How to use createToneBuffer method in wpt

Best JavaScript code snippet using wpt

tone-engine.ts

Source: tone-engine.ts Github

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...79 }80 }81 /​** returns the corresponding tone buffer and loads it if necessary */​82 async getToneBuffer(filePath: string): Promise<ToneBuffer> {83 return this.createToneBuffer(await this.audioBank.getAudioBuffer(filePath));84 }85 async loadBuffer(filePath: string): Promise<AudioBuffer> {86 return (await this.createToneBuffer(filePath)).get();87 }88 private createToneBuffer(89 urlOrBuffer: string | AudioBuffer | undefined): Promise<ToneBuffer> {90 if (urlOrBuffer instanceof AudioBuffer) {91 return new Tone.Buffer(urlOrBuffer);92 }93 return new Promise((resolve, reject) =>94 new Tone.Buffer(urlOrBuffer, resolve, reject));95 }...

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create-prerenderable-tone-buffer-array.js

Source: create-prerenderable-tone-buffer-array.js Github

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...12 bufferSourceOptions = {},13} = {}) => {14 if (samples[renderedInstrumentName]) {15 return Promise.all(16 samples[renderedInstrumentName].map((buffer) => createToneBuffer(buffer))17 );18 }19 const sourceBuffers = await Promise.all(20 samples[sourceInstrumentName].map((buffer) => createToneBuffer(buffer))21 );22 const renderedBuffers = await Promise.all(23 sourceBuffers.map(async (buffer, i) => {24 const renderedBuffer = await renderToneBuffer({25 buffer,26 getDestination,27 bufferSourceOptions,28 duration: buffer.duration + additionalRenderLength,29 });30 buffer.dispose();31 onProgress((i + 1) /​ sourceBuffers.length);32 return renderedBuffer;33 })34 );...

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create-tone-buffer.spec.js

Source: create-tone-buffer.spec.js Github

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1import * as Tone from 'tone';2import createToneBuffer from './​create-tone-buffer.js';3describe('createToneBuffer', () => {4 it('should return a promise', () => {5 expect(createToneBuffer('')).to.be.instanceOf(Promise);6 expect(7 createToneBuffer(Tone.context.createBuffer(1, 44100, 44100))8 ).to.be.an.instanceOf(Promise);9 });10 it('should resolve a string url with a Tone Buffer', () => {11 return createToneBuffer('./​base/​test-assets/​noise-1s.ogg').then((result) =>12 expect(result).to.be.an.instanceOf(Tone.ToneAudioBuffer)13 );14 });15 it('should resolve an AudioBuffer with a Tone Buffer', () => {16 return createToneBuffer(Tone.context.createBuffer(1, 44100, 44100)).then(17 (result) => expect(result).to.be.an.instanceOf(Tone.ToneAudioBuffer)18 );19 });...

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Using AI Code Generation

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1var tone = new WPTone();2var buffer = tone.createToneBuffer(300, 440, 0.5);3var tone = new WPTone();4var buffer = tone.createToneBuffer(300, 440, 0.5);5var source = tone.createSource();6source.buffer = buffer;7source.connect(tone.context.destination);8source.start(0);9var tone = new WPTone();10var buffer = tone.createToneBuffer(300, 440, 0.5);11var source = tone.createSource();12source.buffer = buffer;13source.connect(tone.context.destination);14source.start(0);15var tone = new WPTone();16var buffer = tone.createToneBuffer(300, 440, 0.5);17var source = tone.createSource();18source.buffer = buffer;19source.connect(tone.context.destination);20source.start(0);21var tone = new WPTone();22var buffer = tone.createToneBuffer(300, 440, 0.5);23var source = tone.createSource();24source.buffer = buffer;25source.connect(tone.context.destination);26source.start(0);27var tone = new WPTone();28var buffer = tone.createToneBuffer(300, 440, 0.5);29var source = tone.createSource();30source.buffer = buffer;31source.connect(tone.context.destination);32source.start(0);33var tone = new WPTone();34var buffer = tone.createToneBuffer(300, 440, 0.5);35var source = tone.createSource();36source.buffer = buffer;37source.connect(tone.context.destination);38source.start(0);39var tone = new WPTone();

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Using AI Code Generation

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1var tone = new WPTone();2var buffer = tone.createToneBuffer(300, 440, 0.5);3var tone = new WPTone();4var buffer = tone.createToneBuffer(300, 440, 0.5);5var source = tone.createSource();6source.buffer = buffer;7source.connect(tone.context.destination);8source.start(0);9var tone = new WPTone();10var buffer = tone.createToneBuffer(300, 440, 0.5);11var source = tone.createSource();12source.buffer = buffer;13source.connect(tone.context.destination);14source.start(0);15var tone = new WPTone();16var buffer = tone.createToneBuffer(300, 440, 0.5);17var source = tone.createSource();18source.buffer = buffer;19source.connect(tone.context.destination);20source.start(0);

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Using AI Code Generation

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1var buffer = createToneBuffer(1, 44100, 440, 1.0);2var buffer = createToneBuffer1, 44100, 440, 1.0);3var buffer = createToneBuffer(1, 44100, 440, 1.0);4var buffer = createToneBuffer(1, 44100, 440, 1.0);5var buffer = createToneBuffer(1, 44100, 440, 1.0);6var buffer = createToneBuffer(1, 44100, 440, 1.0);7var buffer = createToneBuffer(1, 44100, 440, 1.0);8var buffer = createToneBuffer(1, 44100, 440, 1.0);9var buffer = createToneBuffer(1, 44100, 440, 1.0);10var buffer = createToneBuffer(1, 44100, 440, 1.0);11var buffer = createToneBuffer(1, 44100, 440, 1.0);12var tone = new WPTone();13var buffer = tone.createToneBuffer(300, 440, 0.5);14var source = tone.createSource();15source.buffer = buffer;16source.connect(tone.context.destination);17source.start(0);18var tone = new WPTone();19var buffer = tone.createToneBuffer(300, 440, 0.5);20var source = tone.createSource();21source.buffer = buffer;22source.connect(tone.context.destination);23source.start(0);24var tone = new WPTone();25var buffer = tone.createToneBuffer(300, 440, 0.5);26var source = tone.createSource();27source.buffer = buffer;28source.connect(tone.context.destination);29source.start(0);30var tone = new WPTone();

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Using AI Code Generation

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1var wptools = require('waveform-playlist');2var toneBuffer = wptools.createToneBuffer(440, 2, 44100, 1);3var playlist = WaveformPlaylist.init({4 container: document.getElementById("playlist"),5 colors: {6 },7});8playlist.load(toneBuffer).then(function() {9});10- [Chris Wilson](

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Using AI Code Generation

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1var wptone = require('./​wptone.js');2wptone.createToneBuffer(440, 1, 44100, 1, 'sine', function(buffer, error) {3 if (error) {4 console.log(error);5 } else {6 console.log(buffer);7 }8});9var wptone = require('./​wptone.js');10wptone.createToneBuffer(440, 1, 44100, 1, 'sine', function(buffer, error) {11 if (error) {12 console.log(error);13 } else {14 console.log(buffer);15 }16});

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Using AI Code Generation

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1var wptone = require('./​wptone.js');2wptone.createToneBuffer(440, 1, 44100, 1, 'sine', function(buffer, error) {3 if (error) {4 console.log(error);5 } else {6 console.log(buffer);7 }8});9var wptone = require('./​wptone.js');10wptone.createToneBuffer(440, 1, 44100, 1, 'sine', function(buffer, error) {11 if (error) {12 console.log(error);13 } else {14 console.log(buffer);15 }16});

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Using AI Code Generation

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1var TONE = 440;2var SAMPLE_RATE = 44100;3var toneBuffer = createToneBuffer(TONE, SAMPLE_RATE, 1);4function createToneBuffer(frequency, sampleRate, duration) {5 var buffer = new Float32Array(sampleRate * duration);6 for (var i = 0; i < buffer.length; i++) {7 buffer[i] = Math.sin(2 * Math.PI * i * frequency /​ sampleRate);8 }9 return buffer;10}11var audioContext = new AudioContext();12var toneBuffer = createToneBuffer(440, audioContext.sampleRate, 1);13var audioBuffer = audioContext.createBuffer(1, toneBuffer.length, audioContext.sampleRate);14audioBuffer.getChannelData(0).set(toneBuffer);15var source = audioContext.createBufferSource();16source.buffer = audioBuffer;17source.connect(audioContext.destination);18source.start(0);

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Using AI Code Generation

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1var context = new webkitAudioContext();2var buffer = wptone.createToneBuffer(context, 440, 0.5, 1, 0.5, 0.1);3var source = context.createBufferSource();4source.buffer = buffer;5source.loop = true;6source.connect(context.destination);7source.noteOn(0);8var toneBuffer = wptone.createToneBuffer(440, 1);9wptone.playToneBuffer(toneBuffer);10var toneBuffer = wptone.createToneBuffer(440, 1);11wptone.playToneBuffer(toneBuffer);12var toneBuffer = wptone.createToneBuffer(440, 1);13wptone.playToneBuffer(toneBuffer);14var toneBuffer = wptone.createToneBuffer(440, 1);15wptone.playToneBuffer(toneBuffer);

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Using AI Code Generation

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1var context = new webkitAudioContext();2var buffer = wptone.createToneBuffer(context, 440, 0.5, 1, 0.5, 0.1);3var source = context.createBufferSource();4source.buffer = buffer;5source.loop = true;6source.connect(context.destination);7source.noteOn(0);

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