Best JavaScript code snippet using wpt
crossing.js
Source:crossing.js
1class AbstractCrossing{2 constructor(spawner){3 this.connections = [];4 this.lanes = [];5 }6 post(){7 for(let lane of this.lanes){8 Array.prototype.push.apply(this.connections, lane.connectedAtStart);9 Array.prototype.push.apply(this.connections, lane.connectedAtEnd);10 }11 }12 addConnection(connection){13 this.connections.push(connection);14 }15 getConnections(){16 return this.connections;17 }18 draw(){19 for(let lane of this.lanes){20 lane.draw();21 }22 }23 24 accept(crossingVisitor){25 crossingVisitor.visitCrossing(this);26 }27}28class StandardCrossing extends AbstractCrossing{29 constructor(spawner){30 super(spawner);31 let laneWidth = 40;32 let lanePullback = 170;33 this.lanes = [34 new Lane(new Vector(0, drawHeight/2 + laneWidth), new Vector(drawWidth/2 - lanePullback, drawHeight/2 + laneWidth), laneWidth),35 new ExitLane(new Vector(drawWidth/2 - lanePullback, drawHeight/2 - laneWidth), new Vector(0, drawHeight/2 - laneWidth), laneWidth),36 new Lane(new Vector(drawWidth/2 - laneWidth, 0), new Vector(drawWidth/2 - laneWidth, drawHeight/2 - lanePullback), laneWidth),37 new ExitLane(new Vector(drawWidth/2 + laneWidth, drawHeight/2 - lanePullback), new Vector(drawWidth/2+laneWidth, 0), laneWidth),38 new Lane(new Vector(drawWidth, drawHeight/2 - laneWidth), new Vector(drawWidth/2 + lanePullback, drawHeight/2 - laneWidth), laneWidth),39 new ExitLane(new Vector(drawWidth/2 + lanePullback, drawHeight/2 + laneWidth), new Vector(drawWidth, drawHeight/2 + laneWidth), laneWidth),40 new Lane(new Vector(drawWidth/2 + laneWidth, drawHeight), new Vector(drawWidth/2 + laneWidth, drawHeight/2 + lanePullback), laneWidth),41 new ExitLane(new Vector(drawWidth/2 - laneWidth, drawHeight/2 + lanePullback), new Vector(drawWidth/2-laneWidth, drawHeight), laneWidth),42 ];43 for(let i = 0; i <= 6; i+=2){44 for(let j = 1; j <= 7; j+=2){45 this.lanes[i].connectAtEnd(this.lanes[j]);46 }47 spawner.createSpawner(this.lanes[i]);48 }49 50 this.post();51 }52}53class DoubleLaneCrossing extends AbstractCrossing{54 constructor(spawner){55 super(spawner);56 let laneWidth = 40;57 let lanePullback = 170;58 this.lanes = [59 new Lane(new Vector(0, drawHeight/2 + laneWidth), new Vector(drawWidth/2 - lanePullback, drawHeight/2 + laneWidth), laneWidth),60 new Lane(new Vector(0, drawHeight/2 + laneWidth*2), new Vector(drawWidth/2 - lanePullback, drawHeight/2 + laneWidth*2), laneWidth),61 new ExitLane(new Vector(drawWidth/2 - lanePullback, drawHeight/2 - laneWidth), new Vector(0, drawHeight/2 - laneWidth), laneWidth),62 new ExitLane(new Vector(drawWidth/2 - lanePullback, drawHeight/2 - laneWidth*2), new Vector(0, drawHeight/2 - laneWidth*2), laneWidth),63 new Lane(new Vector(drawWidth/2 - laneWidth, 0), new Vector(drawWidth/2 - laneWidth, drawHeight/2 - lanePullback), laneWidth),64 new Lane(new Vector(drawWidth/2 - laneWidth*2, 0), new Vector(drawWidth/2 - laneWidth*2, drawHeight/2 - lanePullback), laneWidth),65 new ExitLane(new Vector(drawWidth/2 + laneWidth, drawHeight/2 - lanePullback), new Vector(drawWidth/2+laneWidth, 0), laneWidth),66 new ExitLane(new Vector(drawWidth/2 + laneWidth*2, drawHeight/2 - lanePullback), new Vector(drawWidth/2+laneWidth*2, 0), laneWidth),67 new Lane(new Vector(drawWidth, drawHeight/2 - laneWidth), new Vector(drawWidth/2 + lanePullback, drawHeight/2 - laneWidth), laneWidth),68 new Lane(new Vector(drawWidth, drawHeight/2 - laneWidth*2), new Vector(drawWidth/2 + lanePullback, drawHeight/2 - laneWidth*2), laneWidth),69 new ExitLane(new Vector(drawWidth/2 + lanePullback, drawHeight/2 + laneWidth), new Vector(drawWidth, drawHeight/2 + laneWidth), laneWidth),70 new ExitLane(new Vector(drawWidth/2 + lanePullback, drawHeight/2 + laneWidth*2), new Vector(drawWidth, drawHeight/2 + laneWidth*2), laneWidth),71 new Lane(new Vector(drawWidth/2 + laneWidth, drawHeight), new Vector(drawWidth/2 + laneWidth, drawHeight/2 + lanePullback), laneWidth),72 new Lane(new Vector(drawWidth/2 + laneWidth*2, drawHeight), new Vector(drawWidth/2 + laneWidth*2, drawHeight/2 + lanePullback), laneWidth),73 new ExitLane(new Vector(drawWidth/2 - laneWidth, drawHeight/2 + lanePullback), new Vector(drawWidth/2-laneWidth, drawHeight), laneWidth),74 new ExitLane(new Vector(drawWidth/2 - laneWidth*2, drawHeight/2 + lanePullback), new Vector(drawWidth/2-laneWidth*2, drawHeight), laneWidth),75 ];76 for(let i = 0; i <= 12; i+=4){77 for(let j = 2; j <= 14; j+=4){78 if(j-i == 2) continue;79 this.lanes[i].connectAtEnd(this.lanes[j]);80 this.lanes[i+1].connectAtEnd(this.lanes[j+1]);81 }82 spawner.createSpawner(this.lanes[i]);83 spawner.createSpawner(this.lanes[i+1]);84 }85 86 this.post();87 }88}89class Roundabout extends AbstractCrossing{90 constructor(spawner){91 super(spawner);92 let laneWidth = 40;93 this.lanes = [94 new Lane(new Vector(drawWidth*0.6, drawHeight*0.3+laneWidth), new Vector(drawWidth*0.4, drawHeight*0.3 + laneWidth), laneWidth), // Roundabout95 new Lane(new Vector(drawWidth*0.7, drawHeight*0.6+laneWidth), new Vector(drawWidth*0.7, drawHeight*0.4 + laneWidth), laneWidth),96 new Lane(new Vector(drawWidth*0.4, drawHeight*0.7+laneWidth), new Vector(drawWidth*0.6, drawHeight*0.7 + laneWidth), laneWidth),97 new Lane(new Vector(drawWidth*0.3, drawHeight*0.4+laneWidth), new Vector(drawWidth*0.3, drawHeight*0.6 + laneWidth), laneWidth),98 new Lane(new Vector(drawWidth*0.25, drawHeight*0.25), new Vector(drawWidth*0, drawHeight*0), laneWidth), // Off ramps99 new Lane(new Vector(drawWidth*0.75, drawHeight*0.3), new Vector(drawWidth*1, drawHeight*0), laneWidth),100 new Lane(new Vector(drawWidth*0.75, drawHeight*0.85), new Vector(drawWidth*1, drawHeight*1), laneWidth),101 new Lane(new Vector(drawWidth*0.25, drawHeight*0.75), new Vector(drawWidth*0, drawHeight*1), laneWidth),102 new Lane(new Vector(drawWidth*0.7, drawHeight*0),new Vector(drawWidth*0.7, drawHeight*0.25), laneWidth), // On ramps103 new Lane(new Vector(drawWidth*1, drawHeight*0.7+laneWidth),new Vector(drawWidth*0.75, drawHeight*0.7+laneWidth), laneWidth),104 new Lane(new Vector(drawWidth*0.3, drawHeight*1), new Vector(drawWidth*0.3, drawHeight*0.85), laneWidth),105 new Lane(new Vector(drawWidth*0, drawHeight*0.3+laneWidth), new Vector(drawWidth*0.25, drawHeight*0.3 + laneWidth), laneWidth),106 ];107 for(let i = 0; i<4; i++){108 this.lanes[i].connectAtEnd(this.lanes[(i+3)%4]);109 }110 for(let i = 0; i<4; i++){111 this.lanes[i+8].connectAtEnd(this.lanes[i]);112 }113 for(let i = 0; i<4; i++){114 this.lanes[i].connectAtEnd(this.lanes[i+4]);115 }116 for(let i = 0; i<4; i++){117 spawner.createSpawner(this.lanes[i+8]);118 }119 120 121 this.post();122 }...
angrybirds.js
Source:angrybirds.js
1var five = require("johnny-five")2var kin = require("./../../kinematics.js");3var config = require("./../../../config.js");4drawHeight = config.drawHeight;5board = new five.Board({6 debug: false7});8k = new kin.Kinematics({9 e: config.e,10 f: config.f,11 re: config.re,12 rf: config.rf13})14board.on("ready", function() {15 // Setup16 /*servo1 = five.Servo({17 address: 0x40,18 controller: "PCA9685",19 pin: 0,20 range: [35, 145] //Too high of a minimum input will cause issues with the forward kinematics21 });22 servo2 = five.Servo({23 address: 0x40,24 controller: "PCA9685",25 pin: 1,26 range: [35, 145]27 });28 servo3 = five.Servo({29 address: 0x40,30 controller: "PCA9685",31 pin: 2,32 range: [35, 145]33 }); */34 servo1 = five.Servo({35 pin: 9,36 range: [0, 100]37 });38 servo2 = five.Servo({39 pin: 10,40 range: [0, 100]41 });42 servo3 = five.Servo({43 pin: 11,44 range: [0, 100]45 });46 servo1.on("error", function() {47 console.log(arguments);48 })49 servo2.on("error", function() {50 console.log(arguments);51 })52 servo3.on("error", function() {53 console.log(arguments);54 })55 board.repl.inject({56 servo1: servo1,57 s1: servo1,58 servo2: servo2,59 s2: servo2,60 servo3: servo3,61 s3: servo3,62 });63 // Move to starting point64 var max = 15;65 var min = 5;66 var range = max - min;67 servo1.to(15);68 servo2.to(15);69 servo3.to(15);70 /*71 var dance = function() {72 servo1.to(parseInt((Math.random() * range) + min, 10));73 servo2.to(parseInt((Math.random() * range) + min, 10));74 servo3.to(parseInt((Math.random() * range) + min, 10));75 };76 var dancer;77 start_dance = function() {78 if (!dancer) dancer = setInterval(dance, 250);79 }80 stop_dance = function() {81 if (dancer) {82 clearInterval(dancer);83 dancer = null;84 }85 }86 board.repl.inject({87 dance: start_dance, 88 chill: stop_dance89 }); */90});91rotate = function(x,y) {92 var theta = -60 * Math.PI / 180;93 x1 = x * Math.cos(theta) - y * Math.sin(theta);94 y1 = y * Math.cos(theta) + x * Math.sin(theta);95 return [x1,y1]96}97reflect = function(x,y) {98 var theta = 0;99 x1 = x;100 y1 = x * Math.sin(2*theta) - y * Math.cos(2*theta);101 return [x1,y1]102}103Number.prototype.map = function ( in_min , in_max , out_min , out_max ) {104 return ( this - in_min ) * ( out_max - out_min ) / ( in_max - in_min ) + out_min;105}106moveServosTo = function(x, y, z) {107 reflected = reflect(x,y);108 rotated = rotate(reflected[0],reflected[1]);109 angles = k.inverse(rotated[0], rotated[1], z);110 111 servo1.to((angles[1]).map(config.servo1.in_min, config.servo1.in_max, config.servo1.out_min, config.servo1.out_max));112 servo2.to((angles[2]).map(config.servo2.in_min, config.servo2.in_max, config.servo2.out_min, config.servo2.out_max));113 servo3.to((angles[3]).map(config.servo3.in_min, config.servo3.in_max, config.servo3.out_min, config.servo3.out_max));114 console.log(angles);115}116move = function(x,y,z, when) {117 setTimeout(function(){ moveServosTo(x,y,z) }, moveTimer);118 moveTimer += when;119}120resetMoveTimer = function() {121 moveTimer = 0;122}123var moveTimer = 0;124playLevelOne = function(){125 resetMoveTimer();126 move(-20, -3, drawHeight + 10, 0);127 move(-20, -3, drawHeight, 500);128 move(-35,-6, drawHeight,300);129 move(-35,-6, drawHeight + 10,400);130 move(-30,0, drawHeight + 10,400);131 move(42,-18, drawHeight + 10, 2800);132 move(42,-18, drawHeight - 3, 500);133 move(42, -18, drawHeight + 10, 500); 134 move(9,-13, drawHeight + 10, 3000);135 move(9,-13, drawHeight - 2, 300);136 move(9, -13, drawHeight + 10,300);137 move(0,0, drawHeight + 10,300);138}139playLevelTwo = function() {140 resetMoveTimer();141 move(-20, -3, drawHeight + 10, 500);142 move(-20, -3, drawHeight, 200);143 move(-35, -2, drawHeight, 300);144 move(-35, -2, drawHeight + 10, 300);145 move(-20, -3, drawHeight + 10, 15000);146 move(-20, -3, drawHeight - 1, 300);147 move(-35, -8, drawHeight, 400);148 move(-35, -8, drawHeight + 10, 300);149 move(42, -18, drawHeight + 10, 6000);150 move(42, -18, drawHeight - 3, 500);151 move(42, -18, drawHeight + 10, 500);152 move(9, -13, drawHeight + 10, 3000);153 move(9, -13, drawHeight - 2, 300);154 move(9, -13, drawHeight + 10, 300);155 move(0, 0, drawHeight + 10, 400);156}157playLevelThree = function() {158 resetMoveTimer();159 move(-20, -3, drawHeight + 10, 1000);160 move(-20, -3, drawHeight, 200);161 move(-25, -10, drawHeight, 350);162 move(-23, -6.5, drawHeight, 350); 163 move(-23, -6.5, drawHeight + 10, 350);164 move(42, -18, drawHeight + 10, 8000);165 move(42, -18, drawHeight - 3, 500);166 move(42, -18, drawHeight + 10, 500);167};168goToLevelOne = function() {169 resetMoveTimer();170 move(-14, -12, drawHeight + 10, 250);171 move(-14, -12, drawHeight - 2, 250);172 move(-14, -12, drawHeight + 10, 250);173 move(-48, 23, drawHeight + 10, 1000);174 move(-46, 23, drawHeight - 2, 1000);175 move(-48, 23, drawHeight + 10, 500);176 move(45, -18, drawHeight + 10, 500);177 move(41, -18, drawHeight - 4, 500);178 move(45, -18, drawHeight + 10, 500);179 move(0, 0, drawHeight + 10, 250); 180}181repeat = function(){182 move(4,-32,-140,0);183 move(4,-32,-149,300);184 move(4,-32,-140,600);185 move(0,0,-120,900);186}187playLevels = function() {188 resetMoveTimer();189 var objRef = this;190 setTimeout(objRef.playLevelOne, 0);191 setTimeout(objRef.playLevelTwo, 15000);192 setTimeout(objRef.playLevelThree, 47500); 193 setTimeout(goToLevelOne, 65000);194}195play_forever = function(){196 var objRef = this;197 console.log("Now playing forever...")198 this.playLevels();199 interval = setInterval(objRef.playLevels, 70000);200 return interval;201}202stop_playing = function() {203 clearInterval(interval);204 console.log("No longer playing forever.");...
sketch.js
Source:sketch.js
1let POP2let speed3let Human;4let HumanPlaying = !true5let ShowAll = !false6let NoShow = false78let MaxFitnessReq = 4.9999let DrawHeight10/* let Ground */11let Batch = !false12function setup() {13 createCanvas(640, 960);14 DrawHeight = 2 / 3 * height15 /* Ground = DrawHeight-DrawHeight/15 */16 let maxx = 3000017 speed = createSlider(1,maxx, 1, 1)18 speed.position(width-175,10)19 createButton("Show All Players").mousePressed(() => {20 ShowAll = !ShowAll21 })22 createButton("Hide Everything").mousePressed(() => {23 NoShow = !NoShow24 })25 createButton("Speed 1X").mousePressed(() => {26 speed.value(1)27 })28 createButton("Speed 2X").mousePressed(() => {29 speed.value(2)30 })31 createButton("Speed 10X").mousePressed(() => {32 speed.value(10)33 })34 createButton("Speed 50X").mousePressed(() => {35 speed.value(50)36 })37 createButton("Speed 50% MAX").mousePressed(() => {38 speed.value(floor(0.5*maxx))39 })40 createButton("Speed MAX").mousePressed(() => {41 speed.value(maxx)42 })43444546 if (!HumanPlaying) {47 POP = new Population(200,Batch);48 } else {49 Human = new Player()50 }51}525354function draw() {55 background(150)5657 for (let i = 0; i < speed.value(); i++)58 Update()59 if (!NoShow) {60 Render()61 }62 WriteInfo()6364 //for stopping if needed6566}6768function Update() {69 if (!HumanPlaying) {70 if(!Batch){71 if (!POP.done()) {72 POP.update()73 } else {74 POP.naturalSelection()75 }76 if (max(POP.MaxFitnesses) > MaxFitnessReq && MaxFitnessReq != undefined) {77 noLoop()78 }79 }80 else{81 POP.UpdateInBatch()82 if (max(POP.MaxFitnesses) > MaxFitnessReq && MaxFitnessReq != undefined) {83 noLoop()84 }85 }86 } else {87 Human.update()88 if(Human.dead)89 Human = new Player()90 }91}9293function Render() {9495 if (!HumanPlaying) {96 if(!Batch){97 POP.show(ShowAll)98 POP.showGenome(0, 0, 200, 200)99100101 }102 else{103 if(ShowAll){104 POP.showBatch()105 }106 else{107 POP.showBestInBatch()108 }109 if(POP.bestPlayer)110 POP.showBatchGenome(width-200, DrawHeight-200, 200, 200)111 }112113 push()114 fill(255)115116 rect(0, DrawHeight, width, height - DrawHeight)117 FitnessChart()118 pop()119120 } else {121122 Human.show()123 CoverChart()124 }125}126127function CoverChart() {128 push()129 fill(0)130 noStroke()131 rect(0, DrawHeight, width, height - DrawHeight)132 pop()133}134135function FitnessChart() {136 let start = [0]137 push()138 textAlign(LEFT, TOP)139 stroke(0)140 fill(0)141 textSize((height - DrawHeight) / 17 - 5)142 text('Fitness Chart', start[0], DrawHeight + 2)143 text('MIN: ' + floor(min(POP.MaxFitnesses)), (width / 2) / 3, DrawHeight + 2)144 text('MAX: ' + floor(max(POP.MaxFitnesses)), 2 * (width / 2) / 3, DrawHeight + 2)145146 pop()147 push()148149 push()150 stroke(0)151 strokeWeight(2)152153 line(0, DrawHeight, width, DrawHeight)154 line(0, DrawHeight + (height - DrawHeight) / 15, width, DrawHeight + (height - DrawHeight) / 15)155 pop()156 strokeWeight(2)157 let dis = (width / 2 - 5) / (POP.MaxFitnesses.length - 1)158 noFill()159 stroke(0, 0, 255)160 strokeWeight(1.5)161162 beginShape()163 vertex(start[0], start[1])164 // console.log(max(fitnesses),fitnesses[gen])165 for (let i = 1; i < POP.MaxFitnesses.length; i++) {166 let h = map(POP.MaxFitnesses[i], min(POP.MaxFitnesses), max(POP.MaxFitnesses), 0, 1)167 vertex(start[0] + dis, map(h, 0, 1, height, DrawHeight + (height - DrawHeight) / 15 + 2))168 start = [start[0] + dis, map(h, 0, 1, height, DrawHeight + (height - DrawHeight) / 15 + 2)]169 }170 endShape()171 pop()172 push()173 stroke(0)174 strokeWeight(2)175 line(width / 2 - 5, DrawHeight, width / 2 - 5, height)176 pop()177 ScoreChart()178}179180function ScoreChart() {181 let start = [width / 2 + 5]182 push()183 textAlign(LEFT, TOP)184 stroke(0)185 fill(0)186 textSize((height - DrawHeight) / 15 - 5)187 text('Score Chart', start[0], DrawHeight + 2)188 text('MIN: ' + floor(min(POP.MaxScore)), start[0] + (width / 2) / 3, DrawHeight + 2)189 text('MAX: ' + floor(max(POP.MaxScore)), start[0] + 2 * (width / 2) / 3, DrawHeight + 2)190191 pop()192 push()193 stroke(0)194 strokeWeight(2)195196 line(start[0], DrawHeight, start[0], height)197 pop()198 push()199 strokeWeight(2)200 let dis = (width / 2 - 5) / (POP.MaxScore.length - 1)201 noFill()202 stroke(0, 0, 255)203 strokeWeight(1.5)204 beginShape()205 vertex(start[0], start[1])206 // console.log(max(fitnesses),fitnesses[gen])207 for (let i = 1; i < POP.MaxScore.length; i++) {208 let h = map(POP.MaxScore[i], min(POP.MaxScore), max(POP.MaxScore), 0, 1)209 vertex(start[0] + dis, map(h, 0, 1, height, DrawHeight + (height - DrawHeight) / 15 + 2))210 start = [start[0] + dis, map(h, 0, 1, height, DrawHeight + (height - DrawHeight) / 15 + 2)]211 }212 endShape()213 pop()214215}216217function WriteInfo() {218 push()219 fill(255)220 stroke(255)221 textSize(width / 25)222 textAlign(LEFT, TOP)223 text("Gen : " + POP.gen, 10, 10)224 text("No Of Species : " + POP.species.length, 10, 40)225 text("Population : " + POP.players.length, 10, 70)226 if(Batch){227 text("Current Batch : " + (POP.BatchNo+1), 10, 100)228 text("Current BatchSize : " + POP.Batch[POP.BatchNo].length, 10, 130)229 text("Current Batch Best : " + POP.GiveBestBatch().score, 10, 160)230 text("BestScoreEver : " + POP.globalBestScore, 10, 190)231232233 }234 else{235 text("BestScore : " + POP.bestPlayer.score, 10, 100)236 text("BestScoreEver : " + POP.globalBestScore, 10, 130)237238}239 pop()
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Using AI Code Generation
1var wpt = new Waypoint();2wpt.drawHeight();3wpt.drawWidth();4wpt.drawDepth();5wpt.drawName();6wpt.drawIcon();7wpt.drawSymbol();8wpt.drawDescription();9function Waypoint() {10 this.drawHeight = function () {11 console.log('draw height of waypoint');12 };13 this.drawWidth = function () {14 console.log('draw width of waypoint');15 };16 this.drawDepth = function () {17 console.log('draw depth of waypoint');18 };19 this.drawName = function () {20 console.log('draw name of waypoint');21 };22 this.drawIcon = function () {23 console.log('draw icon of waypoint');24 };25 this.drawSymbol = function () {26 console.log('draw symbol of waypoint');27 };28 this.drawDescription = function () {29 console.log('draw description of waypoint');30 };31}32var wpt = new Waypoint();33wpt.drawHeight();34wpt.drawWidth();35wpt.drawDepth();36wpt.drawName();37wpt.drawIcon();38wpt.drawSymbol();39wpt.drawDescription();40function Waypoint() {41 this.drawHeight = function () {42 console.log('draw height of waypoint');43 };
Using AI Code Generation
1wpt.drawHeight(100, 100, 50);2wpt.drawWidth(100, 100, 50);3wpt.drawDiagonal(100, 100, 50);4wpt.drawPerimeter(100, 100, 50);5wpt.drawArea(100, 100, 50);6wpt.drawCircumference(100, 100, 50);7wpt.drawVolume(100, 100, 50, 50);8wpt.drawSurfaceArea(100, 100, 50, 50);9wpt.drawAll(100, 100, 50, 50);10wpt.drawAll(100, 100, 50, 50, 50);11wpt.drawAll(100, 100, 50, 50, 50, 50);12wpt.drawAll(100, 100, 50, 50, 50, 50, 50);13wpt.drawAll(100, 100, 50, 50, 50, 50, 50, 50);14wpt.drawAll(100, 100, 50, 50, 50, 50, 50, 50, 50);
Using AI Code Generation
1var wpt = require('wpt');2var wpt = new WebPageTest('www.webpagetest.org');3if (err) return console.error(err);4console.log(data);5});6var wpt = require('wpt');7var wpt = new WebPageTest('www.webpagetest.org');8if (err) return console.error(err);9console.log(data);10});11var wpt = require('wpt');12var wpt = new WebPageTest('www.webpagetest.org');13if (err) return console.error(err);14console.log(data);15});16var wpt = require('wpt');17var wpt = new WebPageTest('www.webpagetest.org');18wpt.getLocations(function(err, data) {19if (err) return console.error(err);20console.log(data);21});22var wpt = require('wpt');23var wpt = new WebPageTest('www.webpagetest.org');24wpt.getLocations(function(err, data) {25if (err) return console.error(err);26console.log(data);27});28var wpt = require('wpt');29var wpt = new WebPageTest('www.webpagetest.org');30wpt.getTesters(function(err, data) {31if (err) return console.error(err);32console.log(data);33});34var wpt = require('wpt');35var wpt = new WebPageTest('www.webpagetest.org');36wpt.getTesters(function(err, data) {37if (err) return console.error(err);38console.log(data);39});
Using AI Code Generation
1var wpt = require('wpt');2var drawHeight = wpt.drawHeight;3var height = 50;4drawHeight(height);5var drawWidth = wpt.drawWidth;6var width = 50;7drawWidth(width);8var drawRadius = wpt.drawRadius;9var radius = 50;10drawRadius(radius);11var wpt = require('wpt');12var drawHeight = wpt.drawHeight;13var drawWidth = wpt.drawWidth;14var drawRadius = wpt.drawRadius;15var height = 50;16var width = 50;17var radius = 50;18drawHeight(height);19drawWidth(width);20drawRadius(radius);21var wpt = require('wpt');22var height = 50;23var width = 50;24var radius = 50;25wpt.drawHeight(height);26wpt.drawWidth(width);27wpt.drawRadius(radius);28var wpt = require('wpt');29var height = 50;30var width = 50;31var radius = 50;32wpt.drawHeight(height);33wpt.drawWidth(width);34wpt.drawRadius(radius);35var drawHeight = wpt.drawHeight;36var height = 50;37drawHeight(height);38var drawWidth = wpt.drawWidth;39var width = 50;40drawWidth(width);41var drawRadius = wpt.drawRadius;42var radius = 50;43drawRadius(radius);44var wpt = require('wpt');45var height = 50;46var width = 50;47var radius = 50;48wpt.drawHeight(height);49wpt.drawWidth(width);50wpt.drawRadius(radius);51var wpt = require('wpt');52var height = 50;53var width = 50;54var radius = 50;55wpt.drawHeight(height);56wpt.drawWidth(width);57wpt.drawRadius(radius);58var wpt = require('wpt');59var height = 50;60var width = 50;61var radius = 50;62wpt.drawHeight(height
Using AI Code Generation
1var wpt = require('wpt');2var options = {3 videoParams: {4 }5};6 if (err) return console.log(err);7 var testId = data.data.testId;8 wpt.getTestResults(testId, function(err, data) {9 if (err) return console.log(err);10 var testResults = data.data;11 console.log(testResults);12 wpt.drawHeight(testResults, 'test.png', function(err) {13 if (err) return console.log(err);14 console.log('done');15 });16 });17});18var wpt = require('wpt');19var options = {20 videoParams: {21 }22};23 if (err) return console.log(err);24 var testId = data.data.testId;25 wpt.getTestResults(testId, function(err, data) {26 if (err) return console.log(err);27 var testResults = data.data;28 console.log(testResults);29 wpt.drawWaterfall(testResults, 'test.png', function(err) {30 if (err) return console.log(err);31 console.log('done');32 });33 });34});35var wpt = require('wpt');36var options = {
Using AI Code Generation
1var wpt = require('wpt');2var wpt = new WebPageTest('www.webpagetest.org');3 if (err) return console.log(err);4 console.log(data);5});6var wpt = require('wpt');7var wpt = new WebPageTest('www.webpagetest.org');8 if (err) return console.log(err);9 console.log(data);10});11var wpt = require('wpt');12var wpt = new WebPageTest('www.webpagetest.org');13 if (err) return console.log(err);14 console.log(data);15});16var wpt = require('wpt');17var wpt = new WebPageTest('www.webpagetest.org');18 if (err) return console.log(err);19 console.log(data);20});21var wpt = require('wpt');22var wpt = new WebPageTest('www.webpagetest.org');23 if (err) return console.log(err);24 console.log(data);25});26var wpt = require('wpt');27var wpt = new WebPageTest('www.webpagetest.org');28 if (err) return console.log(err);29 console.log(data);30});31var wpt = require('wpt');32var wpt = new WebPageTest('www.webpagetest.org');
Using AI Code Generation
1var wptools = require('./wptools.js');2var person = 'Albert Einstein';3wptools.drawHeight(person, function(err, data) {4 if (err) {5 console.log(err);6 } else {7 console.log(data);8 }9});10var wptools = require('./wptools.js');11var person = 'Albert Einstein';12wptools.drawWeight(person, function(err, data) {13 if (err) {14 console.log(err);15 } else {16 console.log(data);17 }18});19var wptools = require('./wptools.js');20var person = 'Albert Einstein';21wptools.drawAge(person, function(err, data) {22 if (err) {23 console.log(err);24 } else {25 console.log(data);26 }27});28var wptools = require('./wptools.js');29var person = 'Albert Einstein';30wptools.drawBloodGroup(person, function(err, data) {31 if (err) {32 console.log(err);33 } else {34 console.log(data);35 }36});37var wptools = require('./wptools.js');38var person = 'Albert Einstein';39wptools.drawSpouse(person, function(err, data) {40 if (err) {41 console.log(err);42 } else {43 console.log(data);44 }45});46var wptools = require('./wptools.js');
Using AI Code Generation
1var wpt = require('wpt');2var drawHeight = wpt.drawHeight;3drawHeight();4var wpt = require('wpt');5wpt.drawHeight();6var drawHeight = require('wpt').drawHeight;7drawHeight();8var drawHeight = require('wpt').drawHeight;9wpt.drawHeight();10var wpt = require('wpt');11wpt.drawHeight();12var drawHeight = require('wpt').drawHeight;13drawHeight();14var drawHeight = require('wpt').drawHeight;15wpt.drawHeight();
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