How to use createImageBitmap method in wpt

Best JavaScript code snippet using wpt

ImageBitmapLoader.js

Source:ImageBitmapLoader.js Github

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...16 fetch(url).then(function (res) {17 return res.blob();18 }).then(function (blob) {19 Promise.all([20 createImageBitmap(blob, { imageOrientation: "none", premultiplyAlpha: "none" }),21 createImageBitmap(blob, { imageOrientation: "flipY", premultiplyAlpha: "none" }),22 createImageBitmap(blob, { imageOrientation: "none", premultiplyAlpha: "premultiply" }),23 createImageBitmap(blob, { imageOrientation: "flipY", premultiplyAlpha: "premultiply" })24 ]).then(function (res) {25 resolve();26 }).catch(function (e) {27 reject();28 });29 });30 });3132}3334var canUseImageBitmap = detectCreateImageBitmap();35canUseImageBitmap36.then( function( res ) {37 console.log( 'createImageBitmap supported' );38})39.catch( function( res ) {40 console.log( 'createImageBitmap not supported' );41});424344THREE.ImageBitmapLoader = function (manager) {4546 this.manager = manager !== undefined ? manager : THREE.DefaultLoadingManager;47 this.options = {};4849};5051THREE.ImageBitmapLoader.prototype = {5253 constructor: THREE.ImageBitmapLoader,5455 setOptions: function setOptions(options) {5657 this.options = options;58 return this;5960 },6162 load: function load(url, onLoad, onProgress, onError) {6364 if (url === undefined) url = '';6566 if (this.path !== undefined) url = this.path + url;6768 var scope = this;6970 var cached = THREE.Cache.get(url);7172 if (cached !== undefined) {7374 scope.manager.itemStart(url);7576 setTimeout(function () {7778 if (onLoad) onLoad(cached);7980 scope.manager.itemEnd(url);8182 }, 0);8384 return cached;85 }8687 fetch(url).then(function (res) {8889 return res.blob();9091 }).then(function (res) {9293 return createImageBitmap(res, scope.options);9495 }).then(function (res) {9697 THREE.Cache.add(url, res);9899 if (onLoad) onLoad(res);100101 scope.manager.itemEnd(url);102103 }).catch(function (e) {104105 if (onError) onError(e);106107 scope.manager.itemEnd(url); ...

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Using AI Code Generation

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1var blob = new Blob([new Uint8Array([0xFF, 0xD8, 0xFF, 0xE0, 0x00, 0x10, 0x4A, 0x46, 0x49, 0x46, 0x00, 0x01, 0x01, 0x01, 0x00, 0x60, 0x00, 0x60, 0x00, 0x00])], {type: 'image/jpeg'});2createImageBitmap(blob).then(function(imageBitmap) {3 var canvas = document.createElement('canvas');4 canvas.width = imageBitmap.width;5 canvas.height = imageBitmap.height;6 var context = canvas.getContext('2d');7 context.drawImage(imageBitmap, 0, 0);8 var data = context.getImageData(0, 0, imageBitmap.width, imageBitmap.height).data;9 var result = [];10 for (var i = 0; i < data.length; i += 4) {11 result.push(data[i]);12 result.push(data[i + 1]);13 result.push(data[i + 2]);14 result.push(data[i + 3]);15 }16 console.log(result);17});

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Using AI Code Generation

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1var img = new Image();2img.onload = function() {3 createImageBitmap(img).then(function(imageBitmap) {4 document.body.appendChild(imageBitmap);5 });6};7"Uncaught (in promise) DOMException: Failed to execute 'createImageBitmap' on 'Window': The provided value is not of type '(CSSImageValue or HTMLImageElement or HTMLVideoElement or HTMLCanvasElement or ImageBitmap or OffscreenCanvas)'"

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Using AI Code Generation

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1const img = new Image();2img.onload = () => {3 createImageBitmap(img).then(function(imageBitmap) {4 console.log(imageBitmap);5 });6};

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Using AI Code Generation

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1var img = new Image();2createImageBitmap(img).then(function(bitmap) {3 console.log(bitmap);4});5var img = new Image();6img.onload = function() {7 var canvas = document.createElement('canvas');8 canvas.width = img.width;9 canvas.height = img.height;10 var ctx = canvas.getContext('2d');11 ctx.drawImage(img, 0, 0);12 canvas.toBlob(function(blob) {13 createImageBitmap(blob).then(function(bitmap) {14 console.log(bitmap);15 });16 });17};

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Using AI Code Generation

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1var canvas = document.createElement("canvas");2var ctx = canvas.getContext("2d");3var img = new Image();4img.onload = function() {5 ctx.drawImage(img, 0, 0);6 var imageData = ctx.getImageData(0, 0, 512, 512);7 createImageBitmap(imageData).then(function(imageBitmap) {8 ctx.drawImage(imageBitmap, 0, 0);9 });10}11var canvas = document.createElement("canvas");12var ctx = canvas.getContext("2d");13var img = new Image();14img.onload = function() {15 ctx.drawImage(img, 0, 0);16 var imageData = ctx.getImageData(0, 0, 512, 512);17 createImageBitmap(imageData).then(function(imageBitmap) {18 ctx.drawImage(imageBitmap, 0, 0);19 });20}21var canvas = document.createElement("canvas");22var ctx = canvas.getContext("2d");23var img = new Image();24img.onload = function() {25 ctx.drawImage(img, 0, 0);26 var imageData = ctx.getImageData(0, 0, 512, 512);27 createImageBitmap(imageData).then(function(imageBitmap) {28 ctx.drawImage(imageBitmap, 0, 0);29 });30}31var canvas = document.createElement("canvas");32var ctx = canvas.getContext("2d");33var img = new Image();34img.onload = function() {35 ctx.drawImage(img, 0, 0);36 var imageData = ctx.getImageData(0, 0, 512, 512);37 createImageBitmap(imageData).then(function(imageBitmap) {38 ctx.drawImage(imageBitmap, 0, 0);39 });40}41var canvas = document.createElement("canvas");42var ctx = canvas.getContext("

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Using AI Code Generation

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1const { createCanvas, loadImage } = require('canvas')2const canvas = createCanvas(200, 200)3const ctx = canvas.getContext('2d')4ctx.rotate(0.1)5ctx.fillText('Awesome!', 50, 100)6var text = ctx.measureText('Awesome!')7ctx.strokeStyle = 'rgba(0,0,0,0.5)'8ctx.beginPath()9ctx.lineTo(50, 102)10ctx.lineTo(50 + text.width, 102)11ctx.stroke()12 ctx.drawImage(image, 50, 0, 70, 70)13 console.log('<img src="' + canvas.toDataURL() + '" />')14})

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Using AI Code Generation

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1function createImageBitmapTest()2{3 var img = new Image();4 img.src = "test.png";5 img.onload = function() {6 createImageBitmap(img).then(function (bitmap) {7 console.log("createImageBitmap success");8 var canvas = document.createElement("canvas");9 canvas.width = bitmap.width;10 canvas.height = bitmap.height;11 var ctx = canvas.getContext("2d");12 ctx.drawImage(bitmap, 0, 0);13 var data = ctx.getImageData(0, 0, bitmap.width, bitmap.height).data;14 var sum = 0;15 for (var i = 0; i < data.length; i++) {16 sum += data[i];17 }18 console.log("Average pixel value: " + sum / data.length);19 }).catch(function (e) {20 console.log("createImageBitmap failed: " + e);21 });22 }23}24test(function() {25 var img = new Image();26 img.src = "test.png";27 img.onload = function() {28 createImageBitmap(img).then(function (bitmap) {29 console.log("createImageBitmap success");30 var canvas = document.createElement("canvas");31 canvas.width = bitmap.width;32 canvas.height = bitmap.height;33 var ctx = canvas.getContext("2d");34 ctx.drawImage(bitmap, 0, 0);35 var data = ctx.getImageData(0, 0, bitmap.width, bitmap.height).data;36 var sum = 0;37 for (var i = 0; i < data.length; i++) {38 sum += data[i];39 }40 assert_equals(sum / data.length, 127.5, "Average pixel value");41 }).catch(function (e) {42 console.log("createImageBitmap failed: " + e);43 });44 }45}, "createImageBitmap");46test(function() {47 var img = new Image();48 img.src = "test.png";49 img.onload = function() {50 createImageBitmap(img).then(function (bitmap) {51 console.log("createImageBitmap success");52 var canvas = document.createElement("canvas");53 canvas.width = bitmap.width;54 canvas.height = bitmap.height;

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