){84 gameStatusObj.cellStatus[i] = new TileStatus();85 gameStatusObj.cellStatus[i].hasIceTrap = inpacket.getByte()!=0;86 gameStatusObj.cellStatus[i].isRaised = inpacket.getByte()!=0;87 gameStatusObj.cellStatus[i].cellType = inpacket.getInt();88 gameStatusObj.cellStatus[i].cellParam = {};89 switch (gameStatusObj.cellStatus[i].cellType){90 case 1: /​/​START91 gameStatusObj.cellStatus[i].cellParam.lightOwnerIndex = inpacket.getInt();92 break;93 case 2: /​/​COMMON94 break;95 case 3: /​/​GATE/​TAX96 gameStatusObj.cellStatus[i].cellParam.multiplyRate = inpacket.getInt();97 break;98 case 4: /​/​SPECIAL99 gameStatusObj.cellStatus[i].cellParam.specialTypeOrdinal = inpacket.getInt();100 break;101 case 5: /​/​BOM102 gameStatusObj.cellStatus[i].cellParam.bomRemainTurn = inpacket.getInt();103 gameStatusObj.cellStatus[i].cellParam.bomOwnerIndex = inpacket.getInt();104 break;105 }106 }107 gameStatusObj.gameState = inpacket.getInt();108 switch (gameStatusObj.gameState){109 case GameState.TUXI_MINI_GAME:110 /​/​cc.log("Read data");111 gameStatusObj.params = [];112 var numElement = inpacket.getInt();113 for(var i=0; i< numElement; i++){114 var globalStanPos = inpacket.getInt();115 var selection = inpacket.getInt();116 gameStatusObj.params[globalStanPos] = selection;117 }118 /​/​cc.log("gameStatusObj.params " + gameStatusObj.params.length);119 break;120 case GameState.RACE_MINI_GAME:121 gameStatusObj.selectionMap = [];122 var numElement = inpacket.getInt();123 for(var i=0; i< numElement; i++){124 var globalStanPos = inpacket.getInt();125 var selection = inpacket.getInt();126 gameStatusObj.selectionMap[globalStanPos] = selection;127 }128 break;129 case GameState.PLAYER_IN_SKILL:130 gameStatusObj.pieceInSkillIndex = inpacket.getInt();131 gameStatusObj.skillId = inpacket.getInt();132 break;133 }134 gameStatusObj.firstLoad1 = inpacket.getByte()!=0;135 gameStatusObj.firstLoad4 = inpacket.getByte()!=0;136 gameStatusObj.currentTurn = inpacket.getInt();137 gameStatusObj.currentTime = inpacket.getInt();138 return gameStatusObj;139};140PacketUtil.getMailData = function(inpacket){141 var mailData = new MailData();142 mailData.uid = Number(inpacket.getLong());143 mailData.itemID = inpacket.getString();144 mailData.quantity = Number(inpacket.getLong());145 mailData.subject = inpacket.getString();146 mailData.content = inpacket.getString();147 mailData.expired = Number(inpacket.getLong());148 return mailData;149};150PacketUtil.getRankElement = function(inpacket){151 var rankElement = new RankElement();152 rankElement.uid = inpacket.getInt();153 rankElement.displayName = inpacket.getString();154 rankElement.goldEarnInWeek = Number(inpacket.getLong());155 rankElement.level = inpacket.getInt();156 rankElement.avatarURL = inpacket.getString();157 return rankElement;...

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Using AI Code Generation

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1var wpt = require('webpagetest');2var webpagetest = new wpt('www.webpagetest.org');3 if (err) return console.error(err);4 console.log('Test submitted to WebPageTest! Check back later for results.');5 console.log(' Result will be available at: ' + data.data.userUrl);6 console.log(' Polling results at: ' + data.data.jsonUrl);7 webpagetest.getTestResults(data.data.testId, function(err, data) {8 if (err) return console.error(err);9 console.log('Test completed!');10 console.log(data);11 });12});13var wpt = require('webpagetest');14var webpagetest = new wpt('www.webpagetest.org');15 if (err) return console.error(err);16 console.log('Test submitted to WebPageTest! Check back later for results.');17 console.log(' Result will be available at: ' + data.data.userUrl);18 console.log(' Polling results at: ' + data.data.jsonUrl);19 webpagetest.getTestResults(data.data.testId, function(err, data) {20 if (err) return console.error(err);21 console.log('Test completed!');22 console.log(data);23 }, {f: 'xml'});24});25var wpt = require('webpagetest');26var webpagetest = new wpt('www.webpagetest.org');27 if (err) return console.error(err);28 console.log('Test submitted to WebPageTest! Check back later for results.');29 console.log(' Result will be

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Using AI Code Generation

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1var wpt = require('./​wpt.js');2 if (err) {3 console.log(err);4 } else {5 console.log(data);6 }7});8var http = require('http');9module.exports = {10 getInt: function (url, callback) {11 http.get(url, function (res) {12 var data = '';13 res.on('data', function (chunk) {14 data += chunk;15 });16 res.on('end', function () {17 callback(null, data);18 });19 }).on('error', function (err) {20 callback(err, null);21 });22 }23};24var http = require('http');25module.exports = {26 getInt: function (url, callback) {27 http.get(url, function (res)

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Using AI Code Generation

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1var wpt = require('wpt');2var wpt = new WebPageTest('www.webpagetest.org');3wpt.getInt('runs', function(err, data) {4 if (err) {5 console.log(err);6 } else {7 console.log(data);8 }9});

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Using AI Code Generation

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1var wpt = require('wpt');2var wpt = new WebPageTest('www.webpagetest.org');3wpt.getInt('testId', function(err, data) {4 if (err) throw err;5 console.log(data);6});7var wpt = require('wpt');8var wpt = new WebPageTest('www.webpagetest.org');9wpt.getLocations(function(err, data) {10 if (err) throw err;11 console.log(data);12});13var wpt = require('wpt');14var wpt = new WebPageTest('www.webpagetest.org');15wpt.getTesters(function(err, data) {16 if (err) throw err;17 console.log(data);18});19var wpt = require('wpt');20var wpt = new WebPageTest('www.webpagetest.org');21wpt.getTestStatus('testId', function(err, data) {22 if (err) throw err;23 console.log(data);24});25var wpt = require('wpt');26var wpt = new WebPageTest('www.webpagetest.org');27wpt.getTestResults('testId', function(err, data) {28 if (err) throw err;29 console.log(data);30});31var wpt = require('wpt');32var wpt = new WebPageTest('www.webpagetest.org');33var options = {

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Using AI Code Generation

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1var wpt = require('webpagetest');2var wpt = new WebPageTest('www.webpagetest.org');3wpt.getInt('testId', 'firstView', 'loadTime', function(err, data) {4 if (err) {5 console.log('Error getting test results: ' + err);6 } else {7 console.log('Load Time: ' + data);8 }9});10var wpt = require('webpagetest');11var wpt = new WebPageTest('www.webpagetest.org');12wpt.get('testId', 'firstView', function(err, data) {13 if (err) {14 console.log('Error getting test results: ' + err);15 } else {16 console.log('First View: ' + data);17 }18});19var wpt = require('webpagetest');20var wpt = new WebPageTest('www.webpagetest.org');21 if (err) {22 console.log('Error running test: ' + err);23 } else {24 console.log('Test ID: ' + data);25 }26});27var wpt = require('webpagetest');28var wpt = new WebPageTest('www.webpagetest.org');29var options = {30};31 if (err) {32 console.log('Error running test: ' + err);33 } else {34 console.log('Test ID: ' + data);35 }36});37var wpt = require('webpagetest');38var wpt = new WebPageTest('www.webpagetest.org');39var options = {40};41 if (err) {42 console.log('Error running test: ' + err);

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Using AI Code Generation

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1var wpt = require('./​wpt.js');2wpt.getInt(url, function(err, data) {3 if (err) {4 console.log('Error: ' + err);5 } else {6 console.log('Page load time: ' + data);7 }8});

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Blogs

Check out the latest blogs from LambdaTest on this topic:

How To Use Playwright For Web Scraping with Python

In today’s data-driven world, the ability to access and analyze large amounts of data can give researchers, businesses & organizations a competitive edge. One of the most important & free sources of this data is the Internet, which can be accessed and mined through web scraping.

Three Techniques for Improved Communication and Testing

Anyone who has worked in the software industry for a while can tell you stories about projects that were on the verge of failure. Many initiatives fail even before they reach clients, which is especially disheartening when the failure is fully avoidable.

Do you possess the necessary characteristics to adopt an Agile testing mindset?

To understand the agile testing mindset, we first need to determine what makes a team “agile.” To me, an agile team continually focuses on becoming self-organized and cross-functional to be able to complete any challenge they may face during a project.

11 Best Automated UI Testing Tools In 2022

The web development industry is growing, and many Best Automated UI Testing Tools are available to test your web-based project to ensure it is bug-free and easily accessible for every user. These tools help you test your web project and make it fully compatible with user-end requirements and needs.

Dec’22 Updates: The All-New LT Browser 2.0, XCUI App Automation with HyperExecute, And More!

Greetings folks! With the new year finally upon us, we’re excited to announce a collection of brand-new product updates. At LambdaTest, we strive to provide you with a comprehensive test orchestration and execution platform to ensure the ultimate web and mobile experience.

Automation Testing Tutorials

Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.

LambdaTest Learning Hubs:

YouTube

You could also refer to video tutorials over LambdaTest YouTube channel to get step by step demonstration from industry experts.

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