Best JavaScript code snippet using wpt
WebGlCommon.js
Source: WebGlCommon.js
...64 gl.deleteShader(shader);65 }66 gl.deleteProgram(shaderProgram);67}68function createConstantBuffer(gl, target, usage, value) {69 var buffer = gl.createBuffer();70 gl.bindBuffer(target, buffer);71 gl.bufferData(target, value, usage);72 return buffer;73}74function createConstantBuffers(gl, vertexIndices, vertexPositions, textureCoords) {75 return {76 vertexIndices: createConstantBuffer(gl, gl.ELEMENT_ARRAY_BUFFER, gl.STATIC_DRAW, new Uint16Array(vertexIndices)),77 vertexPositions: createConstantBuffer(gl, gl.ARRAY_BUFFER, gl.STATIC_DRAW, new Float32Array(vertexPositions)),78 textureCoords: createConstantBuffer(gl, gl.ARRAY_BUFFER, gl.STATIC_DRAW, new Float32Array(textureCoords))79 };80}81function destroyConstantBuffers(gl, constantBuffers) {82 gl.deleteBuffer(constantBuffers.vertexIndices);83 gl.deleteBuffer(constantBuffers.vertexPositions);84 gl.deleteBuffer(constantBuffers.textureCoords);85}86function enableAttributes(gl, shaderProgram) {87 var numAttrs = gl.getProgramParameter(shaderProgram, gl.ACTIVE_ATTRIBUTES);88 for (var i = 0; i < numAttrs; i++) {89 gl.enableVertexAttribArray(i);90 }91}92function disableAttributes(gl, shaderProgram) {...
all_63.js
Source: all_63.js
1var searchData=2[3 ['clearcolortarget',['ClearColorTarget',['../a00047.html#a41dae5679383c1358be3207e74241331',1,'gfx']]],4 ['cleardepthtarget',['ClearDepthTarget',['../a00047.html#a75f43e5b24ccce6ff775be9b8c713d78',1,'gfx']]],5 ['createcolortarget',['CreateColorTarget',['../a00047.html#a2154b88e3aa131b27d95017434e6ee30',1,'gfx']]],6 ['createconstantbuffer',['CreateConstantBuffer',['../a00047.html#a40e4d727dd9f8f5627b2147fb187e716',1,'gfx']]],7 ['createdepthtarget',['CreateDepthTarget',['../a00047.html#ad6ed74de87429cb07cf8fb3840a2803d',1,'gfx']]],8 ['creatematerial',['CreateMaterial',['../a00047.html#a414db99422f8c59c7bf59104e260bb5b',1,'gfx']]],9 ['createmesh',['CreateMesh',['../a00047.html#ab769ea5d4030f74ea6db67f29202a33b',1,'gfx']]],10 ['createpixelshader',['CreatePixelShader',['../a00047.html#a4e949b9d7b64f908dbe7642a35ced6c1',1,'gfx']]],11 ['createtexture',['CreateTexture',['../a00047.html#a831ad24692845847b33c3e5345f36654',1,'gfx']]],12 ['createvertexshader',['CreateVertexShader',['../a00047.html#adb193095d1e10af99955603a31e35ed1',1,'gfx']]]...
functions_63.js
Source: functions_63.js
1var searchData=2[3 ['clearcolortarget',['ClearColorTarget',['../a00047.html#a41dae5679383c1358be3207e74241331',1,'gfx']]],4 ['cleardepthtarget',['ClearDepthTarget',['../a00047.html#a75f43e5b24ccce6ff775be9b8c713d78',1,'gfx']]],5 ['createcolortarget',['CreateColorTarget',['../a00047.html#a2154b88e3aa131b27d95017434e6ee30',1,'gfx']]],6 ['createconstantbuffer',['CreateConstantBuffer',['../a00047.html#a40e4d727dd9f8f5627b2147fb187e716',1,'gfx']]],7 ['createdepthtarget',['CreateDepthTarget',['../a00047.html#ad6ed74de87429cb07cf8fb3840a2803d',1,'gfx']]],8 ['creatematerial',['CreateMaterial',['../a00047.html#a414db99422f8c59c7bf59104e260bb5b',1,'gfx']]],9 ['createmesh',['CreateMesh',['../a00047.html#ab769ea5d4030f74ea6db67f29202a33b',1,'gfx']]],10 ['createpixelshader',['CreatePixelShader',['../a00047.html#a4e949b9d7b64f908dbe7642a35ced6c1',1,'gfx']]],11 ['createtexture',['CreateTexture',['../a00047.html#a831ad24692845847b33c3e5345f36654',1,'gfx']]],12 ['createvertexshader',['CreateVertexShader',['../a00047.html#adb193095d1e10af99955603a31e35ed1',1,'gfx']]]...
Using AI Code Generation
1var cb = wpt.createConstantBuffer(32);2cb.setFloat32(0, 1.5);3cb.setFloat32(4, 2.5);4cb.setFloat32(8, 3.5);5cb.setFloat32(12, 4.5);6cb.setFloat32(16, 5.5);7cb.setFloat32(20, 6.5);8cb.setFloat32(24, 7.5);9cb.setFloat32(28, 8.5);10wpt.setConstantBuffer(0, cb);11wpt.setConstantBuffer(1, cb);12wpt.setConstantBuffer(2, cb);13wpt.setConstantBuffer(3, cb);14wpt.setConstantBuffer(4, cb);15wpt.setConstantBuffer(5, cb);16wpt.setConstantBuffer(6, cb);17wpt.setConstantBuffer(7, cb);18wpt.setConstantBuffer(8, cb);19wpt.setConstantBuffer(9, cb);20wpt.setConstantBuffer(10, cb);21wpt.setConstantBuffer(11, cb);22wpt.setConstantBuffer(12, cb);23wpt.setConstantBuffer(13, cb);24wpt.setConstantBuffer(14, cb);25wpt.setConstantBuffer(15, cb);26var cb = wpt.createConstantBuffer(32);27cb.setFloat32(0, 1.5);28cb.setFloat32(4, 2.5);29cb.setFloat32(8, 3.5);30cb.setFloat32(12, 4.5);31cb.setFloat32(16, 5.5);32cb.setFloat32(20, 6.5);33cb.setFloat32(24, 7.5);34cb.setFloat32(28, 8.5);35wpt.setConstantBuffer(0, cb);36wpt.setConstantBuffer(1, cb);37wpt.setConstantBuffer(2, cb);38wpt.setConstantBuffer(3, cb);39wpt.setConstantBuffer(4, cb);40wpt.setConstantBuffer(5, cb);41wpt.setConstantBuffer(6, cb);42wpt.setConstantBuffer(7, cb);43wpt.setConstantBuffer(8, cb);44wpt.setConstantBuffer(9, cb);45wpt.setConstantBuffer(
Using AI Code Generation
1var buffer = createConstantBuffer(4);2buffer[0] = 0x12345678;3buffer[1] = 0x9ABCDEF0;4buffer[2] = 0x12345678;5buffer[3] = 0x9ABCDEF0;6var test = createTest("ConstantBuffer");7test.addResource("buffer", "constantBuffer", buffer);8test.addStep("Render test", function (r) {9 r.drawIndexed(6, 0, 0);10});11test.addStep("Verify result", function (r) {12 var expected = [0x12345678, 0x9ABCDEF0, 0x12345678, 0x9ABCDEF0];13 var t = r.createTextureFromRenderTarget();14 r.expectSinglePixelIn2DTexture(t, "r", 0, 0, 0, expected);15});16test.run();
Using AI Code Generation
1var wpt = require('wpt');2var buffer = wpt.createConstantBuffer(1024);3console.log('Buffer created');4var wpt = require('wpt');5var buffer = wpt.createConstantBuffer(1024);6console.log('Buffer created');
Using AI Code Generation
1var wptools = require("wptools");2var cb = wptools.createConstantBuffer("cbuffer", 1, 1, 1, 1, 1, 1, 1, 1);3console.log(cb);4var wptools = require("wptools");5var cb = wptools.createConstantBuffer("cbuffer", 1, 1, 1, 1, 1, 1, 1, 1, 1, 1);6console.log(cb);
Using AI Code Generation
1var canvas = document.getElementById('canvas');2var gl = canvas.getContext('webgl');3var wptoolkit = gl.getExtension('WEBGL_power_preferences');4attribute vec4 position;5void main() {6 gl_Position = position;7}8`;9precision mediump float;10uniform vec4 color;11void main() {12 gl_FragColor = color;13}14`;15var program = wptoolkit.createProgram(16 wptoolkit.createShader(gl.VERTEX_SHADER, vertexShaderSource),17 wptoolkit.createShader(gl.FRAGMENT_SHADER, fragmentShaderSource));18var positionLocation = gl.getAttribLocation(program, 'position');19var colorLocation = gl.getUniformLocation(program, 'color');20var buffer = wptoolkit.createConstantBuffer(16);21var typedArray = new Float32Array(buffer);22typedArray[0] = 1;23typedArray[1] = 0;24typedArray[2] = 0;25typedArray[3] = 1;26gl.useProgram(program);27gl.enableVertexAttribArray(positionLocation);28gl.bindBuffer(gl.ARRAY_BUFFER, buffer);29gl.vertexAttribPointer(positionLocation, 4, gl.FLOAT, false, 0, 0);30gl.uniform4fv(colorLocation, typedArray);31gl.drawArrays(gl.TRIANGLES, 0, 3);32gl.flush();33var canvas = document.getElementById('canvas');34var gl = canvas.getContext('webgl');35var wptoolkit = gl.getExtension('WEBGL_power_preferences');36attribute vec4 position;37void main() {38 gl_Position = position;39}40`;41precision mediump float;42uniform vec4 color;43void main() {44 gl_FragColor = color;45}46`;47var program = wptoolkit.createProgram(48 wptoolkit.createShader(gl.VERTEX_SHADER, vertexShaderSource),49 wptoolkit.createShader(gl.FRAGMENT_SHADER, fragmentShaderSource));50var positionLocation = gl.getAttribLocation(program,
Check out the latest blogs from LambdaTest on this topic:
Testing is a critical step in any web application development process. However, it can be an overwhelming task if you don’t have the right tools and expertise. A large percentage of websites still launch with errors that frustrate users and negatively affect the overall success of the site. When a website faces failure after launch, it costs time and money to fix.
We launched LT Browser in 2020, and we were overwhelmed by the response as it was awarded as the #5 product of the day on the ProductHunt platform. Today, after 74,585 downloads and 7,000 total test runs with an average of 100 test runs each day, the LT Browser has continued to help developers build responsive web designs in a jiffy.
Smartphones have changed the way humans interact with technology. Be it travel, fitness, lifestyle, video games, or even services, it’s all just a few touches away (quite literally so). We only need to look at the growing throngs of smartphone or tablet users vs. desktop users to grasp this reality.
As part of one of my consulting efforts, I worked with a mid-sized company that was looking to move toward a more agile manner of developing software. As with any shift in work style, there is some bewilderment and, for some, considerable anxiety. People are being challenged to leave their comfort zones and embrace a continuously changing, dynamic working environment. And, dare I say it, testing may be the most ‘disturbed’ of the software roles in agile development.
Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
You could also refer to video tutorials over LambdaTest YouTube channel to get step by step demonstration from industry experts.
Get 100 minutes of automation test minutes FREE!!