Best JavaScript code snippet using wpt
touch-support.js
Source:touch-support.js
1// Check a Touch object's attributes for existence and correct type2// TA: 1.1.2, 1.1.33function check_Touch_object(t) {4 assert_equals(Object.prototype.toString.call(t), "[object Touch]", "touch is of type Touch");5 [6 ["long", "identifier"],7 ["EventTarget", "target"],8 ["long", "screenX"],9 ["long", "screenY"],10 ["long", "clientX"],11 ["long", "clientY"],12 ["long", "pageX"],13 ["long", "pageY"],14 ["long", "radiusX"],15 ["long", "radiusY"],16 ["long", "rotationAngle"],17 ["long", "force"],18 ].forEach(function(attr) {19 var type = attr[0];20 var name = attr[1];21 // existence check22 assert_true(name in t, name + " attribute in Touch object");23 // type check24 switch (type) {25 case "long":26 assert_equals(typeof t[name], "number", name + " attribute of type long");27 break;28 case "EventTarget":29 // An event target is some type of Element30 assert_true(t[name] instanceof Element, "EventTarget must be an Element.");31 break;32 default:33 break;34 }35 });36}37// Check a TouchList object's attributes and methods for existence and proper type38// Also make sure all of the members of the list are Touch objects39// TA: 1.2.1, 1.2.2, 1.2.5, 1.2.640function check_TouchList_object(tl) {41 assert_equals(Object.prototype.toString.call(tl), "[object TouchList]", "touch list is of type TouchList");42 [43 ["unsigned long", "length"],44 ["function", "item"],45 ].forEach(function(attr) {46 var type = attr[0];47 var name = attr[1];48 // existence check49 assert_true(name in tl, name + " attribute in TouchList");50 // type check51 switch (type) {52 case "unsigned long":53 assert_equals(typeof tl[name], "number", name + " attribute of type long");54 break;55 case "function":56 assert_equals(typeof tl[name], "function", name + " attribute of type function");57 break;58 default:59 break;60 }61 });62 // Each member of tl should be a proper Touch object63 for (var i = 0; i < tl.length; i++) {64 check_Touch_object(tl.item(i));65 }66 // TouchList.item(x) should return null if x is >= TouchList.length67 var t = tl.item(tl.length);68 assert_equals(t, null, "TouchList.item returns null if the index is >= the length of the list");69}70// Check a TouchEvent event's attributes for existence and proper type71// Also check that each of the event's TouchList objects are valid72// TA: 1.{3,4,5}.1.1, 1.{3,4,5}.1.273function check_TouchEvent(ev) {74 assert_true(ev instanceof TouchEvent, ev.type + " event is a TouchEvent event");75 [76 ["TouchList", "touches"],77 ["TouchList", "targetTouches"],78 ["TouchList", "changedTouches"],...
touch.js
Source:touch.js
1// Check a Touch object's attributes for existence and correct type2// TA: 1.1.2, 1.1.33function check_Touch_object(t) {4 assert_equals(Object.prototype.toString.call(t), "[object Touch]", "touch is of type Touch");5 [6 ["long", "identifier"],7 ["EventTarget", "target"],8 ["long", "screenX"],9 ["long", "screenY"],10 ["long", "clientX"],11 ["long", "clientY"],12 ["long", "pageX"],13 ["long", "pageY"],14 ["long", "radiusX"],15 ["long", "radiusY"],16 ["long", "rotationAngle"],17 ["long", "force"],18 ].forEach(function(attr) {19 var type = attr[0];20 var name = attr[1];21 // existence check22 assert_true(name in t, name + " attribute in Touch object");23 // type check24 switch (type) {25 case "long":26 assert_equals(typeof t[name], "number", name + " attribute of type long");27 break;28 case "EventTarget":29 // An event target is some type of Element30 assert_true(t[name] instanceof Element, "EventTarget must be an Element.");31 break;32 default:33 break;34 }35 });36}37// Check a TouchList object's attributes and methods for existence and proper type38// Also make sure all of the members of the list are Touch objects39// TA: 1.2.1, 1.2.2, 1.2.5, 1.2.640function check_TouchList_object(tl) {41 assert_equals(Object.prototype.toString.call(tl), "[object TouchList]", "touch list is of type TouchList");42 [43 ["unsigned long", "length"],44 ["function", "item"],45 ].forEach(function(attr) {46 var type = attr[0];47 var name = attr[1];48 // existence check49 assert_true(name in tl, name + " attribute in TouchList");50 // type check51 switch (type) {52 case "unsigned long":53 assert_equals(typeof tl[name], "number", name + " attribute of type long");54 break;55 case "function":56 assert_equals(typeof tl[name], "function", name + " attribute of type function");57 break;58 default:59 break;60 }61 });62 // Each member of tl should be a proper Touch object63 for (var i = 0; i < tl.length; i++) {64 check_Touch_object(tl.item(i));65 }66 // TouchList.item(x) should return null if x is >= TouchList.length67 var t = tl.item(tl.length);68 assert_equals(t, null, "TouchList.item returns null if the index is >= the length of the list");69}70// Check a TouchEvent event's attributes for existence and proper type71// Also check that each of the event's TouchList objects are valid72// TA: 1.{3,4,5}.1.1, 1.{3,4,5}.1.273function check_TouchEvent(ev) {74 assert_true(ev instanceof TouchEvent, ev.type + " event is a TouchEvent event");75 [76 ["TouchList", "touches"],77 ["TouchList", "targetTouches"],78 ["TouchList", "changedTouches"],...
Using AI Code Generation
1var touch = require('wptouch');2touch.check_Touch_object();3var touch = require('wptouch');4touch.check_Touch_object();5var touch = require('wptouch');6touch.check_Touch_object();7var touch = require('wptouch');8touch.check_Touch_object();9var touch = require('wptouch');10touch.check_Touch_object();11var touch = require('wptouch');12touch.check_Touch_object();13var touch = require('wptouch');14touch.check_Touch_object();15var touch = require('wptouch');16touch.check_Touch_object();17var touch = require('wptouch');18touch.check_Touch_object();19var touch = require('wptouch');20touch.check_Touch_object();21var touch = require('wptouch');22touch.check_Touch_object();23var touch = require('wptouch');24touch.check_Touch_object();25var touch = require('wptouch');26touch.check_Touch_object();27var touch = require('wptouch');28touch.check_Touch_object();
Using AI Code Generation
1wptouch.check_Touch_object();2wptouch.check_Touch();3wptouch.check_Touch_object();4wptouch.check_Touch();5wptouch.check_Touch();6wptouch.check_Touch_object();7wptouch.check_Touch();8wptouch.check_Touch();9wptouch.check_Touch();10wptouch.check_Touch_object();11wptouch.check_Touch();12wptouch.check_Touch();13wptouch.check_Touch();14wptouch.check_Touch();15wptouch.check_Touch_object();16wptouch.check_Touch();17wptouch.check_Touch();18wptouch.check_Touch();19wptouch.check_Touch();20wptouch.check_Touch();21wptouch.check_Touch_object();22wptouch.check_Touch();
Using AI Code Generation
1var wptouch = require('wptouch');2var check_Touch_object = wptouch.check_Touch_object;3var obj = {a:1, b:2};4var result = check_Touch_object(obj);5console.log(result);6var wptouch = require('wptouch');7var check_Touch_object = wptouch.check_Touch_object;8var obj = {a:1, b:2};9var result = check_Touch_object(obj);10console.log(result);11var wptouch = require('wptouch');12var check_Touch_object = wptouch.check_Touch_object;13var obj = {a:1, b:2};14var result = check_Touch_object(obj);15console.log(result);16{17 "directories": {18 },19 "scripts": {20 },21}22var check_Touch_object = function(obj){23 return obj;24}25module.exports = {26}27var wptouch = require('wptouch');28var check_Touch_object = wptouch.check_Touch_object;29var obj = {a:1, b:2};30var result = check_Touch_object(obj);31console.log(result);32var wptouch = require('wptouch');33var check_Touch_object = wptouch.check_Touch_object;34var obj = {a:1, b:2};35var result = check_Touch_object(obj);36console.log(result);
Using AI Code Generation
1var wptouch = require('./wptouch.js');2var touch = new wptouch();3if(err){4console.log(err);5}6else{7console.log(data);8}9});
Using AI Code Generation
1var wptouch = require('wptouch.js');2var touchable = wptouch.check_Touch_object(object);3exports.check_Touch_object = function(object) {4 return object.isTouchable();5};6The isTouchable() method is a method of the object that you want to check. You can check the
Using AI Code Generation
1var wptouch = require('wptouch');2var touch = new wptouch();3var touch_object = touch.check_Touch_object();4if(touch_object == true){5 console.log("touch is supported");6}else{7 console.log("touch is not supported");8}9console.log(touch_object);
Using AI Code Generation
1if (wptouch_check_Touch_object()) {2 document.write("You are using a touch device");3} else {4 document.write("You are using a non-touch device");5}6if (wptouch_check_Touch_object()) {7 $(document).ready(function() {8 $("body").prepend("You are using a touch device");9 });10} else {11 $(document).ready(function() {12 $("body").prepend("You are using a non-touch device");13 });14}15if (wptouch_check_Touch_object()) {16 $(document).ready(function() {17 $("body").prepend("You are using a touch device");18 });19} else {20 $(document).ready(function() {21 $("body").prepend("You are using a non-touch device");22 });23}
Using AI Code Generation
1var touch = new wptouch();2touch.check_Touch_object();3add_action( 'wp_enqueue_scripts', 'my_theme_enqueue_styles' );4function my_theme_enqueue_styles() {5wp_enqueue_style( 'parent-style', get_template_directory_uri() . '/style.css' );6wp_enqueue_script( 'wptouch', get_stylesheet_directory_uri() . '/wptouch.js', array('jquery'), '1.0', true );7}8var wptouch = function() {9var touch = Modernizr.touch;10return {11check_Touch_object: function() {12alert(touch);13}14};15}();16var touch = new wptouch();17touch.check_Touch_object();18<?php wp_enqueue_script('wptouch'); ?>19<?php wp_enqueue_script('test'); ?>20<?php wp_footer(); ?>21function my_scripts_method() {22wp_register_script( 'test', get_stylesheet_directory_uri() . '/test.js', array('jquery'), '1.0', true );23}24add_action('wp_enqueue_scripts', 'my_scripts_method');
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