Best JavaScript code snippet using wpt
webxr_test_constants_fake_depth.js
Source:webxr_test_constants_fake_depth.js
...40 position: [1, 1, 0],41 orientation: [0, 0, 1, 0],42 };43 return {44 depthData: convertDepthBufferToArrayBuffer(depthSensingBuffer, "luminance-alpha"),45 width: depthSensingBufferWidth,46 height: depthSensingBufferHeight,47 normDepthBufferFromNormView: depthSensingBufferFromViewerTransform,48 rawValueToMeters: RAW_VALUE_TO_METERS,49 };50};51const DEPTH_SENSING_DATA = createDepthSensingData();52// Returns expected depth value at |column|, |row| coordinates, expressed53// in depth buffer's coordinate system.54const getExpectedValueAt = function(column, row) {55 return Math.pow(column+1, row) * RAW_VALUE_TO_METERS;56};57const VALID_DEPTH_CONFIG_CPU_USAGE = {58 usagePreference: ['cpu-optimized'],...
Using AI Code Generation
1var wptoolkit = require('wptoolkit');2var fs = require('fs');3var depthBuffer = fs.readFileSync('depthbuffer.bin');4var depthArrayBuffer = wptoolkit.convertDepthBufferToArrayBuffer(depthBuffer);5console.log(depthArrayBuffer);6{7 "scripts": {8 },9 "dependencies": {10 }11}12var wptoolkit = require('wptoolkit');13var fs = require('fs');14var depthBuffer = fs.readFileSync('depthbuffer.bin');15var depthArrayBuffer = wptoolkit.convertDepthBufferToArrayBuffer(depthBuffer);16console.log(depthArrayBuffer);17var wptoolkit = require('wptoolkit');18var fs = require('fs');19var depthBuffer = fs.readFileSync('depthbuffer.bin');20var depthArrayBuffer = wptoolkit.convertDepthBufferToArrayBuffer(depthBuffer);21console.log(depthArrayBuffer);22var wptoolkit = require('wptoolkit');23var fs = require('fs');24var depthBuffer = fs.readFileSync('depthbuffer.bin');25var depthArrayBuffer = wptoolkit.convertDepthBufferToArrayBuffer(depthBuffer);26console.log(depthArrayBuffer);27var wptoolkit = require('wptoolkit');28var fs = require('fs');29var depthBuffer = fs.readFileSync('depthbuffer.bin');30var depthArrayBuffer = wptoolkit.convertDepthBufferToArrayBuffer(depthBuffer);31console.log(depthArrayBuffer);32var wptoolkit = require('wptoolkit');33var fs = require('fs');34var depthBuffer = fs.readFileSync('depthbuffer.bin');35var depthArrayBuffer = wptoolkit.convertDepthBufferToArrayBuffer(depthBuffer);36console.log(depthArrayBuffer);37var wptoolkit = require('wptoolkit');38var fs = require('fs');39var depthBuffer = fs.readFileSync('depthbuffer.bin');40var depthArrayBuffer = wptoolkit.convertDepthBufferToArrayBuffer(depthBuffer);41console.log(depthArrayBuffer);
Using AI Code Generation
1var wptools = require('wptools');2var fs = require('fs');3var depthBuffer = fs.readFileSync('depthBuffer.bin');4var depthBufferArrayBuffer = wptools.convertDepthBufferToArrayBuffer(depthBuffer);5console.log(depthBufferArrayBuffer.byteLength);6{7 "dependencies": {8 }9}10var wptools = require('bindings')('wptools');11module.exports = wptools;12using namespace v8;13Handle<Value> ConvertDepthBufferToArrayBuffer(const Arguments& args) {14 HandleScope scope;15 if (args.Length() < 1) {16 ThrowException(Exception::TypeError(String::New("Wrong number of arguments")));17 return scope.Close(Undefined());18 }19 if (!Buffer::HasInstance(args[0])) {20 ThrowException(Exception::TypeError(String::New("Wrong arguments")));21 return scope.Close(Undefined());22 }23 Local<Object> depthBuffer = args[0]->ToObject();24 char* depthBufferData = Buffer::Data(depthBuffer);25 int depthBufferLength = Buffer::Length(depthBuffer);26 std::string depthBufferString(depthBufferData, depthBufferLength);27 std::cout << depthBufferString << std::endl;28 Local<ArrayBuffer> arrayBuffer = ArrayBuffer::New(depthBufferLength);29 memcpy(arrayBuffer->GetContents().Data(), depthBufferData, depthBufferLength);30 return scope.Close(arrayBuffer);31}32void init(Handle<Object> exports) {33 exports->Set(String::NewSymbol("convertDepthBufferToArrayBuffer"), FunctionTemplate::New(ConvertDepthBufferToArrayBuffer)->GetFunction());34}35NODE_MODULE(wptools, init)
Using AI Code Generation
1var wptools = require('wptools');2var fs = require('fs');3var path = require('path');4var depthBuffer = fs.readFileSync(path.join(__dirname, 'depth.png'));5var arrayBuffer = wptools.convertDepthBufferToArrayBuffer(depthBuffer);6console.log(arrayBuffer);7 var wptools = require('wptools');8 var fs = require('fs');9 var path = require('path');10 var depthBuffer = fs.readFileSync(path.join(__dirname, 'depth.png'));11 var arrayBuffer = wptools.convertDepthBufferToArrayBuffer(depthBuffer);12 console.log(arrayBuffer);13var wptools = require('wptools');14var fs = require('fs');15var path = require('path');16var depthBuffer = fs.readFileSync(path.join(__dirname, 'depth.png'));17var base64 = wptools.convertDepthBufferToBase64(depthBuffer);18console.log(base64);
Using AI Code Generation
1var depthBuffer = wpt.convertDepthBufferToArrayBuffer();2var depthBuffer = wpt.convertDepthBufferToArrayBuffer();3var depthBuffer = wpt.convertDepthBufferToArrayBuffer();4var depthBuffer = wpt.convertDepthBufferToArrayBuffer();5var depthBuffer = wpt.convertDepthBufferToArrayBuffer();6var depthBuffer = wpt.convertDepthBufferToArrayBuffer();7var depthBuffer = wpt.convertDepthBufferToArrayBuffer();8var depthBuffer = wpt.convertDepthBufferToArrayBuffer();
Using AI Code Generation
1var depthBuffer = new Uint8Array(4);2var depthBufferArray = convertDepthBufferToArrayBuffer(depthBuffer);3assert_true(depthBufferArray instanceof ArrayBuffer, "depthBufferArray should be an instance of ArrayBuffer.");4var depthBuffer = new Uint8Array(4);5var depthBufferFloat32Array = convertDepthBufferToFloat32Array(depthBuffer);6assert_true(depthBufferFloat32Array instanceof Float32Array, "depthBufferFloat32Array should be an instance of Float32Array.");7var depthBuffer = new Uint8Array(4);8var depthBufferUint8Array = convertDepthBufferToUint8Array(depthBuffer);9assert_true(depthBufferUint8Array instanceof Uint8Array, "depthBufferUint8Array should be an instance of Uint8Array.");10var depthBuffer = new Uint8Array(4);11var depthBufferUint16Array = convertDepthBufferToUint16Array(depthBuffer);12assert_true(depthBufferUint16Array instanceof Uint16Array, "depthBufferUint16Array should be an instance of Uint16Array.");13var depthBuffer = new Uint8Array(4);14var depthBufferUint32Array = convertDepthBufferToUint32Array(depthBuffer);15assert_true(depthBufferUint32Array instanceof Uint32Array, "depthBufferUint32Array should be an instance of Uint32Array.");16var depthBuffer = new Uint8Array(4);17var depthBufferUint32Array = convertDepthBufferToUint32Array(depthBuffer);18assert_true(depthBufferUint32Array instanceof Uint32Array, "depthBufferUint32Array should be an instance of Uint32Array.");19var depthBuffer = new Uint8Array(4);20var depthBufferUint32Array = convertDepthBufferToUint32Array(depthBuffer);21assert_true(depthBufferUint32Array instanceof Uint32Array, "depthBufferUint32Array should be an instance of Uint32Array.");22var depthBuffer = new Uint8Array(4);
Using AI Code Generation
1var depthBuffer = wpt.getDepthBuffer();2var depthBufferArray = wpt.convertDepthBufferToArrayBuffer(depthBuffer);3wpt.log(depthBufferArray);4var depthBuffer = wpt.getDepthBuffer();5var depthBufferArray = wpt.convertDepthBufferToArrayBuffer(depthBuffer);6wpt.log(depthBufferArray);7var depthBuffer = wpt.getDepthBuffer();8var depthBufferArray = wpt.convertDepthBufferToArrayBuffer(depthBuffer);9wpt.log(depthBufferArray);10var depthBuffer = wpt.getDepthBuffer();11var depthBufferArray = wpt.convertDepthBufferToArrayBuffer(depthBuffer);12wpt.log(depthBufferArray);13var depthBuffer = wpt.getDepthBuffer();14var depthBufferArray = wpt.convertDepthBufferToArrayBuffer(depthBuffer);15wpt.log(depthBufferArray);16var depthBuffer = wpt.getDepthBuffer();17var depthBufferArray = wpt.convertDepthBufferToArrayBuffer(depthBuffer);18wpt.log(depthBufferArray);19var depthBuffer = wpt.getDepthBuffer();20var depthBufferArray = wpt.convertDepthBufferToArrayBuffer(depthBuffer);21wpt.log(depthBufferArray);22var depthBuffer = wpt.getDepthBuffer();23var depthBufferArray = wpt.convertDepthBufferToArrayBuffer(depthBuffer);24wpt.log(depthBufferArray);
Using AI Code Generation
1var depthBuffer = new Uint16Array(640*480);2for (var i = 0; i < depthBuffer.length; i++)3{4 depthBuffer[i] = i;5}6var arrayBuffer = wptoolkit.convertDepthBufferToArrayBuffer(depthBuffer);7Hi, I was able to reproduce the issue with the Unity sample project. I'm using Unity 5.5.1f1 on a Mac. I'm using the latest version of the toolkit (1.1.0). I'm using the following code
Using AI Code Generation
1var pointCloud = new wptoolkit.PointCloud();2var depthBuffer = new wptoolkit.DepthBuffer();3var arrayBuffer = new wptoolkit.ArrayBuffer();4var result = depthBuffer.convertDepthBufferToArrayBuffer(arrayBuffer);5var result = pointCloud.createPointCloudFromDepthBuffer(arrayBuffer);6var pointCloudData = pointCloud.getPointCloudData();7var pointCloudDataJSON = pointCloud.getPointCloudDataJSON();8var pointCloudDataCSV = pointCloud.getPointCloudDataCSV();9var pointCloudDataPLY = pointCloud.getPointCloudDataPLY();10var pointCloudDataPCD = pointCloud.getPointCloudDataPCD();11var pointCloudDataXYZ = pointCloud.getPointCloudDataXYZ();12var pointCloudDataASCIIPLY = pointCloud.getPointCloudDataASCIIPLY();13var pointCloudDataASCIIPCD = pointCloud.getPointCloudDataASCIIPCD();14var pointCloudDataASCIIXYZ = pointCloud.getPointCloudDataASCIIXYZ();15var pointCloudDataBINARYPLY = pointCloud.getPointCloudDataBINARYPLY();16var pointCloudDataBINARYPCD = pointCloud.getPointCloudDataBINARYPCD();17var pointCloudDataBINARYXYZ = pointCloud.getPointCloudDataBINARYXYZ();18var pointCloudDataBINARYPLY = pointCloud.getPointCloudDataBINARYPLY();
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