How to use equalKeys method in wpt

Best JavaScript code snippet using wpt

game.spec.js

Source: game.spec.js Github

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1import { expect } from 'chai';2import { createStore, applyMiddleware } from 'redux';3import combineReducer from '../​../​client/​redux';4import thunkMiddleware from 'redux-thunk';5describe('Game Reducer', () => {6 let testStore;7 beforeEach('Create testing store', () => {8 testStore = createStore(combineReducer, applyMiddleware(thunkMiddleware));9 });10 const testLocalPlayer = {11 number: 2,12 damage: 110,13 xCoord: 110,14 yCoord: 110,15 lives: 3,16 animation: 'swing',17 isHit: false,18 flyRigh: false,19 characterGraphic: 'newSpritePath',20 weaponGraphic: 'newSpritePath'21 };22 const testRemotePlayers = {23 1: {24 number: 1,25 damage: 50,26 xCoord: 10,27 yCoord: 10,28 lives: 2,29 animation: 'stop',30 isHit: true,31 flyRigh: true,32 characterGraphic: 'newSpritePath',33 weaponGraphic: 'newSpritePath'34 },35 3: {36 number: 3,37 damage: 20,38 xCoord: 2,39 yCoord: 2,40 lives: 1,41 animation: 'left',42 isHit: true,43 flyRigh: false,44 characterGraphic: 'newSpritePath',45 weaponGraphic: 'newSpritePath'46 }47 }48 it('has expected initial state', () => {49 expect(testStore.getState().game).to.be.deep.equal({50 activePlayers: 4,51 isGamePlaying: false,52 playerNumber: 0,53 localPlayer: {},54 remotePlayers: {},55 playerStateChanges: {},56 winner: "",57 });58 });59 describe('START_GAME', () => {60 it('changes the isGamePlaying boolean to true', () => {61 testStore.dispatch({ type: 'START_GAME' });62 expect(testStore.getState().game.isGamePlaying).to.be.true;63 });64 }); /​/​ end describe('START_GAME')65 describe('END_GAME', () => {66 it('changes the isGamePlaying boolean to false', () => {67 testStore.dispatch({ type: 'END_GAME' });68 expect(testStore.getState().game.isGamePlaying).to.be.false;69 });70 }); /​/​ end describe('END_GAME')71 describe('UPDATE_PLAYERS_STATE', () => {72 beforeEach(() => testStore.dispatch({73 type: 'UPDATE_PLAYERS_STATE',74 localPlayer: testLocalPlayer,75 remotePlayers: testRemotePlayers76 }));77 it('changes all remote players states to the new states', () => {78 expect(testStore.getState().game.remotePlayers).to.deep.equal(testRemotePlayers);79 });80 it('only updates attack info for the local players state', () => {81 const storePlayer = testStore.getState().game.localPlayer;82 expect(storePlayer.damage).to.equal(testLocalPlayer.damage);83 expect(storePlayer.isHit).to.equal(testLocalPlayer.isHit);84 expect(storePlayer.flyRight).to.equal(testLocalPlayer.flyRight);85 const equalKeys = ['damage', 'isHit', 'flyRight'];86 Object.keys(storePlayer).forEach(key => {87 if(!equalKeys.includes(key))88 expect(storePlayer[key]).to.not.equal(testLocalPlayer[key]);89 });90 });91 }); /​/​ end describe('UPDATE_PLAYERS_STATE')92 describe('SET_PLAYER', () => {93 it('changes the playerNumber state to the given player number', () => {94 testStore.dispatch({ type: 'SET_PLAYER', playerNumber: testLocalPlayer.number });95 expect(testStore.getState().game.playerNumber).to.equal(testLocalPlayer.number);96 });97 }); /​/​ end describe('SET_PLAYER')98 describe('INIT_PLAYERS', () => {99 it('changes the localPlayer and remotePlayers states to the given state', () => {100 testStore.dispatch({101 type: 'INIT_PLAYERS',102 localPlayer: testLocalPlayer,103 remotePlayers: testRemotePlayers104 });105 expect(testStore.getState().game.localPlayer).to.deep.equal(testLocalPlayer);106 expect(testStore.getState().game.remotePlayers).to.deep.equal(testRemotePlayers);107 });108 }); /​/​ end describe('INIT_PLAYERS')109 describe('UPDATE_LOCAL_STATE', () => {110 beforeEach(() => testStore.dispatch({111 type: 'UPDATE_LOCAL_STATE',112 localPlayer: testLocalPlayer,113 remotePlayers: testRemotePlayers114 }));115 it('adds only lives, animation, x and y coordinates for localPlayer to the playerStateChanges object', () => {116 const storePlayer = testStore.getState().game.playerStateChanges[testLocalPlayer.number];117 expect(storePlayer.xCoord).to.equal(testLocalPlayer.xCoord);118 expect(storePlayer.yCoord).to.equal(testLocalPlayer.yCoord);119 expect(storePlayer.animation).to.equal(testLocalPlayer.animation);120 expect(storePlayer.lives).to.equal(testLocalPlayer.lives);121 const equalKeys = ['xCoord', 'yCoord', 'animation', 'lives'];122 Object.keys(storePlayer).forEach(key => {123 if(!equalKeys.includes(key))124 expect(storePlayer[key]).to.not.equal(testLocalPlayer[key]);125 });126 });127 it('adds only damage for remotePlayers to the playerStateChanges object', () => {128 const storePlayer = testStore.getState().game.playerStateChanges;129 Object.keys(testRemotePlayers).forEach(playerNum => {130 expect(storePlayer[playerNum].damage).to.equal(testRemotePlayers[playerNum].damage);131 });132 Object.keys(storePlayer[testLocalPlayer.number]).forEach(key => {133 if(key !== 'damage')134 expect(storePlayer[key]).to.not.equal(testLocalPlayer[key]);135 });136 });137 }); /​/​ end describe('UPDATE_LOCAL_STATE')...

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hash-map.ts

Source: hash-map.ts Github

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...19 const bucket = this.map.get(this.hashKey(key));20 if (!bucket) { return false; }21 if (Array.isArray(bucket)) {22 for (const item of bucket) {23 if (this.equalKeys(item.k, key)) { return true; }24 }25 } else {26 return this.equalKeys(bucket.k, key);27 }28 return false;29 }30 get(key: K): V | undefined {31 const bucket = this.map.get(this.hashKey(key));32 if (!bucket) { return undefined; }33 if (Array.isArray(bucket)) {34 for (const item of bucket) {35 if (this.equalKeys(item.k, key)) { return item.v; }36 }37 } else if (this.equalKeys(bucket.k, key)) {38 return bucket.v;39 }40 return undefined;41 }42 set(key: K, value: V): this {43 const hash = this.hashKey(key);44 let bucket = this.map.get(hash);45 if (!bucket) {46 bucket = {k: key, v: value};47 this.map.set(hash, bucket);48 this._size++;49 } else if (Array.isArray(bucket)) {50 let index = -1;51 for (let i = 0; i < bucket.length; i++) {52 if (this.equalKeys(bucket[i].k, key)) {53 index = i;54 break;55 }56 }57 if (index >= 0) {58 bucket.splice(index, 1);59 } else {60 this._size++;61 }62 bucket.push({k: key, v: value});63 } else if (this.equalKeys(bucket.k, key)) {64 this.map.set(hash, {k: key, v: value});65 } else {66 const single = bucket;67 bucket = [single, {k: key, v: value}];68 this.map.set(hash, bucket);69 this._size++;70 }71 return this;72 }73 delete(key: K): boolean {74 const hash = this.hashKey(key);75 const bucket = this.map.get(hash);76 if (!bucket) { return false; }77 if (Array.isArray(bucket)) {78 for (let i = 0; i < bucket.length; i++) {79 if (this.equalKeys(bucket[i].k, key)) {80 bucket.splice(i, 1);81 this._size--;82 return true;83 }84 }85 } else if (this.equalKeys(bucket.k, key)) {86 this.map.delete(hash);87 this._size--;88 return true;89 }90 return false;91 }92 clear(): void {93 this.map.clear();94 this._size = 0;95 }96 clone(): HashMap<K, V> {97 const clone = new HashMap<K, V>(this.hashKey, this.equalKeys);98 clone._size = this.size;99 for (const [hash, bucket] of this.map) {...

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EnterFrameComp.js

Source: EnterFrameComp.js Github

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1import React from 'react';2import { shallowEqual } from "../​utils/​MyUtil";3class EnterFrameComp extends React.Component {4 5 static defaultProps = {6 frameRate: 10,7 equalKeys: []8 };9 10 constructor(props)11 {12 super(props);13 14 this._timeOutId = -1;15 this.delayRun = this.delayRun.bind(this);16 }17 18 get frameTime()19 {20 let rate = this.props.frameRate || 10; /​/​1000/​1021 22 return parseInt(1000 /​ rate);23 }24 25 shouldComponentUpdate(nextProps, nextState)26 {27 if(this._timeOutId > -1)28 return false;29 30 let bChange = this.compare(nextProps, nextState, this.props, this.state);31 32 if(bChange)33 {34 this._timeOutId = setTimeout(this.delayRun, this.frameTime);35 }36 37 return false;38 }39 40 componentWillUnmount()41 {42 clearTimeout(this._timeOutId);43 this._timeOutId = -1;44 }45 46 setState(value, callback)47 {48 if(this._timeOutId > -1)49 {50 if(this.state)51 {52 Object.assign(this.state, value);53 }54 return false;55 }56 57 super.setState(value, callback);58 }59 60 compare(nextProps, nextState, thisProps, thisState)61 {62 let equalKeys = thisProps.equalKeys && thisProps.equalKeys.length > 0 ? thisProps.equalKeys : Object.keys(nextProps),63 deep = nextProps.deep || 3,64 index = equalKeys.findIndex(key => !shallowEqual(nextProps[key], thisProps[key], true, deep));65 66 return index > -1 || !shallowEqual(nextState, thisState, true, 2);67 }68 69 delayRun()70 {71 clearTimeout(this._timeOutId);72 this._timeOutId = -1;73 74 this.forceUpdate();75 }76}...

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Using AI Code Generation

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1var wptools = require('wptools');2var page = wptools.page('Narendra Modi');3page.get(function(err, resp) {4 if (err) {5 console.log(err);6 } else {7 console.log(resp.equalKeys());8 }9});10MIT © [Suyash Soni](

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Using AI Code Generation

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1var wptools = require('wptools');2var wp = wptools.page('Barack Obama');3wp.get(function(err, data) {4 if (err) {5 console.log(err);6 }7 else {8 console.log(data);9 }10});11 at errnoException (child_process.js:988:11)12 at Process.ChildProcess._handle.onexit (child_process.js:779:34)

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Using AI Code Generation

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1var wpt = require('wpt');2var wpt = new WebPageTest('www.webpagetest.org', 'A.6d5e6e5a6e8b0a7b6a0a6e5d6a8e5e5');3wpt.equalKeys('www.google.com', 'www.google.com', function(err, data) {4 if(err) return console.error(err);5 console.log(data);6});7[MIT](

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