How to use createEasing method in wpt

Best JavaScript code snippet using wpt

tween.ts

Source:tween.ts Github

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...20}21function flip(fn: NumericFunction): NumericFunction {22 return (x) => 1 - fn(1 - x);23}24function createEasing(fn: NumericFunction): Easings {25 let fnFlipped = flip(fn);26 return {27 easeIn(x, from, to) {28 return interpolate(fn(x), from, to);29 },30 easeOut(x, from, to) {31 return interpolate(fnFlipped(x), from, to);32 },33 easeInOut(x, from, to) {34 const y = (x < 0.5)35 ? (fn(2 * x) * 0.5)36 : (0.5 + fnFlipped(2 * (x - 0.5)) * 0.5);37 return interpolate(y, from, to);38 },39 };40}41let easingPower2 = createEasing((x) => x * x);42let easingPower3 = createEasing((x) => x * x * x);43let easingPower4 = createEasing((x) => {44 const xx = x * x;45 return xx * xx;46});47const EXP_WEIGHT = 6;48const EXP_MAX = Math.exp(EXP_WEIGHT) - 1;49function expFn(x: number): number {50 return (Math.exp(x * EXP_WEIGHT) - 1) / EXP_MAX;51}52let easingExponential = createEasing(expFn);53const OVERSHOOT = 1.70158;54let easingBack = createEasing((x) => x * x * ((OVERSHOOT + 1) * x - OVERSHOOT));55const PARAM1 = 7.5625;56const PARAM2 = 2.75;57function easeOutFn(x: number): number {58 let z = x;59 if (z < 1 / PARAM2) {60 return (PARAM1 * z * z);61 } else if (z < 2 / PARAM2) {62 return (PARAM1 * (z -= 1.5 / PARAM2) * z + 0.75);63 } else if (z < 2.5 / PARAM2) {64 return (PARAM1 * (z -= 2.25 / PARAM2) * z + 0.9375);65 } else {66 return (PARAM1 * (z -= 2.625 / PARAM2) * z + 0.984375);67 }68}69let easingBounce = createEasing((x) => 1 - easeOutFn(1 - x));70let easingCirc = createEasing((x) => -(Math.sqrt(1 - x * x) - 1));71const PERIOD = 0.3;72const OVERSHOOT_ELASTIC = PERIOD / 4;73const AMPLITUDE = 1;74function elasticIn(x: number): number {75 let z = x;76 if (z <= 0) {77 return 0;78 } else if (z >= 1) {79 return 1;80 } else {81 z -= 1;82 return -(AMPLITUDE * Math.pow(2, 10 * z)) *83 Math.sin((z - OVERSHOOT_ELASTIC) * (2 * Math.PI) / PERIOD);84 }85}86let easingElastic = createEasing(elasticIn);87const HALF_PI = Math.PI * 0.5;88let easingSine = createEasing((x) => 1 - Math.cos(x * HALF_PI));89const DEFAULT_INTERVAL: number = 15;90export interface TweenFactory {91 (config: TweenConfig): Stream<number>;92 linear: { ease: Ease };93 power2: Easings;94 power3: Easings;95 power4: Easings;96 exponential: Easings;97 back: Easings;98 bounce: Easings;99 circular: Easings;100 elastic: Easings;101 sine: Easings;102}...

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useCubicBezier.ts

Source:useCubicBezier.ts Github

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1import { InjectionKey, ref } from 'vue';2interface TransformCoordinate {3 x1: number;4 x2: number;5 x3: number;6 x4: number;7 min: number;8 max: number;9 size: number;10}11interface CreateEasing {12 x1: number;13 y1: number;14 x2: number;15 y2: number;16 min: number;17 max: number;18 size: number;19}20export const useCubicBezier = () => {21 /**22 * cubic-bezierの値23 */24 const easing = ref([0.76, 0, 0.24, 1]);25 /**26 * 座標の値27 */28 const points = ref([29 { x: 0, y: 0 },30 { x: 0, y: 0 },31 ]);32 /**33 * 座標からcubic-bezierで使用する値を出す為の正規化処理34 * どれが選択されたかをEasingEditorにemitする35 * @return {number} - 0 ~ 1に正規化された値で戻る36 */37 const normalizeEasing = (38 point: number,39 min: number,40 max: number,41 size: number42 ) => {43 if (point === min) return 0;44 if (point == max) return 1;45 return Math.floor((100 * (point - min)) / size) / 100;46 };47 /**48 * cubic-bezierを更新する49 */50 const createEasing = (arg: CreateEasing) => {51 const { x1, y1, x2, y2, min, max, size } = arg;52 const params = {53 x1: normalizeEasing(x1, min, max, size),54 y1: normalizeEasing(max - y1, min, max, size),55 x2: normalizeEasing(x2, min, max, size),56 y2: normalizeEasing(max - y2, min, max, size),57 };58 easing.value = [params.x1, params.y1, params.x2, params.y2];59 };60 /**61 * cubic-bezierの値から座標の値に変換する62 * @return {number} - 座標の値が戻る63 */64 const normalizePoint = (65 point: number,66 min: number,67 max: number,68 size: number69 ) => {70 if (point === 0) return max;71 if (point === 1) return min;72 return point * size + min;73 };74 /**75 * 座標の値を更新する76 */77 const transformCoordinate = (arg: TransformCoordinate) => {78 const { x1, x2, x3, x4, min, max, size } = arg;79 points.value[0].x = normalizePoint(x1, min, max, size);80 points.value[0].y = normalizePoint(x2, min, max, size);81 points.value[1].x = normalizePoint(x3, min, max, size);82 points.value[1].y = normalizePoint(x4, min, max, size);83 };84 return { easing, points, createEasing, transformCoordinate };85};86export type cubicBezierStore = ReturnType<typeof useCubicBezier>;87export const cubicBezierKey: InjectionKey<cubicBezierStore> =...

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Using AI Code Generation

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1var tween = new WPTween();2tween.createEasing('easeOutBounce', function (t, b, c, d) {3 if ((t/=d) < (1/2.75)) {4 return c*(7.5625*t*t) + b;5 } else if (t < (2/2.75)) {6 return c*(7.5625*(t-=(1.5/2.75))*t + .75) + b;7 } else if (t < (2.5/2.75)) {8 return c*(7.5625*(t-=(2.25/2.75))*t + .9375) + b;9 } else {10 return c*(7.5625*(t-=(2.625/2.75))*t + .984375) + b;11 }12});13var tween = new WPTween();14tween.createEasing('easeOutBounce', function (t, b, c, d) {15 if ((t/=d) < (1/2.75)) {16 return c*(7.5625*t*t) + b;17 } else if (t < (2/2.75)) {18 return c*(7.5625*(t-=(1.5/2.75))*t + .75) + b;19 } else if (t < (2.5/2.75)) {20 return c*(7.5625*(t-=(2.25/2.75))*t + .9375) + b;21 } else {22 return c*(7.5625*(t-=(2.625/2.75))*t + .984375) + b;23 }24});25var tween = new WPTween();26tween.createEasing('easeOutBounce', function (t, b, c, d) {27 if ((t/=d) < (1/2.75)) {28 return c*(7.5625*t*t) + b;29 } else

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Using AI Code Generation

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1var wptools = require('wptools');2var easing = wptools.createEasing('quadInOut');3console.log(easing(0.5));4var wptools = require('wptools');5var easing = wptools.createEasing('quadInOut');6console.log(easing(0.5));7var wptools = require('wptools');8var easing = wptools.createEasing('quadInOut');9console.log(easing(0.5));10var wptools = require('wptools');11var easing = wptools.createEasing('quadInOut');12console.log(easing(0.5));13var wptools = require('wptools');14var easing = wptools.createEasing('quadInOut');15console.log(easing(0.5));16var wptools = require('wptools');17var easing = wptools.createEasing('quadInOut');18console.log(easing(0.5));19var wptools = require('wptools');20var easing = wptools.createEasing('quadInOut');21console.log(easing(0.5));22var wptools = require('wptools');23var easing = wptools.createEasing('quadInOut');24console.log(easing(0.5));25var wptools = require('wptools');26var easing = wptools.createEasing('quadInOut');27console.log(easing(0.5));28var wptools = require('wptools');29var easing = wptools.createEasing('quadInOut');30console.log(easing(

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Using AI Code Generation

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1var wpt = require('wpt');2var easing = wpt.createEasing('ease-in-out');3var easing = wpt.createEasing('ease-in-out', 5, 1);4var easing = wpt.createEasing('ease-in-out', 5, 1, 0.5);5var wpt = require('wpt');6var easing = wpt.createEasing('ease-in-out');7var easing = wpt.createEasing('ease-in-out', 5, 1);8var easing = wpt.createEasing('ease-in-out', 5, 1, 0.5);9var wpt = require('wpt');10var easing = wpt.createEasing('ease-in-out');11var easing = wpt.createEasing('ease-in-out', 5, 1);12var easing = wpt.createEasing('ease-in-out', 5, 1, 0.5);13var wpt = require('wpt');14var easing = wpt.createEasing('ease-in-out');15var easing = wpt.createEasing('ease-in-out', 5, 1);16var easing = wpt.createEasing('ease-in-out', 5, 1, 0.5);17var wpt = require('wpt');18var easing = wpt.createEasing('ease-in-out');19var easing = wpt.createEasing('ease-in-out', 5, 1);20var easing = wpt.createEasing('ease-in-out', 5, 1, 0.5);21var wpt = require('wpt');22var easing = wpt.createEasing('ease-in-out');23var easing = wpt.createEasing('ease-in-out', 5, 1);24var easing = wpt.createEasing('ease-in-out', 5, 1, 0.5);

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Using AI Code Generation

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1var easing = wptoolkit.createEasing("easeOutQuad");2var easing = wptoolkit.createEasing("easeOutQuad", 2000, 500);3var easing = wptoolkit.createEasing("easeOutQuad", 2000, 500, function() {4});5var easing = wptoolkit.createEasing("easeOutQuad", 2000, 500, function() {6}, function() {7});8var easing = wptoolkit.createEasing("easeOutQuad", 2000, 500, function() {9}, function() {10}, false);11var easing = wptoolkit.createEasing("easeOutQuad", 2000, 500, function() {12}, function() {13}, false, true);14var easing = wptoolkit.createEasing("easeOutQuad", 2000, 500, function() {15}, function() {16}, false, true, true);17var easing = wptoolkit.createEasing("easeOutQuad", 2000, 500, function() {18}, function() {19}, false, true, true, true);

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Using AI Code Generation

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1var wp = require('wptoolkit');2var easing = wp.createEasing({3});4easing.on('start', function() {5 console.log('started');6});7easing.on('update', function(value) {8 console.log(value);9});10easing.on('end', function() {11 console.log('ended');12});13easing.start();

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Using AI Code Generation

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1var easing = wpt.createEasing('easeInOutQuad');2var easing = wpt.createEasing('easeInOutQuad');3var easing = wpt.createEasing('easeInOutQuad');4var easing = wpt.createEasing('easeInOutQuad');5var easing = wpt.createEasing('easeInOutQuad');6var easing = wpt.createEasing('easeInOutQuad');7var easing = wpt.createEasing('easeInOutQuad');8var easing = wpt.createEasing('easeInOutQuad');9var easing = wpt.createEasing('easeInOutQuad');10var easing = wpt.createEasing('easeInOutQuad');

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