How to use dirty method in wpt

Best JavaScript code snippet using wpt

proxy.js

Source:proxy.js Github

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1function MemoryProxy(owner, size, blockSize) {2 this.owner = owner;3 this.blocks = [];4 this.blockSize = blockSize;5 this.mask = (1 << blockSize) - 1;6 this.size = size;7 if (blockSize) {8 for (var i = 0; i < (size >> blockSize); ++i) {9 this.blocks.push(new MemoryView(new ArrayBuffer(1 << blockSize)));10 }11 } else {12 this.blockSize = 31;13 this.mask = -1;14 this.blocks[0] = new MemoryView(new ArrayBuffer(size));15 }16};17MemoryProxy.prototype.combine = function() {18 if (this.blocks.length > 1) {19 var combined = new Uint8Array(this.size);20 for (var i = 0; i < this.blocks.length; ++i) {21 combined.set(new Uint8Array(this.blocks[i].buffer), i << this.blockSize);22 }23 return combined.buffer;24 } else {25 return this.blocks[0].buffer;26 }27};28MemoryProxy.prototype.replace = function(buffer) {29 for (var i = 0; i < this.blocks.length; ++i) {30 this.blocks[i] = new MemoryView(buffer.slice(i << this.blockSize, (i << this.blockSize) + this.blocks[i].buffer.byteLength));31 }32};33MemoryProxy.prototype.load8 = function(offset) {34 return this.blocks[offset >> this.blockSize].load8(offset & this.mask);35};36MemoryProxy.prototype.load16 = function(offset) {37 return this.blocks[offset >> this.blockSize].load16(offset & this.mask);38};39MemoryProxy.prototype.loadU8 = function(offset) {40 return this.blocks[offset >> this.blockSize].loadU8(offset & this.mask);41};42MemoryProxy.prototype.loadU16 = function(offset) {43 return this.blocks[offset >> this.blockSize].loadU16(offset & this.mask);44};45MemoryProxy.prototype.load32 = function(offset) {46 return this.blocks[offset >> this.blockSize].load32(offset & this.mask);47};48MemoryProxy.prototype.store8 = function(offset, value) {49 if (offset >= this.size) {50 return;51 }52 this.owner.memoryDirtied(this, offset >> this.blockSize);53 this.blocks[offset >> this.blockSize].store8(offset & this.mask, value);54 this.blocks[offset >> this.blockSize].store8((offset & this.mask) ^ 1, value);55};56MemoryProxy.prototype.store16 = function(offset, value) {57 if (offset >= this.size) {58 return;59 }60 this.owner.memoryDirtied(this, offset >> this.blockSize);61 return this.blocks[offset >> this.blockSize].store16(offset & this.mask, value);62};63MemoryProxy.prototype.store32 = function(offset, value) {64 if (offset >= this.size) {65 return;66 }67 this.owner.memoryDirtied(this, offset >> this.blockSize);68 return this.blocks[offset >> this.blockSize].store32(offset & this.mask, value);69};70MemoryProxy.prototype.invalidatePage = function(address) {};71function GameBoyAdvanceRenderProxy() {72 this.worker = new Worker('js/video/worker.js');73 this.currentFrame = 0;74 this.delay = 0;75 this.skipFrame = false;76 this.dirty = null;77 var self = this;78 var handlers = {79 finish: function(data) {80 self.backing = data.backing;81 self.caller.finishDraw(self.backing);82 --self.delay;83 }84 };85 this.worker.onmessage = function(message) {86 handlers[message.data['type']](message.data);87 }88};89GameBoyAdvanceRenderProxy.prototype.memoryDirtied = function(mem, block) {90 this.dirty = this.dirty || {};91 this.dirty.memory = this.dirty.memory || {};92 if (mem === this.palette) {93 this.dirty.memory.palette = mem.blocks[0].buffer;94 }95 if (mem === this.oam) {96 this.dirty.memory.oam = mem.blocks[0].buffer;97 }98 if (mem === this.vram) {99 this.dirty.memory.vram = this.dirty.memory.vram || [];100 this.dirty.memory.vram[block] = mem.blocks[block].buffer;101 }102};103GameBoyAdvanceRenderProxy.prototype.clear = function(mmu) {104 this.palette = new MemoryProxy(this, mmu.SIZE_PALETTE_RAM, 0);105 this.vram = new MemoryProxy(this, mmu.SIZE_VRAM, 13);106 this.oam = new MemoryProxy(this, mmu.SIZE_OAM, 0);107 this.dirty = null;108 this.scanlineQueue = [];109 this.worker.postMessage({ type: 'clear', SIZE_VRAM: mmu.SIZE_VRAM, SIZE_OAM: mmu.SIZE_OAM });110};111GameBoyAdvanceRenderProxy.prototype.freeze = function(encodeBase64) {112 return {113 'palette': Serializer.prefix(this.palette.combine()),114 'vram': Serializer.prefix(this.vram.combine()),115 'oam': Serializer.prefix(this.oam.combine())116 };117};118GameBoyAdvanceRenderProxy.prototype.defrost = function(frost, decodeBase64) {119 this.palette.replace(frost.palette);120 this.memoryDirtied(this.palette, 0);121 this.vram.replace(frost.vram);122 for (var i = 0; i < this.vram.blocks.length; ++i) {123 this.memoryDirtied(this.vram, i);124 }125 this.oam.replace(frost.oam);126 this.memoryDirtied(this.oam, 0);127};128GameBoyAdvanceRenderProxy.prototype.writeDisplayControl = function(value) {129 this.dirty = this.dirty || {};130 this.dirty.DISPCNT = value;131};132GameBoyAdvanceRenderProxy.prototype.writeBackgroundControl = function(bg, value) {133 this.dirty = this.dirty || {};134 this.dirty.BGCNT = this.dirty.BGCNT || [];135 this.dirty.BGCNT[bg] = value;136};137GameBoyAdvanceRenderProxy.prototype.writeBackgroundHOffset = function(bg, value) {138 this.dirty = this.dirty || {};139 this.dirty.BGHOFS = this.dirty.BGHOFS || [];140 this.dirty.BGHOFS[bg] = value;141};142GameBoyAdvanceRenderProxy.prototype.writeBackgroundVOffset = function(bg, value) {143 this.dirty = this.dirty || {};144 this.dirty.BGVOFS = this.dirty.BGVOFS || [];145 this.dirty.BGVOFS[bg] = value;146};147GameBoyAdvanceRenderProxy.prototype.writeBackgroundRefX = function(bg, value) {148 this.dirty = this.dirty || {};149 this.dirty.BGX = this.dirty.BGX || [];150 this.dirty.BGX[bg] = value;151};152GameBoyAdvanceRenderProxy.prototype.writeBackgroundRefY = function(bg, value) {153 this.dirty = this.dirty || {};154 this.dirty.BGY = this.dirty.BGY || [];155 this.dirty.BGY[bg] = value;156};157GameBoyAdvanceRenderProxy.prototype.writeBackgroundParamA = function(bg, value) {158 this.dirty = this.dirty || {};159 this.dirty.BGPA = this.dirty.BGPA || [];160 this.dirty.BGPA[bg] = value;161};162GameBoyAdvanceRenderProxy.prototype.writeBackgroundParamB = function(bg, value) {163 this.dirty = this.dirty || {};164 this.dirty.BGPB = this.dirty.BGPB || [];165 this.dirty.BGPB[bg] = value;166};167GameBoyAdvanceRenderProxy.prototype.writeBackgroundParamC = function(bg, value) {168 this.dirty = this.dirty || {};169 this.dirty.BGPC = this.dirty.BGPC || [];170 this.dirty.BGPC[bg] = value;171};172GameBoyAdvanceRenderProxy.prototype.writeBackgroundParamD = function(bg, value) {173 this.dirty = this.dirty || {};174 this.dirty.BGPD = this.dirty.BGPD || [];175 this.dirty.BGPD[bg] = value;176};177GameBoyAdvanceRenderProxy.prototype.writeWin0H = function(value) {178 this.dirty = this.dirty || {};179 this.dirty.WIN0H = value;180};181GameBoyAdvanceRenderProxy.prototype.writeWin1H = function(value) {182 this.dirty = this.dirty || {};183 this.dirty.WIN1H = value;184};185GameBoyAdvanceRenderProxy.prototype.writeWin0V = function(value) {186 this.dirty = this.dirty || {};187 this.dirty.WIN0V = value;188};189GameBoyAdvanceRenderProxy.prototype.writeWin1V = function(value) {190 this.dirty = this.dirty || {};191 this.dirty.WIN1V = value;192};193GameBoyAdvanceRenderProxy.prototype.writeWinIn = function(value) {194 this.dirty = this.dirty || {};195 this.dirty.WININ = value;196};197GameBoyAdvanceRenderProxy.prototype.writeWinOut = function(value) {198 this.dirty = this.dirty || {};199 this.dirty.WINOUT = value;200};201GameBoyAdvanceRenderProxy.prototype.writeBlendControl = function(value) {202 this.dirty = this.dirty || {};203 this.dirty.BLDCNT = value;204};205GameBoyAdvanceRenderProxy.prototype.writeBlendAlpha = function(value) {206 this.dirty = this.dirty || {};207 this.dirty.BLDALPHA = value;208};209GameBoyAdvanceRenderProxy.prototype.writeBlendY = function(value) {210 this.dirty = this.dirty || {};211 this.dirty.BLDY = value;212};213GameBoyAdvanceRenderProxy.prototype.writeMosaic = function(value) {214 this.dirty = this.dirty || {};215 this.dirty.MOSAIC = value;216};217GameBoyAdvanceRenderProxy.prototype.clearSubsets = function(mmu, regions) {218 this.dirty = this.dirty || {};219 if (regions & 0x04) {220 this.palette = new MemoryProxy(this, mmu.SIZE_PALETTE_RAM, 0);221 mmu.mmap(mmu.REGION_PALETTE_RAM, this.palette);222 this.memoryDirtied(this.palette, 0);223 }224 if (regions & 0x08) {225 this.vram = new MemoryProxy(this, mmu.SIZE_VRAM, 13);226 mmu.mmap(mmu.REGION_VRAM, this.vram);227 for (var i = 0; i < this.vram.blocks.length; ++i) {228 this.memoryDirtied(this.vram, i);229 }230 }231 if (regions & 0x10) {232 this.oam = new MemoryProxy(this, mmu.SIZE_OAM, 0);233 mmu.mmap(mmu.REGION_OAM, this.oam);234 this.memoryDirtied(this.oam, 0);235 }236};237GameBoyAdvanceRenderProxy.prototype.setBacking = function(backing) {238 this.backing = backing;239 this.worker.postMessage({ type: 'start', backing: this.backing });240};241GameBoyAdvanceRenderProxy.prototype.drawScanline = function(y) {242 if (!this.skipFrame) {243 if (this.dirty) {244 if (this.dirty.memory) {245 if (this.dirty.memory.palette) {246 this.dirty.memory.palette = this.dirty.memory.palette.slice(0);247 }248 if (this.dirty.memory.oam) {249 this.dirty.memory.oam = this.dirty.memory.oam.slice(0);250 }251 if (this.dirty.memory.vram) {252 for (var i = 0; i < 12; ++i) {253 if (this.dirty.memory.vram[i]) {254 this.dirty.memory.vram[i] = this.dirty.memory.vram[i].slice(0);255 }256 }257 }258 }259 this.scanlineQueue.push({ y: y, dirty: this.dirty });260 this.dirty = null;261 }262 }263};264GameBoyAdvanceRenderProxy.prototype.startDraw = function() {265 ++this.currentFrame;266 if (this.delay <= 0) {267 this.skipFrame = false;268 }269 if (!this.skipFrame) {270 ++this.delay;271 }272};273GameBoyAdvanceRenderProxy.prototype.finishDraw = function(caller) {274 this.caller = caller;275 if (!this.skipFrame) {276 this.worker.postMessage({ type: 'finish', scanlines: this.scanlineQueue, frame: this.currentFrame });277 this.scanlineQueue = [];278 if (this.delay > 2) {279 this.skipFrame = true;280 }281 }...

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Dirty.js

Source:Dirty.js Github

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1/**2 * A mixin that adds `dirty` config and `dirtychange` event to a component (typically a3 * `field` or `form`).4 * @private5 * @since 7.06 */7Ext.define('Ext.field.Dirty', {8 extend: 'Ext.Mixin',9 /**10 * @event dirtychange11 * Fires when a change in the component's {@link #cfg-dirty} state is detected.12 *13 * For containers, this event will be fired on a short delay in some cases.14 *15 * @param {Ext.Component} this16 * @param {Boolean} dirty True if the component is now dirty.17 * @since 7.018 */19 mixinConfig: {20 id: 'dirtyfield',21 after: {22 _fixReference: 'fixDirtyState'23 }24 },25 config: {26 /**27 * @cfg {Boolean} bubbleDirty28 * Set to `false` to disable dirty states affecting ancestor containers such as29 * `fieldpanel` or `formpanel`. The dirty state of such containers is based on the30 * presence of dirty descendants. In some cases, however, it may be desired to31 * hide the dirty state of one of these containers from its ancestor containers.32 * @since 7.033 */34 bubbleDirty: true,35 /**36 * @cfg {Boolean} dirty37 * This config property describes the modified state of this component. In most38 * cases this config's value is maintained by the component and should be considered39 * readonly. The class implementor should be the only one to call the setter.40 *41 * For containers, this config will be updated on a short delay in some cases.42 * @since 7.043 */44 dirty: {45 lazy: true,46 $value: false47 }48 },49 dirty: false,50 _childDirtyState: null,51 /**52 * This method is called by descendants that use this mixin when their `dirty` state53 * changes.54 * @param {Boolean} dirty The dirty state of the descendant component.55 * @private56 */57 adjustChildDirtyCount: function(dirty) {58 var me = this,59 childDirtyState = me._childDirtyState;60 if (childDirtyState) {61 // Once a hierarchy change occurs, our childDirtyState is nulled out, so we62 // just wait for the fixup pass.63 if (childDirtyState.ready) {64 childDirtyState.counter += dirty ? 1 : -1;65 me.setDirty(!!childDirtyState.counter);66 }67 else if (dirty) {68 // When a parent (this object) is not ready, we simply count the number69 // of dirty children. We are presently between calls of beginSyncChildDirty70 // and finishSyncChildDirty.71 ++childDirtyState.counter;72 }73 }74 },75 /**76 * This method is called when the component hierarchy has changed and the current set77 * of descendants will be reasserting their `dirty` state. This method is only called78 * on `nameHolder` containers.79 * @private80 */81 beginSyncChildDirty: function() {82 this._childDirtyState = { counter: 0, ready: false };83 },84 /**85 * This method is called when the component hierarchy has changed after the current set86 * of descendants has reasserted their `dirty` state. This method is only called on87 * `nameHolder` containers.88 * @private89 */90 finishSyncChildDirty: function() {91 var me = this,92 childDirtyState = me._childDirtyState,93 dirty = !!childDirtyState.counter;94 if (dirty !== me.dirty) {95 me.setDirty(dirty);96 }97 else if (dirty) {98 me.informParentDirty(dirty);99 }100 childDirtyState.ready = true;101 },102 /**103 * @private104 */105 fireDirtyChange: function() {106 this.fireEvent('dirtychange', this, this.dirty);107 },108 /**109 * This method is called after `_fixReference()` during the reference sync sweep. We110 * need to inform our parent if we are a leaf component and if we are dirty. If we are111 * a `nameHolder` then we'll inform the parent in `finishSyncChildDirty`.112 * @private113 */114 fixDirtyState: function() {115 var me = this;116 if (!me._childDirtyState && me.dirty) {117 me.informParentDirty(true);118 }119 },120 informParentDirty: function(dirty) {121 var me = this,122 parent = me.getBubbleDirty() && me.lookupNameHolder(),123 childDirtyState = me._childDirtyState,124 parentChildDirtyState = parent && parent._childDirtyState;125 if (parentChildDirtyState) {126 if (childDirtyState) {127 // Four possible states:128 //129 // Parent130 // Child !ready ready131 // !ready 1 2132 // ready 3 4133 //134 // 1. Neither parent nor child are ready. This happens when the child135 // is the first to receive finishSyncChildDirty and its updateDirty136 // get tickled. The parent is still counting its dirty children, so137 // the child just sends up its dirty state.138 // 2. The parent is ready but not the child. This happens when the child139 // receives the finishSyncChildDirty after the parent. In this case,140 // we do not want to inform the parent of a transition to !dirty since141 // it would decrement its counter.142 // 3. The child has changed dirty state after finishSyncChildDirty was143 // called (maybe from a grandchild hitting case 2) but the parent has144 // not received finishSyncChildDirty. As with case 1, just inform.145 // 4. Normal ready state, so just inform.146 if (!childDirtyState.ready && parentChildDirtyState.ready) { // case 2147 if (!dirty) {148 return;149 }150 }151 }152 // else the child is not a container/nameHolder (it has no children), so153 // we always inform the parent...154 parent.adjustChildDirtyCount(dirty, me);155 }156 },157 invalidateChildDirty: function() {158 this._childDirtyState = null;159 },160 isDirty: function() {161 // This method is intended for containers of fields. Ext.field.Field has its162 // own isDirty that is designed to handle value-possessing components.163 if (Ext.referencesDirty) {164 Ext.fixReferences();165 }166 return this.getDirty();167 },168 updateDirty: function(dirty) {169 var me = this;170 me.dirty = dirty;171 if (!me.isDirtyInitializing) {172 if (me.fireEvent) {173 me.fireDirtyChange();174 }175 me.informParentDirty(dirty);176 }177 }...

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worker.js

Source:worker.js Github

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1importScripts('software.js');2var video = new GameBoyAdvanceSoftwareRenderer();3var proxyBacking = null;4var currentFrame = 0;5self.finishDraw = function(pixelData) {6 self.postMessage({ type: 'finish', backing: pixelData, frame: currentFrame });7}8function receiveDirty(dirty) {9 for (var type in dirty) {10 switch (type) {11 case 'DISPCNT':12 video.writeDisplayControl(dirty[type]);13 break;14 case 'BGCNT':15 for (var i in dirty[type]) {16 if (typeof(dirty[type][i]) === 'number') {17 video.writeBackgroundControl(i, dirty[type][i]);18 }19 }20 break;21 case 'BGHOFS':22 for (var i in dirty[type]) {23 if (typeof(dirty[type][i]) === 'number') {24 video.writeBackgroundHOffset(i, dirty[type][i]);25 }26 }27 break;28 case 'BGVOFS':29 for (var i in dirty[type]) {30 if (typeof(dirty[type][i]) === 'number') {31 video.writeBackgroundVOffset(i, dirty[type][i]);32 }33 }34 break;35 case 'BGX':36 for (var i in dirty[type]) {37 if (typeof(dirty[type][i]) === 'number') {38 video.writeBackgroundRefX(i, dirty[type][i]);39 }40 }41 break;42 case 'BGY':43 for (var i in dirty[type]) {44 if (typeof(dirty[type][i]) === 'number') {45 video.writeBackgroundRefY(i, dirty[type][i]);46 }47 }48 break;49 case 'BGPA':50 for (var i in dirty[type]) {51 if (typeof(dirty[type][i]) === 'number') {52 video.writeBackgroundParamA(i, dirty[type][i]);53 }54 }55 break;56 case 'BGPB':57 for (var i in dirty[type]) {58 if (typeof(dirty[type][i]) === 'number') {59 video.writeBackgroundParamB(i, dirty[type][i]);60 }61 }62 break;63 case 'BGPC':64 for (var i in dirty[type]) {65 if (typeof(dirty[type][i]) === 'number') {66 video.writeBackgroundParamC(i, dirty[type][i]);67 }68 }69 break;70 case 'BGPD':71 for (var i in dirty[type]) {72 if (typeof(dirty[type][i]) === 'number') {73 video.writeBackgroundParamD(i, dirty[type][i]);74 }75 }76 break;77 case 'WIN0H':78 video.writeWin0H(dirty[type]);79 break;80 case 'WIN1H':81 video.writeWin1H(dirty[type]);82 break;83 case 'WIN0V':84 video.writeWin0V(dirty[type]);85 break;86 case 'WIN1V':87 video.writeWin1V(dirty[type]);88 break;89 case 'WININ':90 video.writeWinIn(dirty[type]);91 break;92 case 'WINOUT':93 video.writeWinOut(dirty[type]);94 break;95 case 'BLDCNT':96 video.writeBlendControl(dirty[type]);97 break;98 case 'BLDALPHA':99 video.writeBlendAlpha(dirty[type]);100 break;101 case 'BLDY':102 video.writeBlendY(dirty[type]);103 break;104 case 'MOSAIC':105 video.writeMosaic(dirty[type]);106 break;107 case 'memory':108 receiveMemory(dirty.memory);109 break;110 }111 }112}113function receiveMemory(memory) {114 if (memory.palette) {115 video.palette.overwrite(new Uint16Array(memory.palette));116 }117 if (memory.oam) {118 video.oam.overwrite(new Uint16Array(memory.oam));119 }120 if (memory.vram) {121 for (var i = 0; i < 12; ++i) {122 if (memory.vram[i]) {123 video.vram.insert(i << 12, new Uint16Array(memory.vram[i]));124 }125 }126 }127}128var handlers = {129 clear: function(data) {130 video.clear(data);131 },132 scanline: function(data) {133 receiveDirty(data.dirty);134 video.drawScanline(data.y, proxyBacking);135 },136 start: function(data) {137 proxyBacking = data.backing;138 video.setBacking(data.backing);139 },140 finish: function(data) {141 currentFrame = data.frame;142 var scanline = 0;143 for (var i = 0; i < data.scanlines.length; ++i) {144 for (var y = scanline; y < data.scanlines[i].y; ++y) {145 video.drawScanline(y, proxyBacking);146 }147 scanline = data.scanlines[i].y + 1;148 receiveDirty(data.scanlines[i].dirty);149 video.drawScanline(data.scanlines[i].y, proxyBacking);150 }151 for (var y = scanline; y < 160; ++y) {152 video.drawScanline(y, proxyBacking);153 }154 video.finishDraw(self);155 },156};157self.onmessage = function(message) {158 handlers[message.data['type']](message.data);...

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Using AI Code Generation

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1var webdriver = require('selenium-webdriver');2var By = webdriver.By;3var until = webdriver.until;4var driver = new webdriver.Builder()5 .forBrowser('chrome')6 .build();7driver.findElement(By.name('q')).sendKeys('webdriver');8driver.findElement(By.name('btnG')).click();9driver.wait(until.titleIs('webdriver - Google Search'), 1000);10driver.quit();

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Using AI Code Generation

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1var WebPageTest = require('webpagetest');2var wpt = new WebPageTest('www.webpagetest.org', 'A.1d7a6a3a0c7e3f5f0b7a6d1e1c7f9e0d');3 if (err) return console.error(err);4 console.log('Test status:', data.statusText);5 console.log('Test ID:', data.data.testId);6 console.log('Test URL:', data.data.userUrl);7 console.log('Test results:', data.data.summary);8});9var WebPageTest = require('webpagetest');10var wpt = new WebPageTest('www.webpagetest.org', 'A.1d7a6a3a0c7e3f5f0b7a6d1e1c7f9e0d', { runs: 3, timeout: 10000 });11 if (err) return console.error(err

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Using AI Code Generation

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1var wpt = require('webpagetest');2var util = require('util');3var fs = require('fs');4var wpt = new WebPageTest('www.webpagetest.org');5var wpt = new WebPageTest('www.webpagetest.org', 'A.0a7c8e5c6a7f2b0c6c8b0d1b3f2b6e0a');6var wpt = new WebPageTest('www.webpagetest.org', 'A.0a7c8e5c6a7f2b0c6c8b0d1b3f2b6e0a', {mobile: true});7var wpt = new WebPageTest('www.webpagetest.org', 'A.0a7c8e5c6a7f2b0c6c8b0d1b3f2b6e0a', {location: 'Dulles_MotoG4'});8wpt.runTest(url, function(err, data) {9 if (err) return console.error(err);10 console.log('Test submitted. View your test at: %s%s', wpt.testUrl, data.data.testId);11 wpt.getTestResults(data.data.testId, function(err, data) {12 if (err) return console.error(err);13 console.log('Test completed. Results at: %s', data.data.summary);14 });15});16wpt.runTest(url, {location: 'Dulles_MotoG4'}, function(err, data) {17 if (err) return console.error(err);18 console.log('Test submitted. View your test at: %s%s', wpt.testUrl, data.data.testId);19 wpt.getTestResults(data.data.testId, function(err, data) {20 if (err) return console.error(err);21 console.log('Test completed. Results at: %s', data.data.summary);22 });23});24wpt.runTest(url, {connectivity: '3G'}, function(err, data) {25 if (err) return console.error(err

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Using AI Code Generation

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1var wpt = require('webpagetest');2var wpt = new WebPageTest('www.webpagetest.org');3var fs = require('fs');4var path = require('path');5var url = require('url');6var util = require('util');7var http = require('http');8var https = require('https');9var request = require('request');10var exec = require('child_process').exec;11var querystring = require('querystring');12var spawn = require('child_process').spawn;13var config = require('./config.js');14var test = require('./test.js');15var testId = 0;16var testRun = 0;17var testList = [];18var testResults = [];

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Using AI Code Generation

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1var request = require('request');2var fs = require('fs');3request(url, function (error, response, body) {4 if (!error && response.statusCode == 200) {5 fs.writeFile("test.json", body, function(err) {6 if(err) {7 return console.log(err);8 }9 console.log("The file was saved!");10 }); 11 }12})13var WebPageTest = require('webpagetest');14var wpt = new WebPageTest('www.webpagetest.org','A.2d6c0a2f8e6c1e6e3b4f4c4c8b6b4c4f');15}, function(err, data) {16 if (err) return console.error(err);17 console.log('Test submitted to WebPageTest for %s with id %s', data.data.url, data.data.testId);18});

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Using AI Code Generation

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1var wpt = require('webpagetest');2var server = 'www.webpagetest.org';3var key = 'A.5b5d9b7f5b5d9b7f5b5d9b7f5b5d9b7f';4var wpt = new WebPageTest(server, key);5wpt.runTest(testURL, {location: 'Dulles:Chrome'}, function(err, data) {6 if (err) return console.error(err);7 console.log('Test Results for ' + testURL + ':');8 console.dir(data);9 wpt.getTestResults(data.data.testId, function(err, data) {10 if (err) return console.error(err);11 console.dir(data);12 });13});

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