Best JavaScript code snippet using wpt
param.ts
Source:param.ts
1import { useEffect } from 'react'2export type AudioParamSetValue = [type: 'setValue', value: number, startTime: number];3export type AudioParamLinearRamp = [type: 'linearRamp', value: number, endTime: number];4export type AudioParamExponentialRamp = [type: 'exponentialRamp', value: number, endTime: number];5export type AudioParamSetTarget = [type: 'setTarget', target: number, startTime: number, timeConstant: number];6export type AudioParamSetValueCurve = [type: 'setValueCurve', values: number[] | Float32Array, startTime: number, duration: number];7export type AudioParamT = AudioParamSetValue | AudioParamLinearRamp | AudioParamExponentialRamp | AudioParamSetTarget | AudioParamSetValueCurve;8export type AudioParamSequence = AudioParamT[];9export function scheduleValues(param: AudioParam, sequence: AudioParamSequence): void {10 for (const command of sequence) {11 switch (command[0]) {12 case 'setValue':13 param.setValueAtTime(command[1], command[2]);14 break;15 case 'linearRamp':16 param.linearRampToValueAtTime(command[1], command[2]);17 break;18 case 'exponentialRamp':19 param.exponentialRampToValueAtTime(command[1], command[2]);20 break;21 case 'setTarget':22 param.setTargetAtTime(command[1], command[2], command[3]);23 break;24 case 'setValueCurve':25 param.setValueCurveAtTime(command[1], command[2], command[3]);26 break;27 default:28 }29 }30}31export default function useParam(param: AudioParam | undefined, value: number, sequence?: AudioParamSequence): void {32 useEffect(() => {33 if (!param) return;34 param.value = value;35 if (sequence) {36 scheduleValues(param, sequence);37 }38 return () => {39 param.cancelScheduledValues(0);40 }41 }, [param, value, sequence])...
audio-param.js
Source:audio-param.js
...8}9// AudioParam exponentialRamp value at time t for an exponential ramp between10// (t0, v0) and (t1, v1). It is assumed that t0 <= t. Results are undefined11// otherwise.12function audioParamExponentialRamp(t, v0, t0, v1, t1) {13 if (t >= t1)14 return v1;15 return v0 * Math.pow(v1 / v0, (t - t0) / (t1 - t0));16}17// AudioParam setTarget value at time t for a setTarget curve starting at (t0,18// v0) with a final value of vFainal and a time constant of timeConstant. It is19// assumed that t0 <= t. Results are undefined otherwise.20function audioParamSetTarget(t, v0, t0, vFinal, timeConstant) {21 return vFinal + (v0 - vFinal) * Math.exp(-(t - t0) / timeConstant);22}23// AudioParam setValueCurve value at time t for a setValueCurve starting at time24// t0 with curve, curve, and duration duration. The sample rate is sampleRate.25// It is assumed that t0 <= t.26function audioParamSetValueCurve(t, curve, t0, duration) {...
Using AI Code Generation
1var audioContext = new AudioContext();2var osc = audioContext.createOscillator();3var gain = audioContext.createGain();4osc.connect(gain);5gain.connect(audioContext.destination);6gain.gain.value = 0.1;7gain.gain.exponentialRampToValueAtTime(0.2, audioContext.currentTime + 2);8osc.start();9var audioParamExponentialRamp = function (param, value, endTime) {10 param.exponentialRampToValueAtTime(value, endTime);11};12var audioParamExponentialRamp = function (param, value, endTime) {13 param.exponentialRampToValueAtTime(value, endTime);14};15var audioParamExponentialRamp = function (param, value, endTime) {16 param.exponentialRampToValueAtTime(value, endTime);17};18var audioParamExponentialRamp = function (param, value, endTime) {19 param.exponentialRampToValueAtTime(value, endTime);20};21var audioParamExponentialRamp = function (param, value, endTime) {22 param.exponentialRampToValueAtTime(value, endTime);23};24var audioParamExponentialRamp = function (param, value, endTime) {25 param.exponentialRampToValueAtTime(value, endTime);26};27var audioParamExponentialRamp = function (param, value, endTime) {28 param.exponentialRampToValueAtTime(value, endTime);29};30var audioParamExponentialRamp = function (param, value, endTime) {
Using AI Code Generation
1var audioCtx = new (window.AudioContext || window.webkitAudioContext)();2var oscillator = audioCtx.createOscillator();3oscillator.connect(audioCtx.destination);4oscillator.start();5oscillator.frequency.linearRampToValueAtTime(100, audioCtx.currentTime + 1);6oscillator.frequency.exponentialRampToValueAtTime(100, audioCtx.currentTime + 1);7var audioCtx = new (window.AudioContext || window.webkitAudioContext)();8var oscillator = audioCtx.createOscillator();9oscillator.connect(audioCtx.destination);10oscillator.start();11oscillator.frequency.linearRampToValueAtTime(100, audioCtx.currentTime + 1);12oscillator.frequency.exponentialRampToValueAtTime(100, audioCtx.currentTime + 1);13var audioCtx = new (window.AudioContext || window.webkitAudioContext)();14var oscillator = audioCtx.createOscillator();15oscillator.connect(audioCtx.destination);16oscillator.start();17oscillator.frequency.linearRampToValueAtTime(100, audioCtx.currentTime + 1);18oscillator.frequency.setTargetAtTime(100, audioCtx.currentTime + 1, 0.1);
Using AI Code Generation
1function play() {2 var context = new AudioContext();3 var osc = context.createOscillator();4 var gain = context.createGain();5 osc.connect(gain);6 gain.connect(context.destination);7 osc.start(0);8 gain.gain.linearRampToValueAtTime(0, 0);9 gain.gain.exponentialRampToValueAtTime(0.5, 0.5);10 gain.gain.exponentialRampToValueAtTime(0.1, 1);11}12play();13function play() {14 var context = new AudioContext();15 var osc = context.createOscillator();16 var gain = context.createGain();17 osc.connect(gain);18 gain.connect(context.destination);19 osc.start(0);20 gain.gain.linearRampToValueAtTime(0, 0);21 gain.gain.exponentialRampToValueAtTime(0.5, 0.5);22 gain.gain.exponentialRampToValueAtTime(0.1, 1);23}24play();25function play() {26 var context = new AudioContext();27 var osc = context.createOscillator();28 var gain = context.createGain();29 osc.connect(gain);30 gain.connect(context.destination);31 osc.start(0);32 gain.gain.linearRampToValueAtTime(0, 0);33 gain.gain.exponentialRampToValueAtTime(0.5, 0.5);34 gain.gain.exponentialRampToValueAtTime(0.1, 1);35}36play();37function play() {38 var context = new AudioContext();39 var osc = context.createOscillator();40 var gain = context.createGain();41 osc.connect(gain);42 gain.connect(context.destination);43 osc.start(0);44 gain.gain.linearRampToValueAtTime(0, 0);45 gain.gain.exponentialRampToValueAtTime(0.5, 0.5);46 gain.gain.exponentialRampToValueAtTime(0.1,
Using AI Code Generation
1var audio = new Audio();2var audioContext = new AudioContext();3var audioSrc = audioContext.createMediaElementSource(audio);4var gainNode = audioContext.createGain();5audioSrc.connect(gainNode);6gainNode.connect(audioContext.destination);7var gain = gainNode.gain;8gain.setValueAtTime(0.5, audioContext.currentTime);9gain.exponentialRampToValueAtTime(0.01, audioContext.currentTime + 5);10var audio = new Audio();11var audioContext = new AudioContext();12var audioSrc = audioContext.createMediaElementSource(audio);13var gainNode = audioContext.createGain();14audioSrc.connect(gainNode);15gainNode.connect(audioContext.destination);16var gain = gainNode.gain;17gain.setValueAtTime(0.5, audioContext.currentTime);18gain.linearRampToValueAtTime(0.01, audioContext.currentTime + 5);19var audio = new Audio();20var audioContext = new AudioContext();21var audioSrc = audioContext.createMediaElementSource(audio);22var gainNode = audioContext.createGain();23audioSrc.connect(gainNode);24gainNode.connect(audioContext.destination);25var gain = gainNode.gain;26gain.setValueAtTime(0.5, audioContext.currentTime);27var audio = new Audio();28var audioContext = new AudioContext();29var audioSrc = audioContext.createMediaElementSource(audio);30var gainNode = audioContext.createGain();31audioSrc.connect(gainNode);32gainNode.connect(audioContext.destination);33var gain = gainNode.gain;34gain.setValueCurveAtTime([0.5,0.5,0.5,0.5,0.5], audioContext.currentTime, 5);
Using AI Code Generation
1var context = new AudioContext();2var osc = context.createOscillator();3osc.frequency.value = 100;4osc.frequency.exponentialRampToValueAtTime(10000, 1);5osc.start();6osc.stop(1.1);7osc.connect(context.destination);8var context = new AudioContext();9var osc = context.createOscillator();10osc.frequency.value = 100;11osc.frequency.linearRampToValueAtTime(10000, 1);12osc.start();13osc.stop(1.1);14osc.connect(context.destination);15var context = new AudioContext();16var osc = context.createOscillator();17osc.frequency.value = 100;18var curve = new Float32Array(2);19curve[0] = 100;20curve[1] = 10000;21osc.frequency.setValueCurveAtTime(curve, 0, 1);22osc.start();23osc.stop(1.1);24osc.connect(context.destination);25var context = new AudioContext();26var osc = context.createOscillator();27osc.frequency.value = 100;28osc.frequency.setValueAtTime(10000, 1);29osc.start();30osc.stop(1.1);31osc.connect(context.destination);32var context = new AudioContext();33var osc = context.createOscillator();34osc.frequency.value = 100;35osc.frequency.setTargetAtTime(10000, 0, 1);36osc.start();37osc.stop(1.1);38osc.connect(context.destination);39var context = new AudioContext();40var osc = context.createOscillator();41osc.frequency.value = 100;42osc.frequency.linearRampToValueAtTime(10000, 1);43osc.frequency.cancelScheduledValues(0.5);44osc.start();45osc.stop(1.1);46osc.connect(context.destination);47var context = new AudioContext();48var osc = context.createOscillator();49osc.frequency.value = 100;50osc.frequency.linearRampToValueAtTime(10000, 1);51osc.frequency.cancelAndHoldAtTime(0.5);52osc.start();
Using AI Code Generation
1var ac = new AudioContext();2var oscillatorNode = ac.createOscillator();3var gainNode = ac.createGain();4oscillatorNode.connect(gainNode);5gainNode.connect(ac.destination);6oscillatorNode.start();7gainNode.gain.value = 0.5;8gainNode.gain.exponentialRampToValueAtTime(0.1, 2);9gainNode.gain.exponentialRampToValueAtTime(0.5, 4);10gainNode.gain.exponentialRampToValueAtTime(0.1, 6);11gainNode.gain.exponentialRampToValueAtTime(0.5, 8);12gainNode.gain.exponentialRampToValueAtTime(0.1, 10);13gainNode.gain.exponentialRampToValueAtTime(0.5, 12);14gainNode.gain.exponentialRampToValueAtTime(0.1, 14);15gainNode.gain.exponentialRampToValueAtTime(0.5, 16);16gainNode.gain.exponentialRampToValueAtTime(0.1, 18);17gainNode.gain.exponentialRampToValueAtTime(0.5,
Using AI Code Generation
1var audioCtx = new AudioContext();2var osc = audioCtx.createOscillator();3osc.connect(audioCtx.destination);4osc.start();5var audioParam = osc.frequency;6audioParam.setValueAtTime(0, audioCtx.currentTime);7audioParam.exponentialRampToValueAtTime(1, audioCtx.currentTime + 5);
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