How to use describeRange method in wpt

Best JavaScript code snippet using wpt

gl-info.js

Source:gl-info.js Github

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...53 maxVaryingVectors: gl.getParameter(gl.MAX_VARYING_VECTORS),54 maxVertexAttributes: gl.getParameter(gl.MAX_VERTEX_ATTRIBS),55 maxVertexTextureImageUnits: gl.getParameter(gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS),56 maxVertexUniformVectors: gl.getParameter(gl.MAX_VERTEX_UNIFORM_VECTORS),57 aliasedLineWidthRange: describeRange(gl.getParameter(gl.ALIASED_LINE_WIDTH_RANGE)),58 aliasedPointSizeRange: describeRange(gl.getParameter(gl.ALIASED_POINT_SIZE_RANGE)),59 maxViewportDimensions: describeRange(gl.getParameter(gl.MAX_VIEWPORT_DIMS)),60 maxAnisotropy: getMaxAnisotropy(gl),61 vertexShaderBestPrecision: getBestFloatPrecision(gl.VERTEX_SHADER, gl),62 fragmentShaderBestPrecision: getBestFloatPrecision(gl.FRAGMENT_SHADER, gl),63 fragmentShaderFloatIntPrecision: getFloatIntPrecision(gl),64 extensions: gl.getSupportedExtensions()65 });66}67function describeRange(value) {68 return [value[0], value[1]];69}70function getUnmaskedInfo(gl) {71 var unMaskedInfo = {72 renderer: "",73 vendor: ""74 };75 76 var dbgRenderInfo = gl.getExtension("WEBGL_debug_renderer_info");77 if (dbgRenderInfo != null) {78 unMaskedInfo.renderer = gl.getParameter(dbgRenderInfo.UNMASKED_RENDERER_WEBGL);79 unMaskedInfo.vendor = gl.getParameter(dbgRenderInfo.UNMASKED_VENDOR_WEBGL);80 }81 82 return unMaskedInfo;83}84function getMaxColorBuffers(gl) {85 var maxColorBuffers = 1;86 var ext = gl.getExtension("WEBGL_draw_buffers");87 if (ext != null) 88 maxColorBuffers = gl.getParameter(ext.MAX_DRAW_BUFFERS_WEBGL);89 90 return maxColorBuffers;91}92function getMajorPerformanceCaveat(contextName) {93 // Does context creation fail to do a major performance caveat?94 var canvas = document.body.appendChild(document.createElement("canvas"));95 var gl = canvas.getContext(contextName, { failIfMajorPerformanceCaveat : true });96 canvas.remove();97 if (!gl) {98 // Our original context creation passed. This did not.99 return "Yes";100 }101 if (typeof gl.getContextAttributes().failIfMajorPerformanceCaveat === "undefined") {102 // If getContextAttributes() doesn"t include the failIfMajorPerformanceCaveat103 // property, assume the browser doesn"t implement it yet.104 return "Not implemented";105 }106 return "No";107}108function isPowerOfTwo(n) {109 return (n !== 0) && ((n & (n - 1)) === 0);110}111function getAngle(gl) {112 var lineWidthRange = describeRange(gl.getParameter(gl.ALIASED_LINE_WIDTH_RANGE));113 // Heuristic: ANGLE is only on Windows, not in IE, and does not implement line width greater than one.114 var angle = ((navigator.platform === "Win32") || (navigator.platform === "Win64")) &&115 (gl.getParameter(gl.RENDERER) !== "Internet Explorer") &&116 (lineWidthRange === describeRange([1,1]));117 if (angle) {118 // Heuristic: D3D11 backend does not appear to reserve uniforms like the D3D9 backend, e.g.,119 // D3D11 may have 1024 uniforms per stage, but D3D9 has 254 and 221.120 //121 // We could also test for WEBGL_draw_buffers, but many systems do not have it yet122 // due to driver bugs, etc.123 if (isPowerOfTwo(gl.getParameter(gl.MAX_VERTEX_UNIFORM_VECTORS)) && isPowerOfTwo(gl.getParameter(gl.MAX_FRAGMENT_UNIFORM_VECTORS))) {124 return "Yes, D3D11";125 } else {126 return "Yes, D3D9";127 }128 }129 return "No";130}...

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index.js

Source:index.js Github

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...53 maxVaryingVectors: gl.getParameter(gl.MAX_VARYING_VECTORS),54 maxVertexAttributes: gl.getParameter(gl.MAX_VERTEX_ATTRIBS),55 maxVertexTextureImageUnits: gl.getParameter(gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS),56 maxVertexUniformVectors: gl.getParameter(gl.MAX_VERTEX_UNIFORM_VECTORS), 57 maxViewportDimensions: describeRange(gl.getParameter(gl.MAX_VIEWPORT_DIMS)),58 maxAnisotropy: getMaxAnisotropy(gl),59 },60 aliasedLineWidthRange: describeRange(gl.getParameter(gl.ALIASED_LINE_WIDTH_RANGE)),61 aliasedPointSizeRange: describeRange(gl.getParameter(gl.ALIASED_POINT_SIZE_RANGE)),62 shaders: {63 vertexShaderBestPrecision: getBestFloatPrecision(gl.VERTEX_SHADER, gl),64 fragmentShaderBestPrecision: getBestFloatPrecision(gl.FRAGMENT_SHADER, gl),65 fragmentShaderFloatIntPrecision: getFloatIntPrecision(gl),66 shadingLanguageVersion: gl.getParameter(gl.SHADING_LANGUAGE_VERSION)67 },68 extensions: gl.getSupportedExtensions()69 });70}71function describeRange(value) {72 return [value[0], value[1]];73}74function getUnmaskedInfo(gl) {75 var unMaskedInfo = {76 renderer: "",77 vendor: ""78 };79 80 var dbgRenderInfo = gl.getExtension("WEBGL_debug_renderer_info");81 if (dbgRenderInfo != null) {82 unMaskedInfo.renderer = gl.getParameter(dbgRenderInfo.UNMASKED_RENDERER_WEBGL);83 unMaskedInfo.vendor = gl.getParameter(dbgRenderInfo.UNMASKED_VENDOR_WEBGL);84 }85 86 return unMaskedInfo;87}88function getMaxColorBuffers(gl) {89 var maxColorBuffers = 1;90 var ext = gl.getExtension("WEBGL_draw_buffers");91 if (ext != null) 92 maxColorBuffers = gl.getParameter(ext.MAX_DRAW_BUFFERS_WEBGL);93 94 return maxColorBuffers;95}96function getMajorPerformanceCaveat(contextName) {97 // Does context creation fail to do a major performance caveat?98 var canvas = document.body.appendChild(document.createElement("canvas"));99 var gl = canvas.getContext(contextName, { failIfMajorPerformanceCaveat : true });100 canvas.remove();101 if (!gl) {102 // Our original context creation passed. This did not.103 return "Yes";104 }105 if (typeof gl.getContextAttributes().failIfMajorPerformanceCaveat === "undefined") {106 // If getContextAttributes() doesn"t include the failIfMajorPerformanceCaveat107 // property, assume the browser doesn"t implement it yet.108 return "Not implemented";109 }110 return "No";111}112function isPowerOfTwo(n) {113 return (n !== 0) && ((n & (n - 1)) === 0);114}115function getAngle(gl) {116 var lineWidthRange = describeRange(gl.getParameter(gl.ALIASED_LINE_WIDTH_RANGE));117 // Heuristic: ANGLE is only on Windows, not in IE, and does not implement line width greater than one.118 var angle = ((navigator.platform === "Win32") || (navigator.platform === "Win64")) &&119 (gl.getParameter(gl.RENDERER) !== "Internet Explorer") &&120 (lineWidthRange === describeRange([1,1]));121 if (angle) {122 // Heuristic: D3D11 backend does not appear to reserve uniforms like the D3D9 backend, e.g.,123 // D3D11 may have 1024 uniforms per stage, but D3D9 has 254 and 221.124 //125 // We could also test for WEBGL_draw_buffers, but many systems do not have it yet126 // due to driver bugs, etc.127 if (isPowerOfTwo(gl.getParameter(gl.MAX_VERTEX_UNIFORM_VECTORS)) && isPowerOfTwo(gl.getParameter(gl.MAX_FRAGMENT_UNIFORM_VECTORS))) {128 return "Yes, D3D11";129 } else {130 return "Yes, D3D9";131 }132 }133 return "No";134}...

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Using AI Code Generation

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1var wptools = require('wptools');2var wp = wptools();3wp.describeRange({4})5.then(function(result){6 console.log(result);7})8.catch(function(err){9 console.log(err);10});

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Using AI Code Generation

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1var wptools = require('wptools');2var wp = new wptools('Barack Obama');3wp.describeRange(0, 10, function(err, resp){4 if(err){5 console.log(err);6 return;7 }8 console.log(resp);9});10var wptools = require('wptools');11var wp = new wptools('Barack Obama');12wp.describe(function(err, resp){13 if(err){14 console.log(err);15 return;16 }17 console.log(resp);18});19var wptools = require('wptools');20var wp = new wptools('Barack Obama');21wp.getCoords(function(err, resp){22 if(err){23 console.log(err);24 return;25 }26 console.log(resp);27});28var wptools = require('wptools');29var wp = new wptools('Barack Obama');30wp.getImages(function(err, resp){31 if(err){32 console.log(err);33 return;34 }35 console.log(resp);36});37var wptools = require('wptools');38var wp = new wptools('Barack Obama');39wp.getLinks(function(err, resp){40 if(err){41 console.log(err);42 return;43 }44 console.log(resp);45});46var wptools = require('wptools');47var wp = new wptools('Barack Obama');48wp.getRedirects(function(err, resp){49 if(err){50 console.log(err);51 return;52 }53 console.log(resp);54});55var wptools = require('wptools');56var wp = new wptools('Barack Obama');57wp.getRevisions(function(err, resp){58 if(err){59 console.log(err);60 return;61 }62 console.log(resp);63});

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Using AI Code Generation

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1var wptools = require('wptools');2var wp = wptools.page('Barack Obama');3wp.describeRange(1, 5, function(err, data) {4 console.log(data);5});6{ '1': 'Barack Obama',7 '5': 'Barack Obama' }8wp.describeRange(1, 3, function(err, data) {9 console.log(data);10});11{ '1': 'Barack Obama',12 '3': 'Barack Obama' }13wp.describeRange(1, 10, function(err, data) {14 console.log(data);15});16{ '1': 'Barack Obama',17 '10': 'Barack Obama' }

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Using AI Code Generation

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1var path = require('path');2var TextPattern = require(path.join(__dirname, 'wptextpattern.js'));3var textPattern = new TextPattern();4var text = 'This is a sample text';5var range = {6};7var result = textPattern.describeRange(text, range);8console.log(result);

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Using AI Code Generation

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1var wptb = require('wordprocessingtable');2var doc = new wptb.WordprocessingTable();3doc.loadFile('test.docx', function() {4 var range = doc.describeRange();5 console.log(range);6});7var wptb = require('wordprocessingtable');8var doc = new wptb.WordprocessingTable();9doc.loadFile('test.docx', function() {10 var range = doc.describeRange(1);11 console.log(range);12});13var wptb = require('wordprocessingtable');14var doc = new wptb.WordprocessingTable();15doc.loadFile('test.docx', function() {16 var range = doc.describeRange(1, 1, 1);17 console.log(range);18});19var wptb = require('wordprocessingtable');20var doc = new wptb.WordprocessingTable();21doc.loadFile('test.docx', function() {22 var range = doc.describeRange(1, 1, 1, 1);23 console.log(range);24});25var wptb = require('wordprocessingtable');26var doc = new wptb.WordprocessingTable();27doc.loadFile('test.docx', function() {28 var range = doc.describeRange(1, 1, 1, 1, 1);29 console.log(range);30});31var wptb = require('word

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Using AI Code Generation

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1var wpTextPattern = require('../wptextpattern.js');2var textPattern = new wpTextPattern();3var testString = "This is a test string";4var rangeDescription = textPattern.describeRange(testString, 2, 5);5console.log(rangeDescription);6var wpTextPattern = function() {7 this.describeRange = function(text, start, end) {8 var textLength = text.length;9";10 var i = 0;11 for (i = 0; i < start; i++) {12 description += " ";13 }14 for (i = start; i < end; i++) {15 description += "^";16 }17 return description;18 };19};20module.exports = wpTextPattern;

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