How to use check_Touch_object method in wpt

Best JavaScript code snippet using wpt

touch-support.js

Source:touch-support.js Github

copy

Full Screen

1// Check a Touch object's attributes for existence and correct type2// TA: 1.1.2, 1.1.33function check_Touch_object(t) {4 assert_equals(Object.prototype.toString.call(t), "[object Touch]", "touch is of type Touch");5 [6 ["long", "identifier"],7 ["EventTarget", "target"],8 ["long", "screenX"],9 ["long", "screenY"],10 ["long", "clientX"],11 ["long", "clientY"],12 ["long", "pageX"],13 ["long", "pageY"],14 ["long", "radiusX"],15 ["long", "radiusY"],16 ["long", "rotationAngle"],17 ["long", "force"],18 ].forEach(function(attr) {19 var type = attr[0];20 var name = attr[1];21 // existence check22 assert_true(name in t, name + " attribute in Touch object");23 // type check24 switch (type) {25 case "long":26 assert_equals(typeof t[name], "number", name + " attribute of type long");27 break;28 case "EventTarget":29 // An event target is some type of Element30 assert_true(t[name] instanceof Element, "EventTarget must be an Element.");31 break;32 default:33 break;34 }35 });36}37// Check a TouchList object's attributes and methods for existence and proper type38// Also make sure all of the members of the list are Touch objects39// TA: 1.2.1, 1.2.2, 1.2.5, 1.2.640function check_TouchList_object(tl) {41 assert_equals(Object.prototype.toString.call(tl), "[object TouchList]", "touch list is of type TouchList");42 [43 ["unsigned long", "length"],44 ["function", "item"],45 ].forEach(function(attr) {46 var type = attr[0];47 var name = attr[1];48 // existence check49 assert_true(name in tl, name + " attribute in TouchList");50 // type check51 switch (type) {52 case "unsigned long":53 assert_equals(typeof tl[name], "number", name + " attribute of type long");54 break;55 case "function":56 assert_equals(typeof tl[name], "function", name + " attribute of type function");57 break;58 default:59 break;60 }61 });62 // Each member of tl should be a proper Touch object63 for (var i = 0; i < tl.length; i++) {64 check_Touch_object(tl.item(i));65 }66 // TouchList.item(x) should return null if x is >= TouchList.length67 var t = tl.item(tl.length);68 assert_equals(t, null, "TouchList.item returns null if the index is >= the length of the list");69}70// Check a TouchEvent event's attributes for existence and proper type71// Also check that each of the event's TouchList objects are valid72// TA: 1.{3,4,5}.1.1, 1.{3,4,5}.1.273function check_TouchEvent(ev) {74 assert_true(ev instanceof TouchEvent, ev.type + " event is a TouchEvent event");75 [76 ["TouchList", "touches"],77 ["TouchList", "targetTouches"],78 ["TouchList", "changedTouches"],...

Full Screen

Full Screen

touch.js

Source:touch.js Github

copy

Full Screen

1// Check a Touch object's attributes for existence and correct type2// TA: 1.1.2, 1.1.33function check_Touch_object(t) {4 assert_equals(Object.prototype.toString.call(t), "[object Touch]", "touch is of type Touch");5 [6 ["long", "identifier"],7 ["EventTarget", "target"],8 ["long", "screenX"],9 ["long", "screenY"],10 ["long", "clientX"],11 ["long", "clientY"],12 ["long", "pageX"],13 ["long", "pageY"],14 ["long", "radiusX"],15 ["long", "radiusY"],16 ["long", "rotationAngle"],17 ["long", "force"],18 ].forEach(function(attr) {19 var type = attr[0];20 var name = attr[1];21 // existence check22 assert_true(name in t, name + " attribute in Touch object");23 // type check24 switch (type) {25 case "long":26 assert_equals(typeof t[name], "number", name + " attribute of type long");27 break;28 case "EventTarget":29 // An event target is some type of Element30 assert_true(t[name] instanceof Element, "EventTarget must be an Element.");31 break;32 default:33 break;34 }35 });36}37// Check a TouchList object's attributes and methods for existence and proper type38// Also make sure all of the members of the list are Touch objects39// TA: 1.2.1, 1.2.2, 1.2.5, 1.2.640function check_TouchList_object(tl) {41 assert_equals(Object.prototype.toString.call(tl), "[object TouchList]", "touch list is of type TouchList");42 [43 ["unsigned long", "length"],44 ["function", "item"],45 ].forEach(function(attr) {46 var type = attr[0];47 var name = attr[1];48 // existence check49 assert_true(name in tl, name + " attribute in TouchList");50 // type check51 switch (type) {52 case "unsigned long":53 assert_equals(typeof tl[name], "number", name + " attribute of type long");54 break;55 case "function":56 assert_equals(typeof tl[name], "function", name + " attribute of type function");57 break;58 default:59 break;60 }61 });62 // Each member of tl should be a proper Touch object63 for (var i = 0; i < tl.length; i++) {64 check_Touch_object(tl.item(i));65 }66 // TouchList.item(x) should return null if x is >= TouchList.length67 var t = tl.item(tl.length);68 assert_equals(t, null, "TouchList.item returns null if the index is >= the length of the list");69}70// Check a TouchEvent event's attributes for existence and proper type71// Also check that each of the event's TouchList objects are valid72// TA: 1.{3,4,5}.1.1, 1.{3,4,5}.1.273function check_TouchEvent(ev) {74 assert_true(ev instanceof TouchEvent, ev.type + " event is a TouchEvent event");75 [76 ["TouchList", "touches"],77 ["TouchList", "targetTouches"],78 ["TouchList", "changedTouches"],...

Full Screen

Full Screen

Using AI Code Generation

copy

Full Screen

1var touch = require('wptouch');2touch.check_Touch_object();3var touch = require('wptouch');4touch.check_Touch_object();5var touch = require('wptouch');6touch.check_Touch_object();7var touch = require('wptouch');8touch.check_Touch_object();9var touch = require('wptouch');10touch.check_Touch_object();11var touch = require('wptouch');12touch.check_Touch_object();13var touch = require('wptouch');14touch.check_Touch_object();15var touch = require('wptouch');16touch.check_Touch_object();17var touch = require('wptouch');18touch.check_Touch_object();19var touch = require('wptouch');20touch.check_Touch_object();21var touch = require('wptouch');22touch.check_Touch_object();23var touch = require('wptouch');24touch.check_Touch_object();25var touch = require('wptouch');26touch.check_Touch_object();27var touch = require('wptouch');28touch.check_Touch_object();

Full Screen

Using AI Code Generation

copy

Full Screen

1wptouch.check_Touch_object();2wptouch.check_Touch();3wptouch.check_Touch_object();4wptouch.check_Touch();5wptouch.check_Touch();6wptouch.check_Touch_object();7wptouch.check_Touch();8wptouch.check_Touch();9wptouch.check_Touch();10wptouch.check_Touch_object();11wptouch.check_Touch();12wptouch.check_Touch();13wptouch.check_Touch();14wptouch.check_Touch();15wptouch.check_Touch_object();16wptouch.check_Touch();17wptouch.check_Touch();18wptouch.check_Touch();19wptouch.check_Touch();20wptouch.check_Touch();21wptouch.check_Touch_object();22wptouch.check_Touch();

Full Screen

Using AI Code Generation

copy

Full Screen

1var wptouch = require('wptouch');2var check_Touch_object = wptouch.check_Touch_object;3var obj = {a:1, b:2};4var result = check_Touch_object(obj);5console.log(result);6var wptouch = require('wptouch');7var check_Touch_object = wptouch.check_Touch_object;8var obj = {a:1, b:2};9var result = check_Touch_object(obj);10console.log(result);11var wptouch = require('wptouch');12var check_Touch_object = wptouch.check_Touch_object;13var obj = {a:1, b:2};14var result = check_Touch_object(obj);15console.log(result);16{17 "directories": {18 },19 "scripts": {20 },21}22var check_Touch_object = function(obj){23 return obj;24}25module.exports = {26}27var wptouch = require('wptouch');28var check_Touch_object = wptouch.check_Touch_object;29var obj = {a:1, b:2};30var result = check_Touch_object(obj);31console.log(result);32var wptouch = require('wptouch');33var check_Touch_object = wptouch.check_Touch_object;34var obj = {a:1, b:2};35var result = check_Touch_object(obj);36console.log(result);

Full Screen

Using AI Code Generation

copy

Full Screen

1var wptouch = require('./wptouch.js');2var touch = new wptouch();3if(err){4console.log(err);5}6else{7console.log(data);8}9});

Full Screen

Using AI Code Generation

copy

Full Screen

1var wptouch = require('wptouch.js');2var touchable = wptouch.check_Touch_object(object);3exports.check_Touch_object = function(object) {4 return object.isTouchable();5};6The isTouchable() method is a method of the object that you want to check. You can check the

Full Screen

Using AI Code Generation

copy

Full Screen

1var wptouch = require('wptouch');2var touch = new wptouch();3var touch_object = touch.check_Touch_object();4if(touch_object == true){5 console.log("touch is supported");6}else{7 console.log("touch is not supported");8}9console.log(touch_object);

Full Screen

Using AI Code Generation

copy

Full Screen

1if (wptouch_check_Touch_object()) {2 document.write("You are using a touch device");3} else {4 document.write("You are using a non-touch device");5}6if (wptouch_check_Touch_object()) {7 $(document).ready(function() {8 $("body").prepend("You are using a touch device");9 });10} else {11 $(document).ready(function() {12 $("body").prepend("You are using a non-touch device");13 });14}15if (wptouch_check_Touch_object()) {16 $(document).ready(function() {17 $("body").prepend("You are using a touch device");18 });19} else {20 $(document).ready(function() {21 $("body").prepend("You are using a non-touch device");22 });23}

Full Screen

Using AI Code Generation

copy

Full Screen

1var touch = new wptouch();2touch.check_Touch_object();3add_action( 'wp_enqueue_scripts', 'my_theme_enqueue_styles' );4function my_theme_enqueue_styles() {5wp_enqueue_style( 'parent-style', get_template_directory_uri() . '/style.css' );6wp_enqueue_script( 'wptouch', get_stylesheet_directory_uri() . '/wptouch.js', array('jquery'), '1.0', true );7}8var wptouch = function() {9var touch = Modernizr.touch;10return {11check_Touch_object: function() {12alert(touch);13}14};15}();16var touch = new wptouch();17touch.check_Touch_object();18<?php wp_enqueue_script('wptouch'); ?>19<?php wp_enqueue_script('test'); ?>20<?php wp_footer(); ?>21function my_scripts_method() {22wp_register_script( 'test', get_stylesheet_directory_uri() . '/test.js', array('jquery'), '1.0', true );23}24add_action('wp_enqueue_scripts', 'my_scripts_method');

Full Screen

Automation Testing Tutorials

Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.

LambdaTest Learning Hubs:

YouTube

You could also refer to video tutorials over LambdaTest YouTube channel to get step by step demonstration from industry experts.

Run wpt automation tests on LambdaTest cloud grid

Perform automation testing on 3000+ real desktop and mobile devices online.

Try LambdaTest Now !!

Get 100 minutes of automation test minutes FREE!!

Next-Gen App & Browser Testing Cloud

Was this article helpful?

Helpful

NotHelpful